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[OPEN SOURCE PROJECT] NosOpen
Discussion on [OPEN SOURCE PROJECT] NosOpen within the Nostale forum part of the MMORPGs category.
05/28/2017, 18:39
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#1606
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elite*gold: 0
Join Date: Sep 2013
Posts: 161
Received Thanks: 93
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Quote:
Originally Posted by Terraya
Lucifer, the Nos Bot,
it is written in "C#" right?
beside this, i know how to code in AutoIT(i know its not that hard) ,
i also learn how to find Pointers etc ...
but i want to do an "BOT" like yours, a bot which runs "Without" using the "mouse" ,
etc, can you tell me "all i need" , so i can start to learn and maybe help you out.
i also see that you posted an "parser" tut, but what does "parsing" mean?
and for what can i use the "code/files etc.." i get from parsing?
I hope that you can answer me my questions.
great work, i love to look at the code!
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Nice to meet you, please follow this forum rules and start speaking London ALSO OFFTOP
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05/28/2017, 19:28
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#1607
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elite*gold: 0
Join Date: May 2009
Posts: 1,005
Received Thanks: 1,019
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Quote:
Originally Posted by Terraya
Lucifer, the Nos Bot,
it is written in "C#" right?
beside this, i know how to code in AutoIT(i know its not that hard) ,
i also learn how to find Pointers etc ...
but i want to do an "BOT" like yours, a bot which runs "Without" using the "mouse" ,
etc, can you tell me "all i need" , so i can start to learn and maybe help you out.
i also see that you posted an "parser" tut, but what does "parsing" mean?
and for what can i use the "code/files etc.." i get from parsing?
I hope that you can answer me my questions.
great work, i love to look at the code!
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what are you talking about?
this is not a bot it's an emulator...
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05/28/2017, 19:42
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#1608
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elite*gold: 0
Join Date: Nov 2011
Posts: 317
Received Thanks: 32
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@ , there are ppl out which are not perfect in london, imaginate :> @ , can you explain what does an emulator does?
i mean, the name says it itself but im not sure if im right, so if you could explain :3
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05/28/2017, 19:50
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#1609
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elite*gold: 0
Join Date: May 2009
Posts: 1,005
Received Thanks: 1,019
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Quote:
Originally Posted by Terraya
@ , there are ppl out which are not perfect in london, imaginate :> @ , can you explain what does an emulator does?
i mean, the name says it itself but im not sure if im right, so if you could explain :3
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It emulate a nostale server...
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05/29/2017, 13:17
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#1610
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Join Date: Sep 2016
Posts: 2
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Hi Lucifer,
I tryed to find some issues without any succes, i just would like to know how to automatically put the items you drop in your inventory to not let them be dropped on the floor when a mob is killed, but directly in the inventory please.
Best regards
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05/29/2017, 18:44
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#1611
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Join Date: May 2009
Posts: 1,005
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Quote:
Originally Posted by JustKibi
Hi Lucifer,
I tryed to find some issues without any succes, i just would like to know how to automatically put the items you drop in your inventory to not let them be dropped on the floor when a mob is killed, but directly in the inventory please.
Best regards
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just code it.
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05/29/2017, 18:47
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#1612
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Join Date: Sep 2016
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Alright i thought there was already something about a "true" or false" in an APP.config on the emulator or a special column about that in the Drop table in the database.
Thanks !
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05/29/2017, 23:07
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#1613
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elite*gold: 0
Join Date: May 2008
Posts: 6
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When the all buffs, combos and malus are fixed?
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05/29/2017, 23:25
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#1614
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Join Date: Apr 2009
Posts: 2,766
Received Thanks: 1,776
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Quote:
Originally Posted by 0Lucifer0
just code it.
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*******.
Quote:
Originally Posted by JustKibi
Hi Lucifer,
I tryed to find some issues without any succes, i just would like to know how to automatically put the items you drop in your inventory to not let them be dropped on the floor when a mob is killed, but directly in the inventory please.
Best regards
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If you change a monsters MonsterID(?) in the Database to 6, the drops will automatically be sent to your inventory.
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05/29/2017, 23:40
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#1615
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Join Date: May 2009
Posts: 1,005
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Quote:
Originally Posted by ゆうじ
*******.
If you change a monsters MonsterID(?) in the Database to 6, the drops will automatically be sent to your inventory.
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And again and again that's clearly not a good way but as you want. Change the type = put each of them as minimap boss...
Quote:
Originally Posted by JustKibi
Alright i thought there was already something about a "true" or false" in an APP.config on the emulator or a special column about that in the Drop table in the database.
Thanks !
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Nope we only furnish thing that are on official. This is an "bonus" function so it need to be coded on your own. It's quite simple just look on how it works in the drop method and change the condition to a correct one that target each monster you want.
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05/30/2017, 01:59
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#1616
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Join Date: Apr 2009
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Quote:
Originally Posted by 0Lucifer0
And again and again that's clearly not a good way but as you want. Change the type = put each of them as minimap boss...
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I know it's not a good way of doing so. But if someone (like mefor example) can't code it, this is an easy way to do it. You can atleast mention it instead of just saying "code it yourself".
Also I'm pretty sure they're just put as elite monsters and not as a minimap boss ? Not sure tho.
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05/30/2017, 07:39
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#1617
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Quote:
Originally Posted by ゆうじ
I know it's not a good way of doing so. But if someone (like mefor example) can't code it, this is an easy way to do it. You can atleast mention it instead of just saying "code it yourself".
Also I'm pretty sure they're just put as elite monsters and not as a minimap boss ? Not sure tho.
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That's what I mean by mini map boss the name is elite but database is not supposed to be changed and can cause issues. I didn't told him "yourself". The only way to get it in a clean way is to code it.
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05/30/2017, 12:26
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#1618
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Join Date: Dec 2009
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Received Thanks: 127
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We had inserted the autodrop through the database and we realized that the dedicated cpu was used more than expected. So we decided to listen to Lucifer and we took the "long" way. Now the CPU is much more stable than before. So my advice is: If you want an autodrop that will definitely bring you problems using the database, otherwise, if you want a job done like you have to write the code yourself to get maximum performance
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06/09/2017, 12:40
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#1619
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Join Date: Apr 2017
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Has anyone managed to run GI and Raid well?
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06/10/2017, 11:43
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#1620
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Quote:
Originally Posted by Cir095
Has anyone managed to run GI and Raid well?
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IC works and raid are under développement
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