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Nostale - Hack D3D (AutoIT)
Discussion on Nostale - Hack D3D (AutoIT) within the Nostale Hacks, Bots, Cheats & Exploits forum part of the Nostale category.
03/08/2012, 17:34
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#1
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elite*gold: 0
Join Date: Sep 2011
Posts: 52
Received Thanks: 8
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Nostale - Hack D3D (AutoIT)
I was write this hack with Narutomega96, it's autoit.
Compile it and enjoy!
Code:
#RequireAdmin
Global $Taglialegnax99_Var = 0,$Cavax99_Var = 0,$Sparax99_Var = 0,$Stagnox99_Var = 0,$Combox10_Var = 0,$Munizioniillimitatespara_Var = 0, $Lv_5_0_Punti_Var = 0, $Roccia_Illuminata_Var = 0
Global $Taglialegnax99_g = 1,$Cavax99_g = 1,$Sparax99_g = 1,$Stagnox99_g = 1,$Combox10_g = 1,$Munizioniillimitatespara_g = 1, $Lv_5_0_Punti_g = 1, $Roccia_Illuminata_g = 1
Opt("TrayMenuMode",1)
#Region ;**** Directives created by AutoIt3Wrapper_GUI ****
#AutoIt3Wrapper_Compression=4
#AutoIt3Wrapper_Run_Obfuscator=y
#EndRegion ;**** Directives created by AutoIt3Wrapper_GUI ****
$P = IniRead("Settings.ini", "Global", "Nostale_Processo", "1")
If $P = "1" Then
$P = InputBox("Processo di Nostale", "Inserisci il processo di nostale consigliato: " & @CRLF & " - NostaleX.dat")
If Not ProcessExists($P) Then
MsgBox(0, "Riprova", "Devi aprire prima nostale")
Exit
EndIf
IniWrite("Settings.ini", "Global", "Nostale_Processo", $P)
EndIf
AdlibRegister("Aggiornamento",20)
Dim $Taglialegnax99_Var[3] = [0x0,0x0C,0x9C4]
Dim $Cavax99_Var[3] = [0x0,0x0C,0xFBC]
Dim $Sparax99_Var[3] = [0x0,0x0C,0x8C4]
Dim $Stagnox99_Var[3] = [0x0,0x0C,0x16EC]
Dim $Combox10_Var[3] = [0x0,0x0C,0x9CC]
Dim $RocciaLuccicante_Var[3] = [0x0,0x0C,0x1008]
Dim $Munizioniillimitatespara_Var[3] = [0x0,0x0C,0x908]
#include <StructureConstants.au3>
#include <Misc.au3>
#include <GDIplus.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#include <NosLib.au3>
#Region ### START Koda GUI section ### Form=
$Form1 = GUICreate("", 160, 258, 0, 0, BitOR($WS_POPUP, $WS_BORDER))
GUICtrlSetState(-1, $GUI_DISABLE)
GUISetBkColor(0x7a7a7a)
$Group1 = GUICtrlCreateGroup("Minigame Hack", 0, 0, 121, 137)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Taglialegna = GUICtrlCreateCheckbox("Taglialegna x99", 8, 16, 97, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Cava = GUICtrlCreateCheckbox("Cava x99", 8, 32, 97, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Stagno = GUICtrlCreateCheckbox("Stagno x99", 8, 48, 97, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Sparapolli = GUICtrlCreateCheckbox("Sparapolli x99", 8, 64, 97, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Combo = GUICtrlCreateCheckbox("Combo x10", 8, 80, 97, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Munizioni = GUICtrlCreateCheckbox("Munizioni Illimitate", 8, 96, 105, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Roccia = GUICtrlCreateCheckbox("Roccia Illuminata", 8, 112, 97, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$Group2 = GUICtrlCreateGroup("Hack Generali", 0, 136, 121, 89)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Checkbox8 = GUICtrlCreateCheckbox("Zoom Hack", 8, 152, 97, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Button1 = GUICtrlCreateButton("Trasforma PG", 8, 192, 75, 25)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Checkbox9 = GUICtrlCreateCheckbox("Speed Hack", 8, 168, 97, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$Label1 = GUICtrlCreateLabel("~~~Nostrucchi~~~", 8, 232, 137, 20)
GUICtrlSetFont(-1, 10, 800, 0, "MS Sans Serif")
GUICtrlSetColor(-1, 0xFFFF00)
GUISetState(@SW_SHOW)
#EndRegion ### END Koda GUI section ###+
$Credits = Display_Rotated_Text($Form1, "Narutomega96 & SCL", 128, 190, 90, 400, 17, 0xFFFF00, 0xFFFF00)
GUICtrlSetColor($Credits, 0xFFFF00)
$Sito = TrayCreateItem("Nostrucchi.altervista.org")
TrayCreateItem("")
$Esci = TrayCreateItem("Esci")
WinSetTrans($Form1, "", "153")
TrayTip("CREDITI", "Hack creato da Narutomega96 & SCL", 5000)
While 1
$nMsg = GUIGetMsg()
Switch $nMsg
Case $GUI_EVENT_CLOSE
Exit
Case $Button1
_Form2()
Case $Taglialegna
If $Taglialegnax99_Var = 1 Then
$Taglialegnax99_Var = 0
GUICtrlSetBkColor($Taglialegna,0x7a7a7a)
Else
$Taglialegnax99_Var = 1
GUICtrlSetBkColor($Taglialegna,0x18DF18)
EndIf
Case $Cava
If $Cavax99_Var = 1 Then
$Cavax99_Var = 0
GUICtrlSetBkColor($Cava,0x7a7a7a)
Else
$Cavax99_Var = 1
GUICtrlSetBkColor($Cava,0x18DF18)
EndIf
Case $Sparapolli
If $Sparax99_Var = 1 Then
$Sparax99_Var = 0
GUICtrlSetBkColor($Sparapolli,0x7a7a7a)
Else
$Sparax99_Var = 1
GUICtrlSetBkColor($Sparapolli,0x18DF18)
EndIf
Case $Stagno
If $Stagnox99_Var = 1 Then
$Stagnox99_Var = 0
GUICtrlSetBkColor($Stagno,0x7a7a7a)
Else
$Stagnox99_Var = 1
GUICtrlSetBkColor($Stagno,0x18DF18)
EndIf
Case $Combo
If $Combox10_Var = 1 Then
$Combox10_Var = 0
GUICtrlSetBkColor($Combo,0x7a7a7a)
Else
$Combox10_Var = 1
GUICtrlSetBkColor($Combo,0x18DF18)
EndIf
Case $Munizioni
If $Munizioniillimitatespara_Var = 1 Then
$Munizioniillimitatespara_Var = 0
GUICtrlSetBkColor($Munizioni,0x7a7a7a)
Else
$Munizioniillimitatespara_Var = 1
GUICtrlSetBkColor($Munizioni,0x18DF18)
EndIf
Case $Roccia
If $Roccia_Illuminata_Var = 1 Then
$Roccia_Illuminata_Var = 0
GUICtrlSetBkColor($Roccia,0x7a7a7a)
Else
$Roccia_Illuminata_Var = 1
GUICtrlSetBkColor($Roccia,0x18DF18)
EndIf
Case $Checkbox8
_ZoomHack()
Case $Esci
Exit 0
Case $Sito
ShellExecute("www.bordergame.it")
EndSwitch
WEnd
Func _Form2()
#Region ### START Koda GUI section ### Form=
$Form2 = GUICreate("", 184, 190, 192, 0,BitOR($WS_POPUP, $WS_BORDER))
GUICtrlSetState(-1, $GUI_DISABLE)
GUISetBkColor(0x7a7a7a)
$Label2 = GUICtrlCreateLabel("Sp Spadaccino:", 8, 8, 80, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Radio1 = GUICtrlCreateRadio("War", 8, 24, 41, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Radio2 = GUICtrlCreateRadio("Blade", 8, 40, 49, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Radio3 = GUICtrlCreateRadio("Crociato", 8, 56, 57, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Radio4 = GUICtrlCreateRadio("Berseker", 8, 72, 65, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Label3 = GUICtrlCreateLabel("Sp Arciere:", 8, 96, 56, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Radio5 = GUICtrlCreateRadio("Ranger", 8, 112, 57, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Radio6 = GUICtrlCreateRadio("Sin", 8, 128, 33, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Radio7 = GUICtrlCreateRadio("Destroyer", 8, 144, 65, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Radio8 = GUICtrlCreateRadio("Wild-Keeper", 8, 160, 81, 17)
$Label4 = GUICtrlCreateLabel("Sp Mago:", 96, 8, 50, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Radio9 = GUICtrlCreateRadio("Mago Rosso", 96, 24, 81, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Radio10 = GUICtrlCreateRadio("Mago Sacro", 96, 40, 81, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Radio11 = GUICtrlCreateRadio("Mago Blu", 96, 56, 65, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Radio12 = GUICtrlCreateRadio("Dark-Gunner", 96, 72, 81, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Label5 = GUICtrlCreateLabel("Altri:", 96, 96, 24, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Radio13 = GUICtrlCreateRadio("Pajama", 96, 112, 57, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Radio14 = GUICtrlCreateRadio("Pollo", 96, 128, 41, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Radio15 = GUICtrlCreateRadio("Jajamaru", 96, 144, 65, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
$Radio16 = GUICtrlCreateRadio("Invisibile", 96, 160, 57, 17)
GUICtrlSetBkColor(-1, 0x7a7a7a)
GUISetState(@SW_SHOW)
WinSetTrans($Form2, "", "204")
#EndRegion ### END Koda GUI section ###
While 1
$nMsg = GUIGetMsg()
Switch $nMsg
Case $GUI_EVENT_CLOSE
Exit
Case $Radio1
_MemoryPointerWrite(0x00644AFC, $P,0x150, "640")
Case $Radio2
_MemoryPointerWrite(0x00644AFC, $P,0x150, "896")
Case $Radio3
_MemoryPointerWrite(0x00644AFC, $P,0x150, "2688")
Case $Radio4
_MemoryPointerWrite(0x00644AFC, $P,0x150, "2944")
Case $Radio5
_MemoryPointerWrite(0x00644AFC, $P,0x150, "1152")
Case $Radio6
_MemoryPointerWrite(0x00644AFC, $P,0x150, "1408")
Case $Radio7
_MemoryPointerWrite(0x00644AFC, $P,0x150, "3200")
Case $Radio8
_MemoryPointerWrite(0x00644AFC, $P,0x150, "6784")
Case $Radio9
_MemoryPointerWrite(0x00644AFC, $P,0x150, "1664")
Case $Radio10
_MemoryPointerWrite(0x00644AFC, $P,0x150, "1920")
Case $Radio11
_MemoryPointerWrite(0x00644AFC, $P,0x150, "3712")
Case $Radio12
_MemoryPointerWrite(0x00644AFC, $P,0x150, "3968")
Case $Radio13
_MemoryPointerWrite(0x00644AFC, $P,0x150, "384")
Case $Radio14
_MemoryPointerWrite(0x00644AFC, $P,0x150, "2176")
Case $Radio15
_MemoryPointerWrite(0x00644AFC, $P,0x150, "2432")
Case $Radio16
_MemoryPointerWrite(0x00644AFC, $P,0x150, "65511")
EndSwitch
WEnd
EndFunc
Func _ZoomHack()
EndFunc
Func Aggiornamento()
If $Taglialegnax99_Var = 1 Then
_MemoryPointerWrite(0x007D3658,$P,$Taglialegnax99_Array,9999,"DWORD")
$Taglialegnax99_g = 0
Else
If $Taglialegnax99_g = 0 Then
_MemoryPointerWrite(0x007D3658,$P,$Taglialegnax99_Array,2,"DWORD")
$Taglialegnax99_g = 1
EndIf
EndIf
If $Cavax99_Var = 1 Then
_MemoryPointerWrite(0x007D3658,$P,$Cavax99_Array,9999,"DWORD")
$Cavax99_g = 0
Else
If $Cavax99_g = 0 Then
_MemoryPointerWrite(0x007D3658,$P,$Cavax99_Array,3,"DWORD")
$Cavax99_g = 1
EndIf
EndIf
If $Sparax99_Var = 1 Then
_MemoryPointerWrite(0x007D3658,$P,$Sparax99_Array,9999,"DWORD")
$Sparax99_g = 0
Else
If $Sparax99_g = 0 Then
_MemoryPointerWrite(0x007D3658,$P,$Sparax99_Array,2,"DWORD")
$Sparax99_g = 1
EndIf
EndIf
If $Stagnox99_Var = 1 Then
_MemoryPointerWrite(0x007D3658,$P,$Stagnox99_Array,9999,"DWORD")
$Stagnox99_g = 0
Else
If $Stagnox99_g = 0 Then
_MemoryPointerWrite(0x007D3658,$P,$Stagnox99_Array,2,"DWORD")
$Stagnox99_g = 1
EndIf
EndIf
If $Combox10_Var = 1 Then
_MemoryPointerWrite(0x007D3658,$P,$Combox10_Array,9,"DWORD")
$Combox10_g = 0
Else
If $Combox10_g = 0 Then
_MemoryPointerWrite(0x007D3658,$P,$Combox10_Array,2,"DWORD")
$Combox10_g = 1
EndIf
EndIf
If $Munizioniillimitatespara_Var = 1 Then
_MemoryPointerWrite(0x007D3658,$P,$Munizioniillimitatespara_Array,9999,"DWORD")
$Munizioniillimitatespara_g = 0
Else
If $Munizioniillimitatespara_g = 0 Then
_MemoryPointerWrite(0x007D3658,$P,$Munizioniillimitatespara_Array,10,"DWORD")
$Munizioniillimitatespara_g = 1
EndIf
EndIf
If $Roccia_Illuminata_Var = 1 Then
_MemoryPointerWrite(0x007D3658,$P,$RocciaLuccicante_Array,9999,"DWORD")
$Roccia_Illuminata_g = 0
Else
If $Roccia_Illuminata_g = 0 Then
_MemoryPointerWrite(0x007D3658,$P,$RocciaLuccicante_Array,0,"DWORD")
$Roccia_Illuminata_g = 1
EndIf
EndIf
EndFunc
;Thanks to BugFix
Func Display_Rotated_Text($hGUI, $text, $px, $py, $angle = 90, $tw = 400, $th = 12, $tcolor = 0x000000, $bcolor = 0xF0F0F0, $font = 'Arial', $transparent = True)
Local $tRect, $rotate, $RotateMe, $rFont, $hDC
; Create RECT-structure, fill data
$tRect = DllStructCreate ($tagRECT)
DllStructSetData ($tRect, 'Left', $px)
DllStructSetData ($tRect, 'Top', $py)
; Set rotation
$rotate = $angle * 10
; Create structure for rotate text, fill data
$RotateMe = DllStructCreate ($tagLOGFONT)
DllStructSetData ($RotateMe, 'Escapement', $rotate)
DllStructSetData ($RotateMe, 'Weight', $tw)
DllStructSetData ($RotateMe, 'Height', $th)
DllStructSetData ($RotateMe, 'FaceName', $font)
; Creates a logical font that has specific characteristics
$rFont = _WinAPI_CreateFontIndirect ($RotateMe)
; Retrieves a handle of a display device context for the client area a window
$hDC = _WinAPI_GetDC ($hGUI)
; Set text- and back color
_WinAPI_SetTextColor ($hDC, $tcolor)
_WinAPI_SetBkColor ($hDC, $bcolor)
If $transparent Then _WinAPI_SetBkMode($hDC, $TRANSPARENT)
; Selects an object into the specified device context
_WinAPI_SelectObject ($hdc, $rFont)
; Draws formatted text in the specified rectangle
_WinAPI_DrawText ($hDC, $text, $tRect, $DT_NOCLIP + $DT_NOPREFIX)
$tRect = 0
EndFunc
Func SPLASHIMAGEONCENTER($TITLE, $FILE, $WIDTH, $HEIGH, $OPT)
SplashImageOn($TITLE, $FILE, $WIDTH, $HEIGH, @DesktopWidth / 2 - $WIDTH / 2, @DesktopHeight / 2 - $HEIGH / 2, $OPT)
EndFunc
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03/08/2012, 17:44
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#2
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elite*gold: 4
Join Date: Feb 2010
Posts: 1,244
Received Thanks: 454
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noslib.au3 is missing
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03/08/2012, 17:49
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#3
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elite*gold: 0
Join Date: Sep 2011
Posts: 52
Received Thanks: 8
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sorry, this is the noslib.au3  save it in AutoIT\Include
Code:
;Libreria Creata da Narutomega96
;AutoIt Version: 3.3.6.1 (beta)
; Language: Italiano
; Platform: All Windows
; Author: Narutomega96
Global $Taglialegnax99_Var = 0,$Cavax99_Var = 0,$Sparax99_Var = 0,$Stagnox99_Var = 0,$Combox10_Var = 0,$Munizioniillimitatespara_Var = 0, $Lv_5_0_Punti_Var = 0, $Roccia_Illuminata_Var = 0
Global $Taglialegnax99_g = 1,$Cavax99_g = 1,$Sparax99_g = 1,$Stagnox99_g = 1,$Combox10_g = 1,$Munizioniillimitatespara_g = 1, $Lv_5_0_Punti_g = 1, $Roccia_Illuminata_g = 1
Global $Paused
Global $WinTitle = "光之历险 - Nostale"
If Not WinExists($WinTitle) Then
$WinTitle = "NosTale"
If Not $WinTitle = "NosTale" Then
$WinTitle = "Nostale"
If Not $WinTitle = "Nostale" Then
$WinTitle = "nostale"
If Not $WinTitle = "nostale" Then
$WinTitle = "nosTale"
If Not $WinTitle = "nosTale" Then
$WinTitle = "篮蝴 康去狼 规尔磊 - Nostale"
EndIf
EndIf
EndIf
EndIf
EndIf
Global $FinestraNosIta = "NosTale"
Global Const $Processo = WinGetProcess($FinestraNosIta)
Global $P = _MemoryOpen($Processo)
;/////////////////////////// Address ///////////////////////////
;//Nostale.it
Global Const $Address_HP_MP = 0x007B93D4
Global Const $Address_SOLDI = 0x007B95F0
Global Const $Address_EXP = 0x007B95EC
Global Const $Address_JOB = 0x007B9534
Global Const $Address_Minigame = 0x007BA60C
Global Const $Address_Lv_5_0_Punti = 0x007BA2F0
Global Const $Address_X_Y = 0x007BA63C
Global Const $Addy_Zoom_Hack1 = 0x006252C4
Global Const $Addy_Zoom_Hack2 = 0x00634D38
Global Const $Trasforma_PG = 0x0062CBE0
;//99Nos
Global Const $Address_HP_MP_99Nos = 0x007b2194
Global Const $Address_SOLDI_99Nos = 0x007b21dc
Global Const $Address_EXP_99Nos = 0x007b21dc
Global Const $Address__JOB_99Nos = 0x007b22f4
Global Const $Address_Minigame_99Nos = 0x007AE224
Global Const $Address_Lv_5_0_Punti_99Nos = 0x007B2084
Global Const $Pointer_X_Y_99Nos = 0x624C74
;//Nostale Se
Global Const $Address_HP_MP_Se = 0x007b2194
Global Const $Address_SOLDI_Se = 0x007b21dc
Global Const $Address_EXP_Se = 0x007b21dc
Global Const $Address__JOB_Se = 0x007b22f4
Global Const $Address_Minigame_Se = 0x007D6224
Global Const $Address_Lv_5_0_Punti_Se = 0x007B2084
Global Const $Pointer_X_Y_Se = 0x624C74
;/////////////////////////// OffSet ///////////////////////////
;//Nostale.it
Global Const $Taglialegnax99_Array[3] = [0x0,0x0C,0x9C4]
Global Const $Cavax99_Array[3] = [0x0,0x0C,0xFBC]
Global Const $Sparax99_Array[3] = [0x0,0x0C,0x8C4]
Global Const $Stagnox99_Array[3] = [0x0,0x0C,0x16EC]
Global Const $Combox10_Array[3] = [0x0,0x0C,0x9CC]
Global Const $RocciaLuccicante_Array[3] = [0x0,0x0C,0x1008]
Global Const $Munizioniillimitatespara_Array[3] = [0x0,0x0C,0x908]
Global Const $OffsetHP[3] = [0, 0xAC, 0x4C]
Global Const $OffsetMax_HP[3] = [0, 0xAC, 0x48]
Global Const $OffsetMP[3] = [0, 0xB0, 0x4C]
Global Const $OffsetMax_MP[3] = [0, 0xB0, 0x48]
Global Const $OffsetSoldi[2] = [0, 0x268]
Global Const $OffsetLv[2] = [0, 0x2A8]
Global Const $OffsetJob[2] = [0, 0x194]
Global Const $Off_X[2] = [0, 0x4]
Global Const $Off_Y[2] = [0, 0x6]
Global Const $Off_ZoomHack[6] = [0x0, 0x39C, 0x5A4, 0x1EC, 0x610, 0x5C]
Global Const $Off_TrasformaPG [2] = [0x0, 0x150]
;//99Nos
Global Const $Taglialegnax99_Array_99Nos[3] = [0x0,0x18,0x9C4]
Global Const $Cavax99_Array_99Nos[3] = [0x0,0x18,0xFBC]
Global Const $Sparax99_Array_99Nos[3] = [0x0,0x18,0x8C4]
Global Const $Stagnox99_Array_99Nos[3] = [0x0,0x18,0x16EC]
Global Const $Combox10_Array_99Nos[3] = [0x0,0x18,0x9CC]
Global Const $RocciaLuccicante_Array_99Nos[3] = [0x0,0x18,0x1008]
Global Const $Munizioniillimitatespara_Array_99Nos[3] = [0x0,0x18,0x908]
Global Const $OffsetHP_99Nos [3] = [0, 0xAC, 0x4C]
Global Const $OffsetMax_HP_99Nos [3] = [0, 0xAC, 0x48]
Global Const $OffsetMP_99Nos [3] = [0, 0xB0, 0x4C]
Global Const $OffsetMax_MP_99Nos [3] = [0, 0xB0, 0x48]
Global Const $OffsetSoldi_99Nos [2] = [0, 0x13c]
Global Const $OffsetLv_99Nos [2] = [0, 0x12C]
Global Const $OffsetJob_99Nos [2] = [0, 0x194]
Global Const $OffsetTrasformazione_99Nos[2] = [0, 0x150]
Global Const $Off_X_99Nos[2] = [0, 0xC]
Global Const $Off_Y_99Nos[2] = [0, 0xE]
;//Nostale Se
Global Const $Taglialegnax99_Array_Se[3] = [0x0,0x18,0x9C4]
Global Const $Cavax99_Array_Se[3] = [0x0,0x18,0xFBC]
Global Const $Sparax99_Array_Se[3] = [0x0,0x18,0x8C4]
Global Const $Stagnox99_Array_Se[3] = [0x0,0x18,0x16EC]
Global Const $Combox10_Array_Se[3] = [0x0,0x18,0x9CC]
Global Const $RocciaLuccicante_Array_Se[3] = [0x0,0x18,0x1008]
Global Const $Munizioniillimitatespara_Array_Se[3] = [0x0,0x18,0x908]
Global Const $OffsetHP_Se [3] = [0, 0xAC, 0x4C]
Global Const $OffsetMax_HP_Se [3] = [0, 0xAC, 0x48]
Global Const $OffsetMP_Se [3] = [0, 0xB0, 0x4C]
Global Const $OffsetMax_MP_Se [3] = [0, 0xB0, 0x48]
Global Const $OffsetSoldi_Se [2] = [0, 0x13c]
Global Const $OffsetLv_Se [2] = [0, 0x12C]
Global Const $OffsetJob_Se [2] = [0, 0x194]
Global Const $OffsetTrasformazione_Se[2] = [0, 0x150]
;/////////////////////////// Funzioni ///////////////////////////
Func _MemoryOpen($iv_Pid, $iv_DesiredAccess = 0x1F0FFF, $iv_InheritHandle = 1)
If Not ProcessExists($iv_Pid) Then
SetError(1)
Return 0
EndIf
Local $ah_Handle[2] = [DllOpen('kernel32.dll')]
If @Error Then
SetError(2)
Return 0
EndIf
Local $av_OpenProcess = DllCall($ah_Handle[0], 'int', 'OpenProcess', 'int', $iv_DesiredAccess, 'int', $iv_InheritHandle, 'int', $iv_Pid)
If @Error Then
DllClose($ah_Handle[0])
SetError(3)
Return 0
EndIf
$ah_Handle[1] = $av_OpenProcess[0]
Return $ah_Handle
EndFunc
Func _MemoryClose($ah_Handle)
If Not IsArray($ah_Handle) Then
SetError(1)
Return 0
EndIf
DllCall($ah_Handle[0], 'int', 'CloseHandle', 'int', $ah_Handle[1])
If Not @Error Then
DllClose($ah_Handle[0])
Return 1
Else
DllClose($ah_Handle[0])
SetError(2)
Return 0
EndIf
EndFunc
Func _MemoryPointerRead($iv_Address, $ah_Handle, $av_Offset, $sv_Type = 'dword')
If IsArray($av_Offset) Then
If IsArray($ah_Handle) Then
Local $iv_PointerCount = UBound($av_Offset) - 1
Else
SetError(2)
Return 0
EndIf
Else
SetError(1)
Return 0
EndIf
Local $iv_Data[2], $i
Local $v_Buffer = DllStructCreate('dword')
For $i = 0 To $iv_PointerCount
If $i = $iv_PointerCount Then
$v_Buffer = DllStructCreate($sv_Type)
If @error Then
SetError(@error + 2)
Return 0
EndIf
$iv_Address = '0x' & Hex($iv_Data[1] + $av_Offset[$i])
DllCall($ah_Handle[0], 'int', 'ReadProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
If @error Then
SetError(7)
Return 0
EndIf
$iv_Data[1] = DllStructGetData($v_Buffer, 1)
ElseIf $i = 0 Then
DllCall($ah_Handle[0], 'int', 'ReadProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
If @error Then
SetError(7)
Return 0
EndIf
$iv_Data[1] = DllStructGetData($v_Buffer, 1)
Else
$iv_Address = '0x' & Hex($iv_Data[1] + $av_Offset[$i])
DllCall($ah_Handle[0], 'int', 'ReadProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
If @error Then
SetError(7)
Return 0
EndIf
$iv_Data[1] = DllStructGetData($v_Buffer, 1)
EndIf
Next
$iv_Data[0] = $iv_Address
Return $iv_Data
EndFunc
Func _MemoryPointerWrite ($iv_Address, $ah_Handle, $av_Offset, $v_Data, $sv_Type = 'dword')
If IsArray($av_Offset) Then
If IsArray($ah_Handle) Then
Local $iv_PointerCount = UBound($av_Offset) - 1
Else
SetError(2)
Return 0
EndIf
Else
SetError(1)
Return 0
EndIf
Local $iv_StructData, $i
Local $v_Buffer = DllStructCreate('dword')
For $i = 0 to $iv_PointerCount
If $i = $iv_PointerCount Then
$v_Buffer = DllStructCreate($sv_Type)
If @Error Then
SetError(@Error + 3)
Return 0
EndIf
DllStructSetData($v_Buffer, 1, $v_Data)
If @Error Then
SetError(8)
Return 0
EndIf
$iv_Address = '0x' & hex($iv_StructData + $av_Offset[$i])
DllCall($ah_Handle[0], 'int', 'WriteProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
If @Error Then
SetError(9)
Return 0
Else
Return $iv_Address
EndIf
ElseIf $i = 0 Then
DllCall($ah_Handle[0], 'int', 'ReadProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
If @Error Then
SetError(3)
Return 0
EndIf
$iv_StructData = DllStructGetData($v_Buffer, 1)
Else
$iv_Address = '0x' & hex($iv_StructData + $av_Offset[$i])
DllCall($ah_Handle[0], 'int', 'ReadProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
If @Error Then
SetError(3)
Return 0
EndIf
$iv_StructData = DllStructGetData($v_Buffer, 1)
EndIf
Next
EndFunc
Func _MemoryGetBaseAddress($ah_Handle, $iHexDec = 0)
Local $iv_Address = 0x00100000
Local $v_Buffer = DllStructCreate('dword;dword;dword;dword;dword;dword;dword')
Local $vData
Local $vType
If Not IsArray($ah_Handle) Then
SetError(1)
Return 0
EndIf
DllCall($ah_Handle[0], 'int', 'VirtualQueryEx', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer))
If Not @Error Then
$vData = Hex(DllStructGetData($v_Buffer, 2))
$vType = Hex(DllStructGetData($v_Buffer, 3))
While $vType <> "00000080"
DllCall($ah_Handle[0], 'int', 'VirtualQueryEx', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer))
$vData = Hex(DllStructGetData($v_Buffer, 2))
$vType = Hex(DllStructGetData($v_Buffer, 3))
If Hex($iv_Address) = "01000000" Then ExitLoop
$iv_Address += 65536
WEnd
If $vType = "00000080" Then
SetError(0)
If $iHexDec = 1 Then
Return Dec($vData)
Else
Return $vData
EndIf
Else
SetError(2)
Return 0
EndIf
Else
SetError(3)
Return 0
EndIf
EndFunc
Func _MEMORYASMWRITE($IADRESSE, $ISTACK, $IMEMOPEN)
Local $ISPLIT = StringRegExp(StringReplace($ISTACK, " ", ""), "(..)", 3)
Local $ISTEP = 0
For $I = 0 To $ISPLIT
_MEMORYWRITE($IADRESSE + $ISTEP, $IMEMOPEN, "0x" & $ISPLIT[$ISTEP], "byte")
$ISTEP += 1
Next
EndFunc
Func _MemoryWrite($iv_Address, $ah_Handle, $v_Data, $sv_Type = 'dword')
If Not IsArray($ah_Handle) Then
SetError(1)
Return 0
EndIf
Local $v_Buffer = DllStructCreate($sv_Type)
If @Error Then
SetError(@Error + 1)
Return 0
Else
DllStructSetData($v_Buffer, 1, $v_Data)
If @Error Then
SetError(6)
Return 0
EndIf
EndIf
DllCall($ah_Handle[0], 'int', 'WriteProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
If Not @Error Then
Return 1
Else
SetError(7)
Return 0
EndIf
EndFunc
Func Bot_Exp()
While 1
ControlSend($WinTitle, "", "", "{SPACE}")
Sleep(500)
ControlSend($WinTitle, "", "", "1")
Sleep(500)
ControlSend($WinTitle, "", "", "{SPACE}")
Sleep(500)
ControlSend($WinTitle, "", "", "{SPACE}")
Sleep(500)
WEnd
EndFunc
Func Bot_Job()
While 1
ControlSend($WinTitle, "", "", "z")
Sleep(500)
ControlSend($WinTitle, "", "", "z")
Sleep(500)
ControlSend($WinTitle, "", "", "z")
Sleep(500)
ControlSend($WinTitle, "", "", "z")
Sleep(500)
WEnd
EndFunc
Func Ferma_Bot()
While 1
Sleep(100)
WEnd
EndFunc
Func Esci()
Exit 0
EndFunc
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03/09/2012, 03:29
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#4
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elite*gold: 2778
Join Date: Feb 2012
Posts: 3,527
Received Thanks: 1,044
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Hey,
nice that you are starting to release some "hacks". But can you do your hacks in english please, because this forum is only for english and german languages but everyone is still welcome
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03/09/2012, 13:39
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#5
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elite*gold: 0
Join Date: Sep 2011
Posts: 52
Received Thanks: 8
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Ok sorry, I forgot
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03/11/2012, 15:23
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#6
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elite*gold: 20
Join Date: Jan 2012
Posts: 766
Received Thanks: 645
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Please, Can post version for Nostale(es)?
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03/11/2012, 19:08
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#7
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elite*gold: 0
Join Date: Jan 2012
Posts: 37
Received Thanks: 5
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Dont work on DE
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03/11/2012, 19:26
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#8
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elite*gold: 4
Join Date: Feb 2010
Posts: 1,244
Received Thanks: 454
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Nat黵lich funktioniert es nicht. Die Pointer sind ja ganz anders.
Ich denke er wollte nur die Oberfl鋝che pr鋝entieren.
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03/11/2012, 22:35
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#9
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elite*gold: 0
Join Date: Apr 2010
Posts: 2,832
Received Thanks: 4,152
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So wie ich das sehe ist es aber kein wirklicher D3D Hack, sondern einfach nur ein Overlay.
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03/11/2012, 22:51
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#10
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elite*gold: 0
Join Date: May 2011
Posts: 229
Received Thanks: 35
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Quote:
Originally Posted by Elektrochemie
So wie ich das sehe ist es aber kein wirklicher D3D Hack, sondern einfach nur ein Overlay.
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ich kenne mich damit zwar 0 aus aber ich bin 100% deiner meinung !
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03/12/2012, 05:09
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#11
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elite*gold: 2778
Join Date: Feb 2012
Posts: 3,527
Received Thanks: 1,044
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Es ist ein Fenster was nicht ein mal sich an das NosTale Fenster h鋘gt, bzw. ich habe nichts beim r黚erschauen gesehen.
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03/12/2012, 15:43
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#12
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elite*gold: 0
Join Date: Sep 2011
Posts: 52
Received Thanks: 8
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yes, you can see the form to the 0.0 screen 
however, only works for nostale Italy.
For nostale.de you must change the pointers.
The thick, are seen only locally  But, now i have gm fixato all ..
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03/14/2012, 03:16
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#13
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elite*gold: 2778
Join Date: Feb 2012
Posts: 3,527
Received Thanks: 1,044
|
Quote:
You probably don't understand our text but it doesn't matter.
You know that only a cuple of people from elitepvpers are playing nostale.it and they probably don't care about your hack ...
If you want that somebody cares for your hack, then you need to post a tutorial how to get your pointer or you have to realese a german and english version of your hack.
And please don't mix up english and italian together. My english is not the best one, but I really don't understand your third part of your text.
And btw. it isn't a D3D hack. Your window looks like a D3D hack, but isn't included into the NosTale window.
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03/14/2012, 14:59
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#14
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elite*gold: 0
Join Date: Sep 2011
Posts: 52
Received Thanks: 8
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I posted a video on youtube on how to find it, here it is
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03/19/2012, 18:45
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#15
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elite*gold: 12
Join Date: Aug 2011
Posts: 898
Received Thanks: 429
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The video doesnt workes :O
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[AutoIt]Verschiedene Nostale Bots bzw. Codes f黵 AutoIt
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Hi erstmal..
Alsoo falls ihr kein AutoIt habt dann k鰊nt ihr gleich mal eine
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Jeder dieser Bots funktioniert minimiert.
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