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Metin2 SendState Flickering Problem

Discussion on Metin2 SendState Flickering Problem within the Metin2 forum part of the Popular Games category.

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Old   #1
 
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Question Metin2 SendState Flickering Problem

Edit : Fixed
macnn50 is offline  
Old 09/16/2021, 19:21   #2
 
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i don't understand the problem, explain more clearly
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Old 09/16/2021, 23:02   #3
 
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hi,

what graphiccard ?

how much fps in game? check your settings complete

open graphiccards settings and watch the panel



DeddyDroom
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Old 09/16/2021, 23:10   #4
 
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It seems Like a Hack
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Old 09/17/2021, 11:50   #5
 
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Quote:
Originally Posted by M2HL View Post
i don't understand the problem, explain more clearly
I think I explained the problem in the video, the problem is when I hack range wait, there is a flicker between the mobs as in the video and the client explodes after a while.
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Old 09/17/2021, 20:06   #6
 
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I didn't understood a **** of what you've said, but watching the video, you're getting re-teleported to your original position (original position = your position before you teleported to a mob to kill him). You need to teleport to the mob > kill > return to your orginal position always, or the server will re-teleport you and you will get desynced everytime.
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Old 09/18/2021, 11:02   #7
 
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Quote:
Originally Posted by trashepvp View Post
I didn't understood a **** of what you've said, but watching the video, you're getting re-teleported to your original position (original position = your position before you teleported to a mob to kill him). You need to teleport to the mob > kill > return to your orginal position always, or the server will re-teleport you and you will get desynced everytime.
When I do as you say, the number of packets I send increases, so after a while it kicks out of the game or the client explodes.
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Old 09/19/2021, 06:59   #8
 
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The problem is in the code itself. You're teleporting to every mob in the loop, then outside the loop you teleport back to your messed up original position which gets desynced in the loop.

I've shown you months ago what the code should look like in discord so you can get rid of asm code as well, idk why you're still struggling with workarounds. You either take 1 mob details outside the loop at a time and tp to mob - hit - tp back ( which is slow ), or you do the tp - hit - tp back inside the loop.
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Old 09/19/2021, 12:10   #9
 
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I didn't understand what it showed before, because I don't remember, but because I use rad studio, I have to use asm, now my code
tp to mob - > hit -> scan mobclosed mob <10 meter -hit -> go to original pos

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Old 09/22/2021, 00:22   #10
 
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Check for the distance from the Player to the Mob before doing
Code:
TeleportToLine(myPosition, mobPos);
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