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[Question]NFSW Privat Server

Discussion on [Question]NFSW Privat Server within the Need for Speed World forum part of the Other Online Games category.

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Old 03/11/2015, 21:01   #16
 
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was never private server."supersonic = fake" never existed
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Old 03/12/2015, 16:59   #17
 
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I have the server backend files, but not the folder structures. If you're willing to endlessly create new folders, group every & each file, yea you can create your own server.

HTML Code:
</wsdl:message><wsdl:message name="IEngine_JoinQueueRaceNow_OutputMessage"><wsdl:part name="parameters" element="tns:JoinQueueRaceNowResponse"/>
</wsdl:message><wsdl:message name="IEngine_LeaveQueue_InputMessage"><wsdl:part name="parameters" element="tns:LeaveQueue"/>
</wsdl:message><wsdl:message name="IEngine_LeaveQueue_OutputMessage"><wsdl:part name="parameters" element="tns:LeaveQueueResponse"/>
</wsdl:message><wsdl:message name="IEngine_AcceptInvite_InputMessage"><wsdl:part name="parameters" element="tns:AcceptInvite"/>
</wsdl:message><wsdl:message name="IEngine_AcceptInvite_OutputMessage"><wsdl:part name="parameters" element="tns:AcceptInviteResponse"/>
</wsdl:message><wsdl:message name="IEngine_DeclineInvite_InputMessage"><wsdl:part name="parameters" element="tns:DeclineInvite"/>
</wsdl:message><wsdl:message name="IEngine_DeclineInvite_OutputMessage"><wsdl:part name="parameters" element="tns:DeclineInviteResponse"/>
</wsdl:message><wsdl:message name="IEngine_MakePrivateLobby_InputMessage"><wsdl:part name="parameters" element="tns:MakePrivateLobby"/>
</wsdl:message><wsdl:message name="IEngine_MakePrivateLobby_OutputMessage"><wsdl:part name="parameters" element="tns:MakePrivateLobbyResponse"/>
</wsdl:message><wsdl:message name="IEngine_InviteToPrivateLobby_InputMessage"><wsdl:part name="parameters" element="tns:InviteToPrivateLobby"/>
</wsdl:message><wsdl:message name="IEngine_InviteToPrivateLobby_OutputMessage"><wsdl:part name="parameters" element="tns:InviteToPrivateLobbyResponse"/>
</wsdl:message><wsdl:message name="IEngine_LeaveLobby_InputMessage"><wsdl:part name="parameters" element="tns:LeaveLobby"/>
// etc..
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Old 03/12/2015, 20:37   #18
 
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Quote:
Originally Posted by berkay2578 View Post
I have the server backend files, but not the folder structures. If you're willing to endlessly create new folders, group every & each file, yea you can create your own server.

HTML Code:
</wsdl:message><wsdl:message name="IEngine_JoinQueueRaceNow_OutputMessage"><wsdl:part name="parameters" element="tns:JoinQueueRaceNowResponse"/>
</wsdl:message><wsdl:message name="IEngine_LeaveQueue_InputMessage"><wsdl:part name="parameters" element="tns:LeaveQueue"/>
</wsdl:message><wsdl:message name="IEngine_LeaveQueue_OutputMessage"><wsdl:part name="parameters" element="tns:LeaveQueueResponse"/>
</wsdl:message><wsdl:message name="IEngine_AcceptInvite_InputMessage"><wsdl:part name="parameters" element="tns:AcceptInvite"/>
</wsdl:message><wsdl:message name="IEngine_AcceptInvite_OutputMessage"><wsdl:part name="parameters" element="tns:AcceptInviteResponse"/>
</wsdl:message><wsdl:message name="IEngine_DeclineInvite_InputMessage"><wsdl:part name="parameters" element="tns:DeclineInvite"/>
</wsdl:message><wsdl:message name="IEngine_DeclineInvite_OutputMessage"><wsdl:part name="parameters" element="tns:DeclineInviteResponse"/>
</wsdl:message><wsdl:message name="IEngine_MakePrivateLobby_InputMessage"><wsdl:part name="parameters" element="tns:MakePrivateLobby"/>
</wsdl:message><wsdl:message name="IEngine_MakePrivateLobby_OutputMessage"><wsdl:part name="parameters" element="tns:MakePrivateLobbyResponse"/>
</wsdl:message><wsdl:message name="IEngine_InviteToPrivateLobby_InputMessage"><wsdl:part name="parameters" element="tns:InviteToPrivateLobby"/>
</wsdl:message><wsdl:message name="IEngine_InviteToPrivateLobby_OutputMessage"><wsdl:part name="parameters" element="tns:InviteToPrivateLobbyResponse"/>
</wsdl:message><wsdl:message name="IEngine_LeaveLobby_InputMessage"><wsdl:part name="parameters" element="tns:LeaveLobby"/>
// etc..
Correct , but will be an insane work ) I donnt think someone will create it
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Old 04/15/2015, 22:53   #19
 
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Need for speed World is shutting down permanently and we need a private server!!!
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Old 04/20/2015, 22:19   #20
 
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Quote:
Originally Posted by hamza12able View Post
Need for speed World is shutting down permanently and we need a private server!!!
Yeah, maybe they will share their files to world and we will be able to create some awesome things, but still it's EA(aka. s*it company), they are just stingy piece of s*it
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Old 04/22/2015, 14:47   #21
 
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please wisper me, when this have privat server.

thx all here
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Old 04/26/2015, 00:27   #22

 
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i make cms base xd
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Old 04/27/2015, 20:09   #23
 
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Quote:
Originally Posted by edox77 View Post
i make cms base xd
> Download a website.
> Run WAMP or any similar home network emulators.
> Go to localhost.
> Take a screen.
> Believe you have created a custom server.

topkek.
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Old 04/29/2015, 18:28   #24

 
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It is Possible to create a P-Server of NFS World I download the new Client and when i have time i look on it
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Old 05/08/2015, 21:24   #25
 
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Hallo um deine Frage Zubeanworten.
Ja Ein paar und meine wenigkeit Arbeiten der Zeit an einen LoginServer/GameServer.

Leider hat Nfw Ein CRc Check drin und kickt uns immer wenn wir versuchen uns einzuloogen.
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Old 05/09/2015, 08:50   #26



 
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Quote:
Originally Posted by Tiestio3 View Post
Hallo um deine Frage Zubeanworten.
Ja Ein paar und meine wenigkeit Arbeiten der Zeit an einen LoginServer/GameServer.

Leider hat Nfw Ein CRc Check drin und kickt uns immer wenn wir versuchen uns einzuloogen.
Made my Day viel Glück dabei, ich gucke dann 2050 nochmal rein vielleicht habt ihr bis dahin ja 1% geschafft
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Old 05/10/2015, 19:41   #27
 
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this is by no means impossible the NFS:W Back end is not all that complex
the only issue is that the server files we have access too are very outdated(afaik also missing the binary's) and it would require some client-side magic to make things behave but very very do-able.
ideally once we had a functional server one could write a .dll to fix some of the core balance issues with the game(most of that work has already been done) then it would't suck so bad but meh hardly worth the effort ...
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Old 05/11/2015, 08:18   #28



 
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NFSW Private Server When?

NEVER!!!!


Future of NFSW?

NONE!! ITS GONE IN JULY. LIVE WITH IT & PLAY SOMES
ELSE



#Close Request
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Old 06/06/2015, 05:56   #29
 
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Possible

You guys can see how server works with mitmproxy in reverse mode. And a modified launcher to point to local ip and proxy go to ea server.

Peace of cake.

3 servers.

1 http to hold users and cars profiles.
1 xmpp host to chat and confirm inventory uses.
1 udp host to send cars positions during races.

Already done to offline gamming. Working on udp server to make multilayer possible.

I need help to get more data from game while servers are up.
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Old 06/06/2015, 21:34   #30
 
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Quote:
Originally Posted by Nilzao View Post
You guys can see how server works with mitmproxy in reverse mode. And a modified launcher to point to local ip and proxy go to ea server.

Peace of cake.

3 servers.

1 http to hold users and cars profiles.
1 xmpp host to chat and confirm inventory uses.
1 udp host to send cars positions during races.
aha.. UDP to host X? GG.
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