Hello guys i'd like to send a packet with function Assembly's call(C++),but i don't know the function of Assembly... How to send a packet with Call in C++ ? Can you teach me this? Sorry for my bad english D:
Thank you
You don't know C++, you don't know ASM and you don't know how to reverse.. How you want work on it ? go to study the basic stuffs and after come here that we will help you.. but not 'please give me the code that i do copy and paste' ._.
With the code posted by Doktor. . You should be able to look how packets are sended/received and reverse it, getting the functions "in air" (cheatEngine debugger) with searching the patterns.
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
CreateThread(nullptr, 0, tThread, nullptr, 0, nullptr);
DisableThreadLibraryCalls(hModule);
break;
}
return TRUE;
}
But i have a problem with function malloc in project Visual studio for .dll
Can you help me?
[14.59.09] goodbye !: appena lo aggiornano ( il 5 del messe prosismo )
[14.59.13] goodbye !: voglio vedere come farai
[14.59.30] e.e: Ma per sto mese lo ho *o*
[14.59.41] goodbye !: wow hai scopiazzato sul web
[14.59.43] goodbye !: sei forte !
[14.59.50] e.e: Beh
[14.59.54] e.e: ti fa sentire importante
[14.59.54] e.e: lol
[15.00.01] goodbye !: se lo dici tu
Wow you are strong, you copied the code without know what it do ! *0*
[14.55.49] e.e: e xk cazzo da un problema fropen nel progetto epr dll? xD
[14.56.12] goodbye !: studia e smettila di copiare il codice in giro
[14.56.38] e.e: Asd
If you want do something, okay.. we will help you but first go to study.
But i've a problem, if i want to see in the send packet of PacketLogger if the packet was send and the packet was send, but when i send a packet, nostale crash for a few second and when nostale function, packet not show Can you help me? And sorry for bad english
It still crash because you don't know how it work.. Useless that you continue to leech, you can't continue without study..
Italian version ( him is )
Ti crasha perché ti limiti a lavorare su un qualcosa di cui non conosci un emerita ceppa, smettila di copiare il codice altrui, non puoi pensare di continuare senza metterti sotto con lo studio..
It still crash because you don't know how it work.. Useless that you continue to leech, you can't continue without study..
Italian version ( him is )
Ti crasha perché ti limiti a lavorare su un qualcosa di cui non conosci un emerita ceppa, smettila di copiare il codice altrui, non puoi pensare di continuare senza metterti sotto con lo studio..
¿Why everyone here need's study? lol
I think it get "freeze" cause you're hooking the function ingame, but you created the func in the DLL, you should try in p.server and logging every packet
I think it get "freeze" cause you're hooking the function ingame, but you created the func in the DLL, you should try in p.server and logging every packet
I think it crash for a memory problem.. Him need to reverse with a debugger, look what make the crash and solve it but if you continue to give him the solution him will not study..
¿Why everyone here need's study? because they can't depend by us for all the life.
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
CreateThread(nullptr, 0, tThread, nullptr, 0, nullptr);
DisableThreadLibraryCalls(hModule); // <-- Without this i got some crashes, maybe it will help u too.
break;
}
return TRUE;
}
Play sound via Packet Send?? [Question String Packet] 07/14/2010 - CO2 Private Server - 5 Replies Yow im trying to figure out why i cant play music with the string packet
What im doin is;
MyChar.Client.SendPacket(Game.Packet.String(MyCha r.UID, 20, Splitter));
My Packet is:
public byte String(long CharId, byte Type, string name)