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metin2 create 3ds max tutorial object for beginners
Discussion on metin2 create 3ds max tutorial object for beginners within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.
03/25/2012, 00:24
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#1
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metin2 create 3ds max tutorial object for beginners
dawlands 3 dsmax 7
 [
GO DAWLANDS directx FOR OPEN 3DS MAX 7
PHP Code:
YPRT 9867456387 buildingfile "d:/ymir work/zone/test/maki.gr2" propertyname "maki." propertytype "Building" shadowflag "1"
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03/25/2012, 00:29
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#2
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schick schick
Gefällt mir
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03/25/2012, 00:32
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#3
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Ty so ralls selbst Ich
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03/25/2012, 00:39
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#4
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hmm.. sexy, nur habe ich gerade ein Problem damit, ich kann z.b. keine Waffe in 3dsmaqx laden obwohl ich es mit dem mesh converter convertiert habe.
hoffe du hast ne Lösung dazu, wäre sau nett.
mfg
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03/25/2012, 00:57
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#5
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03/25/2012, 01:10
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#6
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und dazu noch falsch exportiert...
€: oh fail, hab nicht richtig hingeguckt :x is alles richtig
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03/25/2012, 01:27
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#7
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ohh....das ist n schickes tutorial...gefällt mir
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03/25/2012, 03:36
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#8
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Versuche ich morgen mal. Wenn das ...
Code:
YPRT
9867456387
buildingfile "d:/ymir work/zone/test/maki.gr2"
propertyname "maki."
propertytype "Building"
shadowflag "1"
... geht, wäre supi
Hatte bisher immer Probleme mit der Sichtbarkeit.
Bekommst ein Thx
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03/25/2012, 09:28
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#9
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ich hab ein Problem Installieren von 3Ds Max 7 , da kommt dieser Fehler -.-
Hab die neue Version von DirectX 11
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03/25/2012, 12:21
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#10
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Wen ich 3ds Max instalieren habe und dan mich registrieren möchte, kommt das:
Weiß jemand woran das liegt?
MfG
Kriegergeist^^
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03/25/2012, 13:00
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#11
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Quote:
Originally Posted by nagger12
ich hab ein Problem Installieren von 3Ds Max 7 , da kommt dieser Fehler -.-
Hab die neue Version von DirectX 11
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Kann einer helfen pls
*push
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03/25/2012, 13:07
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#12
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wo bekomm ich das überhaupt her?
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03/25/2012, 13:22
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#13
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GO DAWLANDS directx FOR OPEN 3DS MAX 7
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03/25/2012, 13:25
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#14
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Quote:
Originally Posted by Steelblack_2012
GO DAWLANDS directx FOR OPEN 3DS MAX 7
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Hab ich doch gemacht aber es Installiert es grad nicht -.-
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03/25/2012, 15:34
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#15
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ja das mesh rumschieben und kovertieren kann jeder.
vlt machste noch dazu wie man was riggt oder so dann ist das ganze gleich viel interessanter
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