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NosHook - Direct3D Hook / Plugins / Addons

Discussion on NosHook - Direct3D Hook / Plugins / Addons within the Nostale forum part of the MMORPGs category.

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Old 08/09/2016, 00:52   #16
 
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I can see people still no improves here..

Give a look,
you can get full nostale SDK having real names etc..



Regards,
SystemX64
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Old 08/09/2016, 06:02   #17
 
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I'm already fully aware of how the game is coded and that IDR can dump the objects like that. I've reversed most of the structures myself and can pull nearly anything from the game with ease. I'm not concerned with 'proper names' and junk.
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Old 08/09/2016, 14:42   #18
 
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Quote:
Originally Posted by atom0s View Post
I'm already fully aware of how the game is coded and that IDR can dump the objects like that. I've reversed most of the structures myself and can pull nearly anything from the game with ease. I'm not concerned with 'proper names' and junk.
You are only hooking d3d using , where engine hook? your project is just nonsense. I think you have no idea of what you are doing. Give a look here , this is what you should look for.
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Old 08/10/2016, 00:06   #19
 
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Originally Posted by SystemX64™ View Post
You are only hooking d3d using , where engine hook? your project is just nonsense. I think you have no idea of what you are doing. Give a look here , this is what you should look for.
And I could care less what you think of my project. The base hook is not meant to have this kind of junk in it. Hence why it has plugins/addons. If you actually looked at the project instead of just throwing your ego around, you'd have seen that.


I'm well aware of what I'm doing, I have plugins hooking onto the engine already doing various things. I'm not going to waste time hooking the games crappy UI engine to have limited usability in what can / can't be made with it when I can use a full featured UI like ImGui.


Kindly take your ego somewhere else.
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Old 08/10/2016, 06:36   #20
 
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And I could care less what you think of my project. The base hook is not meant to have this kind of junk in it. Hence why it has plugins/addons. If you actually looked at the project instead of just throwing your ego around, you'd have seen that.


I'm well aware of what I'm doing, I have plugins hooking onto the engine already doing various things. I'm not going to waste time hooking the games crappy UI engine to have limited usability in what can / can't be made with it when I can use a full featured UI like ImGui.


Kindly take your ego somewhere else.
~ Read and block packets that are being sent or received.
~ Inject packets in either direction.
~ Write messages to the chat window directly.

I'm very sorry but we did it 6 years ago and better than you.

The limits are the only you make. If you are a poor script-kiddie, of course.
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Old 08/10/2016, 07:01   #21
 
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~ Read and block packets that are being sent or received.
~ Inject packets in either direction.
~ Write messages to the chat window directly.

I'm very sorry but we did it 6 years ago and better than you.

The limits are the only you make. If you are a poor script-kiddie, of course.
Clearly you don't understand the point of this project. Move along kiddy. I could care less about your 'SDK gen'. Congrats you can dump 3? functions, big whoop lol. I have nearly every structure reversed and dumped. But either way who cares who has what?
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Old 08/10/2016, 17:00   #22
 
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Clearly you don't understand the point of this project. Move along kiddy. I could care less about your 'SDK gen'. Congrats you can dump 3? functions, big whoop lol. I have nearly every structure reversed and dumped. But either way who cares who has what?
I got much more from Nostale, you can't even read the project is not complete. I don't understand the point of this project because it's nonsense, nobody will use your bad plugin method. Anyone having a small piece of brain can write 2 lines of code by self and remaining shouldn't do it.
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