Hero from 6.1 (also has r8) (0, 21, 21, 21, 22, 21, 42, 64, 43) 255
Negative rarity: e.g. Hero Sword (90 lv+10 r0 - 348~352 440)
r-1 takes out only 10 dmg (348~352 -> 338~342)
r-2 takes out only 20 dmg (348~352 -> 328~332)
i think you're system is false too... there is not only dmg that change there is some point that are randomly put in each options.
we used this to make the system
i think you're system is false too... there is not only dmg that change there is some point that are randomly put in each options.
we used this to make the system
Ok sorry you are right, but in your code it is wrong, I had a peak on OpenNos before posting anything.
You have a misplacement in your code
Your code is: return p * (1 + lvl / 5);
and it should be: return p * (lvl / 5) +1;
let's say it's lv 4 weapon, in your formula the result will be 1. So everytime it will be 1*rarity factor.
while it should be 1,8*rarity_factor. But at least you resolved that issue before me going through every piece of weapons and armours.
In a while I might go back and get more necessary info from moobs (how much Lvxp Jxp, and how much hp, mp each has as monster.dat will not tell you that.
Ok sorry you are right, but in your code it is wrong, I had a peak on OpenNos before posting anything.
You have a misplacement in your code
Your code is: return p * (1 + lvl / 5);
and it should be: return p * (lvl / 5) +1;
let's say it's lv 4 weapon, in your formula the result will be 1. So everytime it will be 1*rarity factor.
while it should be 1,8*rarity_factor. But at least you resolved that issue before me going through every piece of weapons and armours.
In a while I might go back and get more necessary info from moobs (how much Lvxp Jxp, and how much hp, mp each has as monster.dat will not tell you that.
And with some luck 'cause I am going through all GF servers. I will try and get you rarity factor for r8 as it is not constant value (not always the same). But the lv seems to be between 101 and 101,5.
Hello. I have 2 questions.
1. How to make packet.txt?
When I'm making packet.txt with packetlogger by Doktor with cheat engine dll injector on Poland Nostale server
If you're not able to use the search function / scroll down some threads, you should also probably dont try to edit a client. Could be to complicated for you.
If you're not able to use the search function / scroll down some threads, you should also probably dont try to edit a client. Could be to complicated for you.
I just ask. I'm tired from hours of trying to make packet.txt for me. So if I ask there i have chance for help from authors.
Liihes thinks he's *** because Nostale4DE , **** m8 , stop this bullshit in every post.
C'Mon Dude what you try? You are Not more as a No Name XD So stop to judge other while you're just at home and on the internet to make boss. And please Call me *** ♡
Open-Source Project 01/31/2013 - CO2 Private Server - 28 Replies Hey everyone,
So, you might remember that I said I was going to make a new open source after Christmas, and I wasn't joking around about that. I'm going to make an open source for multiple games offered by NetDragon Websoft. You all chose Conquer Online (1.0) and Era of Faith. I might add Warlords to it but we'll see.
Now, a few things have changed. First, the project doesn't have to be in C++ anymore. I got the job and I'm working on C# programs there (the company is changing to C#)....
Open-Source Development: A C++ Project 12/02/2012 - CO2 Private Server - 18 Replies Hey everyone,
I haven't made a public project, ever. I'm still working on Kibou (Burning Skies) and that will be returning this winter; however, I feel very bound to that project (and the C# language). I enjoy it, but I'd also like to work on something new. Something for the month that I'm off to do while I'm bored of re-documenting Kibou. That's why I want to make a new project that's not in C#. I want to make a VC++ project. I chose VC++ because I'm more familiar with it (and because I...
Open Source C++ Project 01/07/2011 - SRO Coding Corner - 23 Replies Hello,
Currently I am working, on an Emulator written in C++. My goal is to make a strong group of programmer, who are interested to make a "free 2 use" emulator.
You don´t have to be "professional" or "24/7" programmer, everyone is welcome.
If you see things on the Code or you know how to do it faster / better you can apply a Patch via SVN. If you do this you will be automatically a "Team Member".
Here are some Tips to Submit / Edit an existing Code.
Open Source Project: SREmu 01/25/2009 - Silkroad Online - 18 Replies I am just making this topic to bring your attention to recent development at SREmu.
SREmu has gone from a VB6 project to an open-source C++ project hosted on SourceForge.
At the moment I am the only one working on it, but I would like to see it a community driven project. To clarify: I'm not looking for a team, I'm looking for knowledgable people that code in C++, preferably with some experience with x86 assembler, packet logging / parsing, subversion, visual studio, etc.
About the...