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[OPEN SOURCE PROJECT] NosOpen
Discussion on [OPEN SOURCE PROJECT] NosOpen within the Nostale forum part of the MMORPGs category.
02/13/2018, 19:59
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#1831
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Join Date: May 2009
Posts: 1,005
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This is github so you can get the first commit. But if you want to learn the network part opennos is clearly old designed. Look at my 2nd project 
This is event driven network = new way to do the network thing.
This emulator isn’t pserver ready and will never be (I guess) this is only a proof of concept for myself. So don’t even try to use it on a pserver. However it’s nice for learning purpose
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02/13/2018, 20:22
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#1832
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Join Date: Nov 2017
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Thank you. I will use it for educational purposes.
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02/17/2018, 01:17
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#1833
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elite*gold: 260
Join Date: Aug 2009
Posts: 161
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An lifechanging projekt!
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03/08/2018, 15:42
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#1834
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Join Date: Jan 2018
Posts: 2
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How to download OpenNos Source??
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03/08/2018, 16:58
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#1835
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elite*gold: 110
Join Date: Jun 2016
Posts: 573
Received Thanks: 191
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Quote:
Originally Posted by maximi21
How to download OpenNos Source??
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03/12/2018, 10:48
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#1836
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elite*gold: 0
Join Date: Aug 2015
Posts: 8
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server down?
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03/12/2018, 11:02
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#1837
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Join Date: May 2009
Posts: 1,005
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Its not a server it never was.
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03/12/2018, 17:50
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#1838
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Join Date: Apr 2017
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Hi Hi Everyone~~
I started testing ts1.xml and discovered issues... would someone please give me some advice...
1) When I double click on the Time-Space Stone, the mission screen does not pop up. I have to move the character right "onto" the stone in order to activate the mission screen
2) Start button doesn't do anything, but Record button starts the mission
3) I get a lot of "No n_run Handler implementation for 6"
-> I think I get this message from SendPacket Value=...
4) When I unlocked the portal, the lock on the portal does not disappear; but I can use the portal just like an unlock portal. When I leave the screen and come back, the lock disappear
5) When trying to protect NPC... He doesn't need any protection, the monsters do not attack him. When all the monsters are killed, the NPC changes to a NPC Shop... (Has a button on Top of him...
6) End Types:
1) Mission Failed - time ran out
2) Mission Failed - failed to protect NPC
3) Mission Failed - all vitality was consumed
4) Mission Failed - Party member failed
5) Mission Clear - Nothing happens when I double click on any mysterious box, cannot exit mission, wait a few minutes and i get Mission Failed (Ran out of time)
6) Mission Clear - High Score but everything else is same as number 5
I wish to create all the Time-Space Stones but want to make sure that I start with the perfect Mission 1. Please help me...
Does anyone know how to do the coding for Quests? Please tell me how or where to start...
Thanks a million~~
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03/16/2018, 19:20
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#1839
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elite*gold: 0
Join Date: Apr 2017
Posts: 10
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Hi all~~
I found the following in the code:
OpenNos.GameObject\Networking\ServerManager.cs (1251)
if (DAOFactory.MapDAO.Where(s => s.MapId == 148).Any())
{
Logger.Log.Info("[ACT4] Demon Ship Loaded");
Act4ShipDemon = GenerateMapInstance(148, MapInstanceType.ArenaInstance, null);
Logger.Log.Info("[ACT4] Angel Ship Loaded");
Act4ShipAngel = GenerateMapInstance(148, MapInstanceType.NormalInstance, null);
}
Demon is ArenaInstance and Angel is NormalInstance, aren't they both suppose to be the same? if yes, which one is correct ArenaInstance or NormalInstance?
Thanks a million~~
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03/16/2018, 19:40
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#1840
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Join Date: May 2009
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Yes should be normal for both
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03/16/2018, 20:02
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#1841
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Join Date: Apr 2017
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thanks a lot~~ greatly appreciated
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03/18/2018, 20:40
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#1842
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elite*gold: 0
Join Date: Apr 2017
Posts: 10
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New findings...
OpenNos.GameObject\Networking\ServerManager.cs (1240 - 1242)
FamilyArenaInstance = GenerateMapInstance(2106, MapInstanceType.ArenaInstance, new InstanceBag());
FamilyArenaInstance.IsPVP = true;
ArenaInstance.Portals.Add(new Portal
Please change to
FamilyArenaInstance = GenerateMapInstance(2106, MapInstanceType.ArenaInstance, new InstanceBag());
FamilyArenaInstance.IsPVP = true;
FamilyArenaInstance.Portals.Add(new Portal
Thanks~~
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03/19/2018, 05:39
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#1843
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elite*gold: 0
Join Date: May 2009
Posts: 1,005
Received Thanks: 1,019
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just pull request changes you want.
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03/28/2018, 18:09
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#1844
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elite*gold: 0
Join Date: Feb 2014
Posts: 53
Received Thanks: 7
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Hi, will there be the new class?
(If you don't know what i mean )
It would be great to play it!
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03/28/2018, 21:00
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#1845
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elite*gold: 0
Join Date: May 2009
Posts: 1,005
Received Thanks: 1,019
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This is an opensource project and it is an easy feature so you can do it if you want... btw no one is working on OpenNos at all. Mostly because some people prefere asking for feature instead of implement them and pull request...
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