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[Question]NFSW Privat Server
Discussion on [Question]NFSW Privat Server within the Need for Speed World forum part of the Other Online Games category.
03/11/2015, 21:01
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#16
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Join Date: Oct 2010
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was never private server."supersonic = fake" never existed
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03/12/2015, 16:59
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#17
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Join Date: Aug 2012
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I have the server backend files, but not the folder structures. If you're willing to endlessly create new folders, group every & each file, yea you can create your own server.
HTML Code:
</wsdl:message><wsdl:message name="IEngine_JoinQueueRaceNow_OutputMessage"><wsdl:part name="parameters" element="tns:JoinQueueRaceNowResponse"/>
</wsdl:message><wsdl:message name="IEngine_LeaveQueue_InputMessage"><wsdl:part name="parameters" element="tns:LeaveQueue"/>
</wsdl:message><wsdl:message name="IEngine_LeaveQueue_OutputMessage"><wsdl:part name="parameters" element="tns:LeaveQueueResponse"/>
</wsdl:message><wsdl:message name="IEngine_AcceptInvite_InputMessage"><wsdl:part name="parameters" element="tns:AcceptInvite"/>
</wsdl:message><wsdl:message name="IEngine_AcceptInvite_OutputMessage"><wsdl:part name="parameters" element="tns:AcceptInviteResponse"/>
</wsdl:message><wsdl:message name="IEngine_DeclineInvite_InputMessage"><wsdl:part name="parameters" element="tns:DeclineInvite"/>
</wsdl:message><wsdl:message name="IEngine_DeclineInvite_OutputMessage"><wsdl:part name="parameters" element="tns:DeclineInviteResponse"/>
</wsdl:message><wsdl:message name="IEngine_MakePrivateLobby_InputMessage"><wsdl:part name="parameters" element="tns:MakePrivateLobby"/>
</wsdl:message><wsdl:message name="IEngine_MakePrivateLobby_OutputMessage"><wsdl:part name="parameters" element="tns:MakePrivateLobbyResponse"/>
</wsdl:message><wsdl:message name="IEngine_InviteToPrivateLobby_InputMessage"><wsdl:part name="parameters" element="tns:InviteToPrivateLobby"/>
</wsdl:message><wsdl:message name="IEngine_InviteToPrivateLobby_OutputMessage"><wsdl:part name="parameters" element="tns:InviteToPrivateLobbyResponse"/>
</wsdl:message><wsdl:message name="IEngine_LeaveLobby_InputMessage"><wsdl:part name="parameters" element="tns:LeaveLobby"/>
// etc..
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03/12/2015, 20:37
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#18
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elite*gold: 0
Join Date: Jun 2010
Posts: 1,201
Received Thanks: 564
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Quote:
Originally Posted by berkay2578
I have the server backend files, but not the folder structures. If you're willing to endlessly create new folders, group every & each file, yea you can create your own server.
HTML Code:
</wsdl:message><wsdl:message name="IEngine_JoinQueueRaceNow_OutputMessage"><wsdl:part name="parameters" element="tns:JoinQueueRaceNowResponse"/>
</wsdl:message><wsdl:message name="IEngine_LeaveQueue_InputMessage"><wsdl:part name="parameters" element="tns:LeaveQueue"/>
</wsdl:message><wsdl:message name="IEngine_LeaveQueue_OutputMessage"><wsdl:part name="parameters" element="tns:LeaveQueueResponse"/>
</wsdl:message><wsdl:message name="IEngine_AcceptInvite_InputMessage"><wsdl:part name="parameters" element="tns:AcceptInvite"/>
</wsdl:message><wsdl:message name="IEngine_AcceptInvite_OutputMessage"><wsdl:part name="parameters" element="tns:AcceptInviteResponse"/>
</wsdl:message><wsdl:message name="IEngine_DeclineInvite_InputMessage"><wsdl:part name="parameters" element="tns:DeclineInvite"/>
</wsdl:message><wsdl:message name="IEngine_DeclineInvite_OutputMessage"><wsdl:part name="parameters" element="tns:DeclineInviteResponse"/>
</wsdl:message><wsdl:message name="IEngine_MakePrivateLobby_InputMessage"><wsdl:part name="parameters" element="tns:MakePrivateLobby"/>
</wsdl:message><wsdl:message name="IEngine_MakePrivateLobby_OutputMessage"><wsdl:part name="parameters" element="tns:MakePrivateLobbyResponse"/>
</wsdl:message><wsdl:message name="IEngine_InviteToPrivateLobby_InputMessage"><wsdl:part name="parameters" element="tns:InviteToPrivateLobby"/>
</wsdl:message><wsdl:message name="IEngine_InviteToPrivateLobby_OutputMessage"><wsdl:part name="parameters" element="tns:InviteToPrivateLobbyResponse"/>
</wsdl:message><wsdl:message name="IEngine_LeaveLobby_InputMessage"><wsdl:part name="parameters" element="tns:LeaveLobby"/>
// etc..
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Correct , but will be an insane work  ) I donnt think someone will create it
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04/15/2015, 22:53
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#19
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elite*gold: 0
Join Date: Jul 2011
Posts: 61
Received Thanks: 21
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Need for speed World is shutting down permanently and we need a private server!!!
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04/20/2015, 22:19
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#20
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elite*gold: 0
Join Date: Sep 2013
Posts: 161
Received Thanks: 93
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Quote:
Originally Posted by hamza12able
Need for speed World is shutting down permanently and we need a private server!!!
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Yeah, maybe they will share their files to world and we will be able to create some awesome things, but still it's EA(aka. s*it company), they are just stingy piece of s*it
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04/22/2015, 14:47
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#21
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Join Date: Aug 2012
Posts: 486
Received Thanks: 41
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please wisper me, when this have privat server.
thx all here
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04/26/2015, 00:27
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#22
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elite*gold: 2
Join Date: Jun 2012
Posts: 988
Received Thanks: 562
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i make cms base xd
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04/27/2015, 20:09
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#23
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
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Quote:
Originally Posted by edox77
i make cms base xd
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> Download a website.
> Run WAMP or any similar home network emulators.
> Go to localhost.
> Take a screen.
> Believe you have created a custom server.
topkek.
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04/29/2015, 18:28
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#24
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elite*gold: 50
Join Date: Jul 2014
Posts: 1,700
Received Thanks: 1,165
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It is Possible to create a P-Server of NFS World  I download the new Client and when i have time i look on it
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05/08/2015, 21:24
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#25
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Join Date: May 2015
Posts: 7
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Hallo um deine Frage Zubeanworten.
Ja Ein paar und meine wenigkeit Arbeiten der Zeit an einen LoginServer/GameServer.
Leider hat Nfw Ein CRc Check drin und kickt uns immer wenn wir versuchen uns einzuloogen.
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05/09/2015, 08:50
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#26
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elite*gold: 47931
Join Date: Nov 2011
Posts: 5,746
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Quote:
Originally Posted by Tiestio3
Hallo um deine Frage Zubeanworten.
Ja Ein paar und meine wenigkeit Arbeiten der Zeit an einen LoginServer/GameServer.
Leider hat Nfw Ein CRc Check drin und kickt uns immer wenn wir versuchen uns einzuloogen.
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Made my Day  viel Glück dabei, ich gucke dann 2050 nochmal rein vielleicht habt ihr bis dahin ja 1% geschafft
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05/10/2015, 19:41
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#27
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elite*gold: 0
Join Date: Jan 2013
Posts: 69
Received Thanks: 20
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this is by no means impossible the NFS:W Back end is not all that complex
the only issue is that the server files we have access too are very outdated(afaik also missing the binary's) and it would require some client-side magic to make things behave but very very do-able.
ideally once we had a functional server one could write a .dll to fix some of the core balance issues with the game(most of that work has already been done) then it would't suck so bad but meh hardly worth the effort ...
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05/11/2015, 08:18
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#28
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elite*gold: 47931
Join Date: Nov 2011
Posts: 5,746
Received Thanks: 9,129
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NFSW Private Server When?
NEVER!!!!
Future of NFSW?
NONE!! ITS GONE IN JULY. LIVE WITH IT & PLAY SOMES
ELSE
#Close Request
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06/06/2015, 05:56
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#29
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Join Date: Jun 2015
Posts: 331
Received Thanks: 608
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Possible
You guys can see how server works with mitmproxy in reverse mode. And a modified launcher to point to local ip and proxy go to ea server.
Peace of cake.
3 servers.
1 http to hold users and cars profiles.
1 xmpp host to chat and confirm inventory uses.
1 udp host to send cars positions during races.
Already done to offline gamming. Working on udp server to make multilayer possible.
I need help to get more data from game while servers are up.
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06/06/2015, 21:34
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#30
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
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Quote:
Originally Posted by Nilzao
You guys can see how server works with mitmproxy in reverse mode. And a modified launcher to point to local ip and proxy go to ea server.
Peace of cake.
3 servers.
1 http to hold users and cars profiles.
1 xmpp host to chat and confirm inventory uses.
1 udp host to send cars positions during races.
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aha.. UDP to host X? GG.
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