well, afaik the damage (for player-accounts, not mobs) is calculated by:
(Without a SP: ) Base-DMG => Base-DMG-Range(1) + "Skills"(2) + (Weapon-Base-DMG-Range(3) * [1,0; 2,0](4)) + Attributes(5)
1 = Base damage of your char without any equipment / skills (ex: 216~265)
2 = There are those skills, which give you a perm. DMG-boost (ex: +15 base dmg)
3 = Base damage of your weapon based on R0+0 (ex: 350~370)
4 = Upgrade-Boost-Range (1,0 = Base-DMG (+0); 2,0 = Max-DMG (+10 / 200% boost)
5 = Attributes from your accessoires / weapons (ex: +10 dmg on weak monsters)
Yea, and without the source code of real server it's nearly impossible to replicate the algorithm with all the stuff (shells, weapons/armors options, sp points, buffs, etc...)
Exp Calculation 08/21/2011 - CO2 Private Server - 4 Replies I know this is not real exp calculation and it's custom.
Just wondering, if it would be a good way to do it custom.
static ulong GetExerience(ulong GainExperience, byte attLevel, byte oppLevel, byte Rate, uint Damage, byte Reborns, byte TeamMembers)
{
ulong Experience = (attLevel <= oppLevel) ? (GainExperience * Rate) : ((GainExperience / attLevel) * Rate);
Experience += (ulong)(Damage ^ (Reborns + oppLevel)) / TeamMembers;
return...
Exp calculation? 01/09/2011 - CO2 Programming - 3 Replies Hey,
Does anyone has a decent exp calculation, or show me atleast how it is calculated? I really have no idea when it comes to conquer.
Thanks in advance,
ImmuneOne.
archer calculation 09/24/2010 - CO2 Private Server - 2 Replies where is this located in what cs in 5165 and what the line?
Damage Calculation 08/02/2010 - CO2 PServer Guides & Releases - 12 Replies Okay. I haven't found any physical damage calculations out there that involves BP. Maybe nobody wants it or what but Ive been lurking these forums for a while looking for ideas for my server. Anyway, here's my ROUGH (+- 1.5k) damage compared to the real co. If anyone got any ideas on how to improve my equation by all means please post.
I use 5165 but the gist of it should be the same as other servers.
also, thanks to CoEmu v2, I used some of the damage calculation from there namely the...