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Tap Titans 2 Advanced ClickBot (HiroMacro)
Discussion on Tap Titans 2 Advanced ClickBot (HiroMacro) within the Mobile Games forum part of the Other Online Games category.
02/13/2017, 20:33
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#121
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elite*gold: 128
Join Date: Jan 2011
Posts: 614
Received Thanks: 248
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Quote:
Originally Posted by MYSQLY
Es wäre auch verdammt geil wenn man im Bot am Anfang sagen kann, welcher Endhero von den 3 gelevelt werden soll. (Am ende kann bzw sollte man sich ja zwischen Melee/spell/range entscheiden). Somit würde dann nur das Priorisiert werden, was man als head ausgerüstet hat.
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Glaube das übersteigt die möglichkeiten mit der Farberkennung  . Falls du genauere Ideen hast kannst die gerne posten dann kann ich mir was überlegen.
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02/13/2017, 20:56
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#122
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elite*gold: 0
Join Date: Dec 2016
Posts: 3
Received Thanks: 1
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Quote:
Originally Posted by Whyno
Disable this option:
var #checkBossFight 1
Or reduce this:
var #hitsRunActions 2503 to 1003 or something
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that did the trick. Now that i'm in the higher stages i see why you had the hits so high, tap dmg doesn't scale very well later in the 150+ area
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02/13/2017, 22:15
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#123
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elite*gold: 0
Join Date: Feb 2012
Posts: 49
Received Thanks: 3
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btw in what interval does the script check the clan fight timer? ive now monitored the bot for 1 hours and never saw him doing that
(afraid to be kicked from clan when never attacking boss)
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02/13/2017, 22:16
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#124
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elite*gold: 0
Join Date: May 2013
Posts: 21
Received Thanks: 0
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Quote:
Originally Posted by MYSQLY
Nunja, zur zeit verwende ich einfach nur ein bot, der permanent runterscrollt und den neusten hero auf max levelt. Mit diesem prinzip kommt man relativ leicht zu lvl 2500 ca. Danach fehlt es einfach an den bonis der anderen heros, da diese nur auf low level stufen gelevelt werden.
Die Anordnung der endheroes ist immer die selbe. Vlt kann man es ja so machen, sobald die 3 Heros freigeschaltet sind, klickt der bot zuerst auf den zuvor definierten 10-20x und danach lvlt er erst die anderen.
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Kannst du den mir vielleicht schicken ?
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02/13/2017, 22:25
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#125
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elite*gold: 0
Join Date: Apr 2009
Posts: 44
Received Thanks: 3
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Dunno why, autoprestige seems to not work as intended for me...
If i put 1min for test : it works ; 5min : it works, 10min > doesn't work anymore =/
(i delete the loopcount = 0 when loop detected).
anyone having this issue ?
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02/13/2017, 22:32
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#126
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elite*gold: 0
Join Date: Feb 2012
Posts: 49
Received Thanks: 3
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Quote:
Originally Posted by Elal
Dunno why, autoprestige seems to not work as intended for me...
If i put 1min for test : it works ; 5min : it works, 10min > doesn't work anymore =/
(i delete the loopcount = 0 when loop detected).
anyone having this issue ?
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testing this right now for 60m, can answer you in 40m.
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02/13/2017, 22:57
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#127
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elite*gold: 0
Join Date: Feb 2017
Posts: 6
Received Thanks: 4
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Would it be possible to add a function that enhances a particular artefact? We will put in the settings the number of the artifact that wants to improve and the bot takes care of it, for example if we have 30 artifacts and we want to improve on the 18th we put "18" in the settings. That would be interesting for the BoS.
Thanks you very much for your amazing work
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02/13/2017, 23:03
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#128
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elite*gold: 0
Join Date: Apr 2009
Posts: 44
Received Thanks: 3
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Quote:
Originally Posted by Drunkendragon
yes autoprestige seems to be broken in 0.9.8 for me, too - not sure why, haven't had time to read through it yet, did you change anything?
will try out 0.9.9 now for the night, let's see, how it is faring...
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Seems to bring back loopdetectioncount to 0 even if i delete the line.
If i put the "levelheroes" setting to 0 ; it prestige fine after 10min.
I'm trying to increase the loopdetectioncount needed for getting the script moving back to init
Quote:
Originally Posted by Walsorg
Would it be possible to add a function that enhances a particular artefact? We will put in the settings the number of the artifact that wants to improve and the bot takes care of it, for example if we have 30 artifacts and we want to improve on the 18th we put "18" in the settings. That would be interesting for the BoS. Enough to level it once a day 
Thanks you very much for your amazing work 
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It would need us to tell it how much artifact we get, and scroll down from the first to the second precisely.
Not a major need as BoS cost a bunch after some farming.
Having it since yesterday, got it level 60, if i want it 80 (cause i love entire number) i would need 600k relics. that's (for me) something like 30h with this script so i'l get back home before i really lose anything
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02/13/2017, 23:25
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#129
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elite*gold: 0
Join Date: Sep 2015
Posts: 11
Received Thanks: 0
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Hey hey
I need hell what i need to add or delete if i just want The scrip to usw only HoM for farming?
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02/13/2017, 23:43
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#130
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elite*gold: 0
Join Date: Feb 2012
Posts: 49
Received Thanks: 3
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Quote:
Originally Posted by Elal
Dunno why, autoprestige seems to not work as intended for me...
If i put 1min for test : it works ; 5min : it works, 10min > doesn't work anymore =/
(i delete the loopcount = 0 when loop detected).
anyone having this issue ?
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attempt 1 with 60m prestige time was succesful with version 0.9.9
testing now with 180m
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02/14/2017, 00:00
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#131
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elite*gold: 0
Join Date: Apr 2009
Posts: 44
Received Thanks: 3
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Quote:
Originally Posted by Paladintank
attempt 1 with 60m prestige time was succesful with version 0.9.9
testing now with 180m
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I think your comp' handle better thoses emulators than mine (btw, having 3 emulators, and CPU load to 100% :x)
=> i watched him a bit, it wasn't scrolling heroes 3 by 3 ; but 1 by 1, and every levelheroes was detected as a loop.
I increased loopdetection to 40 (instead of 20) seems to be good (at least it prestiged this time).
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02/14/2017, 00:05
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#132
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elite*gold: 0
Join Date: Jan 2017
Posts: 24
Received Thanks: 3
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Do you mind sharing your script again Elal? Haven't been able to get above 10 minute prestiges to work consistently.
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02/14/2017, 00:29
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#133
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elite*gold: 0
Join Date: Apr 2009
Posts: 44
Received Thanks: 3
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@  i just changed
if #loopDetectionCount == 40
In line 481 and 514.
(Under LEVEL HEROES section => :levelheroesscrolldown and :levelHeroesSlideUpCollection)
but as mentioned before, i think it's only due to my CPU being overloaded.
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02/14/2017, 00:31
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#134
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elite*gold: 0
Join Date: Jan 2017
Posts: 24
Received Thanks: 3
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What was the longest successful prestige you had with that change?
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02/14/2017, 00:58
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#135
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elite*gold: 0
Join Date: Apr 2009
Posts: 44
Received Thanks: 3
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Dunno ; i just tried 10min as it was bugging for me even at 10 ; i'm trying 40 now.
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