
ressSkills
#activateBF = 0
// check running state
CheckApp #checkRunning com.gamehivecorp.taptitans2
if #checkRunning == 0
RunApp com.gamehivecorp.taptitans2
sleep 10000
goto :init
endif
touchDown 0 #menuCloseX #menuCloseY
sleep 50
touchUp 0
sleep 50
touchDown 0 #menuCloseX #menuCloseY
sleep 50
touchUp 0
sleep #menuSlideDelay
#time = #time + 200
//click ads away if prem disabled
if #enablePremiumCollect == 0
sleep 250
touchDown 0 100 625
sleep 250
touchUp 0
sleep 250
endif
#timeDiff = #secondsTotal - #lastPressShadowClone
if #timeDiff >= #intervalShadowClone and #intervalShadowClone > 0
#lastPressShadowClone = #secondsTotal
touchPress 0 430 710
#time = #time + 200
endif
#timeDiff = #secondsTotal - #lastPressStrike
if #timeDiff >= #intervalStrike and #intervalStrike > 0
#lastPressStrike = #secondsTotal
touchPress 0 40 710
#time = #time + 200
endif
#timeDiff = #secondsTotal - #lastPressHeroes
if #timeDiff >= #intervalHeroes and #intervalHeroes > 0
#lastPressHeroes = #secondsTotal
touchPress 0 360 710
#time = #time + 200
endif
#timeDiff = #secondsTotal - #lastPressCrit
if #timeDiff >= #intervalCrit and #intervalCrit > 0
#lastPressCrit = #secondsTotal
touchPress 0 120 710
#time = #time + 200
endif
#timeDiff = #secondsTotal - #lastPressFireBlade
if #timeDiff >= #intervalFireBlade and #intervalFireBlade > 0
#lastPressFireBlade = #secondsTotal
touchPress 0 280 710
#time = #time + 200
endif
#timeDiff = #secondsTotal - #lastPressMidas
if #timeDiff >= #intervalMidas and #intervalMidas > 0
#lastPressMidas = #secondsTotal
touchPress 0 200 710
#time = #time + 200
endif
#timeDiff = #secondsTotal - #lastFastTaps
if #timeDiff >= #intervalFastTaps and #intervalFastTaps > 0
#lastFastTaps = #secondsTotal
goto :fastFewTaps
:returnPoint
#time = #time + 200
endif
goto :start
:fastFewTaps
#activateBF = #activateBF + 1
touchPress 0 100 200
sleep #hitDelay
#time = #time + #hitDelay
if #activateBF < 40
goto :fastFewTaps
endif
goto :returnPoint