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NFS World Offline Developement Thread

Discussion on NFS World Offline Developement Thread within the Need for Speed World forum part of the Other Online Games category.

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Old 05/19/2016, 22:54   #1891
 
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oh... ok so i downloaded the BETA 2010 for nothing... anyway Hex editor is esadecimal editor. you can edit the esadecimal value EDIT: look this video
I've tried this method but when i go to see the car the game or crash or don't load the textures
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Old 05/20/2016, 21:46   #1892
 
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Originally Posted by fabx24 View Post
oh... ok so i downloaded the BETA 2010 for nothing... anyway Hex editor is esadecimal editor. you can edit the esadecimal value EDIT: look this video I've tried this method but when i go to see the car the game or crash or don't load the textures
according to the user besides the lost Manufacters logo, yes you can but the car would look like an old PSOne racing game with the textures going from one side to other
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Old 05/20/2016, 22:24   #1893
 
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ok but now i play need for speed most wanted 2005 with the bmw. and i'm playing online with tunngle so... i can wait the project for a long time
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Old 05/21/2016, 19:31   #1894
 
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Anyone know if there is a mod that let u race with more than 8 opponents?
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Old 05/21/2016, 22:28   #1895
 
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Anyone know if there is a mod that let u race with more than 8 opponents?
that is set by default with the exception of Lunar Circuit and Rosewood Rally which uses 5 and 3 bots respectively, or the TEs modded. Out of that I guess would crash the game even with start loading it
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Old 05/24/2016, 15:50   #1896
 
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Guys anyone can insert in the aftermarket shop the missing parts? for example the spoiler of the supra
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Old 05/24/2016, 21:46   #1897
 
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Originally Posted by fabx24 View Post
Guys anyone can insert in the aftermarket shop the missing parts? for example the spoiler of the supra
The Supra was completly without spoiler parts, except if you use the Visual Parts Manager, and even is easy to use
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Old 05/25/2016, 13:21   #1898
 
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The Supra was completly without spoiler parts, except if you use the Visual Parts Manager, and even is easy to use
Actually the Supra has the "No Spoiler" option which counts as a spolier. You can clearly see it here, same thing goes to the Drag version of the Supra, but the bodykit of it, add a new spoiler. Now why you can't normally access the rest of the spoiler is another thing. I'll see what I can find when I have the chance.



--------------------
It's super quiet around here. Anyway, even without game access (I still don't have a graphics card), 619 SRV files were made out of the 677. Right now Benno has a list and the catalog pricing the cars. They won't have level requirements but if you want them, you will be able to add them on your own.
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Old 05/25/2016, 13:45   #1899
 
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It's super quiet around here. Anyway, even without game access (I still don't have a graphics card), 619 SRV files were made out of the 677. Right now Benno has a list and the catalog pricing the cars. They won't have level requirements but if you want them, you will be able to add them on your own.
Yep, you're not wrong. It is pretty quiet.

I hope everybody is doing well! Just know that though the forum is pretty quiet, things are happening. I am pricing mkdk's cars for him as he said and the online server is making steady progress. I was lucky enough to test the server and knowing that I was online again was amazing. I hope you all truly appreciate what Berkay and Nilzao are doing because we wouldn't have any of this without them.

It will take some time, but I have a feeling that there's a bright future ahead for this server!

EDIT: Also, level requirements are not out of the question but they're not a priority either. When mkdk releases his mod, I may consider adding level requirements then. It depends how much people want them.
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Old 05/25/2016, 19:21   #1900
 
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I might force base server to require mkdk's car mods if it actually balances the game rather than full-on making bots go 350km/h in a miata.
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Old 05/26/2016, 17:08   #1901
 
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I have a question, the map of NFSW how was designed? which is the type of archive of the map??? is there any program that can help to do new parts of the map?
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Old 05/26/2016, 19:21   #1902
 
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how do i start drags again? thanks
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Old 05/26/2016, 19:33   #1903
 
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I have a question, the map of NFSW how was designed? which is the type of archive of the map??? is there any program that can help to do new parts of the map?
Just try and follow where the devs went.
Read through the EA forums and "All the world's a stage" blog posts through archive.org, dig through World Garage (where people had direct contact with the devs), and you'll find the dev's intention when designing the map.

As for tools... you need to document the [s]tracks[/s] regions in the <nfsw>/tracks folder and build the tools...
(theoretically one can build plugins for Blender that can be adapted to any BB-NFS game...)
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Old 05/27/2016, 21:15   #1904
 
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Guys, sorry for stupid question, but I have a problem.
I've opened _Global.bin file in LANGUAGES folder with HEX editor and tried to pick up encoding (don't ask me why) and nothing worked. Does anyone know what encoding to use?
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Old 05/30/2016, 16:47   #1905
 
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Quote:
Originally Posted by mkdk View Post
Actually the Supra has the "No Spoiler" option which counts as a spolier. You can clearly see it here, same thing goes to the Drag version of the Supra, but the bodykit of it, add a new spoiler. Now why you can't normally access the rest of the spoiler is another thing. I'll see what I can find when I have the chance.

Well, those ones were an exception, but he means a: I bought the car, I went to Customization and then to A/M, and why the car came with no spoiler to install. that's why I said the use for the VPM to him and EL1TE RACER, this version of the server is applying MP, after that any simple sprint, circuit, meeting place or pursuit outrun and apply the SP option, and magically you'll be racing on the drag you selected
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