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Moving to a dedicated server

Discussion on Moving to a dedicated server within the Need for Speed World forum part of the Other Online Games category.

View Poll Results: What do you think about the idea?
It's ok but I won't/can't support it. 141 36.72%
It's ok and I will support it. 180 46.88%
Eh whatever, just give me a server. 63 16.41%
Voters: 384. You may not vote on this poll

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Old 08/13/2015, 22:11   #31
 
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Quote:
Originally Posted by tkelleci View Post
Whats A/M parts?
A/M parts = aftermarket parts = all the visual tuning (bodykits, spoilers, rims, neons etc.)
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Old 08/13/2015, 22:23   #32
 
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I voted yes.

However, I am a bit worried of your plans...
I hope you read this all, because I am confident that I am correct.
Sorry that it is hard for me to explain things and tend to repeat myself.

1)This will be mulitplayer?
2)Will all the skills and performance parts still be available in the shop?
3)You will sell boost to support the server, and said boost will only be needed for A/M parts and card packs?
4)Everyone will be starting over with fresh new accounts?
5)Will the added 6th skill slot remain on all cars?

If 2) is yes, then what is the point of the card packs for boost, if we can just buy the skills/parts from the shop with IGC?
If 2) is no, then that completely ruins the game, which is a huge reason why it failed in the first place, obtaining decent parts/skills was next to impossible.

One of the reasons it became so much more fun in the last 3 months of game play, was because EA put the the 4 star pro parts as well as the Elites in the shop.
Now that we have every single skill/part in the shop for IGC, it adds so much more to the game experience and should stay that way.

3)Does not seem to be a valid way to support the server, it failed with EA, by selling eyecandy, so it will most likely fail again.
And again, if 2) is no, that even ruins it more.
Again, if 2) is yes, then I can not see many people buying boost just for A/M parts.

During that last few months of gameplay,when card packs became IGC, it took like 10-20 buys of skill packs, to even get one decent 4 star skill, such as the HeadStart Duration, SuperShot, Cash Bonus, etc.
So even if you even it out more, so we can obtain them with boost, it is still be doing what EA did and why the game failed, "Pay to Win"

I think you should just drop the whole boost idea and just charge a monthly fee.
Everything unlocked for IGC, race win prize to be decent enough so that we can buy all the items, but not so generous that, we can obtain everything within a short period of time.
Single Player wins, will have to be more generous than it was before, or else due to the fact not many will be playing, we will need it, as a way to farm IGC.

Not sure how you plan to pull this off and not have EA all over your tailend, but frankly, I would rather risk my real money on my idea, than yours.
Because your idea if 2) is no, then that means we will be gambling real money, for items we may not get from card pack drops as well as gambling that EA doesn't shut you down.
I would rather risk, just paying the monthly fee, have the ability to earn IGC to buy everything from the get go, to get the most out of the game experience.

Huge point, I have asked this question on several forums/YT/FB etc, including Ea's
"If EA opened the game back up, with everything for IGC, but charged a modest monthly fee and dropped the whole boost thing, would you pay it?"
Nearly every single person said yes.

TLDR:
Selling boost is why the game failed in the first place.
Pay to win, is a horrible idea.
Everything for IGC and a modest monthly fee to support the server is a much better option and nearly everyone I have ever discussed this with over that last few months agree 100%
My attempt to explain it in the above huge wall of text, is the reasons why.



I love your idea of the anticheat system, but if it fails to stop people from using the famous wall/tank/speed/auto finish/teleport/kick everyone from the lobby type of hacks, I will not pay to play in a game full of hackers.
Even if it's F2P, I will not play, simply because it will be no fun, in a game infested with hackers.
At least when EA ran it, and one happened upon a lobby with obvious hackers in it, we could just join a new lobby.
I actually got to the point where I had put hackers on ignore, to notice them easier.
"joins lobby,..isn't that guy a hacker?..checks if he is on ignore, yep..leaves lobby"
This plan of yours, will not have the vast amount of players as before to do that.
Just consider the fact that people on these forums, are wanting autobots, to play in a single player game...nuff said.

Also, if possible, prevent those from going the wrong way on purpose, just to ruin the fun for everyone else.
Perhaps after like 5-10 seconds of them going the wrong way, specially in circuits, will auto kick them out of the race.
No clue why EA did not imply that.
However, if enough people do enjoy the extra challenge of someone going the wrong way on purpose, then imply all circuits to have the option of joining them where it is allowed, or joining them where it is not allowed.
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Old 08/13/2015, 22:59   #33
 
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Right, wall of texts, me love-y.

I'm going to try to keep my reply short (compared to yours), so if I miss anything do tell me.

This will be multiplayer? Will be launched as one-player server for everyone(like offline server) and MP will be added when everything's ready. Gotta make sure our friend Vitaleks doesn't steal this too.
Will all the skills and performance parts still be available in the shop?
  • 1-2-3 stars, everything will be in the shop.
  • 4-5 stars:
    • For performance parts only Green versions will be in the shop. Drop rates are changed so that when a performance part drops it's going to be a non-green 4-5 star parts. As I have said, I'm not EA.
    • For skill mods, the maximum percentage of a skill will be available. They will cost around $100k for 4 stars and $200k for 5 stars (as they have major impact on a race, i think it's fine). They will be on the drop list with a 20% chance to get them.
You will sell boost to support the server, and said boost will only be needed for A/M parts and card packs? Yep, but A/M parts will still be in the drop list.
Everyone will be starting over with fresh new accounts? That's the plan, if it doesn't happen that way there won't be a level of field. (Balance issues)
Will the added 6th skill slot remain on all cars? Every car will have 7 slots, 6 for disposable skills(nos duration etc) and 1 for static effects.

There won't be a pay2win concept, I'm not a greedy *******. It will only be pay2getyourcarriced.

Quote:
I think you should just drop the whole boost idea and just charge a monthly fee.
If I do that it won't be a free2play and I'll be just like Vitaleks, if I don't do that ricers will be mad. I'm gonna have to go with the path that's more suitable.

About the anticheat, you can see in my signature that I have written a multihack for NFS:W. I hacked it, I can make it not-hackable too.
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Old 08/13/2015, 23:04   #34
 
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Couldn't you create a system where people create and host their own servers using their own money.
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Old 08/13/2015, 23:26   #35
 
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1. What about special skill mods, will we can buy it or win it? (TH, Heavy mass, Aero drag mod)

2. In plans for that server are TH event? (I ask, because I don't want to waste my time on research)

3. Will anticheat dectect that (Sry if you don't understand this):
- SERVER -> LOCAL MODIFIED SERVER/PROXY-> CLIENT (for xmpp/http)
- SERVER -> CLIENT (for UDP)
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Old 08/13/2015, 23:30   #36
 
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Quote:
Originally Posted by berkay2578 View Post
Right, wall of texts, me love-y.

I'm going to try to keep my reply short (compared to yours), so if I miss anything do tell me.

This will be multiplayer? Will be launched as one-player server for everyone(like offline server) and MP will be added when everything's ready. Gotta make sure our friend Vitaleks doesn't steal this too.
Will all the skills and performance parts still be available in the shop?
  • 1-2-3 stars, everything will be in the shop.
  • 4-5 stars:
    • For performance parts only Green versions will be in the shop. Drop rates are changed so that when a performance part drops it's going to be a non-green 4-5 star parts. As I have said, I'm not EA.
    • For skill mods, the maximum percentage of a skill will be available. They will cost around $100k for 4 stars and $200k for 5 stars (as they have major impact on a race, i think it's fine). They will be on the drop list with a 20% chance to get them.
You will sell boost to support the server, and said boost will only be needed for A/M parts and card packs? Yep, but A/M parts will still be in the drop list.
Everyone will be starting over with fresh new accounts? That's the plan, if it doesn't happen that way there won't be a level of field. (Balance issues)
Will the added 6th skill slot remain on all cars? Every car will have 7 slots, 6 for disposable skills(nos duration etc) and 1 for static effects.

There won't be a pay2win concept, I'm not a greedy bastard. It will only be pay2getyourcarriced.

If I do that it won't be a free2play and I'll be just like Vitaleks, if I don't do that ricers will be mad. I'm gonna have to go with the path that's more suitable.

About the anticheat, you can see in my signature that I have written a multihack for NFS:W. I hacked it, I can make it not-hackable too.
Berkay, i have been reading almost of your posts, i'am this is my opinion and questions:

-you said something like: ''I will not give the way/server to everyone create a private server for theme selfs or to play in friends'', I understand that you need to maintain the server, and for that you need donations, and here is one solution , if you just ask for a payment like 1€ for everyone that want to create a private server for there one or play with friends, i bet that you will have most donations, than A/m parts on a server of your.

-I spend something like 500/550 € in nfsw online, and the idea of my account do not be use in the new project, make me lose some iterest ( anyways, i understand your point of balance)

-If you think this: ''So i Recive a payment in oppening and no more'', well, if people start to see new private servers, will come to you to buy because they want for their ones too.

-When i say payment, we all now that you need some to keep working, and you have been extremely work, i think that every people agree with this.

-The most important, sorry for my english, I'm portuguese and not fluent in this language.

With hope that you reed
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Old 08/14/2015, 00:09   #37
 
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Quote:
Originally Posted by Luqgreg View Post
1. What about special skill mods, will we can buy it or win it? (TH, Heavy mass, Aero drag mod)

2. In plans for that server are TH event? (I ask, because I don't want to waste my time on research)

3. Will anticheat dectect that (Sry if you don't understand this):
- SERVER -> LOCAL MODIFIED SERVER/PROXY-> CLIENT (for xmpp/http)
- SERVER -> CLIENT (for UDP)
Special skills mods, or static effects as I call them, will be sold for 1m IGC each. They have serious impact on races and team escapes so I think it will be fine.

Treasure Hunt will be implemented and since it's a dedicated server TH will run properly.

Client modifications, hacks are easy to understand from Arbitration. I can code something like PunkBuster, any kinds of VirtualProtect() on protected memory will get your account banned, instantly.
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Old 08/14/2015, 00:15   #38
 
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Quote:
Originally Posted by berkay2578 View Post
Right, wall of texts, me love-y.

I'm going to try to keep my reply short (compared to yours), so if I miss anything do tell me.

This will be multiplayer? Will be launched as one-player server for everyone(like offline server) and MP will be added when everything's ready. Gotta make sure our friend Vitaleks doesn't steal this too.
Will all the skills and performance parts still be available in the shop?
  • 1-2-3 stars, everything will be in the shop.
  • 4-5 stars:
    • For performance parts only Green versions will be in the shop. Drop rates are changed so that when a performance part drops it's going to be a non-green 4-5 star parts. As I have said, I'm not EA.
    • For skill mods, the maximum percentage of a skill will be available. They will cost around $100k for 4 stars and $200k for 5 stars (as they have major impact on a race, i think it's fine). They will be on the drop list with a 20% chance to get them.
You will sell boost to support the server, and said boost will only be needed for A/M parts and card packs? Yep, but A/M parts will still be in the drop list.
Everyone will be starting over with fresh new accounts? That's the plan, if it doesn't happen that way there won't be a level of field. (Balance issues)
Will the added 6th skill slot remain on all cars? Every car will have 7 slots, 6 for disposable skills(nos duration etc) and 1 for static effects.

There won't be a pay2win concept, I'm not a greedy bastard. It will only be pay2getyourcarriced.

If I do that it won't be a free2play and I'll be just like Vitaleks, if I don't do that ricers will be mad. I'm gonna have to go with the path that's more suitable.

About the anticheat, you can see in my signature that I have written a multihack for NFS:W. I hacked it, I can make it not-hackable too.
Thanks for being able to relate to everything I asked.
I am not saying you are a greedy bastard, that was never even in my mind.
My point is, that your explanation is still a partial pay to win experience.
1-2-3 star green pro parts only in the shop, takes a huge amount of the game experience out of it.
Specially because most people prefer Blue, Red, and even Yellow, those as well as the 4 and 5 star parts of the all colors, they will have to gamble real money on and may not get them.
That is still a partial pay to win or be severally limited to ones ability to tune their cars to their liking.
This has nothing to do with you being a greedy bastard what so ever.

You deserve to earn money for your project, or else I would not be suggesting the P2P version.
What happens if not many people buy boost and are content with what they can buy for IGC?
That was my main concerns, it failed when EA did it, so a assume it will fail when you do it, even if the card packs give higher percent rates, many will just leach off of what the can get for free, not help support the server and may infact cost you money.
As you said, many did not even donate to you, and they have every single thing possible in the shop at their disposal.

Perhaps, go with your plan, and you will see how many buy boost, for the single player aspect of the project, I am willing to bet, not many will, simply because there is enough IGC items to make the single player aspect enjoyable, and frankly why would they not just use beta1.7 instead, because it is the same single player game, with everything available and no need to buy boost?

Once it becomes mutiplayer, who cares, if it then converts to P2P like Vitaleks?
It will guarantee that everyone who plays, has to help support the server.
Everything can be unlocked for IGC and the game will be much more attractive.
When EA converted most items to IGC, it clearly proved what I am saying is true.

I stand by my idea that boost failed when EA did it, and will most likely fail when you do it.
Most people will be content with what they can get for IGC and not even buy boost.

Disclaimer, I am not trying to claim to be right, I am simply going by the past, with EA's whole boost thing and a huge percent of the players never bought boost and was content with what they got for IGC.
So how on earth do you expect that concept to change, specially because you have said there will be much more IGC items and such?

As I said before, I spend huge amounts of time on the web and nearly everyone I have discussed this will, agree completely with me on the whole monthly fee, everything unlocked for IGC and the game experience would be the best it can possibly be.

Sorry for repeating myself I am just trying to make my points as clear as possible.
I have a mental disability, and just getting used to my lovely XANAX.

BTW, the 7 skill slots, is an awesome improvement.
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Old 08/14/2015, 00:54   #39
 
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The only thing is that 4-5 star performance parts(except the green series) will either be dropped or purchased from card packs. Like, I don't see the whole ordeal, you know. Performance wise there are no p2w.

Also if I remember right, people from EA Forums spent at least $1k each. It'll be fine.
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Old 08/14/2015, 01:03   #40
 
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I liked these things good to go:
- server access free
- good balanced icg engine, for good rewards (not easy, not hard)
- all stock cars, skills, perform parts (everty thing related to win races) all icg
- all eyecandy stuff with Boost (rims, bodykits, wings, window tints...)

now the pay2play part
- pay to have boost anytime, and playing free
- pay per month to have unlimited boost
- pay to upload your customized car from nfsw offline carslots.xml to the server.
- pay to make easy backup from your account to play offline (or other online server, who knows?)
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Old 08/14/2015, 01:36   #41
 
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Quote:
Originally Posted by berkay2578 View Post
The only thing is that 4-5 star performance parts(except the green series) will either be dropped or purchased from card packs. Like, I don't see the whole ordeal, you know. Performance wise there are no p2w.

Also if I remember right, people from EA Forums spent at least $1k each. It'll be fine.
Then I misunderstood you, I did not know the parts not in the shop, can be obtained from race drops.

So all 1-2-3 star parts of all colors and HAT versions will be in the shop as well as the 4-5 star green parts of all HAT versions.
Card packs will contain the other 4-5 Star parts of the rest of the colors and all HAT versions, which all can also be obtained from race drops.

Is that what you are doing?

If so, do those parts in the shop and card packs, drop in single player races as well and if and when mutiplay happens?
Or do just the ones in the card packs drop from races?
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Old 08/14/2015, 01:50   #42
 
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Why are you trying to see something else under what I say man? It's what I exactly say it is and will stay that way.
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Old 08/14/2015, 02:04   #43
 
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Without trying to offend anyone... I have a simple question: Will there be an anti-cheat system?
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Old 08/14/2015, 02:05   #44
 
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Quote:
Originally Posted by berkay2578 View Post
Why are you trying to see something else under what I say man? It's what I exactly say it is and will stay that way.
I am only human, and obviously misunderstood you.
My bad.
Plus, you did ask for our input, which I gave, and as I said, I mean zero offense.
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Old 08/14/2015, 02:19   #45
 
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A better idea for the SB only card packs is to only keep 4-5 stars tuned parts droppable, leave the improved and sport parts for the lucky draw. (Even better, introduce custom and elite rarities for 4 star parts in card packs)

As for A/M parts to be SB exclusive, I entirely don't mind, as long as you guys could make few of each category for IGC. (Few rims, black tint, stage 1 kit and few license plates).
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