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NFSW private server project
Discussion on NFSW private server project within the Need for Speed World forum part of the Other Online Games category.
05/25/2016, 13:50
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#106
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Quote:
Originally Posted by AnonymousEVPV
Thanks you.with rand.exe now this work, but (i know why i see the post of Nilzao) i can't race with 2 players because sync problème, and chat broadcast to all players no work to, do you have idea ?
Sorry for my bad english and sorry for my "see error here" ^^
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Chat broadcast is from url with any browser, not in game, i willl put it into Readme.
2 players with soapbox-race-udp project, but the player with the lowest personaId have to create lobby.
Need a cracked nfsw.exe too
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05/25/2016, 19:13
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#107
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Quote:
Originally Posted by Nilzao
Chat broadcast is from url with any browser, not in game, i willl put it into Readme.
2 players with soapbox-race-udp project, but the player with the lowest personaId have to create lobby.
Need a cracked nfsw.exe too
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I removed the RaceResultGadget chat announce "%personaName% just finished %eventId% in %time%." after the DB sync fix. I should re-add it back though, fyi.
Others, chat announce works like this: http://server.url:port/nfsw/Engine.svc/sendChatAnnouncement?messageText=YOURMESSAGETEXT&u serVar=TYPEOFMESSAGE
server.url is your server hostname, it is localhost if you're hosting the server.
port number is the port server is hosted on, by default it's 1337.
messageText is where you put the text you message you want to be announced. Doesn't have to be all caps, it also supports XML Line Break, which is: userVar is a switch that changes the way the message is announced: - userVar=session will send the message to all of the active HTTP sessions.
- userVar=xmpp will send the message to all of the active XMPP sessions.
I'd suggest using xmpp.
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05/26/2016, 06:31
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#108
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05/26/2016, 08:43
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#109
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Working "chat announcer" example
Code:
http://localhost:1337/soapbox/nothing/sendChatAnnouncement?messageText=vk.com/nfsw_offline&userVar=xmpp
Here we go!
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05/26/2016, 11:05
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#110
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How you have played onlime? Please make a tutorial
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05/26/2016, 11:58
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#111
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Quiet interesting. Nice to see, that it really works to see another real player in the game.
But I think it needs a bunch of internal tests to make sure, the server is steady and all the functions are working properly, including the full economy of the game.
To be honest: I'm also looking forward to race with my friends again, but I can wait - and must - like anyone else.
I would help, but programming is only for "Kings" (you need years to learn that ****). - If you can program something than you have the World in your hands.
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05/26/2016, 14:14
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#112
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Quote:
Originally Posted by fabx24
How you have played onlime? Please make a tutorial
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It's not online, only local tests.
Worked for 2 players loccally (2 nfsw instances same machine), and a cracked version of nfsw.
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05/26/2016, 14:17
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#113
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Hi, thanks for you help
Now i try to work udp serv,
after i'm connected with
nc -u localhost 9998
hello! sidx:1 ncli:2 sid:333
hello! sidx:2 ncli:2 sid:333
any text with "gogogo!"
any text with "gogogo!"
i can talk, cool but how play now ? because if i go to the race, udp server give new Client port (XXXXX) and finally i have Error timeout.
If you can help me ^^
Thanks
EDIT : you can see message by UDP server here :
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05/26/2016, 14:19
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#114
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Quote:
Originally Posted by nfs_fan
But I think it needs a bunch of internal tests to make sure, the server is steady and all the functions are working properly, including the full economy of the game.
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If just works the races multi player, will be fine to me for now.
All other eye candy stuff and MMO experience can be made later by anyone.
Quote:
Originally Posted by AnonymousEVPV
Hi, thanks for you help
Now i try to work udp serv,
after i'm connected with
nc -u localhost 9998
hello! sidx:1 ncli:2 sid:333
hello! sidx:2 ncli:2 sid:333
any text with "gogogo!"
any text with "gogogo!"
i can talk, cool but how play now ? because if i go to the race, udp server give new Client port (XXXXX) and finally i have Error timeout.
If you can help me ^^
Thanks
EDIT : you can see message by UDP server here :
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This string talk with netcat (nc) is for learning purpose of how upd server works, don't need to play.
Only start udp jar server and let the nfsw.exe (cracked version) do the job.
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05/26/2016, 14:37
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#115
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Ah okay, so nice jobs !
but i think i no have nfsw.exe cracked version*, i can find this where ? (sorry bad english ?)
thanks
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05/26/2016, 14:52
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#116
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Quote:
Originally Posted by AnonymousEVPV
Ah okay, so nice jobs !
but i think i no have nfsw.exe cracked version*, i can find this where ? (sorry bad english ?)
thanks
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here (link expires in 30 days)
@ a gift for you (to add the nfsw fixed post with all things)
with this file, don't need the rand.exe to work powerups, the exe is already patched.
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05/26/2016, 18:08
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#117
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Quote:
Originally Posted by Nilzao
fail test over internet
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Quote:
Originally Posted by Nilzao
here (link expires in 30 days)
@ a gift for you (to add the nfsw fixed post with all things)
with this file, don't need the rand.exe to work powerups, the exe is already patched.
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Thanks you, this work, but sycn problem ^^
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05/26/2016, 20:24
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#118
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Just the fact of seeing 2 real players in the same place is truly exciting for me!!
You are very close for sure! Keep it up!
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05/26/2016, 22:24
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#119
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Quote:
Originally Posted by Nilzao
fail test over internet
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Se algum dia precisar de alguma ajuda para testar algo, é só pedir
Keep up the good work guys, you're doing a fantastic job. Greetings from Portugal.
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05/27/2016, 17:49
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#120
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Works online but sync issues are still present, progress is progress though.
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