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DMG Calculation
Discussion on DMG Calculation within the Nostale forum part of the MMORPGs category.
06/14/2015, 23:45
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#1
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DMG Calculation
Hey ,
does anyone know how dmg calculation in nostale works ? Does anyone have full information how nostale calculates it ?
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06/15/2015, 09:18
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#2
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Hey Dude,
well, afaik the damage (for player-accounts, not mobs) is calculated by:
(Without a SP: )
Base-DMG => Base-DMG-Range(1) + "Skills"(2) + (Weapon-Base-DMG-Range(3) * [1,0; 2,0](4)) + Attributes(5)
1 = Base damage of your char without any equipment / skills (ex: 216~265)
2 = There are those skills, which give you a perm. DMG-boost (ex: +15 base dmg)
3 = Base damage of your weapon based on R0+0 (ex: 350~370)
4 = Upgrade-Boost-Range (1,0 = Base-DMG (+0); 2,0 = Max-DMG (+10 / 200% boost)
5 = Attributes from your accessoires / weapons (ex: +10 dmg on weak monsters)
Elemental-DMG => Base-Elemental-DMG + Ghost-Attributes + Fairy-Boost
^ Nearly the same.
But for gods sake don't ask me how damage is calculated with SPs, Buffs etc in a PvP-Match
Greez,
aiimsh0ckz
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06/15/2015, 12:50
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#3
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06/15/2015, 18:22
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#4
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In anycase, it is not the complete algorithm
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06/15/2015, 18:50
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#5
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Quote:
Originally Posted by *-OMG-*
In anycase, it is not the complete algorithm 
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Yea, and without the source code of real server it's nearly impossible to replicate the algorithm with all the stuff (shells, weapons/armors options, sp points, buffs, etc...)
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06/16/2015, 23:19
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#6
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 ist es ziemlich gut beschrieben. Allerdings auf Deutsch.
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06/30/2015, 01:05
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#7
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how exactly does softcrit work?
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