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[PRE]RELEASE "Minoking"

Discussion on [PRE]RELEASE "Minoking" within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.

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Old   #1
 
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[PRE]RELEASE "Minoking"

Da der geilste MOD "Wollsocke" mir ne Infra gab wegen Old Thread Push! da in den Minoking Thread vom November nicht mehr reingeschrieben werden darf.. (warum die Mods den dann nicht einfach closen?? wohl zu faul!, ist mir unklar)

Nun denn, dann mach ich ihn nochmals Pub, da ebenfalls der DL des alten Threads DOWN ist.

Hier ein PIC:


Hier die xml zum packen:[/COLOR][/B]
PHP Code:
        <File archivedPath="d:/ymir work/monster2/minoking/armour map.tga" type="1"><![CDATA[Source\ymir work\monster2\minoking\armour map.tga]]></File>
        <
File archivedPath="d:/ymir work/monster2/minoking/back_damage00.gr2" type="0"><![CDATA[Source\ymir work\monster2\minoking\back_damage00.gr2]]></File>
        <
File archivedPath="d:/ymir work/monster2/minoking/back_damage00.msa" type="2"><![CDATA[Source\ymir work\monster2\minoking\back_damage00.msa]]></File>
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File archivedPath="d:/ymir work/monster2/minoking/back_damage01.gr2" type="0"><![CDATA[Source\ymir work\monster2\minoking\back_damage01.gr2]]></File>
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File archivedPath="d:/ymir work/monster2/minoking/back_damage01.msa" type="2"><![CDATA[Source\ymir work\monster2\minoking\back_damage01.msa]]></File>
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        <
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        <
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        <
File archivedPath="d:/ymir work/monster2/minoking/front_damage00.msa" type="2"><![CDATA[Source\ymir work\monster2\minoking\front_damage00.msa]]></File>
        <
File archivedPath="d:/ymir work/monster2/minoking/front_damage01.gr2" type="0"><![CDATA[Source\ymir work\monster2\minoking\front_damage01.gr2]]></File>
        <
File archivedPath="d:/ymir work/monster2/minoking/front_damage01.msa" type="2"><![CDATA[Source\ymir work\monster2\minoking\front_damage01.msa]]></File>
        <
File archivedPath="d:/ymir work/monster2/minoking/front_dead.gr2" type="0"><![CDATA[Source\ymir work\monster2\minoking\front_dead.gr2]]></File>
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        <
File archivedPath="d:/ymir work/monster2/minoking/front_knockdown.gr2" type="0"><![CDATA[Source\ymir work\monster2\minoking\front_knockdown.gr2]]></File>
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File archivedPath="d:/ymir work/monster2/minoking/front_knockdown.msa" type="2"><![CDATA[Source\ymir work\monster2\minoking\front_knockdown.msa]]></File>
        <
File archivedPath="d:/ymir work/monster2/minoking/front_standup.gr2" type="0"><![CDATA[Source\ymir work\monster2\minoking\front_standup.gr2]]></File>
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File archivedPath="d:/ymir work/monster2/minoking/front_standup.msa" type="2"><![CDATA[Source\ymir work\monster2\minoking\front_standup.msa]]></File>
        <
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        <
File archivedPath="d:/ymir work/monster2/minoking/gnoll_minotaur_head.dds" type="1"><![CDATA[Source\ymir work\monster2\minoking\gnoll_minotaur_head.dds]]></File>
        <
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        <
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        <
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        <
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        <
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        <
File archivedPath="d:/ymir work/monster2/minoking/special_attack01.msa" type="2"><![CDATA[Source\ymir work\monster2\minoking\special_attack01.msa]]></File>    
        <
File archivedPath="d:/ymir work/monster2/minoking/wait00.gr2" type="0"><![CDATA[Source\ymir work\monster2\minoking\wait00.gr2]]></File>
        <
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        <
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        <
File archivedPath="d:/ymir work/monster2/minoking/wait01.msa" type="2"><![CDATA[Source\ymir work\monster2\minoking\wait01.msa]]></File>
        <
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        <
File archivedPath="d:/ymir work/monster2/minoking/wait02.msa" type="2"><![CDATA[Source\ymir work\monster2\minoking\wait02.msa]]></File
Wie es zum einbauen ist, sollte klar sein!

Minoking File im Anhang:

Lg.

Der Thread hat nun endlich einen netten User angelockt, im Anhang die korrekte TGA damit ist nun der Minoking komplett sichtbar. SpecialTHX to kekoroto



PS: an MOD Wolli... ist es wirklich nötig wegen nem Monster in Zukunft 5 Threads zu machen, ist das der Sinn ?
Attached Files
File Type: rar minoking.rar (5.65 MB, 158 views)
File Type: zip minoking_texture.zip (25.1 KB, 88 views)
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Old 03/01/2012, 18:45   #2
 
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Na schön. Danke.
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Old 03/01/2012, 18:46   #3
 
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find ich nicht gut, sorry..
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Old 03/01/2012, 18:49   #4
 
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xD

Quote:
Originally Posted by ThykoZ View Post
find ich nicht gut, sorry..
Machs besser
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Old 03/01/2012, 18:53   #5
 
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Quote:
Originally Posted by troll1981 View Post
Machs besser
Was soll man da besser machen?
Wenn du der Eigentümer des Models wärst dann könnt ich deine Aussage verstehen.
Aber so, kannste den Thread gleich ma wieder zurück in des Loch stecken wo du ihn her geholt hast.
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Old 03/01/2012, 18:58   #6
 
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@TE: Ist es wirklich der Sinn wegen jeder infra einen Thread mit ,,hilfe ich bin so arm" zu machen?

Oder die MOD`s als zu faul zu betiteln nur weil sie dir nicht zusätzlich zu den geschriebenen Regeln hilfestellung geben und sagen ,,nein mein Junge du darfst das nicht"?
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Old 03/01/2012, 19:54   #7
 
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Actually original minoking from metin2mester has the problem of the white armour, due to a bad .tga: armor map.tga. Here you have the correct tga, so you'll have the minoking working in your servers

(To put it just go to minoking folder in monster2 and put my tga instead of the bad one)

A screen of the result:
Attached Files
File Type: zip minoking_texture.zip (25.1 KB, 23 views)
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Old 03/01/2012, 20:21   #8
 
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sry aber das release is echt fail, vorallem da der minotaur nich mal alle texturen besitzt
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Old 03/01/2012, 20:25   #9
 
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is that incomplete texture or what?
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Old 03/01/2012, 20:31   #10
 
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Here you have the whole folder of the minoking if you don't want to take just the tga. Use the xml of the start of the post and my folder (or the start's folder with my tga) and the minoking will work perfectly

Quote:
is that incomplete texture or what?
Um I don't know exactly what you want to say. The original texture was corrupt so the one I attached is the same but corrected.
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File Type: zip minoking.zip (5.97 MB, 19 views)
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Old 03/01/2012, 22:11   #11
 
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Quote:
Originally Posted by terrorpimmel View Post
sry aber das release is echt fail, vorallem da der minotaur nich mal alle texturen besitzt
Die fehlende Textur ist nun drinnen.... steht doch fett dort !
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