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NFS World - Offline Server
Discussion on NFS World - Offline Server within the Need for Speed World forum part of the Other Online Games category.
07/04/2015, 08:20
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#946
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elite*gold: 0
Join Date: Feb 2015
Posts: 170
Received Thanks: 61
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Quote:
Originally Posted by RSZ28
Hmm, so I got into the hype from some players talking about this on another forum. At first, I didn't want to register here, I have to be honest, but, well, I got a problem with this. I installed everything fine, then the game worked, I closed it and now, each time I open it, it crash and I get this message: SERVERERROR_FATAL_ERRORCODE_13.
If somewhere in all those 95 page someone did answer how to fix this, could you just tell me on which page the answer to fixing this error is. I've read from page 95 to 61, saw a lot of people taking about getting this error too, but not getting answered, so I guess it was answered somewhere and people are tired of answering it. Anyway, thank for any good souls who would/will help me! ^^
Also, berkley I wish you all the luck you need to work on all of this and to hopefully pull this project thru to the end. Also, thanks for this. I had stopped playing after they had removed the chat, but now, seeing someone willing to make this game work correctly, even if offline, is really great! Keep up the good work! ^^
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have you restarted the host file? if it still doesn't work log out and start host file again then run the game should be fine.
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07/04/2015, 08:39
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#947
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elite*gold: 0
Join Date: Jul 2015
Posts: 28
Received Thanks: 4
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I started the 0-host.bat again and again, I still get it each time. That, or sometimes, it crash without any explanation, or give me an out of memory error. I deleted my files, re-downloaded the .7z file here, re-unzipped them to my desktop in a brand new folder, again, same.
My comp is old tho, I'm lucky it can run flawlesly Win7 64. It may be my comp? I really dunno, my knowledge of computer and programming went downhill in the last 15 years.
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07/04/2015, 08:41
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#948
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elite*gold: 0
Join Date: Feb 2015
Posts: 170
Received Thanks: 61
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Quote:
Originally Posted by RSZ28
I started the 0-host.bat again and again, I still get it each time. That, or sometimes, it crash without any explanation, or give me an out of memory error. I deleted my files, re-downloaded the .7z file here, re-unzipped them to my desktop in a brand new folder, again, same.
My comp is old tho, I'm lucky it can run flawlesly Win7 64. It may be my comp? I really dunno, my knowledge of computer and programming went downhill in the last 15 years.
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Use the download link from the first page and wait for updates...
The version there is still in alpha stages so may contain random bugs. I find logging out from the pc solves my out of memory problem.
Fatal error codes are related to the host file.
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07/04/2015, 08:53
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#949
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elite*gold: 0
Join Date: Jul 2015
Posts: 28
Received Thanks: 4
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Well, I'll wait for the updates, as I did take the 1st page d/l link.
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07/04/2015, 09:05
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#950
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elite*gold: 0
Join Date: Feb 2015
Posts: 170
Received Thanks: 61
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Quote:
Originally Posted by RSZ28
Well, I'll wait for the updates, as I did take the 1st page d/l link.
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They are very much worth the wait!
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07/04/2015, 09:21
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#951
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
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Finally releasing it. go crazy.
Changelog
Release 04/07/2015 10:25AM GMT+2 - Basket+Commerce systems fully implemented, anything will work. (except some SB cars I didn't add to the car dealer, I'll leave those to you guys.)
- A/M shop fully works and installs parts on-spot.
- Performance shop fully works and installs parts on-spot.
- Skill shop fully works and installs skills on-spot.
- Paint shop fully works and can repaint each part individually.
- Vinyl shop works, supports upto the default 31 layers.
- Fixed(added?) ability to change cars. No longer resets when you go back to safehouse etc.
- Fixed missing VinylCategory, you'll be able to edit vinyls now.
- I even added the special ban hammer vinyl.
- Added a function that automatically changes new car ID from 1 to 10k.
- Please load a persona that you used before the Car Dealer update to fully live the experience without bugs.
- Removed the need of ".txt" files from /basket.
- Source files updated, edit it, make it yours, I don't give a **** AS LONG AS YOU GIVE PROPER CREDITS.
- NEW VERSION: 1.0 BETA.
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07/04/2015, 09:26
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#952
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elite*gold: 31
Join Date: Jun 2011
Posts: 590
Received Thanks: 288
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**** berkay, nice update.
Have a sleep now xD
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07/04/2015, 09:27
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#953
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elite*gold: 0
Join Date: Dec 2010
Posts: 80
Received Thanks: 11
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We need to give you guys some cookies
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07/04/2015, 09:32
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#954
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elite*gold: 0
Join Date: Jun 2015
Posts: 16
Received Thanks: 3
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Wow nice update.
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07/04/2015, 09:37
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#955
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elite*gold: 0
Join Date: Mar 2010
Posts: 20
Received Thanks: 5
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Quote:
Originally Posted by berkay2578
Finally releasing it. go crazy.
Changelog
Release 04/07/2015 10:25AM GMT+2 - Basket+Commerce systems fully implemented, anything will work. (except some SB cars I didn't add to the car dealer, I'll leave those to you guys.)
- A/M shop fully works and installs parts on-spot.
- Performance shop fully works and installs parts on-spot.
- Skill shop fully works and installs skills on-spot.
- Paint shop fully works and can repaint each part individually.
- Vinyl shop works, supports upto the default 31 layers.
- Fixed(added?) ability to change cars. No longer resets when you go back to safehouse etc.
- Fixed missing VinylCategory, you'll be able to edit vinyls now.
- I even added the special ban hammer vinyl.
- Added a function that automatically changes new car ID from 1 to 10k.
- Please load a persona that you used before the Car Dealer update to fully live the experience without bugs.
- Removed the need of ".txt" files from /basket.
- Source files updated, edit it, make it yours, I don't give a **** AS LONG AS YOU GIVE PROPER CREDITS.
- NEW VERSION: 1.0 BETA.
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You should add xmpphost.py to the .rar or the newbs are gonna scream "OMG ITZ NOT WERK!!one1!"
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07/04/2015, 09:39
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#956
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elite*gold: 0
Join Date: Mar 2013
Posts: 193
Received Thanks: 67
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Oh yeah was just going to report that ^
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07/04/2015, 09:42
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#957
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elite*gold: 0
Join Date: Jun 2015
Posts: 111
Received Thanks: 216
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Will I still be able to manually edit cars on the carslots.xml, or the new ID system will give me trouble?
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07/04/2015, 09:45
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#958
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
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Quote:
Originally Posted by krystoam
You should add xmpphost.py to the .rar or the newbs are gonna scream "OMG ITZ NOT WERK!!one1!"
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Quote:
Originally Posted by acid1996
Oh yeah was just going to report that ^
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oh ****  redownload.
Quote:
Originally Posted by Bxx88
Will I still be able to manually edit cars on the carslots.xml, or the new ID system will give me trouble?
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why would you do it manually while you can use stores?
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07/04/2015, 09:47
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#959
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elite*gold: 0
Join Date: Jun 2015
Posts: 111
Received Thanks: 216
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Quote:
Originally Posted by berkay2578
why would you do it manually while you can use stores?
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Bodykits that aren't available for certain cars, maybe different rims from the store.
Copy entire vinyl styles from one car to throw in another
I mean I like to mess around.
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07/04/2015, 09:53
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#960
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
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Quote:
Originally Posted by Bxx88
Bodykits that aren't available for certain cars, maybe different rims from the store.
Copy entire vinyl styles from one car to throw in another
I mean I like to mess around.
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sure thats fine.
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