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Working on a Graphic Extension for Metin2

Discussion on Working on a Graphic Extension for Metin2 within the Metin2 forum part of the Popular Games category.

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Old   #1
 
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Working on a Graphic Extension for Metin2

I'm working on a graphic extension for Metin2, which allows players to play with better graphics. Also it improves some performance problems.

It is a .dll extension, so players can use it on every gameforge servers & pservers.

If you have any idea to improve, i would like to hear. Thanks.



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New grass, plants, flowers etc, also started to working on rocks, stones etc:


New fog :



New snow system :




HDR :



Last video from extension (still improving) : - Mp4 :


- Mp4 :

First tests of new terrain system:




New shadow system & colors :

Night :



New lighting system first test :


An old video showing performance improvements : - Mp4 :
It changes effect render system, so you can get better performance. More effects around you = More FPS.
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Old 07/15/2020, 13:05   #2
 
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Quote:
Originally Posted by .lalaker1 View Post
I'm working on a graphic extension for Metin2, which allows players to play with better graphics. Also it improves some performance problems.

It is a .dll extension, so players can use it on every gameforge servers & pservers.

If you have any idea to improve, i would like to hear. Thanks.

Last video from extension (still improving) : - Mp4 :

An old video showing performance improvements : - Mp4 :
It changes effect render system, so you can get better performance. More effects around you = More FPS.
Awesome idea, thanks for sharing!

I will review your extension .dll and add some gifs
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Old 07/16/2020, 13:54   #3
 
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Idea: Outline mobs, players, metin stones, etc.
Reason: In the player sees the boar quite late, which is a huge disadvantage over the other players that do not use your modifications. With outlines that render through things like grass one would be able to spot it sooner.
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Old 07/16/2020, 15:20   #4
 
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Quote:
Originally Posted by Mi4uric3 View Post
Idea: Outline mobs, players, metin stones, etc.
Reason: In the player sees the boar quite late, which is a huge disadvantage over the other players that do not use your modifications. With outlines that render through things like grass one would be able to spot it sooner.
Thank you for the idea .
i tried it,
but i need to filter out myself, use different colors for different types like mobs, players, stones etc. Also needs to show mob outline behind the grass, tree etc like there isn't grass etc. I'll try it.
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Old 07/16/2020, 22:00   #5
 
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Quote:
Originally Posted by .lalaker1 View Post
Thank you for the idea .
i tried it,
but i need to filter out myself, use different colors for different types like mobs, players, stones etc. Also needs to show mob outline behind the grass, tree etc like there isn't grass etc. I'll try it.
Maybe a thicker, bright orange outline is more visible. Not sure how you implement the outlines, maybe a DirectX hack like in first person shooter cheats to display enemies might be an option.
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Old 07/18/2020, 04:33   #6
 
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use red outlines and they shouldn't be to thick otherwise it looks kinda "comicy"

besides that maybe an option which lets u decide the weather conditions etc.

good job overall looks very good
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Old 07/18/2020, 08:53   #7
 
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Quote:
Originally Posted by Mi4uric3 View Post
Maybe a thicker, bright orange outline is more visible. Not sure how you implement the outlines, maybe a DirectX hack like in first person shooter cheats to display enemies might be an option.
Quote:
Originally Posted by STABILER JUNGE View Post
use red outlines and they shouldn't be to thick otherwise it looks kinda "comicy"

besides that maybe an option which lets u decide the weather conditions etc.

good job overall looks very good
Thanks, i'll add that setting as option also with different colors & sizes. But if i was playing it i guess i would play with names on.
The main problem to improve it is dx9 has 3 render targets limit and i'm already using 2 of them. So I have one render target left, I would like to use last render target to get more information about render result (depth) and use it for snowstorm, sandstorm etc and more effects. Maybe i can find a way to use depth info for outline. Because with current depth info i cannot detect pixel is on tree, mob or ground etc
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Old 07/21/2020, 06:21   #8
 
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All object deleted, just see target player
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Old 08/04/2020, 07:57   #9
 
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First tests of new terrain system:


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Old 08/04/2020, 08:00   #10
 
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Quote:
Originally Posted by .lalaker1 View Post
First tests of new terrain system:


That looks amazing.
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Old 08/05/2020, 07:03   #11
 
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Looks awesome, good job.
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Old 08/06/2020, 01:51   #12

 
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great work
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Old 08/06/2020, 20:18   #13
 
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.lalaker1 how do you have time to make these upgrades ? You are paid for this?
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Old 08/06/2020, 23:55   #14

 
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Quote:
Originally Posted by cioace9 View Post
.lalaker1 how do you have time to make these upgrades ? You are paid for this?

He will paid with ~500000€
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Old 08/08/2020, 08:28   #15
 
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Originally Posted by cioace9 View Post
.lalaker1 how do you have time to make these upgrades ? You are paid for this?
I'll sell it to players with low pricing like 5/Year, so its worth

New shadow system & colors :
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extension, gameforge, graphic, metin2, pserver


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