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[Release]Kill-GUI

Discussion on [Release]Kill-GUI within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.

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Old 12/11/2012, 22:51   #31
 
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Nice
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Old 12/11/2012, 22:56   #32
 
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Quote:
Originally Posted by .Avenue™ View Post
Code:
		##START_KILLGUI
		KillGuiBg = ui.AniImageBox()
		KillGuiBg.AddFlag("not_pick")
		KillGuiBg.AppendImage("d:/ymir work/ui/blue_killgui_interface.dds")
		self.KillGuiBg = KillGuiBg
		
		self.KillGuiBg.SetPosition(wndMgr.GetScreenWidth()-465, 815)
		
		self.KillBlauReich = ui.TextLine()
		self.KillBlauReich.SetDefaultFontName()
		self.KillBlauReich.SetPosition((wndMgr.GetScreenWidth()-465)+120, 855)
		self.KillBlauReich.SetText("Blaues Reich:   NaN")
		self.KillBlauReich.SetOutline()
		
		self.KillGelbReich = ui.TextLine()
		self.KillGelbReich.SetDefaultFontName()
		self.KillGelbReich.SetPosition((wndMgr.GetScreenWidth()-465)+120, 875)
		self.KillGelbReich.SetText("Gelbes Reich:    NaN")
		self.KillGelbReich.SetOutline()

		self.KillRotReich = ui.TextLine()
		self.KillRotReich.SetDefaultFontName()
		self.KillRotReich.SetPosition((wndMgr.GetScreenWidth()-465)+120, 895)
		self.KillRotReich.SetText("Rotes Reich:    NaN")
		self.KillRotReich.SetOutline()

		self.KillMob = ui.TextLine()
		self.KillMob.SetDefaultFontName()
		self.KillMob.SetPosition((wndMgr.GetScreenWidth()-465)+120, 915)
		self.KillMob.SetText("Monster:    NaN")
		self.KillMob.SetOutline()
		##END_KILLGUI
Änder die -465 zu ungefähr -1880 und es ist genau über der Marke und sogar unten - so ist es neben dem Invi
Danke dir
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Old 12/11/2012, 22:57   #33
 
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Small update

Key Show / Hide

PHP Code:
onPressKeyDict[app.DIK_K]            = lambda self.__PressKKey() 

PHP Code:
    def    __PressKKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
self.__showkillgui()
        else:
            
self.__hidekillgui() 
Quest need to be changed.
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Old 12/11/2012, 22:57   #34
 
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help me?
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Old 12/11/2012, 23:01   #35
 
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1211 22:26:06794 :: ResourceManager::GetResourcePointer: NOT SUPPORT FILE d:ymir workpcsurasura_tailcoat1.ddss
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Old 12/11/2012, 23:02   #36
 
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Quote:
Originally Posted by ExecuteSQL View Post


help me?
add this at the end of the game.py you maybe forgot to add the code xD

def __hidekillgui(self):
self.KillGuiBg.Hide()
self.KillBlauReich.Hide()
self.KillGelbReich.Hide()
self.KillRotReich.Hide()
self.KillMob.Hide()

def __showkillgui(self):
self.KillGuiBg.Show()
self.KillBlauReich.Show()
self.KillGelbReich.Show()
self.KillRotReich.Show()
self.KillMob.Show()

def __KillBlauReich(self, KillBlauReich):
self.KillBlauReich.SetText("Blaues Reich: " + KillBlauReich)

def __KillGelbReich(self, KillGelbReich):
self.KillGelbReich.SetText("Gelbes Reich: " + KillGelbReich)

def __KillRotReich(self, KillRotReich):
self.KillRotReich.SetText("Rotes Reich: " + KillRotReich)

def __KillMob(self, KillMob):
self.KillMob.SetText("Monster: " + KillMob)
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Old 12/11/2012, 23:02   #37
 
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Quote:
Originally Posted by ExecuteSQL View Post


help me?
1211 22:26:06794 :: ResourceManager::GetResourcePointer: NOT SUPPORT FILE d:ymir workpcsurasura_tailcoat1.ddss
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Old 12/11/2012, 23:12   #38
 
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I finished, but still the same error
I don't understand where the error
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Old 12/11/2012, 23:41   #39
 
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möchte den de hintergrund mit dem board da auch mit umrandung wie hier z.b. in der taskbar benutzt wird
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Old 12/11/2012, 23:50   #40


 
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Jetzt hast du es ja doch public gemacht. Wenn ich jetzt ein besseres mache bin ich sofort ein Nachmacher, na toll :<
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Old 12/12/2012, 00:38   #41
 
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Danke fürs Teilen
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Old 12/12/2012, 02:09   #42
 
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Hier für Sora's Client Design da es eh fast alle benutzen:


Für andere Pn und client name geben.
Attached Files
File Type: rar blue_killgui_interface.rar (19.6 KB, 77 views)
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Old 12/12/2012, 09:24   #43
 
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Perfect
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Old 12/12/2012, 09:40   #44
 
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Nettes teil und auch sehr schoen gemacht
Aber eine frage habe ich denoch und zwar lastet das den server nicht aus??
den meiner meinung nach mus ja gezaelt werden was jeder Killt !!
trotzdem danke
mfg
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Old 12/12/2012, 10:00   #45
 
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nicht schlecht
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Tags
gui, interface, kill, killcount, metin2


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