This can sound stupid, but whats the meaning of "UDP"?
I cant figure what are those "UDP races" you mentioned before...sorry for my ignorance :/
It's a protocol, it's fast but unreliable so you don't want to do the banking or other important tasks with it. But it's the best choose for multiplayer gaming, video streaming and others where data loss isn't important.
It's a protocol, it's fast but unreliable so you don't want to do the banking or other important tasks with it. But it's the best choose for multiplayer gaming, video streaming and others where data loss isn't important.
You know a lot and kicked a newbie.
So why are you not helping me with the udp server?
So why are you not helping me with the udp server?
I really want to contribute to this project but I'm unable to help because lack of programming skills.
But if there is something to be done with PHP or networking related please feel free to contact me.
I really want to contribute to this project but I'm unable to help because lack of programming skills.
But if there is something to be done with PHP or networking related please feel free to contact me.
All stuff in the server is network related, udp is network related.
I really want to contribute to this project but I'm unable to help because lack of programming skills.
But if there is something to be done with PHP or networking related please feel free to contact me.
Look on the bright side, use it as learning material.
You could add the skill to your resume down the road. (while removing any hints of the past like Arushan did)
Can you guys stop posting server HTTP-log as "see error here" please? Thanks. If there was an error it would print it out with red color and a stack trace, not just log baseRequest.
Anyways, it is probably because your nfsw.exe doesn't have XMPP-Session bypass included. Until we do something about it, just run "rand.exe" in the OfflineServer 1.8(located in /www/server) before starting nfsw.exe. It should work after that.
Can you guys stop posting server HTTP-log as "see error here" please? Thanks. If there was an error it would print it out with red color and a stack trace, not just log baseRequest.
Anyways, it is probably because your nfsw.exe doesn't have XMPP-Session bypass included. Until we do something about it, just run "rand.exe" in the OfflineServer 1.8(located in /www/server) before starting nfsw.exe. It should work after that.
Thanks you.with rand.exe now this work, but (i know why i see the post of Nilzao) i can't race with 2 players because sync problème, and chat broadcast to all players no work to, do you have idea ?
Sorry for my bad english and sorry for my "see error here" ^^