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[Release]QQW-Zeugs (Maps,3dmodels,Graphics,Etc)
Discussion on [Release]QQW-Zeugs (Maps,3dmodels,Graphics,Etc) within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.
07/30/2012, 22:34
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#1
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elite*gold: 2
Join Date: Jan 2010
Posts: 422
Received Thanks: 1,160
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[Release]QQW-Zeugs (Maps,3dmodels,Graphics,Etc)
Updates kommen gleich!
Casino AreaData
Quote:
AreaDataFile
Start Object000
12100.000000 -14600.000000 16260.500000
215252168
0.000000#0.000000#0.000000
0.000000
End Object
Start Object001
12100.000000 -14500.000000 16260.500000
1663925142
0.000000#0.000000#0.000000
0.000000
End Object
Start Object002
12100.000000 -16280.000000 16260.500000
1013185983
0.000000#0.000000#0.000000
0.000000
End Object
Start Object003
12200.000000 -19200.000000 16300.500000
772383214
0.000000#0.000000#180.000000
0.000000
End Object
ObjectCount 4
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Nichts besonderes.
Silberne King-Rüssi mit neuer Textur.
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Quote:
Die Kleinen Testscripts & unwichtiges Zeug:
Ich werden NICHT beim einbauen etc. helfen.
__________________________________________________ ____________________
def __IsXMasMap(self):
mapDict = ( "metin2_map_n_flame_01",
"metin2_map_n_desert_01",
"metin2_map_spiderdungeon",
"metin2_map_skipia_dungeon_boss",
"metin2_map_noobtower",
"map_tds",
"metin2_map_boss",
"map_skyrim",
"metin2_map_devilscatacomb",
"metin2_map_naga1",
"metin2_map_dragon_timeattack_03",
"metin2_map_dragon_timeattack_02",
"metin2_map_dragon_timeattack_01",
"map_colosseum",
"map_pvp",
"map_ice",
"map_casino",
"map_kdm",
"metin2_map_dd",
"metin2_map_skipia_dungeon_01",
"metin2_map_skipia_dungeon_02",
"metin2_map_deviltower1",
"map_laby" )
__________________________________________________ ____________________
def __ServerCommand_Build(self):
serverCommandList={
"mv_f" : self.MoveUp,
"mv_b" : self.MoveDown,
"mv_r" : self.MoveRight,
"mv_l" : self.MoveLeft,
"smv_f" : self.StopUp,
"smv_b" : self.StopDown,
"smv_r" : self.StopRight,
"smv_l" : self.StopLeft,
"exit" : self.OnPressExitKey,
}
__________________________________________________ ____________________
def __ServerCommand_Build(self):
serverCommandList={
"dwresetc" : self.ResetDWCamera,
}
def ResetDWCamera(self, dwcameraDistance, dwcameraPitch, dwcameraRotation, dwcameraHeight):
app.SetCamera(dwcameraDistance, dwcameraPitch, dwcameraRotation, dwcameraHeight)
__________________________________________________ ____________________
"dwcameracinematic" : self.DWCameracinematic,
def DWCameracinematic(self):
dwcameraDistancecinematic = 1550.0
dwcameraPitchcinematic = 27.0
dwcameraRotationcinematic = 180.0
dwcameraHeightcinematic = 100.0
app.SetCamera(dwcameraDistancecinematic, dwcameraPitchcinematic, dwcameraRotationcinematic, dwcameraHeightcinematic)
__________________________________________________ ____________________
"DWchatoxlike" : self.__DWSendChatPacketOXlinke,
"DWchatpvplike" : self.__DWSendChatPacketPVPlinke,
def __DWSendChatPacketOXlinke(self, text):
import uiTip
if text.find("_") != -1:
text = text.replace('_', ' ')
self.BoardMessage = uiTip.BigBoard()
self.BoardMessage.SetTip(text)
self.BoardMessage.SetTop()
def __DWSendChatPacketPVPlinke(self, text):
if text.find("_") != -1:
text = text.replace('_', ' ')
self.BoardMessage = PvPBoard()
self.BoardMessage.SetTip(text)
self.BoardMessage.SetTop()
PVPBoard::
class PvPBoard(ui.Bar):
SCROLL_WAIT_TIME = 3
TIP_DURATION = 0.1
FONT_WIDTH = 20
FONT_HEIGHT = 20
LINE_WIDTH = 500
LINE_HEIGHT = 21
STEP_HEIGHT = 20
LINE_CHANGE_LIMIT_WIDTH = 350
FRAME_IMAGE_FILE_NAME_LIST = [
"season1/interface/oxevent/frame_0.sub",
"season1/interface/oxevent/frame_1.sub",
"season1/interface/oxevent/frame_2.sub",
]
FRAME_IMAGE_STEP = 256
FRAME_BASE_X = 20
FRAME_BASE_Y = 20
def __init__(self):
ui.Bar.__init__(self)
self.AddFlag("not_pick")
self.tipList = []
self.curPos = 0
self.dstPos = 0
self.nextScrollTime = 0
self.SetPosition(0, 0)
self.SetSize(520, 43)
self.SetColor(grp.GenerateColor(242.0, 242.0, 242.0, 0.2))
self.SetWindowHorizontalAlignCenter()
self.__CreateTextBar()
#self.__LoadFrameImages()
#def __LoadFrameImages(self):
# x = self.FRAME_BASE_X
# y = self.FRAME_BASE_Y
# self.imgList = []
# for imgFileName in self.FRAME_IMAGE_FILE_NAME_LIST:
# self.imgList.append(self.__LoadImage(x, y, imgFileName))
# x += self.FRAME_IMAGE_STEP
def __LoadImage(self, x, y, fileName):
img = ui.ImageBox()
img.SetParent(self)
img.AddFlag("not_pick")
img.LoadImage(fileName)
img.SetPosition(x, y)
img.Show()
return img
def __del__(self):
ui.Bar.__del__(self)
def __CreateTextBar(self):
x, y = self.GetGlobalPosition()
self.textBar = BigTextBar(self.LINE_WIDTH, 300, self.FONT_HEIGHT)
self.textBar.SetParent(self)
self.textBar.SetPosition(6, 1)
self.textBar.SetTextColor(242, 93, 12)
#self.textBar.SetClipRect(0, y+8, wndMgr.GetScreenWidth(), y+8+self.STEP_HEIGHT)
self.textBar.Show()
def __CleanOldTip(self):
curTime = app.GetTime()
leaveList = []
for madeTime, text in self.tipList:
if curTime + self.TIP_DURATION <= madeTime:
leaveList.append(tip)
self.tipList = leaveList
if not leaveList:
self.textBar.ClearBar()
self.Hide()
return
self.__RefreshBoard()
def __RefreshBoard(self):
self.textBar.ClearBar()
if len(self.tipList) == 1:
checkTime, text = self.tipList[0]
(text_width, text_height) = self.textBar.GetTextExtent(text)
self.textBar.TextOut((500-text_width)/2, (self.STEP_HEIGHT-8-text_height)/2, text)
else:
index = 0
for checkTime, text in self.tipList:
(text_width, text_height) = self.textBar.GetTextExtent(text)
self.textBar.TextOut((500-text_width)/2, index*self.LINE_HEIGHT, text)
index += 1
def SetTip(self, text):
if not app.IsVisibleNotice():
return
curTime = app.GetTime()
self.__AppendText(curTime, text)
self.__RefreshBoard()
self.nextScrollTime = curTime + 0.0
if not self.IsShow():
self.curPos = -self.STEP_HEIGHT
self.dstPos = -self.STEP_HEIGHT
self.textBar.SetPosition(6, 1 - self.curPos)
self.Show()
def __AppendText(self, curTime, text):
import dbg
prevPos = 0
while 1:
curPos = text.find(" ", prevPos)
if curPos < 0:
break
(text_width, text_height) = self.textBar.GetTextExtent(text[:curPos])
if text_width > self.LINE_CHANGE_LIMIT_WIDTH:
self.tipList.append((curTime, text[ revPos]))
self.tipList.append((curTime, text[prevPos:]))
return
prevPos = curPos + 1
self.tipList.append((curTime, text))
def OnUpdate(self):
if not self.tipList:
self.Hide()
return
if app.GetTime() > self.nextScrollTime:
self.nextScrollTime = app.GetTime() + self.SCROLL_WAIT_TIME
self.dstPos = self.curPos + self.STEP_HEIGHT
if self.dstPos > self.curPos:
self.curPos += 1
self.textBar.SetPosition(6, 1)
if self.curPos > len(self.tipList)*self.LINE_HEIGHT:
self.curPos = -self.STEP_HEIGHT
self.dstPos = -self.STEP_HEIGHT
self.__CleanOldTip()
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07/30/2012, 22:36
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#2
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elite*gold: 0
Join Date: Oct 2010
Posts: 304
Received Thanks: 252
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Nice release bro. Thank you.
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07/30/2012, 22:41
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#3
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elite*gold: 320
Join Date: Feb 2011
Posts: 380
Received Thanks: 747
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Bewundernswerte Arbeiten. Vielen Dank für die atemberaubenden Maps!
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07/30/2012, 22:42
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#4
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elite*gold: 3
Join Date: Jun 2012
Posts: 152
Received Thanks: 90
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Nice
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07/30/2012, 22:46
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#5
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elite*gold: 2
Join Date: Mar 2009
Posts: 1,427
Received Thanks: 584
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Oh neeiin  (, finds traurig, dass jetzt jeder sowas tolles hat!
Aber an dich, wirklich nice arbeit, ich glaube jeder schätzt deine arbeit sehr
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07/30/2012, 22:49
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#6
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elite*gold: 0
Join Date: Oct 2010
Posts: 880
Received Thanks: 409
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Das ist echt Korrekt von dir! Danke bro für den Release
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07/30/2012, 22:55
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#7
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elite*gold: 0
Join Date: May 2011
Posts: 600
Received Thanks: 765
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thx bro...
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07/30/2012, 23:11
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#8
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elite*gold: 0
Join Date: Jul 2012
Posts: 5,520
Received Thanks: 1,350
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wow thanks *-*
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07/30/2012, 23:13
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#9
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elite*gold: 0
Join Date: Jun 2012
Posts: 85
Received Thanks: 23
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Danke  weiter so
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07/30/2012, 23:14
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#10
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elite*gold: 244
Join Date: Jun 2010
Posts: 602
Received Thanks: 471
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Tolle Arbeit, die du da geleistet hast.
Danke für's releasen
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07/30/2012, 23:17
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#11
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wild wild son
elite*gold: 0
Join Date: Feb 2011
Posts: 5,994
Received Thanks: 3,389
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Voll .Lolig.
Sachen sehen beeindruckend aus, gleich mal einbauen.
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07/30/2012, 23:20
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#12
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elite*gold: 0
Join Date: Oct 2010
Posts: 304
Received Thanks: 252
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One question... There are DragonWrath logos on the models... Is it copyrighted?
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07/30/2012, 23:23
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#13
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elite*gold: 2
Join Date: Jan 2010
Posts: 422
Received Thanks: 1,160
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Quote:
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Nice release bro. Thank you.
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Quote:
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Bewundernswerte Arbeiten. Vielen Dank für die atemberaubenden Maps!
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Quote:
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wirklich nice arbeit, ich glaube jeder schätzt deine arbeit sehr
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Quote:
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Das ist echt Korrekt von dir! Danke bro für den Release
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Quote:
Quote:
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Tolle Arbeit, die du da geleistet hast.
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Quote:
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Sachen sehen beeindruckend aus, gleich mal einbauen.
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Danke
Quote:
NO! It is all free an you are allowed to use this.
-> ADD:: NPC`s
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07/30/2012, 23:25
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#14
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elite*gold: 0
Join Date: May 2011
Posts: 600
Received Thanks: 765
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i have one question...will you release quests for this run maps???
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07/30/2012, 23:27
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#15
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elite*gold: 85
Join Date: May 2012
Posts: 204
Received Thanks: 72
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Hey sieht gut aus aber
wo kommen die nemeziss rein ?also der ordner
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