Heute Zeige ich euch, wie ihr Rüssis, wie zum Beispiel die 80er Kriegerrüstung "Ausdauer anderer Feinde" am Körper sichtbar machen könnt, wenn ihr sie tragt!
Normalerweise sieht es ja so aus, wenn ihr sie anhabt, als ob ihr keine Rüstung anhättet, sondern einfach nur glitzern würdet.
Ich werde jetzt diese Rüstung für den männlichen Krieger entbuggen.
Schritt 1: Ihr entpackt die root.epk
Schritt 2: Nun öffnet ihr die warrior_m.msm
Schritt 3: Wenn ihr nun herunterscrollt müsste ganz unten etwas von
Code:
Group ShapeData26
{
SpecialPath "d:/ymir Work/pc/warrior/"
[COLOR="Red"]ShapeIndex[/COLOR] 25
[COLOR="Magenta"]Model [/COLOR] "warrior_lord.GR2"
[COLOR="Green"]SourceSkin [/COLOR] "warrior_king01.dds"
[COLOR="Blue"]TargetSkin[/COLOR] "warrior_king02.dds"
}
Den ShapeIndex einer Rüstung findet man übrigens, indem man erst die "locale_de.epk" entpackt, und anschließend die item_proto. Dann geht man zur gesuchten Rüstung und schaut sich den Wert bei "value3" an: Das ist der ShapeIndex.
Schritt 4: Um die 80er Rüstung für männliche Krieger zun sehen zu können, hängt man folgendes unter den oben genannten Code an.
Code:
Group ShapeData27
{
ShapeIndex 23
Model "warrior_4-1.gr2"
SourceSkin "warrior_4-1.dds"
TargetSkin "warrior_4_2.dds"
}
Code:
ShapeDataCount 27
Code:
ShapeDataCount 28
Wenn die Krieger Königs Rüstung ein anderes Aussehen als die Hwang-Rüstung haben soll:
Du öffnest die "warrior_m.msm" erneut, und schaust ob dort folgendes bereits drinsteht:
Code:
Group ShapeData26
{
SpecialPath "d:/ymir Work/pc/warrior/"
ShapeIndex 25
Model "warrior_lord.GR2"
SourceSkin "warrior_king01.dds"
TargetSkin "warrior_king02.dds"
}
Nun musst du die "item_proto" (Clientside!!) entpacken. Dann geht für Die Krieger Königs Rüstung, falls ihr sie schon dort eingetragen habt, zum Value 11979 und scrollt nach rechts, bis ihr auf "value3" stoßt. Dort müsstet ihr laut Guide "24" eingetragen haben. Ändert dies nun zu 25 --> Weil ShapeIndex von "warrior_king02.dds" ja auch 25 ist.
Screenshot:
Ich hoffe das der Guide einigermaßen verständlich ist. Wenn ihr fragen habt, dann fragt
€: Bereits von mir bearbeitete "*.msm" Dateien:
assassin_w.msm
shaman_w.msm
sura_m.msm
warrior_m.msm
Ob die "king02.dds" bzw. "queen02.dds" erst eingefügt werden muss, weiß ich nicht. In einer meiner pc.epk waren die schon, in einer anderen jedoch nicht.
Ob ihr beim Krieger auch so viele Texturen einfügen müsst kann ich nicht sagen, jedenfalls war es bei mir so.
Code:
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Group HairData
{
PathName "d:/ymir Work/pc/assassin/"
HairDataCount 19
Group HairData00
{
HairIndex 0
Model "hair/hair_1_1.gr2"
SourceSkin "assassin_hair_01.dds"
TargetSkin "assassin_hair_01.dds"
}
Group HairData01
{
HairIndex 1
Model "hair/hair_1_1.gr2"
SourceSkin "assassin_hair_01.dds"
TargetSkin "assassin_hair_01_white.dds"
}
Group HairData02
{
HairIndex 2
Model "hair/hair_1_1.gr2"
SourceSkin "assassin_hair_01.dds"
TargetSkin "assassin_hair_01_gold.dds"
}
Group HairData03
{
HairIndex 3
Model "hair/hair_1_1.gr2"
SourceSkin "assassin_hair_01.dds"
TargetSkin "assassin_hair_01_red.dds"
}
Group HairData04
{
HairIndex 4
Model "hair/hair_1_1.gr2"
SourceSkin "assassin_hair_01.dds"
TargetSkin "assassin_hair_01_brown.dds"
}
Group HairData05
{
HairIndex 5
Model "hair/hair_1_1.gr2"
SourceSkin "assassin_hair_01.dds"
TargetSkin "assassin_hair_01_black.dds"
}
Group HairData06
{
HairIndex 2001
Model "hair/hair_2_1.gr2"
SourceSkin "hair/hair_2_1.dds"
TargetSkin "hair/hair_2_1.dds"
}
Group HairData07
{
HairIndex 2002
Model "hair/hair_2_2.gr2"
SourceSkin "hair/hair_2_2.dds"
TargetSkin "hair/hair_2_2.dds"
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Group HairData08
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HairIndex 2003
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SourceSkin "hair/hair_2_3.dds"
TargetSkin "hair/hair_2_3.dds"
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Group HairData09
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HairIndex 2004
Model "hair/hair_2_4.gr2"
SourceSkin "hair/hair_2_4.dds"
TargetSkin "hair/hair_2_4.dds"
}
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{
HairIndex 2005
Model "hair/hair_3_1.gr2"
SourceSkin "hair/hair_3_1.dds"
TargetSkin "hair/hair_3_1.dds"
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SourceSkin "hair/hair_3_2.dds"
TargetSkin "hair/hair_3_2.dds"
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HairIndex 2012
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TargetSkin "hair/hair_4_4.dds"
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Group HairData18
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HairIndex 2013
Model "assasin.GR2"
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{
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ShapeDataCount 29
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SourceSkin "assassin_novice_red.dds"
TargetSkin "assassin_novice_red.dds"
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SourceSkin "assassin_tanma.DDS"
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{
ShapeIndex 4
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SourceSkin "assassin_tanma.DDS"
TargetSkin "assassin_geukseom.dds"
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Group ShapeData04
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ShapeIndex 5
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TargetSkin "assassin_dahong.dds"
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ShapeIndex 7
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SourceSkin "assassin_biyeong.DDS"
TargetSkin "assassin_yeongrin.DDS"
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Group ShapeData07
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ShapeIndex 8
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TargetSkin "assassin_jeoksal.DDS"
}
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ShapeIndex 9
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SourceSkin "assassin_yonga.DDS"
TargetSkin "assassin_yonga.DDS"
}
Group ShapeData09
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ShapeIndex 10
Model "assassin_yonga.GR2"
SourceSkin "assassin_yonga.DDS"
TargetSkin "assassin_salpung.DDS"
}
Group ShapeData10
{
ShapeIndex 11
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SourceSkin "assassin_bihyeon.DDS"
TargetSkin "assassin_bihyeon.DDS"
}
Group ShapeData11
{
SpecialPath "d:/ymir work/monster/wolf/"
ShapeIndex 100
Model "wolf.gr2"
SourceSkin "wolf.dds"
}
Group ShapeData12
{
SpecialPath "d:/ymir work/monster/wild_boar/"
ShapeIndex 101
Model "wild_boar.gr2"
SourceSkin "wild_boar.dds"
}
Group ShapeData13
{
SpecialPath "d:/ymir work/monster/bear/"
ShapeIndex 102
Model "bear.gr2"
SourceSkin "bear.dds"
}
Group ShapeData14
{
SpecialPath "d:/ymir work/monster/tiger/"
ShapeIndex 103
Model "tiger.gr2"
SourceSkin "tiger.dds"
}
Group ShapeData15
{
SpecialPath "d:/ymir work/pc/assassin/"
ShapeIndex 201
Model "assassin_marry_01.GR2"
SourceSkin "assassin_marry_01.dds"
TargetSkin "assassin_marry_01.dds"
}
Group ShapeData16
{
ShapeIndex 12
Model "assassin_4-1.GR2"
SourceSkin "assassin_4-1.DDS"
TargetSkin "assassin_4-1.DDS"
}
Group ShapeData17
{
ShapeIndex 24
Model "assassin_lord.GR2"
SourceSkin "assassin_queen01.dds"
TargetSkin "assassin_queen01.dds"
}
Group ShapeData18
{
ShapeIndex 14
Model "assassin_tanma.GR2"
SourceSkin "assassin_tanma.DDS"
TargetSkin "assassin_1-1_tanma_a.DDS"
}
Group ShapeData19
{
ShapeIndex 15
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TargetSkin "assassin_1-2_geukseom_a.DDS"
}
Group ShapeData20
{
ShapeIndex 16
Model "assassin_tanma.GR2"
SourceSkin "assassin_tanma.DDS"
TargetSkin "assassin_1-3_dahong_a.DDS"
}
Group ShapeData21
{
ShapeIndex 17
Model "assassin_biyeong.GR2"
SourceSkin "assassin_biyeong.DDS"
TargetSkin "assassin_2-1_biyeong_a.DDS"
}
Group ShapeData22
{
ShapeIndex 18
Model "assassin_biyeong.GR2"
SourceSkin "assassin_biyeong.DDS"
TargetSkin "assassin_2-2_yeongrin_a.DDS"
}
Group ShapeData23
{
ShapeIndex 19
Model "assassin_biyeong.GR2"
SourceSkin "assassin_biyeong.DDS"
TargetSkin "assassin_2-3_jeoksal_a.DDS"
}
Group ShapeData24
{
ShapeIndex 20
Model "assassin_yonga.GR2"
SourceSkin "assassin_yonga.DDS"
TargetSkin "assassin_3-1_yonga_a.DDS"
}
Group ShapeData25
{
ShapeIndex 21
Model "assassin_yonga.GR2"
SourceSkin "assassin_yonga.DDS"
TargetSkin "assassin_salpung_a.dds"
}
Group ShapeData26 [COLOR="Lime"]//fügt die Königsrüstung für weibliche Ninja hinzu (muss in der "item_proto" noch freigeschaltet werden)[/COLOR]
{
ShapeIndex 25
Model "assassin_lord.GR2"
SourceSkin "assassin_queen01.dds"
TargetSkin "assassin_queen02.dds"
}
Group ShapeData27 [COLOR="Lime"]//fügt die 71er Rüstung für weibliche Ninja hinzu[/COLOR]
{
ShapeIndex 22
Model "assassin_bihyeon.GR2"
SourceSkin "assassin_bihyeon.DDS"
TargetSkin "assassin_3-3_bihyeon_a.DDS" [COLOR="Lime"]//Textur muss noch dem "Ymir Work\pc\assassin" Ordner hinzugefügt werden[/COLOR]
}
Group ShapeData28 [COLOR="Lime"]//fügt die 80er Rüstung für weibliche Ninja hinzu[/COLOR]
{
ShapeIndex 23
Model "assassin_4-1.GR2"
SourceSkin "assassin_4-1.DDS"
TargetSkin "assassin_4_2.DDS"
}
}
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{
AttachingDataCount 2
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{
AttachingDataType 1
isAttaching 0
AttachingModelIndex 0
AttachingBoneName "Bip01"
CollisionType 1
SphereDataCount 1
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{
Radius 40.000000
Position 0.000000 0.000000 90.000000
}
}
Group AttachingData01
{
AttachingDataType 1
isAttaching 0
AttachingModelIndex 0
AttachingBoneName "Bip01"
CollisionType 3
SphereDataCount 1
Group SphereData00
{
Radius 70.000000
Position 0.000000 0.000000 90.000000
}
}
}
Code:
ScriptType RaceDataScript
BaseModelFileName "D:/YMIR WORK/pc/shaman/shaman_novice.GR2"
Group HairData
{
PathName "d:/ymir Work/pc/shaman/"
HairDataCount 18
Group HairData00
{
HairIndex 0
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "shaman_hair_01.dds"
}
Group HairData01
{
HairIndex 1
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "shaman_hair_01_white.dds"
}
Group HairData02
{
HairIndex 2
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "shaman_hair_01_gold.dds"
}
Group HairData03
{
HairIndex 3
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "shaman_hair_01_red.dds"
}
Group HairData04
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HairIndex 4
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SourceSkin "hair/hair_1_1.dds"
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HairIndex 5
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "shaman_hair_01_black.dds"
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HairIndex 4001
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SourceSkin "hair/hair_2_1.dds"
TargetSkin "hair/hair_2_1.dds"
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HairIndex 4002
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TargetSkin "hair/hair_2_2.dds"
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HairIndex 4012
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ShapeIndex 24
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TargetSkin "shaman_queen01.dds"
}
Group ShapeData26 [COLOR="Lime"]//fügt die Königsrüstung für weibliche Schamanen hinzu (muss in der "item_proto" noch freigeschaltet werden)[/COLOR]
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ShapeIndex 25
Model "shaman_lord.GR2"
SourceSkin "shaman_queen01.dds"
TargetSkin "shaman_queen02.dds"
}
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TargetSkin "shaman_3-3_bongsin_a.DDS" [COLOR="Lime"]//Textur muss noch dem "Ymir Work\pc\shaman" Ordner hinzugefügt werden[/COLOR]
}
Group ShapeData28 [COLOR="Lime"]//fügt die 80er Rüstung für weibliche Schamanen hinzu[/COLOR]
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TargetSkin "shaman_4-2.DDS"
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Code:
ScriptType RaceDataScript
BaseModelFileName "D:/YMIR WORK/pc/sura/sura_novice.GR2"
Group HairData
{
PathName "d:/ymir Work/pc/sura/"
HairDataCount 18
Group HairData00
{
HairIndex 0
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "sura_hair_01.dds"
}
Group HairData01
{
HairIndex 1
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "sura_hair_01_white.dds"
}
Group HairData02
{
HairIndex 2
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "sura_hair_01_gold.dds"
}
Group HairData03
{
HairIndex 3
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "sura_hair_01_red.dds"
}
Group HairData04
{
HairIndex 4
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "sura_hair_01_brown.dds"
}
Group HairData05
{
HairIndex 5
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "sura_hair_01_black.dds"
}
Group HairData06
{
HairIndex 3001
Model "hair/hair_2_1.gr2"
SourceSkin "hair/hair_2_1.dds"
TargetSkin "hair/hair_2_1.dds"
}
Group HairData07
{
HairIndex 3002
Model "hair/hair_2_2.gr2"
SourceSkin "hair/hair_2_2.dds"
TargetSkin "hair/hair_2_2.dds"
}
Group HairData08
{
HairIndex 3003
Model "hair/hair_2_3.gr2"
SourceSkin "hair/hair_2_3.dds"
TargetSkin "hair/hair_2_3.dds"
}
Group HairData09
{
HairIndex 3004
Model "hair/hair_2_4.gr2"
SourceSkin "hair/hair_2_4.dds"
TargetSkin "hair/hair_2_4.dds"
}
Group HairData10
{
HairIndex 3005
Model "hair/hair_3_1.gr2"
SourceSkin "hair/hair_3_1.dds"
TargetSkin "hair/hair_3_1.dds"
}
Group HairData11
{
HairIndex 3006
Model "hair/hair_3_2.gr2"
SourceSkin "hair/hair_3_2.dds"
TargetSkin "hair/hair_3_2.dds"
}
Group HairData12
{
HairIndex 3007
Model "hair/hair_3_3.gr2"
SourceSkin "hair/hair_3_3.dds"
TargetSkin "hair/hair_3_3.dds"
}
Group HairData13
{
HairIndex 3008
Model "hair/hair_3_4.gr2"
SourceSkin "hair/hair_3_4.dds"
TargetSkin "hair/hair_3_4.dds"
}
Group HairData14
{
HairIndex 3009
Model "hair/hair_4_1.gr2"
SourceSkin "hair/hair_4_1.dds"
TargetSkin "hair/hair_4_1.dds"
}
Group HairData15
{
HairIndex 3010
Model "hair/hair_4_2.gr2"
SourceSkin "hair/hair_4_2.dds"
TargetSkin "hair/hair_4_2.dds"
}
Group HairData16
{
HairIndex 3011
Model "hair/hair_4_3.gr2"
SourceSkin "hair/hair_4_3.dds"
TargetSkin "hair/hair_4_3.dds"
}
Group HairData17
{
HairIndex 3012
Model "hair/hair_4_4.gr2"
SourceSkin "hair/hair_4_4.dds"
TargetSkin "hair/hair_4_4.dds"
}
}
Group ShapeData
{
PathName "d:/ymir Work/pc/sura/"
ShapeDataCount 29
Group ShapeData00
{
ShapeIndex 0
Model "sura_novice.GR2"
SourceSkin "sura_novice_black.dds"
TargetSkin "sura_novice_black.dds"
}
Group ShapeData01
{
ShapeIndex 1
Model "sura_novice.GR2"
SourceSkin "sura_novice_black.dds"
TargetSkin "sura_novice_blue.dds"
}
Group ShapeData02
{
ShapeIndex 3
Model "sura_jinhon.GR2"
SourceSkin "sura_jinhon.dds"
TargetSkin "sura_jinhon.dds"
}
Group ShapeData03
{
ShapeIndex 4
Model "sura_jinhon.GR2"
SourceSkin "sura_jinhon.dds"
TargetSkin "sura_mageuk.dds"
}
Group ShapeData04
{
ShapeIndex 5
Model "sura_jinhon.GR2"
SourceSkin "sura_jinhon.dds"
TargetSkin "sura_biun.dds"
}
Group ShapeData05
{
ShapeIndex 6
Model "sura_saryeong.GR2"
SourceSkin "sura_saryeong.dds"
TargetSkin "sura_saryeong.dds"
SourceSkin2 "sura_saryeong_cloak.dds"
TargetSkin2 "sura_saryeong_cloak.dds"
}
Group ShapeData06
{
ShapeIndex 7
Model "sura_saryeong.GR2"
SourceSkin "sura_saryeong.dds"
TargetSkin "sura_eumyang.dds"
SourceSkin2 "sura_saryeong_cloak.dds"
TargetSkin2 "sura_saryeong_cloak.dds"
}
Group ShapeData07
{
ShapeIndex 8
Model "sura_saryeong.GR2"
SourceSkin "sura_saryeong.dds"
TargetSkin "sura_heukbi.dds"
SourceSkin2 "sura_saryeong_cloak.dds"
TargetSkin2 "sura_saryeong_cloak.dds"
}
Group ShapeData08
{
ShapeIndex 9
Model "sura_unra.GR2"
SourceSkin "sura_unra.dds"
TargetSkin "sura_unra.dds"
SourceSkin2 "sura_unra_cloak.dds"
TargetSkin2 "sura_unra_cloak.dds"
}
Group ShapeData09
{
ShapeIndex 10
Model "sura_unra.GR2"
SourceSkin "sura_unra.dds"
TargetSkin "sura_gwimyeon.dds"
SourceSkin2 "sura_unra_cloak.dds"
TargetSkin2 "sura_unra_cloak.dds"
}
Group ShapeData10
{
ShapeIndex 11
Model "sura_maryeong.GR2"
SourceSkin "sura_maryeong.dds"
TargetSkin "sura_maryeong.dds"
SourceSkin2 "sura_unra_cloak.dds"
TargetSkin2 "sura_unra_cloak.dds"
}
Group ShapeData11
{
SpecialPath "d:/ymir work/monster/wolf/"
ShapeIndex 100
Model "wolf.gr2"
SourceSkin "wolf.dds"
}
Group ShapeData12
{
SpecialPath "d:/ymir work/monster/wild_boar/"
ShapeIndex 101
Model "wild_boar.gr2"
SourceSkin "wild_boar.dds"
}
Group ShapeData13
{
SpecialPath "d:/ymir work/monster/bear/"
ShapeIndex 102
Model "bear.gr2"
SourceSkin "bear.dds"
}
Group ShapeData14
{
SpecialPath "d:/ymir work/monster/tiger/"
ShapeIndex 103
Model "tiger.gr2"
SourceSkin "tiger.dds"
}
Group ShapeData15
{
SpecialPath "d:/ymir work/pc/sura/"
ShapeIndex 201
Model "sura_marry_01.gr2"
SourceSkin "sura_marry_01.dds"
TargetSkin "sura_marry_01.dds"
}
Group ShapeData16
{
ShapeIndex 12
Model "sura_4-1.GR2"
SourceSkin "sura_4-1.dds"
TargetSkin "sura_4-1.dds"
}
Group ShapeData17
{
ShapeIndex 14
Model "sura_jinhon.GR2"
SourceSkin "sura_jinhon.dds"
TargetSkin "sura_1-1_jinhon copy_a.DDS"
}
Group ShapeData18
{
ShapeIndex 15
Model "sura_jinhon.GR2"
SourceSkin "sura_jinhon.dds"
TargetSkin "sura_1-2_mageuk_a.DDS"
}
Group ShapeData19
{
ShapeIndex 16
Model "sura_jinhon.GR2"
SourceSkin "sura_jinhon.dds"
TargetSkin "sura_1-3_biun_a.DDS"
}
Group ShapeData20
{
ShapeIndex 17
Model "sura_saryeong.GR2"
SourceSkin "sura_saryeong.dds"
TargetSkin "sura_2-1_saryeong_a.DDS"
}
Group ShapeData21
{
ShapeIndex 18
Model "sura_saryeong.GR2"
SourceSkin "sura_saryeong.dds"
TargetSkin "sura_2-2_eumyang_a.DDS"
}
Group ShapeData22
{
ShapeIndex 19
Model "sura_saryeong.GR2"
SourceSkin "sura_saryeong.dds"
TargetSkin "sura_2-3_heukbi_a.DDS"
}
Group ShapeData23
{
ShapeIndex 20
Model "sura_unra.GR2"
SourceSkin "sura_unra.dds"
TargetSkin "sura_3-1_unra_a.DDS"
SourceSkin2 "sura_unra_cloak.dds"
TargetSkin2 "sura_unra_cloak.dds"
}
Group ShapeData24
{
ShapeIndex 22
Model "sura_maryeong.GR2"
SourceSkin "sura_maryeong.dds"
TargetSkin "sura_maryung_a.DDS"
}
Group ShapeData25
{
SpecialPath "d:/ymir work/pc/sura/"
ShapeIndex 24
Model "sura_lord.GR2"
SourceSkin "sura_king01.dds"
TargetSkin "sura_king01.dds"
SourceSkin2 "sura_king01_cloak.dds"
TargetSkin2 "sura_king01_cloak.dds"
}
Group ShapeData26 [COLOR="Lime"]//fügt die Königsrüstung für männliche Sura hinzu (muss in der "item_proto" noch freigeschaltet werden)[/COLOR]
{
SpecialPath "d:/ymir work/pc/sura/"
ShapeIndex 25
Model "sura_lord.GR2"
SourceSkin "sura_king01.dds"
TargetSkin "sura_king02.dds"
SourceSkin2 "sura_king02_cloak.dds"
TargetSkin2 "sura_king02_cloak.dds"
}
Group ShapeData27 [COLOR="Lime"]//fügt die 62er Rüstung für männliche Sura hinzu[/COLOR]
{
ShapeIndex 21
Model "sura_unra.GR2"
SourceSkin "sura_unra.dds"
TargetSkin "sura_gwimyeon_a.DDS" [COLOR="Lime"]//Textur muss noch dem "Ymir Work\pc\sura" Ordner hinzugefügt werden[/COLOR]
SourceSkin2 "sura_unra_cloak.dds"
TargetSkin2 "sura_unra_cloak.dds"
}
Group ShapeData28 [COLOR="Lime"]//fügt die 80er Rüstung für männliche Sura hinzu[/COLOR]
{
ShapeIndex 23
Model "sura_4-1.GR2"
SourceSkin "sura_4-1.dds"
TargetSkin "sura_4-2.dds"
}
}
Group AttachingData
{
AttachingDataCount 2
Group AttachingData00
{
AttachingDataType 1
isAttaching 0
AttachingModelIndex 0
AttachingBoneName "Bip01"
CollisionType 1
SphereDataCount 1
Group SphereData00
{
Radius 40.000000
Position 0.000000 0.000000 90.000000
}
}
Group AttachingData01
{
AttachingDataType 1
isAttaching 0
AttachingModelIndex 0
AttachingBoneName "Bip01"
CollisionType 3
SphereDataCount 1
Group SphereData00
{
Radius 70.000000
Position 0.000000 0.000000 90.000000
}
}
}
Code:
ScriptType RaceDataScript
BaseModelFileName "d:/ymir work/pc/warrior/warrior_novice.GR2"
Group HairData
{
PathName "d:/ymir Work/pc/warrior/"
HairDataCount 18
Group HairData00
{
HairIndex 0
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "warrior_hair_01.dds"
}
Group HairData01
{
HairIndex 1
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "warrior_hair_01_white.dds"
}
Group HairData02
{
HairIndex 2
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "warrior_hair_01_gold.dds"
}
Group HairData03
{
HairIndex 3
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "warrior_hair_01_red.dds"
}
Group HairData04
{
HairIndex 4
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "warrior_hair_01_brown.dds"
}
Group HairData05
{
HairIndex 5
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "warrior_hair_01_black.dds"
}
Group HairData06
{
HairIndex 1001
Model "hair/hair_2_1.gr2"
SourceSkin "hair/hair_2_1.dds"
TargetSkin "hair/hair_2_1.dds"
}
Group HairData07
{
HairIndex 1002
Model "hair/hair_2_2.gr2"
SourceSkin "hair/hair_2_2.dds"
TargetSkin "hair/hair_2_2.dds"
}
Group HairData08
{
HairIndex 1003
Model "hair/hair_2_3.gr2"
SourceSkin "hair/hair_2_3.dds"
TargetSkin "hair/hair_2_3.dds"
}
Group HairData09
{
HairIndex 1004
Model "hair/hair_2_4.gr2"
SourceSkin "hair/hair_2_4.dds"
TargetSkin "hair/hair_2_4.dds"
}
Group HairData10
{
HairIndex 1005
Model "hair/hair_3_1.gr2"
SourceSkin "hair/hair_3_1.dds"
TargetSkin "hair/hair_3_1.dds"
}
Group HairData11
{
HairIndex 1006
Model "hair/hair_3_2.gr2"
SourceSkin "hair/hair_3_2.dds"
TargetSkin "hair/hair_3_2.dds"
}
Group HairData12
{
HairIndex 1007
Model "hair/hair_3_3.gr2"
SourceSkin "hair/hair_3_3.dds"
TargetSkin "hair/hair_3_3.dds"
}
Group HairData13
{
HairIndex 1008
Model "hair/hair_3_4.gr2"
SourceSkin "hair/hair_3_4.dds"
TargetSkin "hair/hair_3_4.dds"
}
Group HairData14
{
HairIndex 1009
Model "hair/hair_4_1.gr2"
SourceSkin "hair/hair_4_1.dds"
TargetSkin "hair/hair_4_1.dds"
}
Group HairData15
{
HairIndex 1010
Model "hair/hair_4_2.gr2"
SourceSkin "hair/hair_4_2.dds"
TargetSkin "hair/hair_4_2.dds"
}
Group HairData16
{
HairIndex 1011
Model "hair/hair_4_3.gr2"
SourceSkin "hair/hair_4_3.dds"
TargetSkin "hair/hair_4_3.dds"
}
Group HairData17
{
HairIndex 1012
Model "hair/hair_4_4.gr2"
SourceSkin "hair/hair_4_4.dds"
TargetSkin "hair/hair_4_4.dds"
}
}
Group ShapeData
{
PathName "d:/ymir Work/pc/warrior/"
ShapeDataCount 29
Group ShapeData00
{
ShapeIndex 0
Model "warrior_novice.gr2"
SourceSkin "warrior_novice_red.dds"
TargetSkin "warrior_novice_red.dds"
}
Group ShapeData01
{
ShapeIndex 1
Model "warrior_novice.gr2"
SourceSkin "warrior_novice_red.dds"
TargetSkin "warrior_novice_blue.dds"
}
Group ShapeData02
{
ShapeIndex 3
Model "warrior_nahan.gr2"
SourceSkin "warrior_nahan.dds"
TargetSkin "warrior_nahan.dds"
}
Group ShapeData03
{
ShapeIndex 4
Model "warrior_nahan.gr2"
SourceSkin "warrior_nahan.dds"
TargetSkin "warrior_giryung.dds"
}
Group ShapeData04
{
ShapeIndex 5
Model "warrior_nahan.gr2"
SourceSkin "warrior_nahan.dds"
TargetSkin "warrior_jaho.dds"
}
Group ShapeData05
{
ShapeIndex 6
Model "warrior_saja.gr2"
SourceSkin "warrior_saja.dds"
TargetSkin "warrior_saja.dds"
}
Group ShapeData06
{
ShapeIndex 7
Model "warrior_saja.gr2"
SourceSkin "warrior_saja.dds"
TargetSkin "warrior_jain.dds"
}
Group ShapeData07
{
ShapeIndex 8
Model "warrior_saja.gr2"
SourceSkin "warrior_saja.dds"
TargetSkin "warrior_moryong.dds"
}
Group ShapeData08
{
ShapeIndex 9
Model "warrior_cheongrin.gr2"
SourceSkin "warrior_cheongrin.dds"
TargetSkin "warrior_cheongrin.dds"
}
Group ShapeData09
{
ShapeIndex 10
Model "warrior_cheongrin.gr2"
SourceSkin "warrior_cheongrin.dds"
TargetSkin "warrior_geumrin.dds"
}
Group ShapeData10
{
ShapeIndex 11
Model "warrior_yongsin.GR2"
SourceSkin "warrior_yongsin.dds"
TargetSkin "warrior_yongsin.dds"
}
Group ShapeData11
{
SpecialPath "d:/ymir work/monster/wolf/"
ShapeIndex 100
Model "wolf.gr2"
SourceSkin "wolf.dds"
}
Group ShapeData12
{
SpecialPath "d:/ymir work/monster/wild_boar/"
ShapeIndex 101
Model "wild_boar.gr2"
SourceSkin "wild_boar.dds"
}
Group ShapeData13
{
SpecialPath "d:/ymir work/monster/bear/"
ShapeIndex 102
Model "bear.gr2"
SourceSkin "bear.dds"
}
Group ShapeData14
{
SpecialPath "d:/ymir work/monster/tiger/"
ShapeIndex 103
Model "tiger.gr2"
SourceSkin "tiger.dds"
}
Group ShapeData15
{
SpecialPath "d:/ymir Work/pc/warrior/"
ShapeIndex 201
Model "warrior_marry_01.gr2"
SourceSkin "warrior_marry_01.dds"
TargetSkin "warrior_marry_01.dds"
}
Group ShapeData16
{
SpecialPath "d:/ymir Work/pc/warrior/"
ShapeIndex 12
Model "warrior_4-1.GR2"
SourceSkin "warrior_4-1.dds"
TargetSkin "warrior_4-1.dds"
}
Group ShapeData17
{
SpecialPath "d:/ymir Work/pc/warrior/"
ShapeIndex 24
Model "warrior_lord.GR2"
SourceSkin "warrior_king01.dds"
TargetSkin "warrior_king01.dds"
}
Group ShapeData18
{
ShapeIndex 14
Model "warrior_nahan.gr2"
SourceSkin "warrior_nahan.dds"
TargetSkin "warrior_1-1_nahan_a.dds" [COLOR="Lime"]//Textur muss noch dem "Ymir Work\pc\warrior" Ordner hinzugefügt werden[/COLOR]
}
Group ShapeData19
{
ShapeIndex 15
Model "warrior_nahan.gr2"
SourceSkin "warrior_nahan.dds"
TargetSkin "warrior_giryung_a.dds" [COLOR="Lime"]//Textur muss noch dem "Ymir Work\pc\warrior" Ordner hinzugefügt werden[/COLOR]
}
Group ShapeData20
{
ShapeIndex 16
Model "warrior_nahan.gr2"
SourceSkin "warrior_nahan.dds"
TargetSkin "warrior_jaho_a.dds" [COLOR="Lime"]//Textur muss noch dem "Ymir Work\pc\warrior" Ordner hinzugefügt werden[/COLOR]
}
Group ShapeData21
{
ShapeIndex 17
Model "warrior_saja.gr2"
SourceSkin "warrior_saja.dds"
TargetSkin "warrior_saja_a.dds" [COLOR="Lime"]//Textur muss noch dem "Ymir Work\pc\warrior" Ordner hinzugefügt werden[/COLOR]
}
Group ShapeData22
{
ShapeIndex 18
Model "warrior_saja.gr2"
SourceSkin "warrior_saja.dds"
TargetSkin "warrior_jain_a.dds" [COLOR="Lime"]//Textur muss noch dem "Ymir Work\pc\warrior" Ordner hinzugefügt werden[/COLOR]
}
Group ShapeData23
{
ShapeIndex 19
Model "warrior_saja.gr2"
SourceSkin "warrior_saja.dds"
TargetSkin "warrior_2-3_moryong_a.DDS" [COLOR="Lime"]//Textur muss noch dem "Ymir Work\pc\warrior" Ordner hinzugefügt werden[/COLOR]
}
Group ShapeData24
{
ShapeIndex 20
Model "warrior_cheongrin.gr2"
SourceSkin "warrior_cheongrin.dds"
TargetSkin "warrior_3-1_cheongrin_a.dds" [COLOR="Lime"]//Textur muss noch dem "Ymir Work\pc\warrior" Ordner hinzugefügt werden[/COLOR]
}
Group ShapeData25
{
ShapeIndex 21
Model "warrior_cheongrin.gr2"
SourceSkin "warrior_cheongrin.dds"
TargetSkin "warrior_3-2_geumrin_a.dds" [COLOR="Lime"]//Textur muss noch dem "Ymir Work\pc\warrior" Ordner hinzugefügt werden[/COLOR]
}
Group ShapeData26 [COLOR="Lime"]//fügt die Königs Rüstung für männliche Krieger hinzu (muss in der "item_proto" noch freigeschaltet werden)[/COLOR]
{
SpecialPath "d:/ymir Work/pc/warrior/"
ShapeIndex 25
Model "warrior_lord.GR2"
SourceSkin "warrior_king01.dds"
TargetSkin "warrior_king02.dds"
}
Group ShapeData27 [COLOR="Lime"]//fügt die 71er Rüstung für männliche Krieger hinzu[/COLOR]
{
ShapeIndex 22
Model "warrior_yongsin.gr2"
SourceSkin "warrior_yongsin.dds"
TargetSkin "warrior_3-3_yongsin_a.dds" [COLOR="Lime"]//Textur muss noch dem "Ymir Work\pc\warrior" Ordner hinzugefügt werden[/COLOR]
}
Group ShapeData28 [COLOR="Lime"]//fügt die 80er Rüstung für männliche Krieger hinzu[/COLOR]
{
ShapeIndex 23
Model "warrior_4-1.gr2"
SourceSkin "warrior_4-1.dds"
TargetSkin "warrior_4_2.dds"
}
}
Group AttachingData
{
AttachingDataCount 2
Group AttachingData00
{
AttachingDataType 1
isAttaching 0
AttachingModelIndex 0
AttachingBoneName "Bip01"
CollisionType 1
SphereDataCount 1
Group SphereData00
{
Radius 40.000000
Position 0.000000 0.000000 100.000000
}
}
Group AttachingData01
{
AttachingDataType 1
isAttaching 0
AttachingModelIndex 0
AttachingBoneName "Bip01"
CollisionType 3
SphereDataCount 1
Group SphereData00
{
Radius 70.000000
Position 0.000000 0.000000 100.000000
}
}
}
Ob ihr beim Krieger auch so viele Texturen einfügen müsst kann ich nicht sagen, jedenfalls war es bei mir so.
€²: Auf Anfrage hin lade ich jetzt mal meine root/pc.epk hoch
Damit die King Rüssis funktionieren, müsst ihr eure item_proto clientside entpacken, und unten vor "</item_proto>" noch einfügen:
Code:
<Item vnum="11979" hashName="Krieger Königs Rüstung" name="Krieger Königs Rüstung" type="2" subtype="0" weight="0" size="2" antiflag="106936" flag="1" wearflag="1" immuneflag="0" gold="0" buy_price="0" limittype0="1" limitvalue0="90" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="10" applytype1="37" applyvalue1="20" applytype2="1" applyvalue2="5000" value0="0" value1="500" value2="0" value3="25" value4="0" value5="100" socket0="0" socket1="65008" socket2="127" socket3="64992" socket4="21631" socket5="4855" refine_vnum="0" refine_set="0" magic_pct="0" specular="100" socket_pct="3" /> <Item vnum="11980" hashName="Sura Königs Rüstung" name="Sura Königs Rüstung" type="2" subtype="0" weight="0" size="2" antiflag="106924" flag="1" wearflag="1" immuneflag="0" gold="0" buy_price="0" limittype0="1" limitvalue0="90" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="10" applytype1="37" applyvalue1="20" applytype2="1" applyvalue2="5000" value0="0" value1="500" value2="0" value3="25" value4="0" value5="100" socket0="0" socket1="65008" socket2="127" socket3="64992" socket4="21631" socket5="4855" refine_vnum="0" refine_set="0" magic_pct="0" specular="100" socket_pct="3" /> <Item vnum="11981" hashName="Ninja Königs Rüstung" name="Ninja Königs Rüstung" type="2" subtype="0" weight="0" size="2" antiflag="106932" flag="1" wearflag="1" immuneflag="0" gold="0" buy_price="0" limittype0="1" limitvalue0="90" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="10" applytype1="37" applyvalue1="20" applytype2="1" applyvalue2="5000" value0="0" value1="500" value2="0" value3="25" value4="0" value5="100" socket0="0" socket1="65008" socket2="127" socket3="64992" socket4="21631" socket5="4855" refine_vnum="0" refine_set="0" magic_pct="0" specular="100" socket_pct="3" /> <Item vnum="11982" hashName="Schamanen Königs Rüstung" name="Schamanen Königs Rüstung" type="2" subtype="0" weight="0" size="2" antiflag="106908" flag="1" wearflag="1" immuneflag="0" gold="0" buy_price="0" limittype0="1" limitvalue0="90" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="10" applytype1="37" applyvalue1="20" applytype2="1" applyvalue2="5000" value0="0" value1="500" value2="0" value3="25" value4="0" value5="100" socket0="0" socket1="65008" socket2="127" socket3="64992" socket4="21631" socket5="4855" refine_vnum="0" refine_set="0" magic_pct="0" specular="100" socket_pct="3" />
€³:






