Feel like something got drastically changed in 1.0 . Only things I adjusted from the baseline script was turning off enable skills, turning on auto prestige, changing prestige time to 20 minutes and changing checkbossfight to 0. After doing that and running the script, it's in an endless loop of opening and closing the hero tap without actually doing anything else.
Had to go back to a prior version as 1.0 is entirely unplayable. It managed to break the loop once to level heroes, but then proceeded to go right back to the same constant loop of opening and closing the hero tab.
Feel like something got drastically changed in 1.0 . Only things I adjusted from the baseline script was turning off enable skills, turning on auto prestige, changing prestige time to 20 minutes and changing checkbossfight to 0. After doing that and running the script, it's in an endless loop of opening and closing the hero tap without actually doing anything else.
Had to go back to a prior version as 1.0 is entirely unplayable. It managed to break the loop once to level heroes, but then proceeded to go right back to the same constant loop of opening and closing the hero tab.
Hmm cant reproduce that, but I try to fix it. Rly the Hero tab or SM tab?
Don't know why it's working for you and not for us =/
if #color1 != #colorwhite => i guess "!=" = different from.
[Edit] if i rewrite it in HiroMacro does formatting is important ? i think no, but in doubt... [/edit]
[Edit 2] Pointless after some test [/edit 2]
[Edit 3] ShowCurrentTime is awesome btw to track script progress ! [/edit 3]
[Edit 4] I tried this :
if #color1 == #colorwhite
#time = #time + #menuSlideDelay
#loopDetectionCount = 0
#time = #time + 2000
goto :levelheroesdown
else
goto :levelHeroes
endif
so if i'm good enough to understand something at this ; instead of saying "if it's different than white go back to :levelheroes" i tell him "if it's white go to :levelheroesdown".
But it's still looping, like if can't get the color =/ [/edit4]
[Edit 5] HiroMacro => Option => ScreenCapture delay > 1s ; v1.0.1 working with this (it doesn't loop anymore closing and opening heroes tab).
Maybe prestige problems came from that too.
But i don't know why it open heroes tab, then close it right before going down[/edit]
Thanks for your time and effort Whyno!! Time is worth more then anyone can pay.
Unfortunately i couldnt get the 1.0.1 to work, even with deleting those lines it still loops for me. I probably did something wrong, just went back to 0.9.9 which is good enough for me. :-)
Thanks for your time and effort Whyno!! Time is worth more then anyone can pay.
Unfortunately i couldnt get the 1.0.1 to work, even with deleting those lines it still loops for me. I probably did something wrong, just went back to 0.9.9 which is good enough for me. :-)
Testing a 20 minute prestige now with the latest version. Will update you when it's done (or if it bugs out prior).
So far a few minutes in, the main looping issue has been fixed. Now it's just a matter of seeing whether or not it properly prestiges on the correct timeline. Not willing to test a longer than 20 minute prestige for now since it's already 3 in the morning.
So far from what I can tell, it seems like the transitions between screens is the smoothest it's ever been. No unnecessary opening and closing of screens or getting caught on any loops.
@ : Looks like the prestige perfectly looped at 20 minutes. Going to leave it running overnight and see how it looks in the morning, but so far it's the smoothest that I've seen it run so far.
@ : I might have spoke too soon. Decided to stay up for a bit and see how the second prestige went. Looks like for whatever reason it doesn't want to level up heroes or upgrade tap damage, beyond a few minutes into the run. Not a matter of bringing up and then closing any screens, but it just straight up will just sit on the main screen and tap away without even trying to level anything. First time I've seen it do this across all versions I've tested.
Yet another update, it seems like the script decided to start itself back up, 10+ minutes into the run after previously doing nothing for 5+ minutes. No idea why it froze for a while, but at the very least it did start up again. Going to see if this does anything to the prestige timer.
Seemed like it prestiged on time, but even prior to the prestige, it seems like the script was going through and leveling tap damage/skills appropriately, but wasn't even opening the heroes tab. Not sure what would have happened if I went beyond a 20 minute prestige.
This is my last update for the night since I need some sleep. Hopefully you can decipher anything useful from my feedback.
Thanks for your time and effort Whyno!! Time is worth more then anyone can pay.
Unfortunately i couldnt get the 1.0.1 to work, even with deleting those lines it still loops for me. I probably did something wrong, just went back to 0.9.9 which is good enough for me. :-)
Oh and thanks for your answer Elal!
I got your problem now - 30 FPS cap (delays are optimized for 60 at curr state). I fix that soon.
Quote:
Originally Posted by Drunkendragon
haven't tried 1.0.0 or 1.0.1, directly went from 0.9.9 to 1.0.2 and there seems to be no loop problem for now
edit: there seems to be a problem leveling the SM skills, did you change the delays between sliding and clicking? it slides down, tries to click, but then seems to go over into a slide motion and doesn't level the skills, had it running for 10 minutes now and it only learned midas level 1 and didn't learn anything else, yet
and yes, it is set to level SM skills and it is not set to only level them once
edit2: after some time it managed to learn some more skills, but it is more like a hit and miss tactic... sometimes it succesfully hits a skill during leveling, most of the times it misses though
Are the skills unlocked? There is a new option (#justUnlockSkills)
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