Quote:
Originally Posted by HarD_GZ
Put it:
X= Number of reputation which adds to yourself after killing
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wtf what is the reason to use something like that...
Session.Character.Reput += (monsterToAttack.Monster.Level + 10) - monsterToAttack.Monster.Level + X;
it's exactly the same as Session.Character.Reput += 10 + X; but you can do this too
Session.Character.Reput += 5 + 5 - 5 - 5 + 8x8/8-8 + 10+X
i seriously don't understand why you use Level if you substract it just after