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NosFun source code !
Discussion on NosFun source code ! within the Nostale forum part of the MMORPGs category.
03/03/2014, 22:35
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#1
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NosFun source code !
This code is not the job of my brain and i know that isn't perfect but the author is not a good programmer, only a guy that have written his first server.. a beginner if we want write the perfect term, so.. please, dont kill him for it.. him is only a student like the most of this forum, not all are expert and we can only support their projects..
What's NosFun ? NosFun was a private server maked by Giorigo1, a guy of a forum called bg but that i can't link here..
I haven't never tested it, im sorry but i had not time for try it..
Some Guys of this forum asked me the source code of his world server and i said 'why not ?' so i asked to him and i got this response 'okay, there aren't problems, release the code'..
Requirements:
- Visual studio 2012 or Visual studio 2013
- C++ base
Code uploaded online:
- cryptography.h - functions.h
- main.cpp - stdafx.h
- structures.h
Download (vs 2012 project, for who want copy manually the code):
Good luck with it !
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03/03/2014, 22:59
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#2
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Giorigo don't asked u for relase this source, u steal and u relase....
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03/03/2014, 23:41
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#3
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Wow nice grammar, anyway what is? There's no description :/
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03/03/2014, 23:49
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#4
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What in the world is "Nosfun"?
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03/03/2014, 23:59
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#5
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Thx enigma, good for studiing
but how i change it to the newest client version?
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03/04/2014, 00:36
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#6
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Quote:
Originally Posted by ernilos
Wow nice grammar, anyway what is? There's no description :/
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No problems, im not english and all know it..
I've added now the description, read and tell me if there are errors ^^
Quote:
Originally Posted by Happy Hardcore
What in the world is "Nosfun"?
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I don't know but you can run it and see stop to laziness xD
Quote:
Originally Posted by Paint3r
Thx enigma, good for studiing
but how i change it to the newest client version?
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Open the project with visual studio and look the code, i think that the project is updated for the new client but im not so sure.. only try and fix problems, a simple replacement of packets
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03/04/2014, 00:38
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#7
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Quote:
Originally Posted by Kingrap
No problems, im not english and all know it..
I've added now the description, read and tell me if there are errors ^^
I don't know but you can run it and see stop to laziness xD
Open the project with visual studio and look the code, i think that the project is updated for the new client but im not so sure.. only try and fix problems, a simple replacement of packets
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No its on very old client. (first of waat client)
i dont find 0,9.... you understand?
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03/04/2014, 01:23
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#8
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Quote:
Originally Posted by Paint3r
No its on very old client. (first of waat client)
i dont find 0,9.... you understand?
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the true story ? no man, i haven't understood you ahah XD
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03/04/2014, 14:24
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#9
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Why when i running it, game server appear for 1sec and dissapear...
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03/04/2014, 14:27
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#10
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Quote:
Originally Posted by Kubixiorek
Why when i running it, game server appear for 1sec and dissapear...
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nahh its work
enigma i mean the version number 0,9,3,3029 is the newest the server run on the 0,9,3,2958
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03/04/2014, 14:36
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#11
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it work if it dissapearing?
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03/04/2014, 14:52
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#12
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Quote:
Originally Posted by Kubixiorek
it work if it dissapearing?
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No,it must be a console with italian text
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03/04/2014, 15:05
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#13
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Then.. how i can repair it?
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03/04/2014, 15:07
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#14
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Getting errors while compiling
Code:
Error 10 error C2446: ':': No conversion from 'std::basic_ostream<char,std::char_traits<char>>' to 'bool' C:\NosFun Game SERVER\NosFun Game SERVER\main.cpp 25 1 NosFun Game SERVER
Code:
13 IntelliSense: It can't be referred to "Function "std::basic_ostream<_Elem, _Traits>::basic_ostream(const std::basic_ostream<_Elem, _Traits>::_Myt &) [with _Elem=char, _Traits=std::char_traits<char>]" (declared in line 84 from "C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\ostream")" (is a deleted function). C:\NosFun Game SERVER\NosFun Game SERVER\main.cpp 25 130 NosFun Game SERVER
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03/04/2014, 15:39
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#15
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For the version you can change it without any problems, not so hard.. Inject packetlogger into che new client and look the last part of login packet ( Send ) >.<
sk8ter08 a moment and i tell you how to solve.. ^^
-- EDIT --
Okay, try to change it:
Code:
err < 0 ? closesocket(Listen) && WSACleanup() && std::cout<<"Errore, impossibile avviare l'ascolto del server!"<<std::endl : std::cout<<"Listen() avviato con successo!"<<std::endl;
With it:
Code:
if(err < 0)
{
closesocket(Listen);
WSACleanup();
std::cout<<"Errore, impossibile avviare l'ascolto del server!"<<std::endl
}
else
{
std::cout<<"Listen() avviato con successo!"<<std::endl;
}
are you using the version 2012 or more ?
4000 = EN
4001 = DE
4002 = FR
4003 = IT
4004 = PL
4005 = ES
4006 = CZ
4007 = RU
4008 = TR
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