Hi Leute wollte mal fragen ob es ein item anziehung gibt weil wenn man z:B Moblock an hat und items/yang droppt droppt man die manchmal weit weg also wer echt dankbar für ein oder mehrere antworten gibt es sowas
[Bug]ItemLock save 10/27/2010 - CO2 Private Server - 6 Replies using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace NewestCOServer.PacketHandling
{
public class ItemLock
{
public static void Handle(Main.GameClient GC, byte Data)
itemlock 08/24/2010 - CO2 Private Server - 6 Replies hey guys ive kinda got my item lock function to work it locks the items but when i equipt them there unlocked :/ anybody know a solution for this problem?
ItemLock for 5165 Problem? 06/22/2010 - CO2 Private Server - 1 Replies okay, so I followed ImmuneOne's guide of adding and saving/loading item lock but somehow I keep gettin a dumb ass error, well actually I got it in different files...in character.cs its saying "Locked does not exist in the corrent context" and I added public int Locked; and public unit LockedDays;...then sum more in ItemLock.cs saying: "NewestCOServer.Game.Item does not contain a definition for 'Locked' and no extension method 'Locked' accepting a first arguement of type...
[REL] ItemLock Saving/Loading 03/31/2010 - CO2 PServer Guides & Releases - 27 Replies Since all those people think a code is not complete because I didn't post a save/load method, here it is.
Search for
foreach (Game.Item I in C.Inventory)
I.WriteThis(BW);
Right click it and click on go to definition.
Then search for