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[SAMMELTHREAD] Game Source Changes

Discussion on [SAMMELTHREAD] Game Source Changes within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.

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Old 01/01/2014, 21:15   #31
 
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Adding ores to the mining

mining.cpp

and edit this line to count of your ORES
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Old 01/01/2014, 21:25   #32
 
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Quote:
Originally Posted by Adasaurus View Post
Adding ores to the mining

mining.cpp
[...]
and edit this line to count of your ORES
first useable ext but if you mine ores, the can be destroyed xD
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Old 01/01/2014, 21:29   #33
 
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Change the LicenceTime for game

limit_time.h
Thx bro.
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Old 01/01/2014, 21:34   #34
 
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Where is the full source?I cannot find it lol
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Old 01/01/2014, 21:34   #35
 
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Adding new commands:

cmd.cpp:


Now you have to add the function into cmd_gm or cmd_general.cpp:


Done.

If you want to use arguments watch the functions one_argument() , two_arguments().

Example:

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Old 01/01/2014, 21:38   #36
 
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Quote:
Originally Posted by Adasaurus View Post
Change the LicenceTime for game

limit_time.h
You can disable it undefining it.
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Old 01/01/2014, 21:42   #37
 
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Quote:
Originally Posted by Kraizy IV View Post
Adding new commands:

cmd.cpp:


Now you have to add the function into cmd_gm or cmd_general.cpp:


Done.

Thenks stronk kreyzi

I can add command to call quest functions ?

an example; affect.add quest command to /bonus ID Minute Rate
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Old 01/01/2014, 21:45   #38
 
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Which Line of these should be the best for dev?
Because dev, novaline had removed the Metin2Server_Check with comments
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Old 01/01/2014, 21:48   #39
 
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Quote:
Originally Posted by ~Ok View Post
Thenks stronk kreyzi

I can add command to call quest functions ?

an example; affect.add quest command to /bonus ID Minute Rate
If you want to use arguments watch the functions one_argument() , two_arguments().

Example:

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Old 01/01/2014, 21:49   #40
 
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Originally Posted by Sujino View Post
Which Line of these should be the best for dev?
Because dev, novaline had removed the Metin2Server_Check with comments
You should do it because it is not supposed to be there.

The untouched versions should be the mainlines, I prefer using mainline.
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Old 01/01/2014, 21:49   #41
 
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offical is mainline_released, but the dev line and the novaline are newer
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Old 01/01/2014, 21:52   #42
 
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edited #
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Old 01/01/2014, 21:54   #43
 
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Kann mir jemand sagen, wie genau man die z.B game auf FreeBSD compilen muss/kann? Komme mit dem gmake nicht ganz klar (Will nicht so recht :P ).
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Old 01/01/2014, 21:55   #44
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Quote:
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Kann mir jemand sagen, wie genau man die z.B game auf FreeBSD compilen muss/kann? Komme mit dem gmake nicht ganz klar (Will nicht so recht :P ).
dein FreeBSD root braucht erstmal /etc/rc.d/netif -restart
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Old 01/01/2014, 21:57   #45
 
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dein FreeBSD root braucht erstmal /etc/rc.d/netif -restart
Wohl eher nicht?? xD Bitte gescheite antworten die mir auch Helfen.
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