
Code:
for (int i = 0; i < l_Controller.Player.VillageCount; i++)
{
m_pageVillage.Add(new TabPage(l_Controller.Player.Villages[i].Name + " (" + l_Controller.Player.Villages[i].X.ToString() + "|" + l_Controller.Player.Villages[i].Y.ToString() + ")"));
l_BuildingTab.TabPages.Add(m_pageVillage[i]);
m_Build.Add(new TabControl());
m_pageVillage[i].Controls.Add(m_Build[i]);
m_Build[i].Size = new Size(500, 250);
m_pageRes.Add(new TabPage("Resources"));
m_pageBul.Add(new TabPage("Buildings"));
m_Build[i].TabPages.Add(m_pageRes[i]);
pageRes[i].Padding = new System.Windows.Forms.Padding(3);
m_Build[i].TabPages.Add(m_pageBul[i]);
pageBul[i].Padding = new System.Windows.Forms.Padding(3);
pageBul[i].UseVisualStyleBackColor = true;
pageRes[i].UseVisualStyleBackColor = true;
x = 0;
y = 0;
for (int j = 0; j < 18; j++)
{
m_Res.Add(new Label());
m_pageRes[i].Controls.Add(m_Res[i * 18 + j]);
if (j % 3 == 0)
{
x = 0;
y = y + 20;
}
else
x = x + 100;
m_Res[i * 18 + j].Location = new Point(x, y);
}
}






