PHP Code:
quest mondlicht_truhen begin
state start begin
when login begin
if game.get_event_flag("mondlicht_event") == 1 then
notice("Das Mondlicht Event auf Casadia2 ist aktiv!")
notice("Die Dropchance einer Truhe liegt bei " ..game.get_event_flag("mond_drop_chance").. "%")
end
end
when kill begin
local m_ind = pc.get_map_index()
if npc.is_pc() then
else
if m_ind == 1 or m_ind == 3 or m_ind == 21 or m_ind == 23 or m_ind == 41 or m_ind == 43 and pc.get_level() <= 20 then
if game.get_event_flag("mondlicht_event") == 1 then
local chance = number(1, 100)
local chance_max = game.get_event_flag("mond_drop_chance")
if chance <= chance_max then
pc.give_item2(50011)
--game.drop_item(50011)
else
end
else
end
elseif m_ind == 63 or m_ind == 64 and pc.get_level() <= 40 then
if game.get_event_flag("mondlicht_event") == 1 then
local chance = number(1, 100)
local chance_max = game.get_event_flag("mond_drop_chance")
if chance <= chance_max then
pc.give_item2(50011)
--game.drop_item(50011)
else
end
else
end
elseif m_ind == 65 or m_ind == 61 or m_ind == 104 and pc.get_level() <= 60 then
if game.get_event_flag("mondlicht_event") == 1 then
local chance = number(1, 100)
local chance_max = game.get_event_flag("mond_drop_chance")
if chance <= chance_max then
pc.give_item2(50011)
--game.drop_item(50011)
else
end
else
end
elseif m_ind == 62 or m_ind == 71 or m_ind == 67 and pc.get_level() <= 70 then
if game.get_event_flag("mondlicht_event") == 1 then
local chance = number(1, 100)
local chance_max = game.get_event_flag("mond_drop_chance")
if chance <= chance_max then
pc.give_item2(50011)
--game.drop_item(50011)
else
end
else
end
elseif m_ind == 68 or m_ind == 72 or m_ind == 73 or m_ind == 66 and pc.get_level() <= 90 then
if game.get_event_flag("mondlicht_event") == 1 then
local chance = number(1, 100)
local chance_max = game.get_event_flag("mond_drop_chance")
if chance <= chance_max then
pc.give_item2(50011)
--game.drop_item(50011)
else
end
else
end
elseif m_ind == 103 or m_ind == 70 or m_imd == 69 and pc.get_level() <= 250 then
if game.get_event_flag("mondlicht_event") == 1 then
local chance = number(1, 100)
local chance_max = game.get_event_flag("mond_drop_chance")
if chance <= chance_max then
pc.give_item2(50011)
--game.drop_item(50011)
else
end
else
end
end
end
end
when 20095.chat."GM: Mondlicht Event" with pc.is_gm() begin
if game.get_event_flag("mondlicht_event") == 1 and pc.get_name() == "test" or pc.get_name() == "[ST]SkyLighT" or pc.get_name() == "[ST]SkyLighT" then
say_title("Event Managment:")
say("")
say("Mondlicht Event Status: Gestartet")
say("")
say_reward("Event Beenden?")
local s=select("Ja", "Nein")
if s==1 then
say_title("Event Managment:")
say("")
say("Event wurde beendet.")
say("Viel Spaß noch.")
game.set_event_flag("mondlicht_event", 0)
command("x 2")
char_log(0, "Mondlicht_event_end from" ..pc.get_name())
notice_all("Das Mondlicht Event wurde beendet.")
notice_all("Die Dropchance einer Truhe lag bei " ..game.get_event_flag("mond_drop_chance").. "%")
notice_all("Ich hoffe ihr hattet Spaß beim Farmen")
elseif s==2 then
say_title("Event Managment:")
say("")
say("Man sieht sich.")
end
elseif pc.get_name() == "test" or pc.get_name() == "[ST]SkyLighT" or pc.get_name() == "[ST]SkyLighT" then
say_title("Event Managment:")
say("")
say("Mondlicht Event Status: Beendet")
say("")
say_reward("Event Starten?")
local s=select("Ja", "Nein")
if s==1 then
say_title("Event Managment:")
say("")
say("Event wurde gestartet.")
say("Viel Spaß noch.")
game.set_event_flag("mondlicht_event", 1)
command("x 1")
char_log(0, "Mondlicht_event_start from" ..pc.get_name())
notice_all("Das Mondlicht Event wurde gestartet.")
notice_all("Die Dropchance einer Truhe liegt bei " ..game.get_event_flag("mond_drop_chance").. "%")
notice_all("Viel Spaß beim Farmen!")
elseif s==2 then
say_title("Event Managment:")
say("")
say("Man sieht sich.")
end
end
end
when 20095.chat."GM: Mondlicht Event Drop Chance" with pc.is_gm() begin
if pc.get_name() == "test" or pc.get_name() == "[ST]SkyLighT" or pc.get_name() == "[ST]SkyLighT" then
say_title("Event Managment:")
say("")
say("Wie hoch soll die Dropchance sein?")
say("")
say_reward("1-100")
say("")
local new_chance = tonumber(input())
if new_chance < 0 or new_chance > 100 then
say_title("Event Managment:")
say("")
say("Fehlerhafte Eingabe!")
else
char_log(0, "Mondlicht_event_chance from" ..pc.get_name().. " to " ..new_chance.. "%")
game.set_event_flag("mond_drop_chance", new_chance)
say_title("Event Managment:")
say("")
say("Dropchance auf " ..new_chance.. "% gesetzt.")
say("Man sieht sich.")
end
else
say_title("Event Managment:")
say("")
say("Du hast nicht die Nötigen rechte um dies auszuführen.")
end
end
end
end






