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NFS World - Offline Server
Discussion on NFS World - Offline Server within the Need for Speed World forum part of the Other Online Games category.
07/10/2015, 14:45
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#1816
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elite*gold: 0
Join Date: Oct 2011
Posts: 334
Received Thanks: 32
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there from ServerLauncher.exe & Server_Editor.exe a source code that was already releast would like to change anything, please
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07/10/2015, 14:45
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#1817
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
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I don't help people that can't even read the readme. All of your problems(FATAL13,FATAL5 etc) are because of that. Server is bug-free, it's just missing the card packs of which I'll never add.
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07/10/2015, 14:51
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#1818
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elite*gold: 0
Join Date: Jun 2015
Posts: 111
Received Thanks: 216
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Quote:
Originally Posted by berkay2578
I don't help people that can't even read the readme. All of your problems(FATAL13,FATAL5 etc) are because of that. Server is bug-free, it's just missing the card packs of which I'll never add.
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You said you might release a new version for modders to work on.
What are you planning to add on it? Just the Roadster Zonda or what?
I mean I'm not demanding or anything, I'm just curious because apparently, this version is great already, people are figuring out how to add cars by themselves and all, so just wondering what it could bring to the table.
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07/10/2015, 15:14
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#1819
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
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Quote:
Originally Posted by Bxx88
You said you might release a new version for modders to work on.
What are you planning to add on it? Just the Roadster Zonda or what?
I mean I'm not demanding or anything, I'm just curious because apparently, this version is great already, people are figuring out how to add cars by themselves and all, so just wondering what it could bring to the table.
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Proper XML backend so all is one-line is one thing that on my mind. It means small file size, faster read and support up to 500 cars like the original server.
Merge the stuff you guys done and release a new version of Server Editor, which will start the server without the 3 cmd windows(since people ***** about those too).
I want to add TH support, but blimey that thing is weird. Like it works fine one time and then it just doesn't since I didn't add server-side time emulation. I'm pretty sure people won't like a server running behind them 24/7 so that'll be out of the bag.
Oh, also, I removed the file "index" from the basket directory. Car purchases will be dynamic from now on.
I don't know tell me, what would you like?
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07/10/2015, 15:21
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#1820
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elite*gold: 0
Join Date: May 2011
Posts: 53
Received Thanks: 22
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Quote:
Originally Posted by berkay2578
Proper XML backend so all is one-line is one thing that on my mind. It means small file size, faster read and support up to 500 cars like the original server.
Merge the stuff you guys done and release a new version of Server Editor, which will start the server without the 3 cmd windows(since people ***** about those too).
I want to add TH support, but blimey that thing is weird. Like it works fine one time and then it just doesn't since I didn't add server-side time emulation. I'm pretty sure people won't like a server running behind them 24/7 so that'll be out of the bag.
I don't know tell me, what would you like?
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This version is great already, only missing F roadster, and about the TH just forget it of its too much of work. Maybe a server editor with ability to edit garage? Or a guide to edit the garage (carslots), and about the vinyls thats missing maybe I can help. Thanks for ur work man.
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07/10/2015, 15:23
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#1821
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
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Quote:
Originally Posted by nfsundercoverh
This version is great already, only missing F roadster, and about the TH just forget it of its too much of work. Maybe a server editor with abilitu to edit garage? Or a guide to edit the garage (carslots), and about the vinyls thats missing maybe I can help. Thanks for ur work man.
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yea I can do the garage editor, but it will be hash editing like modders do. I have to add a dictionary in code that corresponds to each part which is kinda hard.
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07/10/2015, 15:24
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#1822
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elite*gold: 0
Join Date: Sep 2009
Posts: 28
Received Thanks: 0
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07/10/2015, 15:29
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#1823
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elite*gold: 0
Join Date: Jun 2015
Posts: 371
Received Thanks: 321
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What is TH?
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07/10/2015, 15:32
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#1824
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
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Quote:
Originally Posted by Hypercycle
What is TH?
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What is love?
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07/10/2015, 15:34
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#1825
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elite*gold: 0
Join Date: Apr 2012
Posts: 15
Received Thanks: 10
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Quote:
Originally Posted by berkay2578
What is love?
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Baby don't hurt me,don't hurt me,no more. 
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07/10/2015, 15:37
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#1826
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elite*gold: 0
Join Date: Jun 2015
Posts: 111
Received Thanks: 216
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Quote:
Originally Posted by berkay2578
Proper XML backend so all is one-line is one thing that on my mind. It means small file size, faster read and support up to 500 cars like the original server.
Merge the stuff you guys done and release a new version of Server Editor, which will start the server without the 3 cmd windows(since people ***** about those too).
I want to add TH support, but blimey that thing is weird. Like it works fine one time and then it just doesn't since I didn't add server-side time emulation. I'm pretty sure people won't like a server running behind them 24/7 so that'll be out of the bag.
Oh, also, I removed the file "index" from the basket directory. Car purchases will be dynamic from now on.
I don't know tell me, what would you like?
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Sounds good, the TH is really pointless at the end
I'm not so sure if having all in one line with .xml is good since it'll make really harder to find and change things, but if helps the game in general I guess I can live with it.
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07/10/2015, 15:43
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#1827
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elite*gold: 0
Join Date: May 2008
Posts: 50
Received Thanks: 7
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Hey berkay.
Will you be posting things in this thread as you guys finish some major parts of the server? I mean of the front page with change log?
I'm playing around with aftermarket stuff. I'm just hardcoding cars with visuals, not doing anything through garage shops. It seems everything is working fine by now, haven't had any crashes yet.
Edit: There is no point of messing around with TH or CPP. All that stuff is obtainable through shops. Maybe 5 special cars are missing like Zonda Roadster, but that car is not in CPP anyway.
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07/10/2015, 15:47
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#1828
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
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Quote:
Originally Posted by Bxx88
Sounds good, the TH is really pointless at the end
I'm not so sure if having all in one line with .xml is good since it'll make really harder to find and change things, but if helps the game in general I guess I can live with it.
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07/10/2015, 15:48
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#1829
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elite*gold: 0
Join Date: Jun 2015
Posts: 111
Received Thanks: 216
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Quote:
Originally Posted by berkay2578
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bruh...
Now that's awesome!
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07/10/2015, 15:49
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#1830
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
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Quote:
Originally Posted by xWickedx
Hey berkay.
Will you be posting things in this thread as you guys finish some major parts of the server? I mean of the front page with change log?
I'm playing around with aftermarket stuff. I'm just hardcoding cars with visuals, not doing anything through garage shops. It seems everything is working fine by now, haven't had any crashes yet.
Edit: There is no point of messing around with TH or CPP. All that stuff is obtainable through shops. Maybe 5 special cars are missing like Zonda Roadster, but that car is not in CPP anyway.
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I don't think I'll release another update for a while as I said after I release this. This is something major only for modders, regular users will only have a faster&easier server.
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Hey Ho :)
Ich würde gerne mit einem Kumpel auf einer gemeinsamen Karte spielen. Er spielt schon länger und hat eine richtige coole Welt erwicht.
Nun ist meine Frage ob ich dessen save-files irgendwo zu meinem Server adden kann, damit direkt diese Welt und nicht irgendeine geladen wird.
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