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DMG Calculation

Discussion on DMG Calculation within the Nostale forum part of the MMORPGs category.

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Old   #1
 
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DMG Calculation

Hey ,
does anyone know how dmg calculation in nostale works ? Does anyone have full information how nostale calculates it ?
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Old 06/15/2015, 09:18   #2


 
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Hey Dude,

well, afaik the damage (for player-accounts, not mobs) is calculated by:

(Without a SP: )
Base-DMG => Base-DMG-Range(1) + "Skills"(2) + (Weapon-Base-DMG-Range(3) * [1,0; 2,0](4)) + Attributes(5)
1 = Base damage of your char without any equipment / skills (ex: 216~265)
2 = There are those skills, which give you a perm. DMG-boost (ex: +15 base dmg)
3 = Base damage of your weapon based on R0+0 (ex: 350~370)
4 = Upgrade-Boost-Range (1,0 = Base-DMG (+0); 2,0 = Max-DMG (+10 / 200% boost)
5 = Attributes from your accessoires / weapons (ex: +10 dmg on weak monsters)

Elemental-DMG => Base-Elemental-DMG + Ghost-Attributes + Fairy-Boost
^ Nearly the same.

But for gods sake don't ask me how damage is calculated with SPs, Buffs etc in a PvP-Match

Greez,
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Old 06/15/2015, 12:50   #3

 
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Old 06/15/2015, 18:22   #4
 
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In anycase, it is not the complete algorithm
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Old 06/15/2015, 18:50   #5
 
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Quote:
Originally Posted by *-OMG-* View Post
In anycase, it is not the complete algorithm
Yea, and without the source code of real server it's nearly impossible to replicate the algorithm with all the stuff (shells, weapons/armors options, sp points, buffs, etc...)
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Old 06/16/2015, 23:19   #6
 
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ist es ziemlich gut beschrieben. Allerdings auf Deutsch.
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Old 06/30/2015, 01:05   #7
 
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how exactly does softcrit work?
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