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[R]Fix LoadMonsterAreaInfo - ERROR

Discussion on [R]Fix LoadMonsterAreaInfo - ERROR within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.

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Old   #1
 
Ken™'s Avatar
 
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[R]Fix LoadMonsterAreaInfo - ERROR

The system can't load the right file in the source files. Actual file name should be "MonsterAreaInfo.txt" but the system tries to read regen.txt. Today, I wanna show how to fix this error completely.

Open GameLib/MapOutdoorLoad.cpp and find this function and replace with this.

Code:
bool CMapOutdoor::LoadMonsterAreaInfo()
{
	RemoveAllMonsterAreaInfo(); // Remove All Monster Info
	
	char szFileName[256];
	_snprintf(szFileName, sizeof(szFileName), "%s\\monsterareainfo.txt", GetMapDataDirectory().c_str());
	
	LPCVOID pModelData;
	CMappedFile File;
	
	if (!CEterPackManager::Instance().Get(File, szFileName, &pModelData)) return false;
	
	CMemoryTextFileLoader textFileLoader;
	CTokenVector stTokenVector;
	
	textFileLoader.Bind(File.Size(), pModelData);
	
	for (DWORD i = 0; i < textFileLoader.GetLineCount(); ++i)
	{
		if (!textFileLoader.SplitLine(i, &stTokenVector))
			continue;
		
		stl_lowers(stTokenVector[0]);
		
		// Start to read MonsterAreaInfo.txt
		if (0 == stTokenVector[0].compare("m") || 0 == stTokenVector[0].compare("g"))
		{
			if (stTokenVector.size() < 11)
			{
				TraceError("CMapOutdoorAccessor::LoadMonsterAreaInfo Get MonsterInfo File Format ERROR! continue....");
				continue;
			}

			CMonsterAreaInfo::EMonsterAreaInfoType eMonsterAreaInfoType;
			if (0 == stTokenVector[0].compare("m"))
			{
				eMonsterAreaInfoType = CMonsterAreaInfo::MONSTERAREAINFOTYPE_MONSTER;
			}
			else if (0 == stTokenVector[0].compare("g"))
			{
				eMonsterAreaInfoType = CMonsterAreaInfo::MONSTERAREAINFOTYPE_GROUP;
			}
			else
			{
				TraceError("CMapOutdoorAccessor::LoadMonsterAreaInfo Get MonsterInfo Data ERROR! continue....");
				continue;
			}
			
			const std::string & c_rstrOriginX	= stTokenVector[1].c_str();
			const std::string & c_rstrOriginY	= stTokenVector[2].c_str();
			const std::string & c_rstrSizeX		= stTokenVector[3].c_str();
			const std::string & c_rstrSizeY		= stTokenVector[4].c_str();
			const std::string & c_rstrZ			= stTokenVector[5].c_str();
			const std::string & c_rstrDir		= stTokenVector[6].c_str();
			const std::string & c_rstrTime		= stTokenVector[7].c_str();
			const std::string & c_rstrPercent	= stTokenVector[8].c_str();
			const std::string & c_rstrCount		= stTokenVector[9].c_str();
			const std::string & c_rstrVID		= stTokenVector[10].c_str();
			
			long lOriginX, lOriginY, lSizeX, lSizeY, lZ, lTime, lPercent;
			CMonsterAreaInfo::EMonsterDir eMonsterDir;
			DWORD dwMonsterCount;
			DWORD dwMonsterVID;
			
			lOriginX		= atol(c_rstrOriginX.c_str());
			lOriginY		= atol(c_rstrOriginY.c_str());
			lSizeX			= atol(c_rstrSizeX.c_str());
			lSizeY			= atol(c_rstrSizeY.c_str());
			lZ				= atol(c_rstrZ.c_str());
			eMonsterDir		= (CMonsterAreaInfo::EMonsterDir) atoi(c_rstrDir.c_str());
			lTime			= atol(c_rstrTime.c_str());
			lPercent		= atol(c_rstrPercent.c_str());
			dwMonsterCount	= (DWORD) atoi(c_rstrCount.c_str());
			dwMonsterVID	= (DWORD) atoi(c_rstrVID.c_str());
			
			CMonsterAreaInfo * pMonsterAreaInfo = AddMonsterAreaInfo(lOriginX, lOriginY, lSizeX, lSizeY);
			pMonsterAreaInfo->SetMonsterAreaInfoType(eMonsterAreaInfoType);
			if (CMonsterAreaInfo::MONSTERAREAINFOTYPE_MONSTER == eMonsterAreaInfoType)
				pMonsterAreaInfo->SetMonsterVID(dwMonsterVID);
			else if (CMonsterAreaInfo::MONSTERAREAINFOTYPE_GROUP == eMonsterAreaInfoType)
				pMonsterAreaInfo->SetMonsterGroupID(dwMonsterVID);
			pMonsterAreaInfo->SetMonsterCount(dwMonsterCount);
			pMonsterAreaInfo->SetMonsterDirection(eMonsterDir);
		}		
	}

	return true;
}
Kind Regards ~ Ken
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Old 12/08/2015, 00:19   #2
 
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Code:
Error	1	error C2039: 'size' : is not a member of 'CMappedFile'
in that line:

Code:
	textFileLoader.Bind(File.size(), pModelData);
Do you have a solution for that? ^^
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Old 12/08/2015, 00:20   #3
 
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You downloaded it from which Site? Maybe the wrong file
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Old 12/08/2015, 00:23   #4
 
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Quote:
Originally Posted by Cyber36 View Post
Code:
Error	1	error C2039: 'size' : is not a member of 'CMappedFile'
in that line:

Code:
	textFileLoader.Bind(File.size(), pModelData);
Do you have a solution for that? ^^
The "s" of size has to be uppercase.
Try
Code:
	textFileLoader.Bind(File.Size(), pModelData);
instead of
Code:
	textFileLoader.Bind(File.size(), pModelData);
Always be careful when you're randomly trying to use a method because size != Size

Regards,
Socialized
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Old 12/08/2015, 00:39   #5
 
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Quote:
Originally Posted by The_Epvp View Post
You downloaded it from which Site? Maybe the wrong file
Maybe, you're wrong about your words? Try to google it
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Old 12/08/2015, 00:40   #6
 
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Quote:
Originally Posted by Socialized View Post
The "s" of size has to be uppercase.
Try
Code:
	textFileLoader.Bind(File.Size(), pModelData);
instead of
Code:
	textFileLoader.Bind(File.size(), pModelData);
Always be careful when you're randomly trying to use a method because size != Size

Regards,
Socialized
Thank you, that helped and i learned something
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Old 12/08/2015, 07:32   #7
 
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Quote:
1>.\MapOutdoorLoad.cpp(450) : error C3861: 'RemoveAllMonsterInfo': identifier not found
There is no function for RemoveAllMonsterInfo

#Fixxed RemoveAllMonsterInfo(); -> RemoveAllMonsterAreaInfo();
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Old 12/08/2015, 11:12   #8
 
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Old 12/08/2015, 13:12   #9
 
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It's not a big deal that fix.
Someone with 10% brain can solve itself.

ThANKS ANYWAI
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Old 12/08/2015, 13:15   #10
 
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I still get that error in my syserr tho.
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Old 05/30/2016, 16:51   #11
 
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Someone told me on skype "I have this error: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR; I applied this fix but nothing happened", I clicked the link he gave me and...

There are several things to say, but these few will suffice:


  1. Can you see? The WorldEditor reads regen.txt, not monsterareainfo.txt. Old map folders have these files, but those are totally useless, if not trash.
  2. The regen.txt is just for the WorldEditor, not launcher. It's to develop ingame regens using the WE itself.
    We can care the less about LoadMonsterAreaInfo at all so much that we can simply wrap its call like this:
    Code:
    #ifdef WORLD_EDITOR
    	if (!LoadMonsterAreaInfo())
    		TraceError("CMapOutdoor::Load - LoadMonsterAreaInfo ERROR");
    #endif
  3. The MonsterAreaInfo feature is quite laggy, and buggy in the WorldEditor too.

Even if it's a 2015 thread, I'm still very astonished that you all fell for something so trivial.
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Old 05/30/2016, 17:43   #12
 
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Very usefull thanks Ken!
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Old 09/03/2020, 14:02   #13
 
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