It was 1-2 weeks when I saw a video and a link here from opponents in a TE in NFSW-Offline. I'm also thinking it was removed, cause maybe it doesn't work.
I can't find that post, maybe someone heard about that? Would be great to have 3 other cars driving with you in Team Escape.
Here you go mate. Open the video in YT and download it. It's pretty simple to install too. Creator : 379Felipe
I'm using it since it was released, and works with map mods too. Even though all events have the "S Class" label but opponents have the same/close rating to your car. It also gives you the option to have opponents in Team Escapes, from 1-3, but that's your choice.
Wow, thank you so much. It works, but only for 3 TE's, cause "Unlock all Tracks V3" makes some problems there.
But anyway it's a nice thing to have so many tracks back in the game.
Edit: Without "Unlock all Tracks V3" all TE's are possible.
I've been fooling around with VLT Edit.
So far I've realized how to modify emittergroup and emitterdata. Emittergroup is simply a listing of emitters from emitterdata that get applied by a given emitter.
There's also a TON of leftovers and unused stuff there.
Warning, long:
emcar_clover - the clover effect we can apply via mods (the one with clovers and rainbows)
emcar_snowflake - no prizes for guessing this one
emcar_coplightblue
emcar_coplightred
emcar_coplightwhite - can you say COPS?
emgame_cooldown_snowflakes - a long name for that cooldown effect when you hide from cops
emgeo_powerups - the stuff that gets displayed when u use powerups
emgeo_iconring1 - that ring around the icon of the powerup above your car
empart_magicon - the magnet icon that is displayed for traffic magnet
emgeo_jug01
emgeo_jug02 - juggernaut effect (front and back I assume)
emgeo_jugwake - the trail you get when using jug
emgeo_noswake - no prizes for this one
empart_ember1 to 3 - those small splashes of red you see when NOS'ing (4-5 are unused)
emgeo_magnet1 - that annoying huge orange pillar from traffic magnet
I guess shockwave is for team powerups.
fxgameflarebase contains a lot of neat stuff.
emgame_startline_beam is used by the finish/lap line supposedly but it's not really visible
fxgame_icon_geo3 and 4 are used in lots of places (those are the pillars of light we see on the map or when finishing a race)
fxgame_icon_drag contains several interesting things
fxgame_icon_flag is the finish line marker (the crossed flags)
Leftovers:
emcar_nos_fire and emcar_nos_glow don't seem to do anything
emcar_pwr_calltraffic seems to be a leftover from testing
emgeo_rabbitbeam
emgeo_rabbiticon
emgeo_sasuage & emgeo_pretzel
fx_game_icon_geo1
fx_game_icon_safe
And now for the emittergroups:
car:
fx_car_coplight... entries just call a single emitter (blue, white or red)
fx_car_snowtrail - guess what
fx_car_stpatrick - guess?
fx_car_pathfinder1 is a Carbon leftover
gameplay has a TON of stuff
fx_game_flare_green - see, they didn't even try to change the name from Carbon. This has the start/lap/finish line stuff.
fx_game_flare_blue - that's the start line. Doesn't do much. The on-screen lattice effects are handled somewhere else
fx_game_flare_red - was green or red the flare for finish in Carbon? Anyway, one is for circuits and the other is for point to point races.
But this is NFSW, we don't have flares per se, we have the other emitters! What did I say about pillars of light above? fx_game_icon_geo3 entries here have that nice blue suffix... what happens if we change the suffix to red? I think we can guess!
fxgame_icongrp has a ton of stuff, too.
I'm not sure what it does and some of it is leftovers (fxgame_icongrp_chop, fxgame_icongrp_lot, fxgame_icongrp_safe, fxgame_speedcam). These use the geo1 or geo2 entries.
racefx_mrkr_... are the markers we can see while driving around in freeroam.
I don't know what "explore" is or does, but "purs" is for TE and "race" is for races. However modifying the parent node is not enough to get, for instance, a different color of the pillars.
And by looking at the entries, we can see the developers planned a lot more game modes. All the icons are set to fx_game_icon_pursuit by default unless the mode actually got implemented. And all the pillars are set to geo3 and geo4, not geo1 or 2 as for leftovers. Let's see:
"chall" is probably challenge.
"chkpt" is probably checkpoint.
"cnyon" ... well, no points for guessing this one.
"crct" is circuit. This one actually got implemented.
"drg" is drag. Implemented!
"drift" is obvious.
"lapko". If you don't know what lapko is, you haven't played enough NFS.
"pcoop". Has an icon set but I'm damned if I know what this is. Some sort of a cooperative race.
"spdtrp". Speedtrap from MW.
"sprint". Sprints, duh - your typical point to point races. Implemented.
Wow, thank you so much. It works, but only for 3 TE's, cause "Unlock all Tracks V3" makes some problems there.
But anyway it's a nice thing to have so many tracks back in the game.
Edit: Without "Unlock all Tracks V3" all TE's are possible.
Unlock all tracks V3 is buggy with 1.8.3, use the one I have in the attachment. All TEs work perfectly with fake event trick and has a bunch of events too.
Quote:
Originally Posted by Amaratha
I've been fooling around with VLT Edit.
So far I've realized how to modify.....
Nice findings, keep it up !
Quote:
I don't know what "explore" is or does
Explore it's the treasure hunt "game mode"
Quote:
And by looking at the entries, we can see the developers planned a lot more game modes. Let's see:
"chall" is probably challenge.
"chkpt" is probably checkpoint.
"cnyon" ... well, no points for guessing this one.
"crct" is circuit. This one actually got implemented.
"drg" is drag. Implemented!
"drift" is obvious.
"lapko". If you don't know what lapko is, you haven't played enough NFS.
"pcoop". Has an icon set but I'm damned if I know what this is. Some sort of a cooperative race.
"spdtrp". Speedtrap from MW.
"sprint". Sprints, duh - your typical point to point races. Implemented.
I don't think they actually planned all of them. Most of them are leftovers.
-Canyons, yeah, confirmed maybe they will come in the next update (*sarcasm*)
-Challenges, I don't see how they could work on an online MMO, propably leftover from Carbon and/or MW.
-Checkpoint, Same as before, maybe it could be used in SP.
-Drift, either leftover from Carbon, or it would come with the canyons.
-Lap Knockdown, would be cool to have, propably leftover from MW.
-P Coop, well that's new, I guess it would have been team races, the team that finished closer to the top would win.
-Speedtrap, leftover most likely, would work nicely in World though.
-----------------
Following the Unlock all tracks. Compatible with 1.8.3 and 379Felipe's Open Races Mod.
I've been fooling around with VLT Edit.
So far I've realized how to modify emittergroup and emitterdata. Emittergroup is simply a listing of emitters from emitterdata that get applied by a given emitter.
Warning, long:
emcar_clover - the clover effect we can apply via mods (the one with clovers and rainbows)
emcar_snowflake - no prizes for guessing this one
emcar_coplightblue
emcar_coplightred
emcar_coplightwhite - can you say COPS?
emgame_cooldown_snowflakes - a long name for that cooldown effect when you hide from cops
emgeo_powerups - the stuff that gets displayed when u use powerups
emgeo_iconring1 - that ring around the icon of the powerup above your car
empart_magicon - the magnet icon that is displayed for traffic magnet
emgeo_jug01
emgeo_jug02 - juggernaut effect (front and back I assume)
emgeo_jugwake - the trail you get when using jug
emgeo_noswake - no prizes for this one
empart_ember1 to 3 - those small splashes of red you see when NOS'ing (4-5 are unused)
emgeo_magnet1 - that annoying huge orange pillar from traffic magnet.
On the effects of powerups, you can remove them from the game, here are the pictures
Ha ha ha, lol. Looks funny if you use powerups, but they don't have an effect.
I'm looking forward and I'm fascinated what some people found and will find in the game files of Need for Speed(tm) World.
Ha ha ha, lol. Looks funny if you use powerups, but they don't have an effect.
I'm looking forward and I'm fascinated what some people found and will find in the game files of Need for Speed(tm) World.
In fact sounds a better improvement for the PCs which barely could tolerate the game when was online, for example the typical schoolar laptops from my region (Yuctan Peninsula, Mexico more details on PM) limited with 1-2GB instead 4GB, however due now is scrap and I transfered to a desktop PC, would be cool
I don't think they actually planned all of them. Most of them are leftovers.
-Canyons, yeah, confirmed maybe they will come in the next update (*sarcasm*)
-Challenges, I don't see how they could work on an online MMO, propably leftover from Carbon and/or MW.
-Checkpoint, Same as before, maybe it could be used in SP.
-Drift, either leftover from Carbon, or it would come with the canyons.
-Lap Knockdown, would be cool to have, propably leftover from MW.
-P Coop, well that's new, I guess it would have been team races, the team that finished closer to the top would win.
-Speedtrap, leftover most likely, would work nicely in World though.
I'll bet that PCoop was meant to be 2-player Pursuit, but they had problems implementing it, like Drift.
Unlock all tracks V3 is buggy with 1.8.3, use the one I have in the attachment. All TEs work perfectly with fake event trick and has a bunch of events too.
-----------------
Following the Unlock all tracks. Compatible with 1.8.3 and 379Felipe's Open Races Mod.
I applied 379Felipe's Open Races mod and applied your Unlock all map file, but my map ended up like this.
The Open races mod works though. The only problem is not all the tracks are shown on the world map.
I applied 379Felipe's Open Races mod and applied your Unlock all map file, but my map ended up like this.
The Open races mod works though. The only problem is not all the tracks are shown on the world map.
You didn't install the availableatlevel.xml. Try reinstalling again.
Make sure the availableatlevel.xml is on the EVENTS folder, not the EVENT one.
Your map in the end should look like this, all events work apart from the new TE's (except the one with the single player option, this works fine).
------------------------------------- Edit*
So, I took a look at the game files and found some stuff.
First of all, the game has another BMW M3 GTR E46 Most Wanted Edition. This time it has no performance parts (and wrong vinyls again) and the only aftermarket part is just a lowering kit. It's the second screenshot in the attachments (Ignore the Need For Speed title, I was just testing).
Also the game has some new!? skill mods, they are two and both of them are for drag races. The don't have any icon but have a description ( I just tried one and had no effect from what I understood, I will have to add the rest and test again)
The first one is Quick Lane Change, so you could change lanes in drag faster.
The second one is Quick Shift, you should be able to shift faster in drag races.
As I said they have no icon, so I used the one from the TH.
Third screenshot in the attachment.
And finally just a fun fact (or useless fact of the day if you knew it), if you install the first bodykit on the Chrysler 300C from a 4 door version it becomes a coupe. Fourth screenshot.
Finally I would like you guys make me a favour. I want you to watch the following video and remake these old special edition cars from the beta.
(I'm too bad in vinyling, if you want give it a try please).
First of all, the game has another BMW M3 GTR E46 Most Wanted Edition. This time it has no performance parts (and wrong vinyls again) and the only aftermarket part is just a lowering kit. It's the second screenshot in the attachments (Ignore the Need For Speed title, I was just testing).
You could spend the hashes to add it in the Dealer??
!!Google Translate!!
Well, I can do it, but it will take some time. The cars all look great.
I love how the Beta was way more better than the latest version of nfsw in June 2015.
I also have my car finished from what Benno4 said: He made a list with some names and want to have a special car from them so he can add that car to the car dealer he is working on (repricing, etc.).
I found the Icons for the hidden Drag-Skills a while ago
#1 - Quick Lane Change (<Icon>badge10</Icon>)
#2 - Quick Shift (<Icon>badge11</Icon>)
Btw, the Icons for the "Visual Packages" which where replaced by the Body-Shop etc. are in the Files too, and there is 1 hidden Powerup... but im not sure about its name anymore (maybe it was "pu_ghosting" or something like this...)
[Help] Developement 12/27/2013 - Rohan - 2 Replies Hello,
I'm fairly new to this forum and I decided that I would like to try Rohan developement. Now I've been looking around, but couldn't find how to edit the files. Also, is there anything else I should know regarding developement?
thanks in advance,
Alsciel.
Allgemeiner Thread für NFS-World | Main NFS-World Thread 02/04/2012 - Need for Speed World - 24 Replies Deutsch
Hier könnt ihr über alles Reden, was mit NFS (World) zutuhen hat, wo es nicht nötig ist, ein neues Thema für zueröffnen.
Oder auch einfach mal so nett Unterhalten und/oder diskutieren.
Auch hier gelten die Board + Signature Rules.
Board + Signatur Rules
Bei Fragen bitte auch vorher die Suchfunktion benutzen.
[Developement] Server RAT 02/22/2010 - CO2 Private Server - 20 Replies Hello ppl i made a tool to access your server via a little console app to reboot it or do other shit like execute commands just you dont have to be in range of the hosting computer.
Simply connect to your server ip and remote it :rolleyes:
All required information is in the RAR file.
THIS PRODUCT IS LICENCED UNDER LGPL v3!
Features: