Code:
LoadMotion: cannot find accumulation data in file 'data/monster/spider_egg/wait.msa'
1. Edit /data/monster/spider_egg/motlist.txt:
2. All *.msa file in spider_egg identical wait.msa, but run.msa must contain:
3. Restart your server.
Code:
GENERAL SPAWN spawn.msa 100 GENERAL WAIT wait.msa 100 GENERAL RUN run.msa 100 GENERAL NORMAL_ATTACK normal_attack.msa 100 GENERAL FRONT_DAMAGE front_damage.msa 100 GENERAL FRONT_DEAD front_dead.msa 100 GENERAL FRONT_KNOCKDOWN front_knockdown.msa 100 GENERAL FRONT_STANDUP front_standup.msa 100 GENERAL BACK_DAMAGE back_damage.msa 100 GENERAL BACK_KNOCKDOWN back_knockdown.msa 100 GENERAL BACK_STANDUP back_standup.msa 100 GENERAL BACK_DEAD back_dead.msa 100
Code:
ScriptType MotionData MotionFileName "D:\Ymir Work\monster2\spider_spawn\wait.GR2" MotionDuration 1.500000 Accumulation 0.00 -300.00 0.00
Example syserr:
Code:
GetMotionFileName: Motion: phoenix1 have not motlist.txt vnum(34003) folder(phoenix1)
1. Unpack game archive and find folder containing the "phoenix1" (May have another name. Example: server "spider_egg" == client "spider_spawn")
2. Create /share/data/monster/phoenix1/ folder in server.
3. Copy all files from "phoenix1"(in unpack game archives. Example patch: /metin2_patch_eu3/d_/ymir_work/npc2/phoenix1/) to the server folder "/share/data/monster/phoenix1/"
4. Open motlist.txt and edit EOL in file. Good value - UNIX. Use Notepad++:
Edit->EOL Conversion->Convert to UNIX format.
Save file and upload to server.
5. Restart your server.
2. Create /share/data/monster/phoenix1/ folder in server.
3. Copy all files from "phoenix1"(in unpack game archives. Example patch: /metin2_patch_eu3/d_/ymir_work/npc2/phoenix1/) to the server folder "/share/data/monster/phoenix1/"
4. Open motlist.txt and edit EOL in file. Good value - UNIX. Use Notepad++:
Edit->EOL Conversion->Convert to UNIX format.
Save file and upload to server.
5. Restart your server.
Example syserr:
Code:
LoadSkillMotion: Motion: Skill exist but no motion data for index 0 mob 3591 skill 256 LoadSkillMotion: Motion: Skill exist but no motion data for index 1 mob 3591 skill 257 LoadSkillMotion: Motion: Skill exist but no motion data for index 0 mob 3596 skill 256 LoadSkillMotion: Motion: Skill exist but no motion data for index 1 mob 3596 skill 257
1. Find the value of the column "folder" in the mob id (example 3596).
2. Open motlist.txt in mob folder in server. /share/data/monster/redthief2_boss2/motlist.txt
3. Delete all rows containing "GENERAL SPECIAL" or "GENERAL SPECIAL1"
4. Restart your server.
2. Open motlist.txt in mob folder in server. /share/data/monster/redthief2_boss2/motlist.txt
3. Delete all rows containing "GENERAL SPECIAL" or "GENERAL SPECIAL1"
4. Restart your server.
Fix2 (good):
1. Find the value of the column "folder" in the mob id (example 3596).
2. Open motlist.txt in mob folder in server. /share/data/monster/redthief2_boss2/motlist.txt
3. If the file does not contain the string "GENERAL SPECIAL" or "GENERAL SPECIAL1", then add "GENERAL SPECIAL" and "GENERAL SPECIAL1"
Add:
4. Create a file special_attack.msa and special_attack1.msa in /share/data/monster/redthief2_boss2/
5. Open file and edit.
Example special_attack.msa:
Example special_attack1.msa:
Bad special_attack file contents:
6. Restart your server.
2. Open motlist.txt in mob folder in server. /share/data/monster/redthief2_boss2/motlist.txt
3. If the file does not contain the string "GENERAL SPECIAL" or "GENERAL SPECIAL1", then add "GENERAL SPECIAL" and "GENERAL SPECIAL1"
Add:
Code:
GENERAL SPECIAL special_attack.msa 50 GENERAL SPECIAL1 special_attack1.msa 50
5. Open file and edit.
Example special_attack.msa:
Code:
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\redthief2_boss2\specil_attack.GR2"
MotionDuration 1.500000
Accumulation 0.00 -219.45 0.00
Group MotionEventData
{
MotionEventDataCount 8
Group Event00
{
MotionEventType 1
StartingTime 0.000000
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/effect/monster2/mob_hide1.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 1
StartingTime 0.332117
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/effect/monster2/mob_show1.mse"
EffectPosition 0.000000 100.000000 0.000000
}
Group Event02
{
MotionEventType 1
StartingTime 0.500000
IndependentFlag 0
AttachingEnable 1
AttachingBoneName "sh_bone01(mirrored)"
FollowingEnable 0
EffectFileName "d:/ymir work/effect/monster2/mob_blow1.mse"
EffectPosition 0.000000 -100.000000 0.000000
}
Group Event03
{
MotionEventType 8
StartingTime 0.025547
}
Group Event04
{
MotionEventType 7
StartingTime 0.437956
}
Group Event05
{
MotionEventType 4
StartingTime 0.500000
DuringTime 0.200000
EnableHitProcess 1
AttackType 1
HittingType 2
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
HitLimitCount 0
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 200.000000
Position 0.000000 -130.000000 70.000000
}
}
Group Event06
{
MotionEventType 2
StartingTime 0.500000
DuringTime 0.200000
Power 300
AffectingRange 200
}
Group Event07
{
MotionEventType 9
StartingTime 0.299270
}
}
Code:
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\redthief2_boss2\specil_attack1.GR2"
MotionDuration 2.000000
Group MotionEventData
{
MotionEventDataCount 5
Group Event00
{
MotionEventType 1
StartingTime 0.408759
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01"
FollowingEnable 0
EffectFileName "d:/ymir work/effect/monster2/tornado1.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 1
StartingTime 1.206813
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/effect/monster2/impact4.mse"
EffectPosition 0.000000 -200.000000 0.000000
}
Group Event02
{
MotionEventType 1
StartingTime 1.265207
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/effect/monster2/impact3.mse"
EffectPosition 0.000000 -200.000000 0.000000
}
Group Event03
{
MotionEventType 4
StartingTime 1.236010
DuringTime 0.200000
EnableHitProcess 0
AttackType 0
HittingType 2
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
HitLimitCount 0
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 500.000000
Position 0.000000 -170.000000 0.000000
}
}
Group Event04
{
MotionEventType 2
StartingTime 1.265207
DuringTime 0.200000
Power 300
AffectingRange 200
}
}
Code:
ScriptType MotionData MotionFileName "D:\Ymir Work\monster2\redthief2_boss2\specil_attack.GR2" MotionDuration 1.500000
Attention!
At the end of the file motlist.txt must be only one a newline!
If two a newline then crash core!
Good:
Bad:
Sorry for my bad English.
sorry, please move to






