I will give an insight to where i am now.
I am not going trought the basics of comunication between client and server since there is this fantastic repo (not made by me,
)which explains the communication between NosTale and gf client.
For Metin2 the only change that i spoted so far is on getting the game auth token, for metin2 account's for some reason when request the token via "https://spark.gameforge.com/api/v1/auth/thin/codes" it gets rejected by the spark server.
After analyzing the requests send by the gf client ( I built this tool for this purpose
if you want to try it) i notice 2 things:1 - There is a "blackbox" variable length field (5820-5845, values based on testing) in the auth request that no one seems to know what it is, this blackbox is always the same for the same GF-client session, after a relogin some parts of this field changes.
2 - There is also some packets sent before to,
, that didn't analyze it completly.The Gf-client uses qt framework which i don't have any experience while reversing (i am also just a beginer in RE), so it has been kinda hard. So i think this blackbox is the reason why the gameAuth token request fails.
I want to see if anyone can help getting this blackbox figured out in order to create a laucher without GF.
If someone what's to help reversing, just send me PM i will provide more info.






