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[RLS] Markierung neu gedroppter Items
Discussion on [RLS] Markierung neu gedroppter Items within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.
02/12/2016, 10:43
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#16
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elite*gold: 76
Join Date: Mar 2015
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Nice release Yiv
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02/12/2016, 12:14
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#17
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elite*gold: 2785
Join Date: Dec 2014
Posts: 403
Received Thanks: 1,354
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Quote:
Originally Posted by [GA]LeNnT
Now my customers (how buy yet the system) can confirm that isn't exactly same of your. I do by myself my codes and I would want to ask, all the proof that you code them before me because the system was coded just after a my customer ask and I've all the proof to confirm when was coded. And I don't consider what you say because I know that I copy nobody codes. You're python part it's a copy of dragon soul functions.
You can't accuse me, just because I load the effects slot in a loop.
My one in __CreateSlotEnableEffect() isn't show the effect (that's already make a big difference, you can understand by yourself it isn't your).
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btw thanks to .T4Ump
i have seen in "your" system:
Code:
// 1) Search: void CSlotWindow::__CreateSlotEnableEffect()
// 2) Change their function with:
void CSlotWindow::__CreateSlotEnableEffect()
{
__DestroySlotEnableEffect();
#ifdef ENABLE_HIGHLIGHT_SYSTEM
for (int i = 0; i < 3; ++i)
{
CAniImageBox* pEff = new CAniImageBox(NULL);
for (int j = 0; j <= 12; ++j)
{
char buf[64+1];
sprintf_s(buf, "d:/ymir work/ui/public/slotactiveeffect/slot%d/%02d.sub", (i+1), j);
pEff->AppendImage(buf);
}
pEff->SetRenderingMode(CGraphicExpandedImageInstance::RENDERING_MODE_SCREEN);
m_apSlotActiveEffect[i] = pEff;
}
#else
m_pSlotActiveEffect = new CAniImageBox(NULL);
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/00.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/01.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/02.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/03.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/04.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/05.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/06.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/07.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/08.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/09.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/10.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/11.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/12.sub");
m_pSlotActiveEffect->SetRenderingMode(CGraphicExpandedImageInstance::RENDERING_MODE_SCREEN);
m_pSlotActiveEffect->Show();
#endif
}
Antispam:
Danke Daniel wie immer sehr Nice was du machst
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02/12/2016, 13:37
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#18
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elite*gold: 0
Join Date: Oct 2013
Posts: 115
Received Thanks: 192
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https://mega.nz/#!bhwzCLjB!SweX9xdPxAZGMRUh8_76oNaFwnf5VzZayAE0-f2aZTU
Hmm?
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02/12/2016, 16:08
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#19
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elite*gold: 0
Join Date: Jun 2015
Posts: 54
Received Thanks: 19
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Quote:
Originally Posted by .K0rí
btw thanks to .T4Ump
i have seen in "your" system:
Code:
// 1) Search: void CSlotWindow::__CreateSlotEnableEffect()
// 2) Change their function with:
void CSlotWindow::__CreateSlotEnableEffect()
{
__DestroySlotEnableEffect();
#ifdef ENABLE_HIGHLIGHT_SYSTEM
for (int i = 0; i < 3; ++i)
{
CAniImageBox* pEff = new CAniImageBox(NULL);
for (int j = 0; j <= 12; ++j)
{
char buf[64+1];
sprintf_s(buf, "d:/ymir work/ui/public/slotactiveeffect/slot%d/%02d.sub", (i+1), j);
pEff->AppendImage(buf);
}
pEff->SetRenderingMode(CGraphicExpandedImageInstance::RENDERING_MODE_SCREEN);
m_apSlotActiveEffect[i] = pEff;
}
#else
m_pSlotActiveEffect = new CAniImageBox(NULL);
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/00.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/01.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/02.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/03.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/04.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/05.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/06.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/07.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/08.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/09.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/10.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/11.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/12.sub");
m_pSlotActiveEffect->SetRenderingMode(CGraphicExpandedImageInstance::RENDERING_MODE_SCREEN);
m_pSlotActiveEffect->Show();
#endif
}
Antispam:
Danke Daniel wie immer sehr Nice was du machst 
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You're stupid not me. First of all in their one, in this function he isn't show the effect. Isn't same of my system, maximum I can think, is he have done the loop same of me, not me same of him. He can't compare without get my system, so I think he's just trying to make me a bad reputation.
T4ump (it's an reseller, is the "dev" of a my customer with how I break any deal because their dev has resell my work)
The accusation come out just after lot of time after I code the system, so the datetime talk. You know, I can't steal something how don't exist yet, my systems was done for first on my topic and just after appear on others dev topics, facepalm.
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02/12/2016, 16:16
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#20
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elite*gold: 0
Join Date: Oct 2013
Posts: 115
Received Thanks: 192
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Quote:
Originally Posted by [GA]LeNnT
You're stupid not me. First of all in their one, in this function he isn't show the effect. Isn't same of my system, maximum I can think, is he have done the loop same of me, not me same of him. He can't compare without get my system, so I think he's just trying to make me a bad reputation.
T4ump (it's an reseller, is the "dev" of a my customer with how I break any deal because their dev has resell my work)
The accusation come out just after lot of time after I code the system, so the datetime talk. You know, I can't steal something how don't exist yet, my systems was done for first on my topic and just after appear on others dev topics, facepalm.
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And can you tell me what kind of job? 
As far as I know. We bought only weapon costume.
I never resell your fu**ing system. You have good system and i wanted to buy more system. But you accused me that im "reseller".
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02/12/2016, 16:22
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#21
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elite*gold: 0
Join Date: Jun 2015
Posts: 54
Received Thanks: 19
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Your "boss" has buy the slot effect system and after when he ask me to buy other as I don't want to make new deals because you resell my work, you start saying bullshits with the help of other people. What's is similar it's the loop of createslot (I don't know from where he have that). As I say the datetime talk. You share/sell my work to an guy from Romania how after start selling them too.
But nevermind I lose nothing but from now I will stay away selling new works to ****** resellers like you. And I ask the proof of datetime he has do before me, still waiting for (same code I just want to see, I'm pretty sure he has do few modify to his system to seem similar to my one to can accuse).
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02/12/2016, 16:49
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#22
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elite*gold: 0
Join Date: Oct 2013
Posts: 115
Received Thanks: 192
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Quote:
Originally Posted by [GA]LeNnT
Your "boss" has buy the slot effect system and after when he ask me to buy other as I don't want to make new deals because you resell my work, you start saying bullshits with the help of other people. What's is similar it's the loop of createslot (I don't know from where he have that). As I say the datetime talk. You share/sell my work to an guy from Romania how after start selling them too.
But nevermind I lose nothing but from now I will stay away selling new works to ****** resellers like you. And I ask the proof of datetime he has do before me, still waiting for (same code I just want to see, I'm pretty sure he has do few modify to his system to seem similar to my one to can accuse).
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Heh, my "boss" bought from you Costume weapon and wanted Unlimited arrow. I bought slot effect from ken but it not worked. And your "slot effect" posted in group. Its all. We can still make deals i dont know why no. You have good systems i said in last post. And they are really helpful.
Sorry for english.
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02/12/2016, 16:51
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#23
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elite*gold: 0
Join Date: Jun 2015
Posts: 54
Received Thanks: 19
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That's not true, stop saying bullshit you pay for my system and all what I said it's true.
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02/12/2016, 17:05
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#24
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elite*gold: 0
Join Date: Oct 2013
Posts: 115
Received Thanks: 192
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Quote:
Originally Posted by [GA]LeNnT
That's not true, stop saying bullshit you pay for my system and all what I said it's true.
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Okey, then.
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02/12/2016, 18:21
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#25
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elite*gold: 47
Join Date: Feb 2012
Posts: 2,282
Received Thanks: 2,579
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In fact, I think I have enough people who can say, that I won't and didn't steal code.
Furthermore if I take a look at your code, I don't know if you were drunk or just don't really know how to code properly.
And yes, of course I got your code, because as I said, I saw that someone has my code in his client binary and I asked where he got it from. Now you can guess, what he said.
Also, I can accuse you for stealing my code because you exactly use the same variable names as me, you have the same buffer length and so on. In addition to that, it's coded by someone who knows at least a bit what he does but you don't (Just take a look at the rendering part. If you use if-statements, use it in else-if but you don't need them there at all).
Regards
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02/12/2016, 19:33
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#26
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elite*gold: 90
Join Date: Feb 2016
Posts: 7
Received Thanks: 3
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Danke für die Hilfe und nice release
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02/12/2016, 22:03
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#27
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elite*gold: 0
Join Date: Jul 2015
Posts: 33
Received Thanks: 2
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erstmal vielen danke dafür kriege beim compilen den fehler
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02/12/2016, 23:15
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#28
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elite*gold: 0
Join Date: May 2015
Posts: 7
Received Thanks: 0
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hmm.. i don't have errors or sysser just don't appear the slot effect and for some reason i have the same problem with the sash during of upgrade procedure(green effect don't show )
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02/13/2016, 00:11
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#29
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elite*gold: 47
Join Date: Feb 2012
Posts: 2,282
Received Thanks: 2,579
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Quote:
Originally Posted by BizzyMontana9090
erstmal vielen danke dafür kriege beim compilen den fehler

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Du hast irgendwo was falsch kopiert
Quote:
Originally Posted by CloseSource
hmm.. i don't have errors or sysser just don't appear the slot effect and for some reason i have the same problem with the sash during of upgrade procedure(green effect don't show )
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Add some debug chats or something like that. It may collide with the highlighting of the sash system, you should check.
Regards
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02/13/2016, 09:25
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#30
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elite*gold: 0
Join Date: May 2015
Posts: 7
Received Thanks: 0
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Quote:
Originally Posted by Yiv
Du hast irgendwo was falsch kopiert
Add some debug chats or something like that. It may collide with the highlighting of the sash system, you should check.
Regards
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they are not collide cause highlighting of the sash system it didn't works not before and not now(never so far) sorry for my english
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