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Mob info strokes (Webzen Update 17.0)

Discussion on Mob info strokes (Webzen Update 17.0) within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.

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Old   #1
 
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Cool Mob info strokes (Webzen Update 17.0)

Gallery 1

  • Full like official.
  • Change the list with mobs via char_battle.cpp

The code was updated.
Attached Files
File Type: rar Mob info strokes (Webzen Update 17.0).rar (4.3 KB, 247 views)
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Old 03/31/2017, 07:46   #2
 
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Is this counting the hits which the monster got?
Good idea.
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Old 04/02/2017, 01:58   #3
 
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Quote:
Originally Posted by xP3NG3Rx View Post
Is this counting the hits which the monster got?
Good idea.
Yes sexy girl.
____________________________________

Topic was updated check first post, now looks full like official, new functions via python was added also can see strokes on target for each mob.
  • RegisterStroke(targetVID, value)
  • GetStrokeByVid(targetVID)

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Old 04/02/2017, 02:15   #4
 
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Nice work

Best regards
Raylee
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Old 04/03/2017, 11:20   #5

 
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Really nice idea! Thx for sharing
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Old 04/03/2017, 16:51   #6
 
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Nice thanks. its works nice!
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Old 04/04/2017, 05:54   #7

 
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Wasn't that a Debug function to implement ENABLE_ACCUMULATE_DAMAGE_DISPLAY that should fix the bug that occurs when too many Monsters are attacking you (laggy damage display)? (Theory)

Because well the way this is, it is pretty much useless when not used for some kind of minigame or bug fix... I mean did anyone wish to see how often he hit the Orc Chief and some other monsters? Usually you dont care ...
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Old 04/04/2017, 14:50   #8
 
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Quote:
Originally Posted by .Alpha. View Post
Wasn't that a Debug function to implement ENABLE_ACCUMULATE_DAMAGE_DISPLAY that should fix the bug that occurs when too many Monsters are attacking you (laggy damage display)? (Theory)

Because well the way this is, it is pretty much useless when not used for some kind of minigame or bug fix... I mean did anyone wish to see how often he hit the Orc Chief and some other monsters? Usually you dont care ...

0:39+ (official)


With these things, you can calculate all hits after he dead and give a reward for who have more stroke on boss x,y like official did.
Isn't for all boss etc, the list is just a example they should to add just for some events boss etc.
Event from official name is "Shadow Warrior in Desert".


Boss Reaper Event *Anniversary Edition*!
To compensate for the amount of sugar and calories that we will be adding to the game, we are going to activate our popular Boss Reaper Event! All you need is a character on level 30 or higher and you can take part!

How does this work?
  • The Shadow Warrior will appear in the neutral areas of the Orc Valley, Iceland, Fireland, and Desert. When you find him, join the attack for some great prizes!

Each time you hit the Shadow Warrior, you will get 1 point. These points can then be traded with the NPC, Mr.B who waits for you in the villages.
  • For 500 valid hits counted, you can obtain a Bronze Decimus Chest.
  • For 1000 valid hits counted, you can obtain a Silver Decimus Chest.
  • For 2000 valid hits counted, you qualify for a Golden Decimus Chest.

The daily reward!
  • If you manage to land a hit on the Shadow Warrior, once it is dead you can claim a daily reward. Click on the Event Button next to the minimap and choose your prize! The daily reward counter resets at midnight.

Experience in Death!
  • If you are in range of the Shadow Warrior when he dies, you will get a 20% EXP boost for 30 minutes!

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Old 04/04/2017, 15:50   #9

 
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As I thought a minigame, well I think they also fixed the Monster Damage Display while doing that. I will dump the latest binary later today and investigate further.
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Old 04/04/2017, 18:57   #10
 
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probably it can be create memory leak
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Old 04/06/2017, 23:12   #11



 
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The system is working fine, thanks for your release!
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