I offer my C# development services for Nostale servers, providing modern, efficient and maintainable code with low time delivery.
Services available:
* Acts 1 to 10 fully implemented
* Any event, including custom event development
* Bug fixing, dupe prevention and performance improvements
* Modern launcher development based on your ideas and requirements
* Client updates
* Implementation of any system you need
* Implement AntiDdos filters to protect your server under attack.
* Modern website development following your design preferences (Like nostale or wathever you want)
Why choose my services:
* Competitive pricing & 24/7 support
* Modern, clean and optimised code
* Fast delivery with fully testable results
* A test server is available for you to review all requested work
* No upfront payments; you verify the work first and pay afterwards
* I do not provide free work, but I deliver results like official (Packets and result)
Offering any type of services for Opennos / WingsEmu.
Many price list:
- ACT7 Fully Implemented (Incluiding Celestial Spire) -> 150€
- Shell Upgrade System -> 50€
- Fix or add BCards from 2.5€ / 5€
...
I plan to start alpha testing on my server in about a week or two.
I am looking for a few players who enjoy easy-to-mid Act 4 focused servers.
I need your help testing crucial systems during the alpha tests.
Roadmap:
- Alpha tests: 1-2 weeks
- Open beta tests: 2 weeks
- Official server release: first half of March
General Server Info:
- Easy to mid style, focused primarily on Act 4
- Season-based server (each season lasts three months with significant gameplay changes at the start of each new season). There will be no server wipes between seasons.
- Custom gameplay without Gameforge-ish character progression system
- A lot of quality of life (QoL) changes
and more.
NosTale Thai client text rendering; encryption/decryption of .NOS
Hey,
I'm running a Thai NosTale private server based on the EU client. I've made a DLL that forces the client to use Thai locale (CP874, THAI_CHARSET), but Thai text doesn't render correctly I get artifacts like Τ because the data files are still encoded in Windows-1252. I also tried putting Thai text into the i18n item.txt using OneExplorer, but in-game instead of displaying "Wooden Stick" for example, the game shows something like "qpegirughrioguhqeiguerh" in Thai characters... complete garbage.
I need someone who can decrypt and re-encrypt:
- NOS archives (NScliData, NSlangData, NStcData, etc.)
- Chat text and more
So I can convert the text content from Windows-1252 to CP874.
I'm paying. DM on discord me to discuss : noseternal
Growth & Marketing Lead Looking to Help Build the Next #1 NosTale Server
Hi Community,
Some of you may remember me from moderating this section years ago, or .
After building and scaling online businesses, Im now returning with a different goal:
Helping build the next truly dominant NosTale private server.
A server that doesnt just survive a hype - but becomes the undisputed #1 with a massive, active player base by making the right decisions.
What I Bring
In my professional life, I work in online growth, marketing and team leadership.
Over the past years I have:
Helped influencers grow audiences and monetize them, generating 78 figures in total revenue
Managed teams of up to 20 people
Built and managed large online communities
Written content and ad scripts generating 100M+ views across social media
My strongest areas are:
Creative Strategy Creating campaigns and content that attract attention and convert players.
Growth & Marketing Understanding how to bring traffic and turn it into an active player base.
Data-driven decision making Building systems and tracking metrics so the server grows consistently.
Team leadership Keeping teams aligned, organized and focused on growth.
Community building I previously managed a 10,000 member Discord community in the League of Legends niche.
Retention & Monetization Using tools like Klaviyo for player retention, upsells and reactivation.
What I Don't Do
I don't code.
Which means I'm specifically looking for a technical team that already has development strength.
What I'm Looking For
A serious project or existing server with:
strong development
long-term vision
ambition to become the biggest server in the scene
My role would be focused on:
Growth, marketing, community expansion and strategic direction.
-
If you are part of a serious project with strong development skills and a clear ambition to build (or expand to) THE biggest server in the scene, feel free to reach out via DM.
Please include:
A short description of your server/project
Your team structure (devs, admins, etc.)
Your current stage (idea / development / live server)
Im interested in long-term projects with real ambition, not short-term experiments.
We are currently looking for Community Managers across Asia.
We are developing a groundbreaking, next-generation technology aimed at enabling this game to support all major Asian languages, including Traditional Chinese, Simplified Chinese, Korean, Japanese, Thai, and more.
We have already successfully implemented automatic conversion between Traditional and Simplified Chinese, which has been running reliably for over a year.
If you are interested in joining us or becoming a regional community manager, feel free to contact me on Discord.
I offer professional C# development services for NosTale emulators such as Opennos and WingsEmu. My work focuses on performance, clean architecture, and fast delivery with reliable results.
----------------------------------------
### Services
- Acts 1 to 10 fully implemented
- Custom events (official and custom logic)
- Bug fixing, dupe prevention, and performance optimization
- Modern launcher development based on your requirements
- Client updates and packet improvements
- Custom system development
- Anti-DDoS protection systems
- Modern website development (official-like or custom design)
----------------------------------------
### Why Choose My Services
- Competitive pricing with reliable support
- Clean, modern, and optimized code
- Fast delivery with fully testable results
- Test server available for validation before delivery
- No upfront payment — pay after verification
- Official-like behavior (accurate packets and results)
----------------------------------------
### Supported Emulators
- OpenNos (Ask first)
- WingsEmu
----------------------------------------
### Community & More Info
To provide transparency and build a strong community around my work, I have created a Discord server where I offer my services, share resources, and handle requests in an organized way.
Discord: _cecezz
----------------------------------------
Inside the community you will find:
- Verified feedback from clients
- Screenshots and real examples of my work
- Active offers and available services
- Resources and leaks related to NosTale development
- Clear communication and structured request handling
My goal is to help anyone interested in launching or improving a NosTale server, offering affordable solutions without compromising code quality, performance, or maintainability.
Join our skill-based NosTale private server project - Developer wanted
Hey everyone,
We're designing a NosTale private server focused on skill-based combat and modernized gameplay. We're aiming for something fresh and long-term, not a quick project.
Our team is already complete on:
Design & content production
Graphics
Community management
Right now, we're looking for a developer to handle the programming side and help bring the project to life.
Our core design elements are:
Reworked combat system - parry, skill combos, faster movement & attack speed
More challenging, skill-based reworked raids
No fixed classes - free SP usage
Wide build variety
PvP events & tournaments
Slow, progressive acts release - all content will be valued and made meaningful
We're looking for someone genuinely interested in building something solid and different.
If youre interested, feel free to DM me on Discord at .osopo
Thanks!
I'm looking for German people who are interested in setting up a NosTale server,
developing a concept, and much more.
My main goal is to work on a project together with other people.
I already own a server that you can connect to.
I’m not looking for people who are hoping for something too big, like the server becoming really professional or anything like that. I’m really just looking for people who are interested in working on a server.
I'm looking for people who want to start a project together, if they already have some material it would be perfect, otherwise I'll get it.
Let me know if anyone wants to make a new Pserver just for fun.
I offer professional development services for NosTale servers based on WingsEmu.
C# Services
* Acts 1 to 10 implementation
* Custom events and systems
* Bug fixing, dupe prevention, and performance optimization
* Launcher, website, packets, and client-related improvements
* Official-like behavior with clean and optimized code
* Cheap emu updated to start a project
C++ Services
* Any custom widget
* Add new client content such as SP skins, wings, mounts, and more
* Any SDK implementation
SDK used: NosWings only.
Why work with me?
* Affordable prices
* Fast delivery
* Clean and maintainable code
* Testable results before payment
* No upfront payment — pay after verification
If you are looking to get resources or custom systems in a short time without investing too much, feel free to contact me. All the code is develop by myself.
NosGM We Are Looking for Developers, Testers and Bug Hunters!
Help us build a stable, efficient and community-driven NosTale emulator.
About NosGM
Hello, NosTale community!
We are developing NosGM, an open-source NosTale server emulator based on the OpenNos ecosystem.
Our goal is not simply to launch another private server. We want to create a stable, efficient, modern and well-documented source that developers, players and enthusiasts can study, test, improve and maintain together.
NosGM is currently under active development, and we are looking for serious contributors who want to help shape the future of the project.
What Are We Working On?
Login, World and Channel communication
Client compatibility and packet handling
Character creation and selection stability
Session management and safe disconnections
Packet validation and security improvements
Server performance and memory optimization
Timer, thread and resource management
Bug fixing and code modernization
Documentation and reproducible testing
Who Are We Looking For?
You do not need to be a professional developer to contribute. Knowledge, curiosity and a willingness to help are all valuable.
We welcome:
C# and .NET developers interested in reviewing, fixing or improving the source
NosTale networking and packet developers
Testers and bug hunters who can reproduce problems and submit clear reports
Players with deep NosTale knowledge who can identify incorrect mechanics
Technical writers who can improve documentation, tutorials and installation guides
New developers who are willing to learn and contribute seriously
What Can You Help Us Test?
There are many systems that need testing, investigation and improvement:
Login and authentication
World and Channel visibility
Character creation and character selection
SP skills and combat behavior
New and existing items
Official packet research and implementation
Inventory and equipment systems
Quests, maps and NPCs
Pets, partners and companions
Unexpected disconnections and packet errors
Memory leaks and performance problems
Server crashes and instability
Gameplay mechanics that behave differently from the official game
Every useful contribution matters.
A detailed bug report can be just as valuable as a code contribution. Even when you cannot fix a problem yourself, accurately reproducing it can help another contributor find the solution.
What Makes a Good Bug Report?
When reporting a problem, please try to include:
A clear description of the issue
The steps required to reproduce it
What you expected to happen
What actually happened
Relevant screenshots, videos or logs
The client version and server configuration used
Whether the problem happens consistently or randomly
The more precise the report is, the easier it will be for us to investigate and resolve the problem.
A Transparent Community Project
We believe that a strong emulator should be developed transparently.
Progress, verified fixes, known problems and future plans will be shared through our Discord community. Important improvements will also be documented so that contributors can understand what changed and why.
This is a long-term community journey. There will be difficult bugs, incomplete systems and complex technical challenges, but those challenges are exactly why we are looking for people who want to build something meaningful together.
Join the NosGM Community
Discord Server:
Developers, testers, bug hunters and experienced NosTale players are all welcome.
NosGM is not looking for spectators. We are looking for the people who will help shape its future.
The exact starting date will be announced over the coming weeks.
About Memorium
Earlier this year, Memorium entered its Open Beta, giving us the opportunity to gather initial feedback and evaluate the direction of the project.
Since then, we have continued to rework existing systems, expand content, improve mechanics and further research older parts of the game.
We have now reached the next step: structured closed testing.
Instead of opening everything at once, testing will progress through 4 major phases, each focusing on different areas of the game.
The goal is not only to find technical issues, but also to evaluate progression, balance, gameplay flow and how different systems behave during actual play.
Testing Phases
Phase 1 Core Systems
The first phase focuses on early progression, fundamental gameplay and the core systems used throughout the game.
Phase 2 Raids & Growth
Testing expands towards character development, group content, raids and progression-related systems.
Phase 3 Economy & Events
This phase focuses on rewards, economy, repeatable activities and event-related content.
Phase 4 Polish & Act 4
The final stage covers later progression, Act 4, broader system interactions and general gameplay refinement.
Phase contents may change depending on development progress and previous testing results.
More detailed information will be shared before each phase begins.
What We Want to Test
Not every problem is a bug.
Some systems may technically work as intended while still creating poor pacing, confusing situations or unintended gameplay behaviour.
During testing, we will therefore be looking at:
Technical problems and unexpected behaviour
Progression and pacing
Rewards and balance
Gameplay clarity
Interactions between different systems
Different classes, groups and playstyles
The overall gameplay experience
Feedback about how something feels during actual gameplay is therefore just as valuable as finding something that is technically broken.
Who Can Participate?
We are looking for players who already have a good understanding of NosTale and are willing to actively examine the systems they encounter.
Ideally, testers should be comfortable repeating content, comparing different situations and explaining clearly when something feels incorrect or inconsistent.
Previous experience of around 23 years with the game is recommended, as many parts of the test require a solid understanding of its mechanics.
Giving Feedback
You do not need to know the technical reason behind a problem.
What matters is giving us enough context to understand what happened and under which circumstances.
When reporting something unusual, describe the activity or system involved, what happened before the issue appeared and whether you were able to reproduce it.
Screenshots or videos are helpful whenever they make the situation easier to understand.
For balance and gameplay feedback, focus especially on the effect a mechanic has while playing for example whether it slows progression too heavily, makes another activity irrelevant or encourages behaviour that was not intended.
Testing Roadmap
This announcement represents the current direction of the closed test.
Individual systems may be adjusted, moved between phases or expanded depending on development progress and the feedback gathered during testing.
Information released for an upcoming or active phase should therefore always be considered more current than this general overview.
Closed testing begins in early October.
The exact starting date and first testing schedule will be announced through our Discord.
Hello there! I’m looking for a team to build a new PServer. The idea is back to the Origins and rebuild some mechanics to make the gameplay better than official and add some new features!
The goal is to remake the game from the start with only 5 act and add the others in a scheduled time, but don’t expect something that you already see!
I need dev and client modder (preferably italian but np if not)
Pm on discord: jokeit
Shaiya Developer/Web Developer 09/05/2018 - Shaiya Private Server - 9 Replies Hello, i am new on this forums so im not exactly sure where everything goes, so if i posted this in the wrong section, i apologize. but i was looking to know if there is anyone who is good at developing, server files, database, and most important i need a web developer who can code basically anything when it comes to web development. html,css,php,js,etc. basically that can make me a bomb ass site with alot of functions like login and more. and who can help create some nice stuff for the server...
Seeking Web Developer(s) / Front End Developer(s) 06/29/2016 - Web Development - 1 Replies Hello,
I am the owner of R2Pleasent Gold - RS3, RS2007 Gold & CSGO Keys and Skins. Our website has grown into one of the most popular destinations for buying and selling Runescape Gold, and CSGO Skins & Keys. I have also partnered in a project for LOL Boosting, GGBoost.com ? Professional In LOL Boosting ? Elo Boost. My websites are my full time source of income and have served tens of thousands of unique customers over the span of 9+ years in business.
I am looking for talented...
2 Very important suggestion for web developer from experienced developer [English]] 11/21/2011 - General Coding - 0 Replies I have been developing websites now over 3 years now. My biggest regret is i started developing web sites without knowing CSS & Jquery. Yes before starting development learn CSS 3 and Jquery. These are even more important than your programming skills :) And they are hard to fix once you developed without knowing them.