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[Howto]Mob_proto endpacken und packen
Discussion on [Howto]Mob_proto endpacken und packen within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.
07/14/2010, 12:10
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#46
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screen:
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07/14/2010, 13:08
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#47
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Tool from GFO Works, but ... Only for Wild Dogs. ( In my polish mob_proto) Wolfs are ... black ( bad sign in mob_color ? ) ... It should be corrected.
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07/14/2010, 13:23
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#48
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Quote:
Originally Posted by WoJjTeK
Tool from GFO Works, but ... Only for Wild Dogs. ( In my polish mob_proto) Wolfs are ... black ( bad sign in mob_color ? ) ... It should be corrected.
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The mob have the name in game?
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07/14/2010, 16:53
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#49
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Screen:
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07/14/2010, 16:59
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#50
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Quote:
Originally Posted by DarkSane
Screen:

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Und die anderen Monster, haben die auch Namen?..
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07/14/2010, 17:02
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#51
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Quote:
Originally Posted by xSuperherox3
Und die anderen Monster, haben die auch Namen?..
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Nein
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07/14/2010, 18:36
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#52
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So leute macht mir ne Mob Proto mit ALLEN mobs 
bin grad zu faul
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07/14/2010, 19:41
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#53
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Quote:
Originally Posted by 2good4you111
So leute macht mir ne Mob Proto mit ALLEN mobs 
bin grad zu faul
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Lesen BEVOR du postest..
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07/15/2010, 12:43
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#54
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Bei mir funktioniert es nicht...
weder das entpacken noch das packen...
Bekomme immer Fehlermeldungen
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08/08/2010, 03:27
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#55
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Total failed
Is aber eh bald die "perfektion" drausen xD
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08/08/2010, 03:37
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#56
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Cool, der is ja endlich Pub!
*THX-Given*
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08/08/2010, 08:29
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#57
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Quote:
Originally Posted by IgorGlock
schon getestet?
Virusfrei? Habe angst diese m2.exe zu entpacken
^ Screen.
///EDiT: Nicht zufällig aus Metin2 UG? aaaaaaa.....
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du hast schiss die m2.exe zu entpacken 
Das is die gleiche, wie die von der Item_proto oder überhaupt von dem Entpacker von Darki!
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08/18/2010, 19:31
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#58
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bei mir kommt ne fehlermeldung
Code:
<!--
"Buildfile" is the name of the root tag.
GENERAL INFORMATION
"D:\Games\METIN2" is my Metin2 installation directory.
You need to change this path if you want to use this script.
(You also need to remove unnecessary actions.)
-->
<Buildfile version="1.1">
<!--
The action types "extract", "create", "item_proto_extract", "item_proto_create", "mob_proto_extract" and "mob_proto_create" are
currently valid.
There are also action-type-dependent attributes:
If Action-Type is "extract"
Attribute Name Description
"outputPath" The path (relative or absolute) of the target directory where all files should be saved to.
"archivePath" The path (relative or absolute) of the input archive (without any extension, like ".epk" or ".eix")
Optional Attributes
"extractAll" If this attribute is specified (value is ignored) every file in the archive is extracted.
"createXML" If this attribute is specified (value is ignored) a xml file will be created.
"xmlPath" (INFO: Needed if "createXML" is set.) The output filename of the XML file.
-->
<Action type="extract" archivePath="C:\Games\METIN2\pack\root" outputPath="Source" extractAll="something" />
<Action type="extract" archivePath="C:\Games\METIN2\pack\root" outputPath="Source" extractAll="doSo" createXML="something" xmlPath="myRootPack.xml" />
<Action type="extract" archivePath="C:\Games\METIN2\pack\ETC" outputPath="ETCSource">
<!--
If the action type is "extract",
the "File" tag contains the path (in the archive)
of the file to extract.
The "File" tag has no attributes.
-->
<File><![CDATA[d:/ymir work/ui/936_guild.dds]]></File>
<File><![CDATA[d:/ymir work/ui/936_introempire.dds]]></File>
<File><![CDATA[d:/ymir work/environment/t2.msenv]]></File>
<File><![CDATA[d:/ymir work/ui/skill/warrior/gyeoksan_01.sub]]></File>
</Action>
<!--
//
// Archive Creation Examples
//
-->
<!--
If the action type is "create" you need to specify these attributes:
Attribute Name Description
"output" The path of the output archive (without any extension, like ".epk" or ".eix")
-->
<Action type="create" output="MyArchive">
<!--
If the action type is "create" you need to specify
one or more files to add to the archive.
Every file to add has an own "File"-Tag.
This tags needs to have the following attributes:
Attribute Name Description
"archivedPath" The absolute path of the file in the archive
"type" The type how to store the file in the archive.
(0 = not compressed & not encrypted
1 = compressed & not encrypted
2 = compressed & encrypted)
-->
<File archivedPath="item_proto" type="2">item_proto</File>
</Action>
<!--
//
// item_proto Extraction Example
//
-->
<!--
If the action type is "item_proto_extract" you need to specific
the following attributes:
Attribute Name Description
"path" The path of the item_proto file.
"output" Filename of the output XML file.
-->
<Action type="item_proto_extract" path="item_proto" output="item_proto_dump.xml" />
<!--
//
// item_proto Creation Example
//
-->
<!--
If the action type is "item_proto_create" you need to specific
the following attributes:
Attribute Name Description
"path" The path of the item_proto file.
"output" Filename of the output XML file.
-->
<Action type="item_proto_create" path="item_proto_dump.xml" output="item_proto_new" />
<!--
//
// mob_proto Extraction Example
//
-->
<!--
If the action type is "mob_proto_extract" you need to specific
the following attributes:
Attribute Name Description
"path" The path of the mob_proto file.
"output" Filename of the output XML file.
-->
<Action type="mob_proto_extract" path="mob_proto" output="mob_proto_dump.xml" />
<!--
//
// mob_proto Creation Example
//
-->
<!--
If the action type is "mob_proto_create" you need to specific
the following attributes:
Attribute Name Description
"path" The path of the mob_proto file.
"output" Filename of the output XML file.
-->
<Action type="mob_proto_create" path="mob_proto_dump.xml" output="mob_proto_new" />
</Buildfile>
is da was falsch?
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08/18/2010, 19:35
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#59
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1. Schau aufs Datum #Reportet
2. Dein Ava ist häßlich x_x
3.Kann dir auch nich Helfen
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08/18/2010, 19:39
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#60
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Join Date: Apr 2010
Posts: 323
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mach kein posthuntig und melde dich wenn du was nützliches zu schreiben hast
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07/05/2011 - Metin2 Private Server - 14 Replies
English:
Good night, and there is some mob_proto packen entpacken?
Please need it urgently, should not be hard to do ... and the same thing item_proto.
My English is not perfect!
German:
Gute Nacht, und es gibt einige mob_proto packen entpacken?
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hey leute habe folgendes problem wen ich die mob_proto aus den client enpacke und z.b wildhund änder in 12345 und speicher packe hochlade heißt er so aber wen ich ein neuen mob eintrage von den zombis ihn namen gebe passiert nix er wird nicht angenommen woran liegt es LG
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Hi.
Heute zeige ich euch, wie ihr die komplette mob_proto auf Deutsch übersetzen und gleichzeitig ein paar neue Monster einfügen könnt. (z.B. Zombies)
Hier ist das Anleitungsvideo:
Anleitung
Den Code findet ihr nicht wie geplant hier zum kopieren, sondern als Anhang.
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aber hier zum Guide:
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erstmal brauchen wir dieses Tool klick
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Am besten den "Archiver_S530P121_3.RC" von tim66613.
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