This is github so you can get the first commit. But if you want to learn the network part opennos is clearly old designed. Look at my 2nd project
This is event driven network = new way to do the network thing.
This emulator isn’t pserver ready and will never be (I guess) this is only a proof of concept for myself. So don’t even try to use it on a pserver. However it’s nice for learning purpose
I started testing ts1.xml and discovered issues... would someone please give me some advice...
1) When I double click on the Time-Space Stone, the mission screen does not pop up. I have to move the character right "onto" the stone in order to activate the mission screen
2) Start button doesn't do anything, but Record button starts the mission
3) I get a lot of "No n_run Handler implementation for 6"
-> I think I get this message from SendPacket Value=...
4) When I unlocked the portal, the lock on the portal does not disappear; but I can use the portal just like an unlock portal. When I leave the screen and come back, the lock disappear
5) When trying to protect NPC... He doesn't need any protection, the monsters do not attack him. When all the monsters are killed, the NPC changes to a NPC Shop... (Has a button on Top of him...
6) End Types:
1) Mission Failed - time ran out
2) Mission Failed - failed to protect NPC
3) Mission Failed - all vitality was consumed
4) Mission Failed - Party member failed
5) Mission Clear - Nothing happens when I double click on any mysterious box, cannot exit mission, wait a few minutes and i get Mission Failed (Ran out of time)
6) Mission Clear - High Score but everything else is same as number 5
I wish to create all the Time-Space Stones but want to make sure that I start with the perfect Mission 1. Please help me...
Does anyone know how to do the coding for Quests? Please tell me how or where to start...
Demon is ArenaInstance and Angel is NormalInstance, aren't they both suppose to be the same? if yes, which one is correct ArenaInstance or NormalInstance?
This is an opensource project and it is an easy feature so you can do it if you want... btw no one is working on OpenNos at all. Mostly because some people prefere asking for feature instead of implement them and pull request...
Open-Source Project 01/31/2013 - CO2 Private Server - 28 Replies Hey everyone,
So, you might remember that I said I was going to make a new open source after Christmas, and I wasn't joking around about that. I'm going to make an open source for multiple games offered by NetDragon Websoft. You all chose Conquer Online (1.0) and Era of Faith. I might add Warlords to it but we'll see.
Now, a few things have changed. First, the project doesn't have to be in C++ anymore. I got the job and I'm working on C# programs there (the company is changing to C#)....
Open-Source Development: A C++ Project 12/02/2012 - CO2 Private Server - 18 Replies Hey everyone,
I haven't made a public project, ever. I'm still working on Kibou (Burning Skies) and that will be returning this winter; however, I feel very bound to that project (and the C# language). I enjoy it, but I'd also like to work on something new. Something for the month that I'm off to do while I'm bored of re-documenting Kibou. That's why I want to make a new project that's not in C#. I want to make a VC++ project. I chose VC++ because I'm more familiar with it (and because I...
Open Source C++ Project 01/07/2011 - SRO Coding Corner - 23 Replies Hello,
Currently I am working, on an Emulator written in C++. My goal is to make a strong group of programmer, who are interested to make a "free 2 use" emulator.
You donīt have to be "professional" or "24/7" programmer, everyone is welcome.
If you see things on the Code or you know how to do it faster / better you can apply a Patch via SVN. If you do this you will be automatically a "Team Member".
Here are some Tips to Submit / Edit an existing Code.
Open Source Project: SREmu 01/25/2009 - Silkroad Online - 18 Replies I am just making this topic to bring your attention to recent development at SREmu.
SREmu has gone from a VB6 project to an open-source C++ project hosted on SourceForge.
At the moment I am the only one working on it, but I would like to see it a community driven project. To clarify: I'm not looking for a team, I'm looking for knowledgable people that code in C++, preferably with some experience with x86 assembler, packet logging / parsing, subversion, visual studio, etc.
About the...