okay, so I followed ImmuneOne's guide of adding and saving/loading item lock but somehow I keep gettin a dumb *** error, well actually I got it in different files...in character.cs its saying "Locked does not exist in the corrent context" and I added public int Locked; and public unit LockedDays;...then sum more in ItemLock.cs saying: "NewestCOServer.Game.Item does not contain a definition for 'Locked' and no extension method 'Locked' accepting a first arguement of type NewestCOServer.Game.Item' could be found( are you missing a using directive or an assembly reference?)
thats da dumb *** error Im having dat it cant find "Locked" anywhere lols...any help would be useful