OpenNos.Gameobject/character.cs
->
Code:
public void GetReput(long val)
{
Reput += val * ServerManager.Instance.ReputRate;
Session.SendPacket(GenerateFd());
Session.SendPacket(GenerateSay(string.Format(Language.Instance.GetMessageFromKey("REPUT_INCREASE"), val), 11));
}
Remove
Code:
Session.SendPacket(GenerateSay(string.Format(Language.Instance.GetMessageFromKey("REPUT_INCREASE"), val), 11));