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D&T Team Board Release
Discussion on D&T Team Board Release within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.
01/11/2012, 17:02
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#16
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elite*gold: 0
Join Date: Apr 2008
Posts: 159
Received Thanks: 80
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Quote:
Originally Posted by xCPx
also wer das teil mit meinem afk mode pn block etc usen will sollte sich mal meine kleine hilfe anschauen.
Hab mal in Anhang ne von mir überarbeitete version von LaseR´s OnRecvWhisper func hochgeladen.
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ah thx weniger arbeit für mich
aber mal ne frage weißt du auch woran es liegt mit dem lade bildschirm das der 100% lädt und dann nicht weiter geht
war bei mir immer als ich das erstellt hab hab schon im alten theard nicht ganz verstanden worans liegt nur das man die game noch mal neu bearbeiten soll wenn es nicht klappt
naja egal ich arbeite mich mal weiter ein und release mal demnächste ein komplett eigenen mod für etwas.
was es wird sag ich euch später
Quote:
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Alter... wo ist der Copyright von RealFreak?
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es ist zwar nach einer idee von realfreak und genauso aufgebaut aber es sind nicht seine uievo...
datein die hab ich komplett selbst erstellt ich hab höchstens einpaar sachen abgeguckt aber keine datein übernommen
und das copyright bezieht sich auf seine datein und den inhalt
und ich hab meine datein selbst geschrieben
bei so nem board siehts halt gleich aus
sry aber arbeite mich grad (schnell) ein
nächstemal kann ich schon ein komplettv eigenen mod machen. (lerne schnell)
und wenn du mir nicht glaubst ist musste sie eh selbst erstellen weil ich es mir grad anlernen will und nur durch abändern lernt man nix
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01/11/2012, 17:04
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#17
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elite*gold: 0
Join Date: Jan 2012
Posts: 46
Received Thanks: 29
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mhm.. Danke. Sieht gut aus :P
Auch wenn ich nicht viel davon verstehe
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01/11/2012, 17:42
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#18
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elite*gold: 0
Join Date: Apr 2008
Posts: 159
Received Thanks: 80
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Quote:
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Auch wenn ich nicht viel davon verstehe
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naja geht denk ich vielen so aber wer einwenig talent für den EDV berreich hat lernt sowas schnell
jeder hat ehm seine stärken und schwächen
daher hoffe ich das ich demnächst statt einer erweiterung auch noch was komplett eigenes hinbekomme
natürlich hab ich auch schwächen wie grammatik und rechtschreibung andrerseits am pc machen viele fehler weil man einfach nur schnell schreibt daher
möchte ich auch keine posts lesen wo ihr rechtschreibung kritisiert
nebenbei ich lebe noch nicht lange in deutschland
aber ich komm wohl grad vom thema ab
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01/11/2012, 17:58
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#19
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elite*gold: 58
Join Date: Jun 2008
Posts: 2,311
Received Thanks: 8,420
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Quote:
Originally Posted by Darmi007
naja geht denk ich vielen so aber wer einwenig talent für den EDV berreich hat lernt sowas schnell
jeder hat ehm seine stärken und schwächen
daher hoffe ich das ich demnächst statt einer erweiterung auch noch was komplett eigenes hinbekomme
natürlich hab ich auch schwächen wie grammatik und rechtschreibung andrerseits am pc machen viele fehler weil man einfach nur schnell schreibt daher
möchte ich auch keine posts lesen wo ihr rechtschreibung kritisiert
nebenbei ich lebe noch nicht lange in deutschland
aber ich komm wohl grad vom thema ab
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Ja.
Ansonsten:
Scheint so als könnten nur Leute, die nicht schreiben/lesen/reden/rechnen können, in der EDV was erreichen
Und drüberhinaus kann ich RealFreak nur zustimmen
Padmak
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01/11/2012, 19:28
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#20
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elite*gold: 5
Join Date: Nov 2009
Posts: 1,863
Received Thanks: 2,778
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Bei mir bliebt es auch beim Ladebalken stehen, weiß einer warum?
..
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01/11/2012, 19:52
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#21
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elite*gold: 0
Join Date: Jan 2011
Posts: 2,903
Received Thanks: 1,262
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syserr?
würde und weiterhelfen
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01/11/2012, 20:05
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#22
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elite*gold: 0
Join Date: Apr 2008
Posts: 159
Received Thanks: 80
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Quote:
Originally Posted by .Kay331
Bei mir bliebt es auch beim Ladebalken stehen, weiß einer warum?
..
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falls du meine game datei eingefügt hast
versuch mal deine alte zu nehm und ersetz nur das was ich im spoiler geschrieben hab
kam bei mir auch öfters beim erstelln bei realfreak anscheinen auch
naja jedenfalls wars bei mir so das es nach dem ich die game das 2 mal angepasst hab das es geklappt hat
bei vielen clienten liegt es auch an client vesion das die 2009 nicht die game der 2010er unterstützt
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01/11/2012, 22:11
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#23
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elite*gold: 5
Join Date: Nov 2009
Posts: 1,863
Received Thanks: 2,778
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Quote:
Originally Posted by Darmi007
falls du meine game datei eingefügt hast
versuch mal deine alte zu nehm und ersetz nur das was ich im spoiler geschrieben hab
kam bei mir auch öfters beim erstelln bei realfreak anscheinen auch
naja jedenfalls wars bei mir so das es nach dem ich die game das 2 mal angepasst hab das es geklappt hat
bei vielen clienten liegt es auch an client vesion das die 2009 nicht die game der 2010er unterstützt
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Habs beides versucht gehabt, bleibt trotzdem hängen.
game.py:
PHP Code:
import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import locale
import constInfo
import exchange
import ime
import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget
import uiEvo2Board
# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST
import mouseModule
import consoleModule
import locale
import playerSettingModule
import interfaceModule
import musicInfo
import debugInfo
import stringCommander
from _weakref import proxy
# TEXTTAIL_LIVINGTIME_CONTROL
#if locale.IsJAPAN():
# app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL
# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE = FALSE
SCREENSHOT_DIR = None
if locale.IsEUROPE():
SCREENSHOT_CWDSAVE = TRUE
if locale.IsCIBN10():
SCREENSHOT_CWDSAVE = FALSE
SCREENSHOT_DIR = "YT2W"
cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
cameraHeight = 100.0
testAlignment = 0
class GameWindow(ui.ScriptWindow):
canQuestLettersShow = 1
def __init__(self, stream):
ui.ScriptWindow.__init__(self, "GAME")
self.SetWindowName("game")
net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
player.SetGameWindow(self)
self.quickSlotPageIndex = 0
self.lastPKModeSendedTime = 0
self.pressNumber = None
self.guildWarQuestionDialog = None
self.interface = None
self.targetBoard = None
self.console = None
self.mapNameShower = None
self.affectShower = None
self.playerGauge = None
self.stream=stream
self.interface = interfaceModule.Interface()
self.interface.MakeInterface()
self.interface.ShowDefaultWindows()
self.curtain = uiPhaseCurtain.PhaseCurtain()
self.curtain.speed = 0.03
self.curtain.Hide()
self.targetBoard = uiTarget.TargetBoard()
self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
self.targetBoard.Hide()
self.console = consoleModule.ConsoleWindow()
self.console.BindGameClass(self)
self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
self.console.Hide()
self.mapNameShower = uiMapNameShower.MapNameShower()
self.affectShower = uiAffectShower.AffectShower()
self.playerGauge = uiPlayerGauge.PlayerGauge(self)
self.playerGauge.Hide()
self.__SetQuickSlotMode()
self.__ServerCommand_Build()
self.__ProcessPreservedServerCommand()
def __del__(self):
player.SetGameWindow(0)
net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
ui.ScriptWindow.__del__(self)
def Open(self):
app.SetFrameSkip(1)
self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
self.quickSlotPageIndex = 0
self.PickingCharacterIndex = -1
self.PickingItemIndex = -1
self.consoleEnable = FALSE
self.isShowDebugInfo = FALSE
self.ShowNameFlag = FALSE
self.enableXMasBoom = FALSE
self.startTimeXMasBoom = 0.0
self.indexXMasBoom = 0
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)
constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
constInfo.SET_DEFAULT_CHRNAME_COLOR()
constInfo.SET_DEFAULT_FOG_LEVEL()
constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()
# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP
import event
event.SetLeftTimeString(locale.UI_LEFT_TIME)
textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)
if constInfo.PVPMODE_TEST_ENABLE:
self.testPKMode = ui.TextLine()
self.testPKMode.SetFontName(locale.UI_DEF_FONT)
self.testPKMode.SetPosition(0, 15)
self.testPKMode.SetWindowHorizontalAlignCenter()
self.testPKMode.SetHorizontalAlignCenter()
self.testPKMode.SetFeather()
self.testPKMode.SetOutline()
self.testPKMode.Show()
self.testAlignment = ui.TextLine()
self.testAlignment.SetFontName(locale.UI_DEF_FONT)
self.testAlignment.SetPosition(0, 35)
self.testAlignment.SetWindowHorizontalAlignCenter()
self.testAlignment.SetHorizontalAlignCenter()
self.testAlignment.SetFeather()
self.testAlignment.SetOutline()
self.testAlignment.Show()
self.__BuildKeyDict()
self.__BuildDebugInfo()
# PRIVATE_SHOP_PRICE_LIST
uiPrivateShopBuilder.Clear()
# END_OF_PRIVATE_SHOP_PRICE_LIST
# UNKNOWN_UPDATE
exchange.InitTrading()
# END_OF_UNKNOWN_UPDATE
if debugInfo.IsDebugMode():
self.ToggleDebugInfo()
## Sound
snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
snd.SetSoundVolume(systemSetting.GetSoundVolume())
netFieldMusicFileName = net.GetFieldMusicFileName()
if netFieldMusicFileName:
snd.FadeInMusic("BGM/" + netFieldMusicFileName)
elif musicInfo.fieldMusic != "":
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
self.__SetQuickSlotMode()
self.__SelectQuickPage(self.quickSlotPageIndex)
self.SetFocus()
self.Show()
app.ShowCursor()
net.SendEnterGamePacket()
# START_GAME_ERROR_EXIT
try:
self.StartGame()
except:
import exception
exception.Abort("GameWindow.Open")
# END_OF_START_GAME_ERROR_EXIT
def Close(self):
self.Hide()
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
(cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)
self.onPressKeyDict = None
self.onClickKeyDict = None
chat.Close()
snd.StopAllSound()
grp.InitScreenEffect()
chr.Destroy()
textTail.Clear()
quest.Clear()
background.Destroy()
guild.Destroy()
messenger.Destroy()
skill.ClearSkillData()
wndMgr.Unlock()
mouseModule.mouseController.DeattachObject()
if self.guildWarQuestionDialog:
self.guildWarQuestionDialog.Close()
self.guildNameBoard = None
self.partyRequestQuestionDialog = None
self.partyInviteQuestionDialog = None
self.guildInviteQuestionDialog = None
self.guildWarQuestionDialog = None
self.messengerAddFriendQuestion = None
# UNKNOWN_UPDATE
self.itemDropQuestionDialog = None
# END_OF_UNKNOWN_UPDATE
# QUEST_CONFIRM
self.confirmDialog = None
# END_OF_QUEST_CONFIRM
self.PrintCoord = None
self.FrameRate = None
self.Pitch = None
self.Splat = None
self.TextureNum = None
self.ObjectNum = None
self.ViewDistance = None
self.ClearDictionary()
self.playerGauge = None
self.mapNameShower = None
self.affectShower = None
if self.console:
self.console.BindGameClass(0)
self.console.Close()
self.console=None
if self.targetBoard:
self.targetBoard.Destroy()
self.targetBoard = None
if self.interface:
self.interface.HideAllWindows()
self.interface.Close()
self.interface=None
player.ClearSkillDict()
player.ResetCameraRotation()
self.KillFocus()
app.HideCursor()
print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"
def __BuildKeyDict(self):
onPressKeyDict = {}
##PressKey ´Â ´©¸£°í ÀÖ´Â µ¿¾È °è¼Ó Àû¿ëµÇ´Â ŰÀÌ´Ù.
## ¼ýÀÚ ´ÜÃàŰ Äü½½·Ô¿¡ ÀÌ¿ëµÈ´Ù.(ÀÌÈÄ ¼ýÀڵ鵵 Äü ½½·Ô¿ë ¿¹¾à)
## F12 ´Â Ŭ¶ó µð¹ö±×¿ë ŰÀ̹ǷΠ¾²Áö ¾Ê´Â °Ô ÁÁ´Ù.
onPressKeyDict[app.DIK_1] = lambda : self.__PressNumKey(1)
onPressKeyDict[app.DIK_2] = lambda : self.__PressNumKey(2)
onPressKeyDict[app.DIK_3] = lambda : self.__PressNumKey(3)
onPressKeyDict[app.DIK_4] = lambda : self.__PressNumKey(4)
onPressKeyDict[app.DIK_5] = lambda : self.__PressNumKey(5)
onPressKeyDict[app.DIK_6] = lambda : self.__PressNumKey(6)
onPressKeyDict[app.DIK_7] = lambda : self.__PressNumKey(7)
onPressKeyDict[app.DIK_8] = lambda : self.__PressNumKey(8)
onPressKeyDict[app.DIK_9] = lambda : self.__PressNumKey(9)
onPressKeyDict[app.DIK_F1] = lambda : self.__PressQuickSlot(4)
onPressKeyDict[app.DIK_F2] = lambda : self.__PressQuickSlot(5)
onPressKeyDict[app.DIK_F3] = lambda : self.__PressQuickSlot(6)
onPressKeyDict[app.DIK_F4] = lambda : self.__PressQuickSlot(7)
onPressKeyDict[app.DIK_LALT] = lambda : self.ShowName()
onPressKeyDict[app.DIK_LCONTROL] = lambda : self.ShowMouseImage()
onPressKeyDict[app.DIK_SYSRQ] = lambda : self.SaveScreen()
onPressKeyDict[app.DIK_SPACE] = lambda : self.StartAttack()
#ij¸¯ÅÍ À̵¿Å°
onPressKeyDict[app.DIK_UP] = lambda : self.MoveUp()
onPressKeyDict[app.DIK_DOWN] = lambda : self.MoveDown()
onPressKeyDict[app.DIK_LEFT] = lambda : self.MoveLeft()
onPressKeyDict[app.DIK_RIGHT] = lambda : self.MoveRight()
onPressKeyDict[app.DIK_W] = lambda : self.MoveUp()
onPressKeyDict[app.DIK_S] = lambda : self.MoveDown()
onPressKeyDict[app.DIK_A] = lambda : self.MoveLeft()
onPressKeyDict[app.DIK_D] = lambda : self.MoveRight()
onPressKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
#onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_G] = self.__PressGKey
onPressKeyDict[app.DIK_Q] = self.__PressQKey
onPressKeyDict[app.DIK_NUMPAD9] = lambda: app.MovieResetCamera()
onPressKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_GRAVE] = lambda : self.PickUpItem()
onPressKeyDict[app.DIK_Z] = lambda : self.PickUpItem()
onPressKeyDict[app.DIK_C] = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_V] = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
#onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_N] = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_I] = lambda : self.interface.ToggleInventoryWindow()
onPressKeyDict[app.DIK_M] = lambda : self.interface.PressMKey()
#onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow()
onPressKeyDict[app.DIK_ADD] = lambda : self.interface.MiniMapScaleUp()
onPressKeyDict[app.DIK_SUBTRACT] = lambda : self.interface.MiniMapScaleDown()
onPressKeyDict[app.DIK_L] = lambda : self.interface.ToggleChatLogWindow()
onPressKeyDict[app.DIK_COMMA] = lambda : self.ShowConsole() # "`" key
onPressKeyDict[app.DIK_LSHIFT] = lambda : self.__SetQuickPageMode()
onPressKeyDict[app.DIK_J] = lambda : self.__PressJKey()
onPressKeyDict[app.DIK_H] = lambda : self.__PressHKey()
onPressKeyDict[app.DIK_B] = lambda : self.__PressBKey()
onPressKeyDict[app.DIK_F] = lambda : self.__PressFKey()
# CUBE_TEST
#onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow()
# CUBE_TEST_END
self.onPressKeyDict = onPressKeyDict
onClickKeyDict = {}
onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()
onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()
#if constInfo.PVPMODE_ACCELKEY_ENABLE:
# onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()
self.onClickKeyDict=onClickKeyDict
def __PressNumKey(self,num):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if num >= 1 and num <= 9:
if(chrmgr.IsPossibleEmoticon(-1)):
chrmgr.SetEmoticon(-1,int(num)-1)
net.SendEmoticon(int(num)-1)
else:
if num >= 1 and num <= 4:
self.pressNumber(num-1)
def __ClickBKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
return
else:
if constInfo.PVPMODE_ACCELKEY_ENABLE:
self.ChangePKMode()
def __PressJKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if player.IsMountingHorse():
net.SendChatPacket("/unmount")
else:
#net.SendChatPacket("/user_horse_ride")
if not uiPrivateShopBuilder.IsBuildingPrivateShop():
for i in xrange(player.INVENTORY_PAGE_SIZE):
if player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
net.SendItemUsePacket(i)
break
def __PressHKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_ride")
else:
self.interface.OpenHelpWindow()
def __PressBKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_back")
else:
state = "EMOTICON"
self.interface.ToggleCharacterWindow(state)
def __PressFKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_feed")
else:
app.ZoomCamera(app.CAMERA_TO_POSITIVE)
def __PressGKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/ride")
else:
if self.ShowNameFlag:
self.interface.ToggleGuildWindow()
else:
app.PitchCamera(app.CAMERA_TO_POSITIVE)
def __ReleaseGKey(self):
app.PitchCamera(app.CAMERA_STOP)
def __PressQKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if 0!=self.canQuestLettersShow:
self.interface.HideAllQuestButton()
self.canQuestLettersShow = 0
else:
self.interface.ShowAllQuestButton()
self.canQuestLettersShow = 1
else:
app.RotateCamera(app.CAMERA_TO_NEGATIVE)
def __SetQuickSlotMode(self):
self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)
def __SetQuickPageMode(self):
self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)
def __PressQuickSlot(self, localSlotIndex):
player.RequestUseLocalQuickSlot(localSlotIndex)
def __SelectQuickPage(self, pageIndex):
self.quickSlotPageIndex = pageIndex
player.SetQuickPage(pageIndex)
def ToggleDebugInfo(self):
self.isShowDebugInfo = not self.isShowDebugInfo
if self.isShowDebugInfo:
self.PrintCoord.Show()
self.FrameRate.Show()
self.Pitch.Show()
self.Splat.Show()
self.TextureNum.Show()
self.ObjectNum.Show()
self.ViewDistance.Show()
else:
self.PrintCoord.Hide()
self.FrameRate.Hide()
self.Pitch.Hide()
self.Splat.Hide()
self.TextureNum.Hide()
self.ObjectNum.Hide()
self.ViewDistance.Hide()
def __BuildDebugInfo(self):
## Character Position Coordinate
self.PrintCoord = ui.TextLine()
self.PrintCoord.SetFontName(locale.UI_DEF_FONT)
self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)
## Frame Rate
self.FrameRate = ui.TextLine()
self.FrameRate.SetFontName(locale.UI_DEF_FONT)
self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)
## Camera Pitch
self.Pitch = ui.TextLine()
self.Pitch.SetFontName(locale.UI_DEF_FONT)
self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)
## Splat
self.Splat = ui.TextLine()
self.Splat.SetFontName(locale.UI_DEF_FONT)
self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)
# TextureNum
self.TextureNum = ui.TextLine()
self.TextureNum.SetFontName(locale.UI_DEF_FONT)
self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 80)
# ¿ÀºêÁ§Æ® ±×¸®´Â °³¼ö
self.ObjectNum = ui.TextLine()
self.ObjectNum.SetFontName(locale.UI_DEF_FONT)
self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)
# ½Ã¾ß°Å¸®
self.ViewDistance = ui.TextLine()
self.ViewDistance.SetFontName(locale.UI_DEF_FONT)
self.ViewDistance.SetPosition(0, 0)
def __NotifyError(self, msg):
chat.AppendChat(chat.CHAT_TYPE_INFO, msg)
def ChangePKMode(self):
if not app.IsPressed(app.DIK_LCONTROL):
return
if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
self.__NotifyError(locale.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
return
curTime = app.GetTime()
if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
return
self.lastPKModeSendedTime = curTime
curPKMode = player.GetPKMode()
nextPKMode = curPKMode + 1
if nextPKMode == player.PK_MODE_PROTECT:
if 0 == player.GetGuildID():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
nextPKMode = 0
else:
nextPKMode = player.PK_MODE_GUILD
elif nextPKMode == player.PK_MODE_MAX_NUM:
nextPKMode = 0
net.SendChatPacket("/PKMode " + str(nextPKMode))
print "/PKMode " + str(nextPKMode)
def OnChangePKMode(self):
self.interface.OnChangePKMode()
try:
self.__NotifyError(locale.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
except KeyError:
print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())
if constInfo.PVPMODE_TEST_ENABLE:
curPKMode = player.GetPKMode()
alignment, grade = chr.testGetPKData()
self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + locale.TITLE_NAME_LIST[grade] + ")")
###############################################################################################
###############################################################################################
## Game Callback Functions
# Start
def StartGame(self):
self.RefreshInventory()
self.RefreshEquipment()
self.RefreshCharacter()
self.RefreshSkill()
# Refresh
def CheckGameButton(self):
if self.interface:
self.interface.CheckGameButton()
def RefreshAlignment(self):
self.interface.RefreshAlignment()
def RefreshStatus(self):
self.CheckGameButton()
if self.interface:
self.interface.RefreshStatus()
if self.playerGauge:
self.playerGauge.RefreshGauge()
def RefreshStamina(self):
self.interface.RefreshStamina()
def RefreshSkill(self):
self.CheckGameButton()
if self.interface:
self.interface.RefreshSkill()
def RefreshQuest(self):
self.interface.RefreshQuest()
def RefreshMessenger(self):
self.interface.RefreshMessenger()
def RefreshGuildInfoPage(self):
self.interface.RefreshGuildInfoPage()
def RefreshGuildBoardPage(self):
self.interface.RefreshGuildBoardPage()
def RefreshGuildMemberPage(self):
self.interface.RefreshGuildMemberPage()
def RefreshGuildMemberPageGradeComboBox(self):
self.interface.RefreshGuildMemberPageGradeComboBox()
def RefreshGuildSkillPage(self):
self.interface.RefreshGuildSkillPage()
def RefreshGuildGradePage(self):
self.interface.RefreshGuildGradePage()
def RefreshMobile(self):
if self.interface:
self.interface.RefreshMobile()
def OnMobileAuthority(self):
self.interface.OnMobileAuthority()
def OnBlockMode(self, mode):
self.interface.OnBlockMode(mode)
def OpenQuestWindow(self, skin, idx):
self.interface.OpenQuestWindow(skin, idx)
def AskGuildName(self):
guildNameBoard = uiCommon.InputDialog()
guildNameBoard.SetTitle(locale.GUILD_NAME)
guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
guildNameBoard.Open()
self.guildNameBoard = guildNameBoard
def ConfirmGuildName(self):
guildName = self.guildNameBoard.GetText()
if not guildName:
return
if net.IsInsultIn(guildName):
self.PopupMessage(locale.GUILD_CREATE_ERROR_INSULT_NAME)
return
net.SendAnswerMakeGuildPacket(guildName)
self.guildNameBoard.Close()
self.guildNameBoard = None
return TRUE
def CancelGuildName(self):
self.guildNameBoard.Close()
self.guildNameBoard = None
return TRUE
## Refine
def PopupMessage(self, msg):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(msg, 0, locale.UI_OK)
def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)
def AppendMaterialToRefineDialog(self, vnum, count):
self.interface.AppendMaterialToRefineDialog(vnum, count)
def RunUseSkillEvent(self, slotIndex, coolTime):
self.interface.OnUseSkill(slotIndex, coolTime)
def ClearAffects(self):
self.affectShower.ClearAffects()
def SetAffect(self, affect):
self.affectShower.SetAffect(affect)
def ResetAffect(self, affect):
self.affectShower.ResetAffect(affect)
# UNKNOWN_UPDATE
def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
def BINARY_NEW_RemoveAffect(self, type, pointIdx):
self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
# END_OF_UNKNOWN_UPDATE
def ActivateSkillSlot(self, slotIndex):
if self.interface:
self.interface.OnActivateSkill(slotIndex)
def DeactivateSkillSlot(self, slotIndex):
if self.interface:
self.interface.OnDeactivateSkill(slotIndex)
def RefreshEquipment(self):
if self.interface:
self.interface.RefreshInventory()
def RefreshInventory(self):
if self.interface:
self.interface.RefreshInventory()
def RefreshCharacter(self):
if self.interface:
self.interface.RefreshCharacter()
def OnGameOver(self):
self.CloseTargetBoard()
self.OpenRestartDialog()
def OpenRestartDialog(self):
self.interface.OpenRestartDialog()
def ChangeCurrentSkill(self, skillSlotNumber):
self.interface.OnChangeCurrentSkill(skillSlotNumber)
## TargetBoard
def SetPCTargetBoard(self, vid, name):
self.targetBoard.Open(vid, name)
def RefreshTargetBoardByVID(self, vid):
self.targetBoard.RefreshByVID(vid)
def RefreshTargetBoardByName(self, name):
self.targetBoard.RefreshByName(name)
def __RefreshTargetBoard(self):
self.targetBoard.Refresh()
def SetHPTargetBoard(self, vid, hpPercentage):
if vid != self.targetBoard.GetTargetVID():
self.targetBoard.ResetTargetBoard()
self.targetBoard.SetEnemyVID(vid)
self.targetBoard.SetHP(hpPercentage)
self.targetBoard.Show()
def CloseTargetBoardIfDifferent(self, vid):
if vid != self.targetBoard.GetTargetVID():
self.targetBoard.Close()
def CloseTargetBoard(self):
self.targetBoard.Close()
## View Equipment
def OpenEquipmentDialog(self, vid):
self.interface.OpenEquipmentDialog(vid)
def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)
def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)
def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)
# SHOW_LOCAL_MAP_NAME
def ShowMapName(self, mapName, x, y):
if self.mapNameShower:
self.mapNameShower.ShowMapName(mapName, x, y)
if self.interface:
self.interface.SetMapName(mapName)
# END_OF_SHOW_LOCAL_MAP_NAME
def BINARY_OpenAtlasWindow(self):
self.interface.BINARY_OpenAtlasWindow()
## Chat
def OnRecvWhisper(self, mode, name, line):
if mode == chat.WHISPER_TYPE_GM:
self.interface.RegisterGameMasterName(name)
chat.AppendWhisper(mode, name, line)
self.interface.RecvWhisper(name)
def OnRecvWhisperSystemMessage(self, mode, name, line):
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
self.interface.RecvWhisper(name)
def OnRecvWhisperError(self, mode, name, line):
if locale.WHISPER_ERROR.has_key(mode):
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, locale.WHISPER_ERROR[mode](name))
else:
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
self.interface.RecvWhisper(name)
def RecvWhisper(self, name):
self.interface.RecvWhisper(name)
def OnPickMoney(self, money):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_PICK_MONEY % (money))
def OnShopError(self, type):
try:
self.PopupMessage(locale.SHOP_ERROR_DICT[type])
except KeyError:
self.PopupMessage(locale.SHOP_ERROR_UNKNOWN % (type))
def OnSafeBoxError(self):
self.PopupMessage(locale.SAFEBOX_ERROR)
def OnFishingSuccess(self, isFish, fishName):
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_SUCCESS(isFish, fishName), 2000)
# ADD_FISHING_MESSAGE
def OnFishingNotifyUnknown(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_UNKNOWN)
def OnFishingWrongPlace(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_WRONG_PLACE)
# END_OF_ADD_FISHING_MESSAGE
def OnFishingNotify(self, isFish, fishName):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_NOTIFY(isFish, fishName))
def OnFishingFailure(self):
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_FAILURE, 2000)
def OnCannotPickItem(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_PICK_ITEM)
# MINING
def OnCannotMining(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_MINING)
# END_OF_MINING
def OnCannotUseSkill(self, vid, type):
if locale.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
textTail.RegisterInfoTail(vid, locale.USE_SKILL_ERROR_TAIL_DICT[type])
if locale.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_SKILL_ERROR_CHAT_DICT[type])
def OnCannotShotError(self, vid, type):
textTail.RegisterInfoTail(vid, locale.SHOT_ERROR_TAIL_DICT.get(type, locale.SHOT_ERROR_UNKNOWN % (type)))
## PointReset
def StartPointReset(self):
self.interface.OpenPointResetDialog()
## Shop
def StartShop(self, vid):
self.interface.OpenShopDialog(vid)
def EndShop(self):
self.interface.CloseShopDialog()
def RefreshShop(self):
self.interface.RefreshShopDialog()
def SetShopSellingPrice(self, Price):
pass
## Exchange
def StartExchange(self):
self.interface.StartExchange()
def EndExchange(self):
self.interface.EndExchange()
def RefreshExchange(self):
self.interface.RefreshExchange()
## Party
def RecvPartyInviteQuestion(self, leaderVID, leaderName):
partyInviteQuestionDialog = uiCommon.QuestionDialog()
partyInviteQuestionDialog.SetText(leaderName + locale.PARTY_DO_YOU_JOIN)
partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg))
partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg))
partyInviteQuestionDialog.Open()
partyInviteQuestionDialog.partyLeaderVID = leaderVID
self.partyInviteQuestionDialog = partyInviteQuestionDialog
def AnswerPartyInvite(self, answer):
if not self.partyInviteQuestionDialog:
return
partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID
distance = player.GetCharacterDistance(partyLeaderVID)
if distance < 0.0 or distance > 5000:
answer = FALSE
net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)
self.partyInviteQuestionDialog.Close()
self.partyInviteQuestionDialog = None
def AddPartyMember(self, pid, name):
self.interface.AddPartyMember(pid, name)
def UpdatePartyMemberInfo(self, pid):
self.interface.UpdatePartyMemberInfo(pid)
def RemovePartyMember(self, pid):
self.interface.RemovePartyMember(pid)
self.__RefreshTargetBoard()
def LinkPartyMember(self, pid, vid):
self.interface.LinkPartyMember(pid, vid)
def UnlinkPartyMember(self, pid):
self.interface.UnlinkPartyMember(pid)
def UnlinkAllPartyMember(self):
self.interface.UnlinkAllPartyMember()
def ExitParty(self):
self.interface.ExitParty()
self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())
def ChangePartyParameter(self, distributionMode):
self.interface.ChangePartyParameter(distributionMode)
## Messenger
def OnMessengerAddFriendQuestion(self, name):
messengerAddFriendQuestion = uiCommon.QuestionDialog2()
messengerAddFriendQuestion.SetText1(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
messengerAddFriendQuestion.SetText2(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
messengerAddFriendQuestion.Open()
messengerAddFriendQuestion.name = name
self.messengerAddFriendQuestion = messengerAddFriendQuestion
def OnAcceptAddFriend(self):
name = self.messengerAddFriendQuestion.name
net.SendChatPacket("/messenger_auth y " + name)
self.OnCloseAddFriendQuestionDialog()
return TRUE
def OnDenyAddFriend(self):
name = self.messengerAddFriendQuestion.name
net.SendChatPacket("/messenger_auth n " + name)
self.OnCloseAddFriendQuestionDialog()
return TRUE
def OnCloseAddFriendQuestionDialog(self):
self.messengerAddFriendQuestion.Close()
self.messengerAddFriendQuestion = None
return TRUE
## SafeBox
def OpenSafeboxWindow(self, size):
self.interface.OpenSafeboxWindow(size)
def RefreshSafebox(self):
self.interface.RefreshSafebox()
def RefreshSafeboxMoney(self):
self.interface.RefreshSafeboxMoney()
# ITEM_MALL
def OpenMallWindow(self, size):
self.interface.OpenMallWindow(size)
def RefreshMall(self):
self.interface.RefreshMall()
# END_OF_ITEM_MALL
## Guild
def RecvGuildInviteQuestion(self, guildID, guildName):
guildInviteQuestionDialog = uiCommon.QuestionDialog()
guildInviteQuestionDialog.SetText(guildName + locale.GUILD_DO_YOU_JOIN)
guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg))
guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg))
guildInviteQuestionDialog.Open()
guildInviteQuestionDialog.guildID = guildID
self.guildInviteQuestionDialog = guildInviteQuestionDialog
def AnswerGuildInvite(self, answer):
if not self.guildInviteQuestionDialog:
return
guildLeaderVID = self.guildInviteQuestionDialog.guildID
net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)
self.guildInviteQuestionDialog.Close()
self.guildInviteQuestionDialog = None
def DeleteGuild(self):
self.interface.DeleteGuild()
## Clock
def ShowClock(self, second):
self.interface.ShowClock(second)
def HideClock(self):
self.interface.HideClock()
## Emotion
def BINARY_ActEmotion(self, emotionIndex):
if self.interface.wndCharacter:
self.interface.wndCharacter.ActEmotion(emotionIndex)
###############################################################################################
###############################################################################################
## Keyboard Functions
def CheckFocus(self):
if FALSE == self.IsFocus():
if TRUE == self.interface.IsOpenChat():
self.interface.ToggleChat()
self.SetFocus()
def SaveScreen(self):
print "save screen"
# SCREENSHOT_CWDSAVE
if SCREENSHOT_CWDSAVE:
if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
os.mkdir(os.getcwd()+os.sep+"screenshot")
(succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
elif SCREENSHOT_DIR:
(succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
else:
(succeeded, name) = grp.SaveScreenShot()
# END_OF_SCREENSHOT_CWDSAVE
if succeeded:
pass
"""
chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1)
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2)
"""
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE_FAILURE)
def ShowConsole(self):
if debugInfo.IsDebugMode() or TRUE == self.consoleEnable:
player.EndKeyWalkingImmediately()
self.console.OpenWindow()
def ShowName(self):
self.ShowNameFlag = TRUE
self.playerGauge.EnableShowAlways()
player.SetQuickPage(self.quickSlotPageIndex+1)
# ADD_ALWAYS_SHOW_NAME
def __IsShowName(self):
if systemSetting.IsAlwaysShowName():
return TRUE
if self.ShowNameFlag:
return TRUE
return FALSE
# END_OF_ADD_ALWAYS_SHOW_NAME
def HideName(self):
self.ShowNameFlag = FALSE
self.playerGauge.DisableShowAlways()
player.SetQuickPage(self.quickSlotPageIndex)
def ShowMouseImage(self):
self.interface.ShowMouseImage()
def HideMouseImage(self):
self.interface.HideMouseImage()
def StartAttack(self):
player.SetAttackKeyState(TRUE)
def EndAttack(self):
player.SetAttackKeyState(FALSE)
def MoveUp(self):
player.SetSingleDIKKeyState(app.DIK_UP, TRUE)
def MoveDown(self):
player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE)
def MoveLeft(self):
player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE)
def MoveRight(self):
player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE)
def StopUp(self):
player.SetSingleDIKKeyState(app.DIK_UP, FALSE)
def StopDown(self):
player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE)
def StopLeft(self):
player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE)
def StopRight(self):
player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE)
def PickUpItem(self):
player.PickCloseItem()
###############################################################################################
###############################################################################################
## Event Handler
def OnKeyDown(self, key):
if self.interface.wndWeb and self.interface.wndWeb.IsShow():
return
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)
try:
self.onPressKeyDict[key]()
except KeyError:
pass
except:
raise
return TRUE
def OnKeyUp(self, key):
try:
self.onClickKeyDict[key]()
except KeyError:
pass
except:
raise
return TRUE
def OnMouseLeftButtonDown(self):
if self.interface.BUILD_OnMouseLeftButtonDown():
return
if mouseModule.mouseController.isAttached():
self.CheckFocus()
else:
hyperlink = ui.GetHyperlink()
if hyperlink:
return
else:
self.CheckFocus()
player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);
return TRUE
def OnMouseLeftButtonUp(self):
if self.interface.BUILD_OnMouseLeftButtonUp():
return
if mouseModule.mouseController.isAttached():
attachedType = mouseModule.mouseController.GetAttachedType()
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
## QuickSlot
if player.SLOT_TYPE_QUICK_SLOT == attachedType:
player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)
## Inventory
elif player.SLOT_TYPE_INVENTORY == attachedType:
if player.ITEM_MONEY == attachedItemIndex:
self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
else:
self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
mouseModule.mouseController.DeattachObject()
else:
hyperlink = ui.GetHyperlink()
if hyperlink:
if app.IsPressed(app.DIK_LALT):
link = chat.GetLinkFromHyperlink(hyperlink)
ime.PasteString(link)
else:
self.interface.MakeHyperlinkTooltip(hyperlink)
return
else:
player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)
#player.EndMouseWalking()
return TRUE
def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
if player.IsEquipmentSlot(attachedItemSlotPos):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(locale.EXCHANGE_FAILURE_EQUIP_ITEM, 0, locale.UI_OK)
else:
if chr.IsNPC(dstChrID):
net.SendGiveItemPacket(dstChrID, attachedItemSlotPos, attachedItemCount)
else:
net.SendExchangeStartPacket(dstChrID)
net.SendExchangeItemAddPacket(attachedItemSlotPos, 0)
else:
self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)
def __PutMoney(self, attachedType, attachedMoney, dstChrID):
if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
net.SendExchangeStartPacket(dstChrID)
net.SendExchangeElkAddPacket(attachedMoney)
else:
self.__DropMoney(attachedType, attachedMoney)
def __DropMoney(self, attachedType, attachedMoney):
# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿*°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
if attachedMoney>=1000:
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(locale.DROP_MONEY_FAILURE_1000_OVER, 0, locale.UI_OK)
return
itemDropQuestionDialog = uiCommon.QuestionDialog()
itemDropQuestionDialog.SetText(locale.DO_YOU_DROP_MONEY % (attachedMoney))
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
itemDropQuestionDialog.Open()
itemDropQuestionDialog.dropType = attachedType
itemDropQuestionDialog.dropCount = attachedMoney
itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
self.itemDropQuestionDialog = itemDropQuestionDialog
def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿*°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
if player.IsEquipmentSlot(attachedItemSlotPos):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(locale.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, locale.UI_OK)
else:
dropItemIndex = player.GetItemIndex(attachedItemSlotPos)
item.SelectItem(dropItemIndex)
dropItemName = item.GetItemName()
## Question Text
questionText = locale.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
## Dialog
itemDropQuestionDialog = uiCommon.QuestionDialog()
itemDropQuestionDialog.SetText(questionText)
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
itemDropQuestionDialog.Open()
itemDropQuestionDialog.dropType = attachedType
itemDropQuestionDialog.dropNumber = attachedItemSlotPos
itemDropQuestionDialog.dropCount = attachedItemCount
self.itemDropQuestionDialog = itemDropQuestionDialog
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)
def RequestDropItem(self, answer):
if not self.itemDropQuestionDialog:
return
if answer:
dropType = self.itemDropQuestionDialog.dropType
dropCount = self.itemDropQuestionDialog.dropCount
dropNumber = self.itemDropQuestionDialog.dropNumber
if player.SLOT_TYPE_INVENTORY == dropType:
if dropNumber == player.ITEM_MONEY:
net.SendGoldDropPacketNew(dropCount)
snd.PlaySound("sound/ui/money.wav")
else:
# PRIVATESHOP_DISABLE_ITEM_DROP
self.__SendDropItemPacket(dropNumber, dropCount)
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
self.itemDropQuestionDialog.Close()
self.itemDropQuestionDialog = None
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)
# PRIVATESHOP_DISABLE_ITEM_DROP
def __SendDropItemPacket(self, itemVNum, itemCount):
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
net.SendItemDropPacketNew(itemVNum, itemCount)
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
def OnMouseRightButtonDown(self):
self.CheckFocus()
if TRUE == mouseModule.mouseController.isAttached():
mouseModule.mouseController.DeattachObject()
else:
player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)
return TRUE
def OnMouseRightButtonUp(self):
if TRUE == mouseModule.mouseController.isAttached():
return TRUE
player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
return TRUE
def OnMouseMiddleButtonDown(self):
player.SetMouseMiddleButtonState(player.MBS_PRESS)
def OnMouseMiddleButtonUp(self):
player.SetMouseMiddleButtonState(player.MBS_CLICK)
def OnUpdate(self):
app.UpdateGame()
if self.mapNameShower.IsShow():
self.mapNameShower.Update()
if self.isShowDebugInfo:
self.UpdateDebugInfo()
if self.enableXMasBoom:
self.__XMasBoom_Update()
self.interface.BUILD_OnUpdate()
def UpdateDebugInfo(self):
#
# ij¸¯ÅÍ ÁÂÇ¥ ¹× FPS Ãâ·Â
(x, y, z) = player.GetMainCharacterPosition()
nUpdateTime = app.GetUpdateTime()
nUpdateFPS = app.GetUpdateFPS()
nRenderFPS = app.GetRenderFPS()
nFaceCount = app.GetFaceCount()
fFaceSpeed = app.GetFaceSpeed()
nST=background.GetRenderShadowTime()
(fAveRT, nCurRT) = app.GetRenderTime()
(iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
(iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
if iPatch == 0:
iPatch = 1
#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()
self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))
self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))
if fAveRT>1.0:
self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))
self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
#self.TextureNum.SetText("TN : %s" % (sTextureNum))
#self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))
def OnRender(self):
app.RenderGame()
if self.console.Console.collision:
background.RenderCollision()
chr.RenderCollision()
(x, y) = app.GetCursorPosition()
########################
# Picking
########################
textTail.UpdateAllTextTail()
if TRUE == wndMgr.IsPickedWindow(self.hWnd):
self.PickingCharacterIndex = chr.Pick()
if -1 != self.PickingCharacterIndex:
textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
if 0 != self.targetBoard.GetTargetVID():
textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())
# ADD_ALWAYS_SHOW_NAME
if not self.__IsShowName():
self.PickingItemIndex = item.Pick()
if -1 != self.PickingItemIndex:
textTail.ShowItemTextTail(self.PickingItemIndex)
# END_OF_ADD_ALWAYS_SHOW_NAME
## Show all name in the range
# ADD_ALWAYS_SHOW_NAME
if self.__IsShowName():
textTail.ShowAllTextTail()
self.PickingItemIndex = textTail.Pick(x, y)
# END_OF_ADD_ALWAYS_SHOW_NAME
textTail.UpdateShowingTextTail()
textTail.ArrangeTextTail()
if -1 != self.PickingItemIndex:
textTail.SelectItemName(self.PickingItemIndex)
grp.PopState()
grp.SetInterfaceRenderState()
textTail.Render()
textTail.HideAllTextTail()
def OnPressEscapeKey(self):
if app.TARGET == app.GetCursor():
app.SetCursor(app.NORMAL)
elif TRUE == mouseModule.mouseController.isAttached():
mouseModule.mouseController.DeattachObject()
else:
self.interface.OpenSystemDialog()
return TRUE
def OnIMEReturn(self):
if app.IsPressed(app.DIK_LSHIFT):
self.interface.OpenWhisperDialogWithoutTarget()
else:
self.interface.ToggleChat()
return TRUE
def OnPressExitKey(self):
self.interface.ToggleSystemDialog()
return TRUE
## BINARY CALLBACK
######################################################################################
# WEDDING
def BINARY_LoverInfo(self, name, lovePoint):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnAddLover(name, lovePoint)
if self.affectShower:
self.affectShower.SetLoverInfo(name, lovePoint)
def BINARY_UpdateLovePoint(self, lovePoint):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
if self.affectShower:
self.affectShower.OnUpdateLovePoint(lovePoint)
# END_OF_WEDDING
# QUEST_CONFIRM
def BINARY_OnQuestConfirm(self, msg, timeout, pid):
confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
confirmDialog.Open(msg, timeout)
confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
self.confirmDialog = confirmDialog
# END_OF_QUEST_CONFIRM
# CUBE
def BINARY_Cube_Open(self):
self.interface.OpenCubeWindow()
def BINARY_Cube_Close(self):
self.interface.CloseCubeWindow()
def BINARY_Cube_Succeed(self, itemVnum, count):
print "Å¥ºê Á¦ÀÛ ¼º°ø"
self.interface.SucceedCubeWork(itemVnum, count)
pass
def BINARY_Cube_Failed(self):
print "Å¥ºê Á¦ÀÛ ½ÇÆÐ"
#self.PopupMessage(locale.CUBE_FAILURE)
pass
# END_OF_CUBE
def BINARY_SetBigMessage(self, message):
self.interface.bigBoard.SetTip(message)
def BINARY_SetTipMessage(self, message):
self.interface.tipBoard.SetTip(message)
def BINARY_AppendNotifyMessage(self, type):
if not type in locale.NOTIFY_MESSAGE:
return
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.NOTIFY_MESSAGE[type])
def BINARY_Guild_EnterGuildArea(self, areaID):
self.interface.BULID_EnterGuildArea(areaID)
def BINARY_Guild_ExitGuildArea(self, areaID):
self.interface.BULID_ExitGuildArea(areaID)
def BINARY_GuildWar_OnSendDeclare(self, guildID):
pass
def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
mainCharacterName = player.GetMainCharacterName()
masterName = guild.GetGuildMasterName()
if mainCharacterName == masterName:
self.__GuildWar_OpenAskDialog(guildID, warType)
def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)
def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
self.interface.OnStartGuildWar(guildSelf, guildOpp)
def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
self.interface.OnEndGuildWar(guildSelf, guildOpp)
def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
self.interface.BINARY_SetObserverMode(isEnable)
def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
self.interface.wndMiniMap.UpdateObserverCount(observerCount)
def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
guildID1 = int(guildID1)
guildID2 = int(guildID2)
memberCount1 = int(memberCount1)
memberCount2 = int(memberCount2)
observerCount = int(observerCount)
self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
self.interface.wndMiniMap.UpdateObserverCount(observerCount)
def __GuildWar_OpenAskDialog(self, guildID, warType):
guildName = guild.GetGuildName(guildID)
# REMOVED_GUILD_BUG_FIX
if "Noname" == guildName:
return
# END_OF_REMOVED_GUILD_BUG_FIX
import uiGuild
questionDialog = uiGuild.AcceptGuildWarDialog()
questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
questionDialog.Open(guildName, warType)
self.guildWarQuestionDialog = questionDialog
def __GuildWar_CloseAskDialog(self):
self.guildWarQuestionDialog.Close()
self.guildWarQuestionDialog = None
def __GuildWar_OnAccept(self):
guildName = self.guildWarQuestionDialog.GetGuildName()
net.SendChatPacket("/war " + guildName)
self.__GuildWar_CloseAskDialog()
return 1
def __GuildWar_OnDecline(self):
guildName = self.guildWarQuestionDialog.GetGuildName()
net.SendChatPacket("/nowar " + guildName)
self.__GuildWar_CloseAskDialog()
return 1
## BINARY CALLBACK
######################################################################################
def __ServerCommand_Build(self):
serverCommandList={
"ConsoleEnable" : self.__Console_Enable,
"DayMode" : self.__DayMode_Update,
"PRESERVE_DayMode" : self.__PRESERVE_DayMode_Update,
"CloseRestartWindow" : self.__RestartDialog_Close,
"OpenPrivateShop" : self.__PrivateShop_Open,
"PartyHealReady" : self.PartyHealReady,
"ShowMeSafeboxPassword" : self.AskSafeboxPassword,
"CloseSafebox" : self.CommandCloseSafebox,
# ITEM_MALL
"CloseMall" : self.CommandCloseMall,
"ShowMeMallPassword" : self.AskMallPassword,
"item_mall" : self.__ItemMall_Open,
# END_OF_ITEM_MALL
"RefineSuceeded" : self.RefineSuceededMessage,
"RefineFailed" : self.RefineFailedMessage,
"xmas_snow" : self.__XMasSnow_Enable,
"xmas_boom" : self.__XMasBoom_Enable,
"xmas_song" : self.__XMasSong_Enable,
"xmas_tree" : self.__XMasTree_Enable,
"newyear_boom" : self.__XMasBoom_Enable,
"PartyRequest" : self.__PartyRequestQuestion,
"PartyRequestDenied" : self.__PartyRequestDenied,
"horse_state" : self.__Horse_UpdateState,
"hide_horse_state" : self.__Horse_HideState,
"WarUC" : self.__GuildWar_UpdateMemberCount,
"test_server" : self.__EnableTestServerFlag,
"mall" : self.__InGameShop_Show,
# WEDDING
"lover_login" : self.__LoginLover,
"lover_logout" : self.__LogoutLover,
"lover_near" : self.__LoverNear,
"lover_far" : self.__LoverFar,
"lover_divorce" : self.__LoverDivorce,
"PlayMusic" : self.__PlayMusic,
# END_OF_WEDDING
# PRIVATE_SHOP_PRICE_LIST
"MyShopPriceList" : self.__PrivateShop_PriceList,
# END_OF_PRIVATE_SHOP_PRICE_LIST
}
self.serverCommander=stringCommander.Analyzer()
for serverCommandItem in serverCommandList.items():
self.serverCommander.SAFE_RegisterCallBack(
serverCommandItem[0], serverCommandItem[1]
)
def BINARY_ServerCommand_Run(self, line):
#dbg.TraceError(line)
try:
#print " BINARY_ServerCommand_Run", line
return self.serverCommander.Run(line)
except RuntimeError, msg:
dbg.TraceError(msg)
return 0
def __ProcessPreservedServerCommand(self):
try:
command = net.GetPreservedServerCommand()
while command:
print " __ProcessPreservedServerCommand", command
self.serverCommander.Run(command)
command = net.GetPreservedServerCommand()
except RuntimeError, msg:
dbg.TraceError(msg)
return 0
def PartyHealReady(self):
self.interface.PartyHealReady()
def AskSafeboxPassword(self):
self.interface.AskSafeboxPassword()
# ITEM_MALL
def AskMallPassword(self):
self.interface.AskMallPassword()
def __ItemMall_Open(self):
self.interface.OpenItemMall();
def CommandCloseMall(self):
self.interface.CommandCloseMall()
# END_OF_ITEM_MALL
def RefineSuceededMessage(self):
snd.PlaySound("sound/ui/make_soket.wav")
self.PopupMessage(locale.REFINE_SUCCESS)
def RefineFailedMessage(self):
snd.PlaySound("sound/ui/jaeryun_fail.wav")
self.PopupMessage(locale.REFINE_FAILURE)
def CommandCloseSafebox(self):
self.interface.CommandCloseSafebox()
# PRIVATE_SHOP_PRICE_LIST
def __PrivateShop_PriceList(self, itemVNum, itemPrice):
uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)
# END_OF_PRIVATE_SHOP_PRICE_LIST
def __Horse_HideState(self):
self.affectShower.SetHorseState(0, 0, 0)
def __Horse_UpdateState(self, level, health, battery):
self.affectShower.SetHorseState(int(level), int(health), int(battery))
def __IsXMasMap(self):
mapDict = ( "metin2_map_n_flame_01",
"metin2_map_n_desert_01",
"metin2_map_spiderdungeon",
"metin2_map_deviltower1", )
if background.GetCurrentMapName() in mapDict:
return FALSE
return TRUE
def __XMasSnow_Enable(self, mode):
self.__XMasSong_Enable(mode)
if "1"==mode:
if not self.__IsXMasMap():
return
print "XMAS_SNOW ON"
background.EnableSnow(1)
else:
print "XMAS_SNOW OFF"
background.EnableSnow(0)
def __XMasBoom_Enable(self, mode):
if "1"==mode:
if not self.__IsXMasMap():
return
print "XMAS_BOOM ON"
self.__DayMode_Update("dark")
self.enableXMasBoom = TRUE
self.startTimeXMasBoom = app.GetTime()
else:
print "XMAS_BOOM OFF"
self.__DayMode_Update("light")
self.enableXMasBoom = FALSE
def __XMasTree_Enable(self, grade):
print "XMAS_TREE ", grade
background.SetXMasTree(int(grade))
def __XMasSong_Enable(self, mode):
if "1"==mode:
print "XMAS_SONG ON"
XMAS_BGM = "xmas.mp3"
if app.IsExistFile("BGM/" + XMAS_BGM)==1:
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
musicInfo.fieldMusic=XMAS_BGM
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
else:
print "XMAS_SONG OFF"
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
musicInfo.fieldMusic=musicInfo.METIN2THEMA
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
def __RestartDialog_Close(self):
self.interface.CloseRestartDialog()
def __Console_Enable(self):
constInfo.CONSOLE_ENABLE = TRUE
self.consoleEnable = TRUE
app.EnableSpecialCameraMode()
ui.EnablePaste(TRUE)
## PrivateShop
def __PrivateShop_Open(self):
self.interface.OpenPrivateShopInputNameDialog()
def BINARY_PrivateShop_Appear(self, vid, text):
self.interface.AppearPrivateShop(vid, text)
def BINARY_PrivateShop_Disappear(self, vid):
self.interface.DisappearPrivateShop(vid)
## DayMode
def __PRESERVE_DayMode_Update(self, mode):
if "light"==mode:
background.SetEnvironmentData(0)
elif "dark"==mode:
if not self.__IsXMasMap():
return
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
background.SetEnvironmentData(1)
def __DayMode_Update(self, mode):
if "light"==mode:
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
elif "dark"==mode:
if not self.__IsXMasMap():
return
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)
def __DayMode_OnCompleteChangeToLight(self):
background.SetEnvironmentData(0)
self.curtain.FadeIn()
def __DayMode_OnCompleteChangeToDark(self):
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
background.SetEnvironmentData(1)
self.curtain.FadeIn()
## XMasBoom
def __XMasBoom_Update(self):
self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
return
boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]
if app.GetTime() - self.startTimeXMasBoom > boomTime:
self.indexXMasBoom += 1
for i in xrange(boomCount):
self.__XMasBoom_Boom()
def __XMasBoom_Boom(self):
x, y, z = player.GetMainCharacterPosition()
randX = app.GetRandom(-150, 150)
randY = app.GetRandom(-150, 150)
snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")
def __PartyRequestQuestion(self, vid):
vid = int(vid)
partyRequestQuestionDialog = uiCommon.QuestionDialog()
partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + locale.PARTY_DO_YOU_ACCEPT)
partyRequestQuestionDialog.SetAcceptText(locale.UI_ACCEPT)
partyRequestQuestionDialog.SetCancelText(locale.UI_DENY)
partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg))
partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg))
partyRequestQuestionDialog.Open()
partyRequestQuestionDialog.vid = vid
self.partyRequestQuestionDialog = partyRequestQuestionDialog
def __AnswerPartyRequest(self, answer):
if not self.partyRequestQuestionDialog:
return
vid = self.partyRequestQuestionDialog.vid
if answer:
net.SendChatPacket("/party_request_accept " + str(vid))
else:
net.SendChatPacket("/party_request_deny " + str(vid))
self.partyRequestQuestionDialog.Close()
self.partyRequestQuestionDialog = None
def __PartyRequestDenied(self):
self.PopupMessage(locale.PARTY_REQUEST_DENIED)
def __EnableTestServerFlag(self):
app.EnableTestServerFlag()
def __InGameShop_Show(self, url):
if constInfo.IN_GAME_SHOP_ENABLE:
self.interface.OpenWebWindow(url)
# WEDDING
def __LoginLover(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnLoginLover()
def __LogoutLover(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnLogoutLover()
if self.affectShower:
self.affectShower.HideLoverState()
def __LoverNear(self):
if self.affectShower:
self.affectShower.ShowLoverState()
def __LoverFar(self):
if self.affectShower:
self.affectShower.HideLoverState()
def __LoverDivorce(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.ClearLoverInfo()
if self.affectShower:
self.affectShower.ClearLoverState()
def __PlayMusic(self, flag, filename):
flag = int(flag)
if flag:
snd.FadeOutAllMusic()
musicInfo.SaveLastPlayFieldMusic()
snd.FadeInMusic("BGM/" + filename)
else:
snd.FadeOutAllMusic()
musicInfo.LoadLastPlayFieldMusic()
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
# END_OF_WEDDING
## Chat
def OnRecvWhisper(self, mode, name, line):
Gamemaster1 = constInfo.GM1Name
Gamemaster2 = constInfo.GM2Name
Gamemaster3 = constInfo.GM3Name
Gamemaster4 = constInfo.GM4Name
Gamemaster5 = constInfo.GM5Name
Gamemaster6 = constInfo.GM6Name
Gamemaster7 = constInfo.GM7Name
Gamemaster8 = constInfo.GM8Name
Gamemaster9 = constInfo.GM9Name
Gamemaster10 = constInfo.GM10Name
Gamemaster11 = constInfo.GM11Name
Gamemaster12 = constInfo.GM12Name
Gamemaster13 = constInfo.GM13Name
Gamemaster14 = constInfo.GM14Name
Gamemaster15 = constInfo.GM15Name
Gamemaster16 = constInfo.GM16Name
pname = player.GetName()
if line[-21:] == "Hallo bist du online?" and (pname == (Gamemaster1) != -1 or pname == (Gamemaster2) != -1 or pname == (Gamemaster3) != -1 or pname == (Gamemaster4) != -1 or pname == (Gamemaster5) != -1 or pname == (Gamemaster6) != -1 or pname == (Gamemaster7) != -1 or pname == (Gamemaster8) != -1 or pname == (Gamemaster9) != -1 or pname == (Gamemaster10) != -1 or pname == (Gamemaster11) != -1 or pname == (Gamemaster12) != -1 or pname == (Gamemaster13) != -1 or pname == (Gamemaster14) != -1 or pname == (Gamemaster15) != -1 or pname == (Gamemaster16) != -1):
net.SendWhisperPacket(name, "Yes I am online")
return
if line[-15:] == "Yes I am online" and name == (Gamemaster1) != -1:
constInfo.GM1Online = 1
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online")
return
if line[-15:] == "Yes I am online" and name == (Gamemaster2) != -1:
constInfo.GM2Online = 1
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online")
return
if line[-15:] == "Yes I am online" and name == (Gamemaster3) != -1:
constInfo.GM3Online = 1
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online")
return
if line[-15:] == "Yes I am online" and name == (Gamemaster4) != -1:
constInfo.GM4Online = 1
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online")
return
if line[-15:] == "Yes I am online" and name == (Gamemaster5) != -1:
constInfo.GM5Online = 1
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online")
return
if line[-15:] == "Yes I am online" and name == (Gamemaster6) != -1:
constInfo.GM6Online = 1
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online")
return
if line[-15:] == "Yes I am online" and name == (Gamemaster7) != -1:
constInfo.GM7Online = 1
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online")
return
if line[-15:] == "Yes I am online" and name == (Gamemaster8) != -1:
constInfo.GM8Online = 1
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online")
return
if line[-15:] == "Yes I am online" and name == (Gamemaster9) != -1:
constInfo.GM9Online = 1
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online")
return
if line[-15:] == "Yes I am online" and name == (Gamemaster10) != -1:
constInfo.GM10Online = 1
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online")
return
if line[-15:] == "Yes I am online" and name == (Gamemaster11) != -1:
constInfo.GM11Online = 1
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online")
return
if line[-15:] == "Yes I am online" and name == (Gamemaster12) != -1:
constInfo.GM12Online = 1
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online")
return
if line[-15:] == "Yes I am online" and name == (Gamemaster13) != -1:
constInfo.GM13Online = 1
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online")
return
if line[-15:] == "Yes I am online" and name == (Gamemaster14) != -1:
constInfo.GM14Online = 1
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online")
return
if line[-15:] == "Yes I am online" and name == (Gamemaster15) != -1:
constInfo.GM15Online = 1
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online")
return
if line[-15:] == "Yes I am online" and name == (Gamemaster16) != -1:
constInfo.GM16Online = 1
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online")
return
if line[-(12+len(name)+35):] == "Der Spieler " + name + " möchte Kontakt mit ihnen aufnehmen" and (pname == (Gamemaster1) != -1 or pname == (Gamemaster2) != -1 or pname == (Gamemaster3) != -1 or pname == (Gamemaster4) != -1):
chat.AppendWhisper(chat.WHISPER_TYPE_CHAT, name, line)
self.interface.RecvWhisper(name)
net.SendWhisperPacket(name, "Bitte warte einen Augenblick, ich bin gleich für Sie da!")
return
else:
chat.AppendWhisper(chat.WHISPER_TYPE_CHAT, name, line)
self.interface.RecvWhisper(name)
if mode == chat.WHISPER_TYPE_GM:
self.interface.RegisterGameMasterName(name)
chat.AppendWhisper(mode, name, line)
self.interface.RecvWhisper(name)
def OnRecvWhisperSystemMessage(self, mode, name, line):
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
self.interface.RecvWhisper(name)
def OnRecvWhisperError(self, mode, name, line):
pname = player.GetName()
Gamemaster1 = constInfo.GM1Name
Gamemaster2 = constInfo.GM2Name
Gamemaster3 = constInfo.GM3Name
Gamemaster4 = constInfo.GM4Name
Gamemaster5 = constInfo.GM5Name
Gamemaster6 = constInfo.GM6Name
Gamemaster7 = constInfo.GM7Name
Gamemaster8 = constInfo.GM8Name
Gamemaster9 = constInfo.GM9Name
Gamemaster10 = constInfo.GM10Name
Gamemaster11 = constInfo.GM11Name
Gamemaster12 = constInfo.GM12Name
Gamemaster13 = constInfo.GM13Name
Gamemaster14 = constInfo.GM14Name
Gamemaster15 = constInfo.GM15Name
Gamemaster16 = constInfo.GM16Name
if locale.WHISPER_ERROR.has_key(mode):
if (name == (Gamemaster1) != -1) and pname != Gamemaster1 and constInfo.GM1Online == 0:
constInfo.GM1Online = 0
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster1) != -1) and pname != Gamemaster1 and constInfo.GM1Online == 1:
constInfo.GM1Online = 0
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster2) != -1) and pname != Gamemaster2 and constInfo.GM2Online == 0:
constInfo.GM2Online = 0
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster2) != -1) and pname != Gamemaster2 and constInfo.GM2Online == 1:
constInfo.GM2Online = 0
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster3) != -1) and pname != Gamemaster3 and constInfo.GM3Online == 0:
constInfo.GM3Online = 0
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster3) != -1) and pname != Gamemaster3 and constInfo.GM3Online == 1:
constInfo.GM3Online = 0
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster4) != -1) and pname != Gamemaster4 and constInfo.GM4Online == 0:
constInfo.GM4Online = 0
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster4) != -1) and pname != Gamemaster4 and constInfo.GM4Online == 1:
constInfo.GM4Online = 0
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster5) != -1) and pname != Gamemaster5 and constInfo.GM5Online == 0:
constInfo.GM5Online = 0
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster5) != -1) and pname != Gamemaster5 and constInfo.GM5Online == 1:
constInfo.GM5Online = 0
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster6) != -1) and pname != Gamemaster6 and constInfo.GM6Online == 0:
constInfo.GM6Online = 0
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster6) != -1) and pname != Gamemaster6 and constInfo.GM6Online == 1:
constInfo.GM6Online = 0
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster7) != -1) and pname != Gamemaster7 and constInfo.GM7Online == 0:
constInfo.GM7Online = 0
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster7) != -1) and pname != Gamemaster7 and constInfo.GM7Online == 1:
constInfo.GM7Online = 0
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster8) != -1) and pname != Gamemaster8 and constInfo.GM8Online == 0:
constInfo.GM8Online = 0
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster8) != -1) and pname != Gamemaster8 and constInfo.GM8Online == 1:
constInfo.GM8Online = 0
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster9) != -1) and pname != Gamemaster9 and constInfo.GM9Online == 0:
constInfo.GM9Online = 0
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster9) != -1) and pname != Gamemaster9 and constInfo.GM9Online == 1:
constInfo.GM9Online = 0
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster10) != -1) and pname != Gamemaster10 and constInfo.GM10Online == 0:
constInfo.GM10Online = 0
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster10) != -1) and pname != Gamemaster10 and constInfo.GM10Online == 1:
constInfo.GM10Online = 0
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster11) != -1) and pname != Gamemaster11 and constInfo.GM11Online == 0:
constInfo.GM11Online = 0
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster11) != -1) and pname != Gamemaster11 and constInfo.GM11Online == 1:
constInfo.GM11Online = 0
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster12) != -1) and pname != Gamemaster12 and constInfo.GM12Online == 0:
constInfo.GM12Online = 0
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster12) != -1) and pname != Gamemaster12 and constInfo.GM12Online == 1:
constInfo.GM12Online = 0
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster13) != -1) and pname != Gamemaster13 and constInfo.GM13Online == 0:
constInfo.GM13Online = 0
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster13) != -1) and pname != Gamemaster13 and constInfo.GM13Online == 1:
constInfo.GM13Online = 0
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster14) != -1) and pname != Gamemaster14 and constInfo.GM14Online == 0:
constInfo.GM14Online = 0
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster14) != -1) and pname != Gamemaster14 and constInfo.GM14Online == 1:
constInfo.GM14Online = 0
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster15) != -1) and pname != Gamemaster15 and constInfo.GM15Online == 0:
constInfo.GM15Online = 0
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster15) != -1) and pname != Gamemaster15 and constInfo.GM15Online == 1:
constInfo.GM15Online = 0
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster16) != -1) and pname != Gamemaster16 and constInfo.GM16Online == 0:
constInfo.GM16Online = 0
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
elif (name == (Gamemaster16) != -1) and pname != Gamemaster16 and constInfo.GM16Online == 1:
constInfo.GM16Online = 0
chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline")
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Das Teammitglied " + name + " ist nicht online.")
return
else:
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, locale.WHISPER_ERROR[mode](name))
elif mode == 4:
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, str)
else:
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
self.interface.RecvWhisper(name)
Syserr:
PHP Code:
0111 19:26:19977 :: File "networkModule.py", line 231, in SetGamePhase
0111 19:26:19977 :: File "system.py", line 130, in __pack_import
0111 19:26:19977 :: File "
0111 19:26:19977 :: <string>
0111 19:26:19977 :: ", line
0111 19:26:19977 :: 1955
0111 19:26:19977 ::
0111 19:26:19977 ::
0111 19:26:19977 :: def OnRecvWhisper(self, mode, name, line):
0111 19:26:19977 ::
0111 19:26:19977 ::
0111 19:26:19977 ::
0111 19:26:19977 ::
0111 19:26:19977 ::
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0111 19:26:19978 ::
0111 19:26:19978 :: ^
0111 19:26:19978 :: IndentationError
0111 19:26:19978 :: :
0111 19:26:19978 :: unindent does not match any outer indentation level
0111 19:26:19978 ::
Mit freundlichen Grüßen
|
|
|
01/11/2012, 22:17
|
#24
|
elite*gold: 0
Join Date: Jan 2011
Posts: 2,903
Received Thanks: 1,262
|
PHP Code:
import os import app import dbg import grp import item import background import chr import chrmgr import player import snd import chat import textTail import snd import net import effect import wndMgr import fly import systemSetting import quest import guild import skill import messenger import locale import constInfo import exchange import ime import time
import ui import uiCommon import uiPhaseCurtain import uiMapNameShower import uiAffectShower import uiPlayerGauge import uiCharacter import uiTarget import uiEvo2Board import uitrailer
# PRIVATE_SHOP_PRICE_LIST import uiPrivateShopBuilder # END_OF_PRIVATE_SHOP_PRICE_LIST
import mouseModule import consoleModule import locale
import playerSettingModule import interfaceModule
import musicInfo import debugInfo import stringCommander
from _weakref import proxy
# TEXTTAIL_LIVINGTIME_CONTROL #if locale.IsJAPAN(): # app.SetTextTailLivingTime(8.0) # END_OF_TEXTTAIL_LIVINGTIME_CONTROL
# SCREENSHOT_CWDSAVE SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = None
if locale.IsEUROPE(): SCREENSHOT_CWDSAVE = TRUE
if locale.IsCIBN10(): SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = "YT2W"
cameraDistance = 1550.0 cameraPitch = 27.0 cameraRotation = 0.0 cameraHeight = 100.0
testAlignment = 0
class GameWindow(ui.ScriptWindow): canQuestLettersShow = 1 def __init__(self, stream): self.evo2boardDlg = uiEvo2Board.MenuDialog() ui.ScriptWindow.__init__(self, "GAME") self.SetWindowName("game") net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self) player.SetGameWindow(self)
self.quickSlotPageIndex = 0 self.lastPKModeSendedTime = 0 self.pressNumber = None
self.guildWarQuestionDialog = None self.interface = None self.targetBoard = None self.console = None self.mapNameShower = None self.affectShower = None self.playerGauge = None
self.stream=stream self.interface = interfaceModule.Interface() self.interface.MakeInterface() self.interface.ShowDefaultWindows()
self.curtain = uiPhaseCurtain.PhaseCurtain() self.curtain.speed = 0.03 self.curtain.Hide()
self.targetBoard = uiTarget.TargetBoard() self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog)) self.targetBoard.Hide()
self.console = consoleModule.ConsoleWindow() self.console.BindGameClass(self) self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200) self.console.Hide()
self.mapNameShower = uiMapNameShower.MapNameShower() self.affectShower = uiAffectShower.AffectShower()
self.playerGauge = uiPlayerGauge.PlayerGauge(self) self.playerGauge.Hide()
self.__SetQuickSlotMode()
self.__ServerCommand_Build() self.__ProcessPreservedServerCommand()
def __Radio(self): import uiEvo2Radio snd.PlaySound("sound/ui/money.wav")
self.evo2radioDlg = uiEvo2Radio.RadioDialog() self.evo2radioDlg.Show()
def __del__(self): player.SetGameWindow(0) net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self) ui.ScriptWindow.__del__(self)
def Open(self): app.SetFrameSkip(1)
self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
self.quickSlotPageIndex = 0 self.PickingCharacterIndex = -1 self.PickingItemIndex = -1 self.consoleEnable = FALSE self.isShowDebugInfo = FALSE self.ShowNameFlag = FALSE
self.enableXMasBoom = FALSE self.startTimeXMasBoom = 0.0 self.indexXMasBoom = 0
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)
constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE() constInfo.SET_DEFAULT_CHRNAME_COLOR() constInfo.SET_DEFAULT_FOG_LEVEL() constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE() constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS() constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()
# TWO_HANDED_WEAPON_ATTACK_SPEED_UP constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE() # END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP
import event event.SetLeftTimeString(locale.UI_LEFT_TIME)
textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)
if constInfo.PVPMODE_TEST_ENABLE: self.testPKMode = ui.TextLine() self.testPKMode.SetFontName(locale.UI_DEF_FONT) self.testPKMode.SetPosition(0, 15) self.testPKMode.SetWindowHorizontalAlignCenter() self.testPKMode.SetHorizontalAlignCenter() self.testPKMode.SetFeather() self.testPKMode.SetOutline() self.testPKMode.Show()
self.testAlignment = ui.TextLine() self.testAlignment.SetFontName(locale.UI_DEF_FONT) self.testAlignment.SetPosition(0, 35) self.testAlignment.SetWindowHorizontalAlignCenter() self.testAlignment.SetHorizontalAlignCenter() self.testAlignment.SetFeather() self.testAlignment.SetOutline() self.testAlignment.Show()
self.__BuildKeyDict() self.__BuildDebugInfo()
# PRIVATE_SHOP_PRICE_LIST uiPrivateShopBuilder.Clear() # END_OF_PRIVATE_SHOP_PRICE_LIST
# UNKNOWN_UPDATE exchange.InitTrading() # END_OF_UNKNOWN_UPDATE
if debugInfo.IsDebugMode(): self.ToggleDebugInfo()
## Sound snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume()) snd.SetSoundVolume(systemSetting.GetSoundVolume())
netFieldMusicFileName = net.GetFieldMusicFileName() if netFieldMusicFileName: snd.FadeInMusic("BGM/" + netFieldMusicFileName) elif musicInfo.fieldMusic != "": snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
self.__SetQuickSlotMode() self.__SelectQuickPage(self.quickSlotPageIndex)
self.SetFocus() self.Show() app.ShowCursor()
net.SendEnterGamePacket()
# START_GAME_ERROR_EXIT try: self.StartGame() except: import exception exception.Abort("GameWindow.Open") # END_OF_START_GAME_ERROR_EXIT
def Close(self): self.Hide()
global cameraDistance, cameraPitch, cameraRotation, cameraHeight (cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()
if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)
self.onPressKeyDict = None self.onClickKeyDict = None
chat.Close() snd.StopAllSound() grp.InitScreenEffect() chr.Destroy() textTail.Clear() quest.Clear() background.Destroy() guild.Destroy() messenger.Destroy() skill.ClearSkillData() wndMgr.Unlock() mouseModule.mouseController.DeattachObject()
if self.guildWarQuestionDialog: self.guildWarQuestionDialog.Close()
self.guildNameBoard = None self.partyRequestQuestionDialog = None self.partyInviteQuestionDialog = None self.guildInviteQuestionDialog = None self.guildWarQuestionDialog = None self.messengerAddFriendQuestion = None
# UNKNOWN_UPDATE self.itemDropQuestionDialog = None # END_OF_UNKNOWN_UPDATE
# QUEST_CONFIRM self.confirmDialog = None # END_OF_QUEST_CONFIRM
self.PrintCoord = None self.FrameRate = None self.Pitch = None self.Splat = None self.TextureNum = None self.ObjectNum = None self.ViewDistance = None
self.ClearDictionary()
self.playerGauge = None self.mapNameShower = None self.affectShower = None
if self.console: self.console.BindGameClass(0) self.console.Close() self.console=None if self.targetBoard: self.targetBoard.Destroy() self.targetBoard = None if self.interface: self.interface.HideAllWindows() self.interface.Close() self.interface=None
player.ClearSkillDict() player.ResetCameraRotation()
self.KillFocus() app.HideCursor()
print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"
def __BuildKeyDict(self): onPressKeyDict = {}
##PressKey ´Â ´©¸£°í ÀÖ´Â µ¿¾È °è¼Ó Àû¿ëµÇ´Â ŰÀÌ´Ù. ## ¼ýÀÚ ´ÜÃàŰ Äü½½·Ô¿¡ ÀÌ¿ëµÈ´Ù.(ÀÌÈÄ ¼ýÀڵ鵵 Äü ½½·Ô¿ë ¿¹¾à) ## F12 ´Â Ŭ¶ó µð¹ö±×¿ë ŰÀ̹ǷΠ¾²Áö ¾Ê´Â °Ô ÁÁ´Ù. onPressKeyDict[app.DIK_1] = lambda : self.__PressNumKey(1) onPressKeyDict[app.DIK_2] = lambda : self.__PressNumKey(2) onPressKeyDict[app.DIK_3] = lambda : self.__PressNumKey(3) onPressKeyDict[app.DIK_4] = lambda : self.__PressNumKey(4) onPressKeyDict[app.DIK_5] = lambda : self.__PressNumKey(5) onPressKeyDict[app.DIK_6] = lambda : self.__PressNumKey(6) onPressKeyDict[app.DIK_7] = lambda : self.__PressNumKey(7) onPressKeyDict[app.DIK_8] = lambda : self.__PressNumKey(8) onPressKeyDict[app.DIK_9] = lambda : self.__PressNumKey(9) onPressKeyDict[app.DIK_F1] = lambda : self.__PressQuickSlot(4) onPressKeyDict[app.DIK_F2] = lambda : self.__PressQuickSlot(5) onPressKeyDict[app.DIK_F3] = lambda : self.__PressQuickSlot(6) onPressKeyDict[app.DIK_F4] = lambda : self.__PressQuickSlot(7) onPressKeyDict[app.DIK_F5] = lambda : self.__KontaktBoard()
onPressKeyDict[app.DIK_LALT] = lambda : self.ShowName() onPressKeyDict[app.DIK_LCONTROL] = lambda : self.ShowMouseImage() onPressKeyDict[app.DIK_SYSRQ] = lambda : self.SaveScreen() onPressKeyDict[app.DIK_SPACE] = lambda : self.StartAttack()
#ij¸¯ÅÍ À̵¿Å° onPressKeyDict[app.DIK_UP] = lambda : self.MoveUp() onPressKeyDict[app.DIK_DOWN] = lambda : self.MoveDown() onPressKeyDict[app.DIK_LEFT] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_RIGHT] = lambda : self.MoveRight() onPressKeyDict[app.DIK_W] = lambda : self.MoveUp() onPressKeyDict[app.DIK_S] = lambda : self.MoveDown() onPressKeyDict[app.DIK_A] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_D] = lambda : self.MoveRight()
onPressKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE) #onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_G] = self.__PressGKey onPressKeyDict[app.DIK_Q] = self.__PressQKey
onPressKeyDict[app.DIK_NUMPAD9] = lambda: app.MovieResetCamera() onPressKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_GRAVE] = lambda : self.PickUpItem() onPressKeyDict[app.DIK_Z] = lambda : self.PickUpItem() onPressKeyDict[app.DIK_C] = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_V] = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state) #onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_N] = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_I] = lambda : self.interface.ToggleInventoryWindow() onPressKeyDict[app.DIK_M] = lambda : self.interface.PressMKey() #onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow() onPressKeyDict[app.DIK_ADD] = lambda : self.interface.MiniMapScaleUp() onPressKeyDict[app.DIK_SUBTRACT] = lambda : self.interface.MiniMapScaleDown() onPressKeyDict[app.DIK_L] = lambda : self.interface.ToggleChatLogWindow() onPressKeyDict[app.DIK_COMMA] = lambda : self.ShowConsole() # "`" key onPressKeyDict[app.DIK_LSHIFT] = lambda : self.__SetQuickPageMode()
onPressKeyDict[app.DIK_J] = lambda : self.__PressJKey() onPressKeyDict[app.DIK_H] = lambda : self.__PressHKey() onPressKeyDict[app.DIK_B] = lambda : self.__PressBKey() onPressKeyDict[app.DIK_F] = lambda : self.__PressFKey()
# CUBE_TEST #onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow() # CUBE_TEST_END
self.onPressKeyDict = onPressKeyDict
onClickKeyDict = {} onClickKeyDict[app.DIK_UP] = lambda : self.StopUp() onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown() onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft() onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight() onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()
onClickKeyDict[app.DIK_W] = lambda : self.StopUp() onClickKeyDict[app.DIK_S] = lambda : self.StopDown() onClickKeyDict[app.DIK_A] = lambda : self.StopLeft() onClickKeyDict[app.DIK_D] = lambda : self.StopRight() onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey() onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_LALT] = lambda: self.HideName() onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage() onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()
#if constInfo.PVPMODE_ACCELKEY_ENABLE: # onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()
self.onClickKeyDict=onClickKeyDict
def __PressNumKey(self,num): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if num >= 1 and num <= 9: if(chrmgr.IsPossibleEmoticon(-1)): chrmgr.SetEmoticon(-1,int(num)-1) net.SendEmoticon(int(num)-1) else: if num >= 1 and num <= 4: self.pressNumber(num-1)
def __ClickBKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): return else: if constInfo.PVPMODE_ACCELKEY_ENABLE: self.ChangePKMode()
def __PressJKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if player.IsMountingHorse(): net.SendChatPacket("/unmount") else: #net.SendChatPacket("/user_horse_ride") if not uiPrivateShopBuilder.IsBuildingPrivateShop(): for i in xrange(player.INVENTORY_PAGE_SIZE): if player.GetItemIndex(i) in (71114, 71116, 71118, 71120): net.SendItemUsePacket(i) break def __PressHKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_ride") else: self.interface.OpenHelpWindow()
def __KontaktBoard(self): self.evo2boardDlg.Show() self.evo2boardDlg.SetTop() def __PressBKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_back") else: state = "EMOTICON" self.interface.ToggleCharacterWindow(state)
def __PressFKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_feed") else: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
def __PressGKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/ride") else: if self.ShowNameFlag: self.interface.ToggleGuildWindow() else: app.PitchCamera(app.CAMERA_TO_POSITIVE)
def __ReleaseGKey(self): app.PitchCamera(app.CAMERA_STOP)
def __PressQKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if 0!=self.canQuestLettersShow: self.interface.HideAllQuestButton() self.canQuestLettersShow = 0 else: self.interface.ShowAllQuestButton() self.canQuestLettersShow = 1 else: app.RotateCamera(app.CAMERA_TO_NEGATIVE)
def __SetQuickSlotMode(self): self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)
def __SetQuickPageMode(self): self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)
def __PressQuickSlot(self, localSlotIndex): player.RequestUseLocalQuickSlot(localSlotIndex)
def __SelectQuickPage(self, pageIndex): self.quickSlotPageIndex = pageIndex player.SetQuickPage(pageIndex)
def ToggleDebugInfo(self): self.isShowDebugInfo = not self.isShowDebugInfo
if self.isShowDebugInfo: self.PrintCoord.Show() self.FrameRate.Show() self.Pitch.Show() self.Splat.Show() self.TextureNum.Show() self.ObjectNum.Show() self.ViewDistance.Show() else: self.PrintCoord.Hide() self.FrameRate.Hide() self.Pitch.Hide() self.Splat.Hide() self.TextureNum.Hide() self.ObjectNum.Hide() self.ViewDistance.Hide()
def __BuildDebugInfo(self): self.zeitanzeige = ui.TextLine() self.zeitanzeige.SetFontName(locale.UI_DEF_FONT_LARGE) self.zeitanzeige.SetFontColor( 255, 105, 180) self.zeitanzeige.SetPosition(wndMgr.GetScreenWidth() - 100, 180) ## Character Position Coordinate self.PrintCoord = ui.TextLine() self.PrintCoord.SetFontName(locale.UI_DEF_FONT) self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)
## Frame Rate self.FrameRate = ui.TextLine() self.FrameRate.SetFontName(locale.UI_DEF_FONT) self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)
## Camera Pitch self.Pitch = ui.TextLine() self.Pitch.SetFontName(locale.UI_DEF_FONT) self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)
## Splat self.Splat = ui.TextLine() self.Splat.SetFontName(locale.UI_DEF_FONT) self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)
# TextureNum self.TextureNum = ui.TextLine() self.TextureNum.SetFontName(locale.UI_DEF_FONT) self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 80)
# ¿ÀºêÁ§Æ® ±×¸®´Â °³¼ö self.ObjectNum = ui.TextLine() self.ObjectNum.SetFontName(locale.UI_DEF_FONT) self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)
# ½Ã¾ß°Å¸® self.ViewDistance = ui.TextLine() self.ViewDistance.SetFontName(locale.UI_DEF_FONT) self.ViewDistance.SetPosition(0, 0)
def __NotifyError(self, msg): chat.AppendChat(chat.CHAT_TYPE_INFO, msg)
def ChangePKMode(self):
if not app.IsPressed(app.DIK_LCONTROL): return
if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL: self.__NotifyError(locale.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL)) return
curTime = app.GetTime() if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY: return
self.lastPKModeSendedTime = curTime
curPKMode = player.GetPKMode() nextPKMode = curPKMode + 1 if nextPKMode == player.PK_MODE_PROTECT: if 0 == player.GetGuildID(): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE) nextPKMode = 0 else: nextPKMode = player.PK_MODE_GUILD
elif nextPKMode == player.PK_MODE_MAX_NUM: nextPKMode = 0
net.SendChatPacket("/PKMode " + str(nextPKMode)) print "/PKMode " + str(nextPKMode)
def OnChangePKMode(self):
self.interface.OnChangePKMode()
try: self.__NotifyError(locale.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()]) except KeyError: print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())
if constInfo.PVPMODE_TEST_ENABLE: curPKMode = player.GetPKMode() alignment, grade = chr.testGetPKData() self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", } self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN")) self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + locale.TITLE_NAME_LIST[grade] + ")")
############################################################################################### ############################################################################################### ## Game Callback Functions
# Start def StartGame(self): self.RefreshInventory() self.RefreshEquipment() self.RefreshCharacter() self.RefreshSkill()
# Refresh def CheckGameButton(self): if self.interface: self.interface.CheckGameButton()
def RefreshAlignment(self): self.interface.RefreshAlignment()
def RefreshStatus(self): self.CheckGameButton()
if self.interface: self.interface.RefreshStatus()
if self.playerGauge: self.playerGauge.RefreshGauge()
def RefreshStamina(self): self.interface.RefreshStamina()
def RefreshSkill(self): self.CheckGameButton() if self.interface: self.interface.RefreshSkill()
def RefreshQuest(self): self.interface.RefreshQuest()
def RefreshMessenger(self): self.interface.RefreshMessenger()
def RefreshGuildInfoPage(self): self.interface.RefreshGuildInfoPage()
def RefreshGuildBoardPage(self): self.interface.RefreshGuildBoardPage()
def RefreshGuildMemberPage(self): self.interface.RefreshGuildMemberPage()
def RefreshGuildMemberPageGradeComboBox(self): self.interface.RefreshGuildMemberPageGradeComboBox()
def RefreshGuildSkillPage(self): self.interface.RefreshGuildSkillPage()
def RefreshGuildGradePage(self): self.interface.RefreshGuildGradePage()
def RefreshMobile(self): if self.interface: self.interface.RefreshMobile()
def OnMobileAuthority(self): self.interface.OnMobileAuthority()
def OnBlockMode(self, mode): self.interface.OnBlockMode(mode)
def OpenQuestWindow(self, skin, idx): self.interface.OpenQuestWindow(skin, idx)
def AskGuildName(self):
guildNameBoard = uiCommon.InputDialog() guildNameBoard.SetTitle(locale.GUILD_NAME) guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName)) guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName)) guildNameBoard.Open()
self.guildNameBoard = guildNameBoard
def ConfirmGuildName(self): guildName = self.guildNameBoard.GetText() if not guildName: return
if net.IsInsultIn(guildName): self.PopupMessage(locale.GUILD_CREATE_ERROR_INSULT_NAME) return
net.SendAnswerMakeGuildPacket(guildName) self.guildNameBoard.Close() self.guildNameBoard = None return TRUE
def CancelGuildName(self): self.guildNameBoard.Close() self.guildNameBoard = None return TRUE
## Refine def PopupMessage(self, msg): self.stream.popupWindow.Close() self.stream.popupWindow.Open(msg, 0, locale.UI_OK)
def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0): self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)
def AppendMaterialToRefineDialog(self, vnum, count): self.interface.AppendMaterialToRefineDialog(vnum, count)
def RunUseSkillEvent(self, slotIndex, coolTime): self.interface.OnUseSkill(slotIndex, coolTime)
def ClearAffects(self): self.affectShower.ClearAffects()
def SetAffect(self, affect): self.affectShower.SetAffect(affect)
def ResetAffect(self, affect): self.affectShower.ResetAffect(affect)
# UNKNOWN_UPDATE def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration): self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
def BINARY_NEW_RemoveAffect(self, type, pointIdx): self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx) # END_OF_UNKNOWN_UPDATE
def ActivateSkillSlot(self, slotIndex): if self.interface: self.interface.OnActivateSkill(slotIndex)
def DeactivateSkillSlot(self, slotIndex): if self.interface: self.interface.OnDeactivateSkill(slotIndex)
def RefreshEquipment(self): if self.interface: self.interface.RefreshInventory()
def RefreshInventory(self): if self.interface: self.interface.RefreshInventory()
def RefreshCharacter(self): if self.interface: self.interface.RefreshCharacter()
def OnGameOver(self): self.CloseTargetBoard() self.OpenRestartDialog()
def OpenRestartDialog(self): self.interface.OpenRestartDialog()
def ChangeCurrentSkill(self, skillSlotNumber): self.interface.OnChangeCurrentSkill(skillSlotNumber)
## TargetBoard def SetPCTargetBoard(self, vid, name): self.targetBoard.Open(vid, name) if app.IsPressed(app.DIK_LCONTROL): if not player.IsSameEmpire(vid): return
if player.IsMainCharacterIndex(vid): return elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid): return
self.interface.OpenWhisperDialog(name)
def RefreshTargetBoardByVID(self, vid): self.targetBoard.RefreshByVID(vid)
def RefreshTargetBoardByName(self, name): self.targetBoard.RefreshByName(name) def __RefreshTargetBoard(self): self.targetBoard.Refresh() def SetHPTargetBoard(self, vid, hpPercentage): if vid != self.targetBoard.GetTargetVID(): self.targetBoard.ResetTargetBoard() self.targetBoard.SetEnemyVID(vid)
self.targetBoard.SetHP(hpPercentage) self.targetBoard.Show()
def CloseTargetBoardIfDifferent(self, vid): if vid != self.targetBoard.GetTargetVID(): self.targetBoard.Close()
def CloseTargetBoard(self): self.targetBoard.Close()
## View Equipment def OpenEquipmentDialog(self, vid): self.interface.OpenEquipmentDialog(vid)
def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count): self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)
def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value): self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)
def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value): self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)
# SHOW_LOCAL_MAP_NAME def ShowMapName(self, mapName, x, y):
if self.mapNameShower: self.mapNameShower.ShowMapName(mapName, x, y)
if self.interface: self.interface.SetMapName(mapName) # END_OF_SHOW_LOCAL_MAP_NAME
def BINARY_OpenAtlasWindow(self): self.interface.BINARY_OpenAtlasWindow()
## Chat def OnRecvWhisper(self, mode, name, line): Gamemaster1 = constInfo.GM1Name Gamemaster2 = constInfo.GM2Name Gamemaster3 = constInfo.GM3Name Gamemaster4 = constInfo.GM4Name Gamemaster5 = constInfo.GM5Name Gamemaster6 = constInfo.GM6Name Gamemaster7 = constInfo.GM7Name Gamemaster8 = constInfo.GM8Name Gamemaster9 = constInfo.GM9Name Gamemaster10 = constInfo.GM10Name Gamemaster11 = constInfo.GM11Name Gamemaster12 = constInfo.GM12Name Gamemaster13 = constInfo.GM13Name Gamemaster14 = constInfo.GM14Name Gamemaster15 = constInfo.GM15Name Gamemaster16 = constInfo.GM16Name pname = player.GetName() if line[-21:] == "Hallo bist du online?" and (pname == (Gamemaster1) != -1 or pname == (Gamemaster2) != -1 or pname == (Gamemaster3) != -1 or pname == (Gamemaster4) != -1 or pname == (Gamemaster5) != -1 or pname == (Gamemaster6) != -1 or pname == (Gamemaster7) != -1 or pname == (Gamemaster8) != -1 or pname == (Gamemaster9) != -1 or pname == (Gamemaster10) != -1 or pname == (Gamemaster11) != -1 or pname == (Gamemaster12) != -1 or pname == (Gamemaster13) != -1 or pname == (Gamemaster14) != -1 or pname == (Gamemaster15) != -1 or pname == (Gamemaster16) != -1): net.SendWhisperPacket(name, "Yes I am online") return if line[-15:] == "Yes I am online" and name == (Gamemaster1) != -1: constInfo.GM1Online = 1 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online") return if line[-15:] == "Yes I am online" and name == (Gamemaster2) != -1: constInfo.GM2Online = 1 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online") return
if line[-15:] == "Yes I am online" and name == (Gamemaster3) != -1: constInfo.GM3Online = 1 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online") return
if line[-15:] == "Yes I am online" and name == (Gamemaster4) != -1: constInfo.GM4Online = 1 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online") return if line[-15:] == "Yes I am online" and name == (Gamemaster5) != -1: constInfo.GM5Online = 1 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online") return if line[-15:] == "Yes I am online" and name == (Gamemaster6) != -1: constInfo.GM6Online = 1 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online") return
if line[-15:] == "Yes I am online" and name == (Gamemaster7) != -1: constInfo.GM7Online = 1 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online") return
if line[-15:] == "Yes I am online" and name == (Gamemaster8) != -1: constInfo.GM8Online = 1 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online") return if line[-15:] == "Yes I am online" and name == (Gamemaster9) != -1: constInfo.GM9Online = 1 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online") return if line[-15:] == "Yes I am online" and name == (Gamemaster10) != -1: constInfo.GM10Online = 1 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online") return
if line[-15:] == "Yes I am online" and name == (Gamemaster11) != -1: constInfo.GM11Online = 1 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online") return
if line[-15:] == "Yes I am online" and name == (Gamemaster12) != -1: constInfo.GM12Online = 1 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online") return if line[-15:] == "Yes I am online" and name == (Gamemaster13) != -1: constInfo.GM13Online = 1 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online") return if line[-15:] == "Yes I am online" and name == (Gamemaster14) != -1: constInfo.GM14Online = 1 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online") return
if line[-15:] == "Yes I am online" and name == (Gamemaster15) != -1: constInfo.GM15Online = 1 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online") return
if line[-15:] == "Yes I am online" and name == (Gamemaster16) != -1: constInfo.GM16Online = 1 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist online") return if line[-(12+len(name)+35):] == "Der Spieler " + name + " möchte Kontakt mit ihnen aufnehmen" and (pname == (Gamemaster1) != -1 or pname == (Gamemaster2) != -1 or pname == (Gamemaster3) != -1 or pname == (Gamemaster4) != -1): chat.AppendWhisper(chat.WHISPER_TYPE_CHAT, name, line) self.interface.RecvWhisper(name) net.SendWhisperPacket(name, "Bitte warte einen Augenblick, ich bin gleich für Sie da!") return else: if name.find("[" )!= -1: mode = chat.WHISPER_TYPE_GM self.interface.RegisterGameMasterName(name) else: mode = chat.WHISPER_TYPE_CHAT chat.AppendWhisper(mode, name, line) self.interface.RecvWhisper(name)
def OnRecvWhisperSystemMessage(self, mode, name, line): chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line) self.interface.RecvWhisper(name)
def OnRecvWhisperError(self, mode, name, line): pname = player.GetName() Gamemaster1 = constInfo.GM1Name Gamemaster2 = constInfo.GM2Name Gamemaster3 = constInfo.GM3Name Gamemaster4 = constInfo.GM4Name Gamemaster5 = constInfo.GM5Name Gamemaster6 = constInfo.GM6Name Gamemaster7 = constInfo.GM7Name Gamemaster8 = constInfo.GM8Name Gamemaster9 = constInfo.GM9Name Gamemaster10 = constInfo.GM10Name Gamemaster11 = constInfo.GM11Name Gamemaster12 = constInfo.GM12Name Gamemaster13 = constInfo.GM13Name Gamemaster14 = constInfo.GM14Name Gamemaster15 = constInfo.GM15Name Gamemaster16 = constInfo.GM16Name if locale.WHISPER_ERROR.has_key(mode): if (name == (Gamemaster1) != -1) and pname != Gamemaster1 and constInfo.GM1Online == 0: constInfo.GM1Online = 0 #chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster1) != -1) and pname != Gamemaster1 and constInfo.GM1Online == 1: constInfo.GM1Online = 0 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster2) != -1) and pname != Gamemaster2 and constInfo.GM2Online == 0: constInfo.GM2Online = 0 #chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster2) != -1) and pname != Gamemaster2 and constInfo.GM2Online == 1: constInfo.GM2Online = 0 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster3) != -1) and pname != Gamemaster3 and constInfo.GM3Online == 0: constInfo.GM3Online = 0 #chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster3) != -1) and pname != Gamemaster3 and constInfo.GM3Online == 1: constInfo.GM3Online = 0 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster4) != -1) and pname != Gamemaster4 and constInfo.GM4Online == 0: constInfo.GM4Online = 0 #chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster4) != -1) and pname != Gamemaster4 and constInfo.GM4Online == 1: constInfo.GM4Online = 0 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster5) != -1) and pname != Gamemaster5 and constInfo.GM5Online == 0: constInfo.GM5Online = 0 #chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster5) != -1) and pname != Gamemaster5 and constInfo.GM5Online == 1: constInfo.GM5Online = 0 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster6) != -1) and pname != Gamemaster6 and constInfo.GM6Online == 0: constInfo.GM6Online = 0 #chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster6) != -1) and pname != Gamemaster6 and constInfo.GM6Online == 1: constInfo.GM6Online = 0 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster7) != -1) and pname != Gamemaster7 and constInfo.GM7Online == 0: constInfo.GM7Online = 0 #chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster7) != -1) and pname != Gamemaster7 and constInfo.GM7Online == 1: constInfo.GM7Online = 0 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster8) != -1) and pname != Gamemaster8 and constInfo.GM8Online == 0: constInfo.GM8Online = 0 #chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster8) != -1) and pname != Gamemaster8 and constInfo.GM8Online == 1: constInfo.GM8Online = 0 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster9) != -1) and pname != Gamemaster9 and constInfo.GM9Online == 0: constInfo.GM9Online = 0 #chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster9) != -1) and pname != Gamemaster9 and constInfo.GM9Online == 1: constInfo.GM9Online = 0 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster10) != -1) and pname != Gamemaster10 and constInfo.GM10Online == 0: constInfo.GM10Online = 0 #chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster10) != -1) and pname != Gamemaster10 and constInfo.GM10Online == 1: constInfo.GM10Online = 0 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster11) != -1) and pname != Gamemaster11 and constInfo.GM11Online == 0: constInfo.GM11Online = 0 #chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster11) != -1) and pname != Gamemaster11 and constInfo.GM11Online == 1: constInfo.GM11Online = 0 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster12) != -1) and pname != Gamemaster12 and constInfo.GM12Online == 0: constInfo.GM12Online = 0 #chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster12) != -1) and pname != Gamemaster12 and constInfo.GM12Online == 1: constInfo.GM12Online = 0 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster13) != -1) and pname != Gamemaster13 and constInfo.GM13Online == 0: constInfo.GM13Online = 0 #chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster13) != -1) and pname != Gamemaster13 and constInfo.GM13Online == 1: constInfo.GM13Online = 0 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster14) != -1) and pname != Gamemaster14 and constInfo.GM14Online == 0: constInfo.GM14Online = 0 #chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster14) != -1) and pname != Gamemaster14 and constInfo.GM14Online == 1: constInfo.GM14Online = 0 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster15) != -1) and pname != Gamemaster15 and constInfo.GM15Online == 0: constInfo.GM15Online = 0 #chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster15) != -1) and pname != Gamemaster15 and constInfo.GM15Online == 1: constInfo.GM15Online = 0 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster16) != -1) and pname != Gamemaster16 and constInfo.GM16Online == 0: constInfo.GM16Online = 0 #chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return elif (name == (Gamemaster16) != -1) and pname != Gamemaster16 and constInfo.GM16Online == 1: constInfo.GM16Online = 0 chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist inzwischen wieder offline") chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Das Teammitglied " + name + " ist nicht online.") return else: chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, locale.WHISPER_ERROR[mode](name))
else: chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
self.interface.RecvWhisper(name)
def RecvWhisper(self, name): self.interface.RecvWhisper(name)
def OnPickMoney(self, money): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_PICK_MONEY % (money))
def OnShopError(self, type): try: self.PopupMessage(locale.SHOP_ERROR_DICT[type]) except KeyError: self.PopupMessage(locale.SHOP_ERROR_UNKNOWN % (type))
def OnSafeBoxError(self): self.PopupMessage(locale.SAFEBOX_ERROR)
def OnFishingSuccess(self, isFish, fishName): chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_SUCCESS(isFish, fishName), 2000)
# ADD_FISHING_MESSAGE def OnFishingNotifyUnknown(self): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_UNKNOWN)
def OnFishingWrongPlace(self): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_WRONG_PLACE) # END_OF_ADD_FISHING_MESSAGE
def OnFishingNotify(self, isFish, fishName): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_NOTIFY(isFish, fishName))
def OnFishingFailure(self): chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_FAILURE, 2000)
def OnCannotPickItem(self): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_PICK_ITEM)
# MINING def OnCannotMining(self): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_MINING) # END_OF_MINING
def OnCannotUseSkill(self, vid, type): if locale.USE_SKILL_ERROR_TAIL_DICT.has_key(type): textTail.RegisterInfoTail(vid, locale.USE_SKILL_ERROR_TAIL_DICT[type])
if locale.USE_SKILL_ERROR_CHAT_DICT.has_key(type): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_SKILL_ERROR_CHAT_DICT[type])
def OnCannotShotError(self, vid, type): textTail.RegisterInfoTail(vid, locale.SHOT_ERROR_TAIL_DICT.get(type, locale.SHOT_ERROR_UNKNOWN % (type)))
## PointReset def StartPointReset(self): self.interface.OpenPointResetDialog()
## Shop def StartShop(self, vid): self.interface.OpenShopDialog(vid)
def EndShop(self): self.interface.CloseShopDialog()
def RefreshShop(self): self.interface.RefreshShopDialog()
def SetShopSellingPrice(self, Price): pass
## Exchange def StartExchange(self): self.interface.StartExchange()
def EndExchange(self): self.interface.EndExchange()
def RefreshExchange(self): self.interface.RefreshExchange()
## Party def RecvPartyInviteQuestion(self, leaderVID, leaderName): partyInviteQuestionDialog = uiCommon.QuestionDialog() partyInviteQuestionDialog.SetText(leaderName + locale.PARTY_DO_YOU_JOIN) partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.Open() partyInviteQuestionDialog.partyLeaderVID = leaderVID self.partyInviteQuestionDialog = partyInviteQuestionDialog
def AnswerPartyInvite(self, answer):
if not self.partyInviteQuestionDialog: return
partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID
distance = player.GetCharacterDistance(partyLeaderVID) if distance < 0.0 or distance > 5000: answer = FALSE
net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)
self.partyInviteQuestionDialog.Close() self.partyInviteQuestionDialog = None
def AddPartyMember(self, pid, name): self.interface.AddPartyMember(pid, name)
def UpdatePartyMemberInfo(self, pid): self.interface.UpdatePartyMemberInfo(pid)
def RemovePartyMember(self, pid): self.interface.RemovePartyMember(pid) self.__RefreshTargetBoard()
def LinkPartyMember(self, pid, vid): self.interface.LinkPartyMember(pid, vid)
def UnlinkPartyMember(self, pid): self.interface.UnlinkPartyMember(pid)
def UnlinkAllPartyMember(self): self.interface.UnlinkAllPartyMember()
def ExitParty(self): self.interface.ExitParty() self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())
def ChangePartyParameter(self, distributionMode): self.interface.ChangePartyParameter(distributionMode)
## Messenger def OnMessengerAddFriendQuestion(self, name): messengerAddFriendQuestion = uiCommon.QuestionDialog2() messengerAddFriendQuestion.SetText1(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name)) messengerAddFriendQuestion.SetText2(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2) messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend)) messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend)) messengerAddFriendQuestion.Open() messengerAddFriendQuestion.name = name self.messengerAddFriendQuestion = messengerAddFriendQuestion
def OnAcceptAddFriend(self): name = self.messengerAddFriendQuestion.name net.SendChatPacket("/messenger_auth y " + name) self.OnCloseAddFriendQuestionDialog() return TRUE
def OnDenyAddFriend(self): name = self.messengerAddFriendQuestion.name net.SendChatPacket("/messenger_auth n " + name) self.OnCloseAddFriendQuestionDialog() return TRUE
def OnCloseAddFriendQuestionDialog(self): self.messengerAddFriendQuestion.Close() self.messengerAddFriendQuestion = None return TRUE
## SafeBox def OpenSafeboxWindow(self, size): self.interface.OpenSafeboxWindow(size)
def RefreshSafebox(self): self.interface.RefreshSafebox()
def RefreshSafeboxMoney(self): self.interface.RefreshSafeboxMoney()
# ITEM_MALL def OpenMallWindow(self, size): self.interface.OpenMallWindow(size)
def RefreshMall(self): self.interface.RefreshMall() # END_OF_ITEM_MALL
## Guild def RecvGuildInviteQuestion(self, guildID, guildName): guildInviteQuestionDialog = uiCommon.QuestionDialog() guildInviteQuestionDialog.SetText(guildName + locale.GUILD_DO_YOU_JOIN) guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg)) guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg)) guildInviteQuestionDialog.Open() guildInviteQuestionDialog.guildID = guildID self.guildInviteQuestionDialog = guildInviteQuestionDialog
def AnswerGuildInvite(self, answer):
if not self.guildInviteQuestionDialog: return
guildLeaderVID = self.guildInviteQuestionDialog.guildID net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)
self.guildInviteQuestionDialog.Close() self.guildInviteQuestionDialog = None
def DeleteGuild(self): self.interface.DeleteGuild()
## Clock def ShowClock(self, second): self.interface.ShowClock(second)
def HideClock(self): self.interface.HideClock()
## Emotion def BINARY_ActEmotion(self, emotionIndex): if self.interface.wndCharacter: self.interface.wndCharacter.ActEmotion(emotionIndex)
############################################################################################### ############################################################################################### ## Keyboard Functions
def CheckFocus(self): if FALSE == self.IsFocus(): if TRUE == self.interface.IsOpenChat(): self.interface.ToggleChat()
self.SetFocus()
def SaveScreen(self): print "save screen"
# SCREENSHOT_CWDSAVE if SCREENSHOT_CWDSAVE: if not os.path.exists(os.getcwd()+os.sep+"screenshot"): os.mkdir(os.getcwd()+os.sep+"screenshot")
(succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep) elif SCREENSHOT_DIR: (succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR) else: (succeeded, name) = grp.SaveScreenShot() # END_OF_SCREENSHOT_CWDSAVE
if succeeded: pass """ chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1) chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2) """ else: chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE_FAILURE)
def ShowConsole(self): if debugInfo.IsDebugMode() or TRUE == self.consoleEnable: player.EndKeyWalkingImmediately() self.console.OpenWindow()
def ShowName(self): self.ShowNameFlag = TRUE self.playerGauge.EnableShowAlways() player.SetQuickPage(self.quickSlotPageIndex+1)
# ADD_ALWAYS_SHOW_NAME def __IsShowName(self):
if systemSetting.IsAlwaysShowName(): return TRUE
if self.ShowNameFlag: return TRUE
return FALSE # END_OF_ADD_ALWAYS_SHOW_NAME def HideName(self): self.ShowNameFlag = FALSE self.playerGauge.DisableShowAlways() player.SetQuickPage(self.quickSlotPageIndex)
def ShowMouseImage(self): self.interface.ShowMouseImage()
def HideMouseImage(self): self.interface.HideMouseImage()
def StartAttack(self): player.SetAttackKeyState(TRUE)
def EndAttack(self): player.SetAttackKeyState(FALSE)
def MoveUp(self): player.SetSingleDIKKeyState(app.DIK_UP, TRUE)
def MoveDown(self): player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE)
def MoveLeft(self): player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE)
def MoveRight(self): player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE)
def StopUp(self): player.SetSingleDIKKeyState(app.DIK_UP, FALSE)
def StopDown(self): player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE)
def StopLeft(self): player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE)
def StopRight(self): player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE)
def PickUpItem(self): player.PickCloseItem()
############################################################################################### ############################################################################################### ## Event Handler
def OnKeyDown(self, key): if self.interface.wndWeb and self.interface.wndWeb.IsShow(): return
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)
try: self.onPressKeyDict[key]() except KeyError: pass except: raise
return TRUE
def OnKeyUp(self, key): try: self.onClickKeyDict[key]() except KeyError: pass except: raise
return TRUE
def OnMouseLeftButtonDown(self): if self.interface.BUILD_OnMouseLeftButtonDown(): return
if mouseModule.mouseController.isAttached(): self.CheckFocus() else: hyperlink = ui.GetHyperlink() if hyperlink: return else: self.CheckFocus() player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);
return TRUE
def OnMouseLeftButtonUp(self):
if self.interface.BUILD_OnMouseLeftButtonUp(): return
if mouseModule.mouseController.isAttached():
attachedType = mouseModule.mouseController.GetAttachedType() attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex() attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
## QuickSlot if player.SLOT_TYPE_QUICK_SLOT == attachedType: player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)
## Inventory elif player.SLOT_TYPE_INVENTORY == attachedType:
if player.ITEM_MONEY == attachedItemIndex: self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex) else: self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
mouseModule.mouseController.DeattachObject()
else: hyperlink = ui.GetHyperlink() if hyperlink: if app.IsPressed(app.DIK_LALT): link = chat.GetLinkFromHyperlink(hyperlink) ime.PasteString(link) else: self.interface.MakeHyperlinkTooltip(hyperlink) return else: player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)
#player.EndMouseWalking() return TRUE
def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID): if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID: if player.IsEquipmentSlot(attachedItemSlotPos): self.stream.popupWindow.Close() self.stream.popupWindow.Open(locale.EXCHANGE_FAILURE_EQUIP_ITEM, 0, locale.UI_OK) else: if chr.IsNPC(dstChrID): net.SendGiveItemPacket(dstChrID, attachedItemSlotPos, attachedItemCount) else: net.SendExchangeStartPacket(dstChrID) net.SendExchangeItemAddPacket(attachedItemSlotPos, 0) else: self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)
def __PutMoney(self, attachedType, attachedMoney, dstChrID): if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID: net.SendExchangeStartPacket(dstChrID) net.SendExchangeElkAddPacket(attachedMoney) else: self.__DropMoney(attachedType, attachedMoney)
def __DropMoney(self, attachedType, attachedMoney): # PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿*°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if attachedMoney>=1000: self.stream.popupWindow.Close() self.stream.popupWindow.Open(locale.DROP_MONEY_FAILURE_1000_OVER, 0, locale.UI_OK) return
itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(locale.DO_YOU_DROP_MONEY % (attachedMoney)) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropCount = attachedMoney itemDropQuestionDialog.dropNumber = player.ITEM_MONEY self.itemDropQuestionDialog = itemDropQuestionDialog
def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount): # PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿*°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if player.IsEquipmentSlot(attachedItemSlotPos): self.stream.popupWindow.Close() self.stream.popupWindow.Open(locale.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, locale.UI_OK)
else: dropItemIndex = player.GetItemIndex(attachedItemSlotPos)
item.SelectItem(dropItemIndex) dropItemName = item.GetItemName()
## Question Text questionText = locale.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
## Dialog itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(questionText) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropNumber = attachedItemSlotPos itemDropQuestionDialog.dropCount = attachedItemCount self.itemDropQuestionDialog = itemDropQuestionDialog
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)
def RequestDropItem(self, answer): if not self.itemDropQuestionDialog: return
if answer: dropType = self.itemDropQuestionDialog.dropType dropCount = self.itemDropQuestionDialog.dropCount dropNumber = self.itemDropQuestionDialog.dropNumber
if player.SLOT_TYPE_INVENTORY == dropType: if dropNumber == player.ITEM_MONEY: net.SendGoldDropPacketNew(dropCount) snd.PlaySound("sound/ui/money.wav") else: # PRIVATESHOP_DISABLE_ITEM_DROP self.__SendDropItemPacket(dropNumber, dropCount) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
self.itemDropQuestionDialog.Close() self.itemDropQuestionDialog = None
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)
# PRIVATESHOP_DISABLE_ITEM_DROP def __SendDropItemPacket(self, itemVNum, itemCount): if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP) return
net.SendItemDropPacketNew(itemVNum, itemCount) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
def OnMouseRightButtonDown(self):
self.CheckFocus()
if TRUE == mouseModule.mouseController.isAttached(): mouseModule.mouseController.DeattachObject()
else: player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)
return TRUE
def OnMouseRightButtonUp(self): if TRUE == mouseModule.mouseController.isAttached(): return TRUE
player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK) return TRUE
def OnMouseMiddleButtonDown(self): player.SetMouseMiddleButtonState(player.MBS_PRESS)
def OnMouseMiddleButtonUp(self): player.SetMouseMiddleButtonState(player.MBS_CLICK)
def OnUpdate(self): app.UpdateGame() if self.mapNameShower.IsShow(): self.mapNameShower.Update()
if self.isShowDebugInfo: self.UpdateDebugInfo()
if self.enableXMasBoom: self.__XMasBoom_Update()
self.interface.BUILD_OnUpdate() localtime = time.strftime("[%H:%M:%S]") self.__zeit(localtime) def UpdateDebugInfo(self): # # ij¸¯ÅÍ ÁÂÇ¥ ¹× FPS Ãâ·Â (x, y, z) = player.GetMainCharacterPosition() nUpdateTime = app.GetUpdateTime() nUpdateFPS = app.GetUpdateFPS() nRenderFPS = app.GetRenderFPS() nFaceCount = app.GetFaceCount() fFaceSpeed = app.GetFaceSpeed() nST=background.GetRenderShadowTime() (fAveRT, nCurRT) = app.GetRenderTime() (iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo() (iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum() if iPatch == 0: iPatch = 1
#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()
self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))
self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))
if fAveRT>1.0: self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))
self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio)) #self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch()) #self.TextureNum.SetText("TN : %s" % (sTextureNum)) #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC)) self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))
def OnRender(self): app.RenderGame() if self.console.Console.collision: background.RenderCollision() chr.RenderCollision()
(x, y) = app.GetCursorPosition()
######################## # Picking ######################## textTail.UpdateAllTextTail()
if TRUE == wndMgr.IsPickedWindow(self.hWnd):
self.PickingCharacterIndex = chr.Pick()
if -1 != self.PickingCharacterIndex: textTail.ShowCharacterTextTail(self.PickingCharacterIndex) if 0 != self.targetBoard.GetTargetVID(): textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())
# ADD_ALWAYS_SHOW_NAME if not self.__IsShowName(): self.PickingItemIndex = item.Pick() if -1 != self.PickingItemIndex: textTail.ShowItemTextTail(self.PickingItemIndex) # END_OF_ADD_ALWAYS_SHOW_NAME ## Show all name in the range # ADD_ALWAYS_SHOW_NAME if self.__IsShowName(): textTail.ShowAllTextTail() self.PickingItemIndex = textTail.Pick(x, y) # END_OF_ADD_ALWAYS_SHOW_NAME
textTail.UpdateShowingTextTail() textTail.ArrangeTextTail() if -1 != self.PickingItemIndex: textTail.SelectItemName(self.PickingItemIndex)
grp.PopState() grp.SetInterfaceRenderState()
textTail.Render() textTail.HideAllTextTail()
def OnPressEscapeKey(self): if app.TARGET == app.GetCursor(): app.SetCursor(app.NORMAL)
elif TRUE == mouseModule.mouseController.isAttached(): mouseModule.mouseController.DeattachObject()
else: self.interface.OpenSystemDialog()
return TRUE
def OnIMEReturn(self): if app.IsPressed(app.DIK_LSHIFT): self.interface.OpenWhisperDialogWithoutTarget() else: self.interface.ToggleChat() return TRUE
def OnPressExitKey(self): self.interface.ToggleSystemDialog() return TRUE
## BINARY CALLBACK ###################################################################################### # WEDDING def BINARY_LoverInfo(self, name, lovePoint): if self.interface.wndMessenger: self.interface.wndMessenger.OnAddLover(name, lovePoint) if self.affectShower: self.affectShower.SetLoverInfo(name, lovePoint)
def BINARY_UpdateLovePoint(self, lovePoint): if self.interface.wndMessenger: self.interface.wndMessenger.OnUpdateLovePoint(lovePoint) if self.affectShower: self.affectShower.OnUpdateLovePoint(lovePoint) # END_OF_WEDDING # QUEST_CONFIRM def BINARY_OnQuestConfirm(self, msg, timeout, pid): confirmDialog = uiCommon.QuestionDialogWithTimeLimit() confirmDialog.Open(msg, timeout) confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) self.confirmDialog = confirmDialog # END_OF_QUEST_CONFIRM
# CUBE def BINARY_Cube_Open(self): self.interface.OpenCubeWindow()
def BINARY_Cube_Close(self): self.interface.CloseCubeWindow()
def BINARY_Cube_Succeed(self, itemVnum, count): print "Å¥ºê Á¦ÀÛ ¼º°ø" self.interface.SucceedCubeWork(itemVnum, count) pass
def BINARY_Cube_Failed(self): print "Å¥ºê Á¦ÀÛ ½ÇÆÐ" #self.PopupMessage(locale.CUBE_FAILURE) pass
# END_OF_CUBE def BINARY_SetBigMessage(self, message): self.interface.bigBoard.SetTip(message)
def BINARY_SetTipMessage(self, message): self.interface.tipBoard.SetTip(message)
def BINARY_AppendNotifyMessage(self, type): if not type in locale.NOTIFY_MESSAGE: return chat.AppendChat(chat.CHAT_TYPE_INFO, locale.NOTIFY_MESSAGE[type])
def BINARY_Guild_EnterGuildArea(self, areaID): self.interface.BULID_EnterGuildArea(areaID)
def BINARY_Guild_ExitGuildArea(self, areaID): self.interface.BULID_ExitGuildArea(areaID)
def BINARY_GuildWar_OnSendDeclare(self, guildID): pass
def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType): mainCharacterName = player.GetMainCharacterName() masterName = guild.GetGuildMasterName() if mainCharacterName == masterName: self.__GuildWar_OpenAskDialog(guildID, warType)
def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point): self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)
def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp): self.interface.OnStartGuildWar(guildSelf, guildOpp)
def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp): self.interface.OnEndGuildWar(guildSelf, guildOpp)
def BINARY_BettingGuildWar_SetObserverMode(self, isEnable): self.interface.BINARY_SetObserverMode(isEnable)
def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount): self.interface.wndMiniMap.UpdateObserverCount(observerCount)
def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount): guildID1 = int(guildID1) guildID2 = int(guildID2) memberCount1 = int(memberCount1) memberCount2 = int(memberCount2) observerCount = int(observerCount)
self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2) self.interface.wndMiniMap.UpdateObserverCount(observerCount)
def __GuildWar_OpenAskDialog(self, guildID, warType):
guildName = guild.GetGuildName(guildID)
# REMOVED_GUILD_BUG_FIX if "Noname" == guildName: return # END_OF_REMOVED_GUILD_BUG_FIX
import uiGuild questionDialog = uiGuild.AcceptGuildWarDialog() questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept) questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline) questionDialog.Open(guildName, warType)
self.guildWarQuestionDialog = questionDialog
def __GuildWar_CloseAskDialog(self): self.guildWarQuestionDialog.Close() self.guildWarQuestionDialog = None
def __GuildWar_OnAccept(self):
guildName = self.guildWarQuestionDialog.GetGuildName()
net.SendChatPacket("/war " + guildName) self.__GuildWar_CloseAskDialog()
return 1
def __GuildWar_OnDecline(self):
guildName = self.guildWarQuestionDialog.GetGuildName()
net.SendChatPacket("/nowar " + guildName) self.__GuildWar_CloseAskDialog()
return 1 ## BINARY CALLBACK ######################################################################################
def __ServerCommand_Build(self): serverCommandList={ "ConsoleEnable" : self.__Console_Enable, "DayMode" : self.__DayMode_Update, "PRESERVE_DayMode" : self.__PRESERVE_DayMode_Update, "CloseRestartWindow" : self.__RestartDialog_Close, "OpenPrivateShop" : self.__PrivateShop_Open, "PartyHealReady" : self.PartyHealReady, "ShowMeSafeboxPassword" : self.AskSafeboxPassword, "CloseSafebox" : self.CommandCloseSafebox, "Musik" : self.__Musik,
# Achievement System START "achievement" : self.__AchievementTest, "achievementpoints" : self.__ShowAchievementPoints, # Achievement System END
# ITEM_MALL "CloseMall" : self.CommandCloseMall, "ShowMeMallPassword" : self.AskMallPassword, "item_mall" : self.__ItemMall_Open, # END_OF_ITEM_MALL
"RefineSuceeded" : self.RefineSuceededMessage, "RefineFailed" : self.RefineFailedMessage, "xmas_snow" : self.__XMasSnow_Enable, "xmas_boom" : self.__XMasBoom_Enable, "xmas_song" : self.__XMasSong_Enable, "xmas_tree" : self.__XMasTree_Enable, "newyear_boom" : self.__XMasBoom_Enable, "PartyRequest" : self.__PartyRequestQuestion, "PartyRequestDenied" : self.__PartyRequestDenied, "horse_state" : self.__Horse_UpdateState, "hide_horse_state" : self.__Horse_HideState, "WarUC" : self.__GuildWar_UpdateMemberCount, "test_server" : self.__EnableTestServerFlag, "mall" : self.__InGameShop_Show, "showtrailer" : self.Trailer_Show,
# WEDDING "lover_login" : self.__LoginLover, "lover_logout" : self.__LogoutLover, "lover_near" : self.__LoverNear, "lover_far" : self.__LoverFar, "lover_divorce" : self.__LoverDivorce, "PlayMusic" : self.__PlayMusic, # END_OF_WEDDING
# PRIVATE_SHOP_PRICE_LIST "MyShopPriceList" : self.__PrivateShop_PriceList, # END_OF_PRIVATE_SHOP_PRICE_LIST }
self.serverCommander=stringCommander.Analyzer() for serverCommandItem in serverCommandList.items(): self.serverCommander.SAFE_RegisterCallBack( serverCommandItem[0], serverCommandItem[1] )
def __Musik(self, lied): snd.FadeOutAllMusic() musicInfo.SaveLastPlayFieldMusic() snd.FadeInMusic("BGM/" + lied) def BINARY_ServerCommand_Run(self, line): #dbg.TraceError(line) try: #print " BINARY_ServerCommand_Run", line return self.serverCommander.Run(line) except RuntimeError, msg: dbg.TraceError(msg) return 0
def __ProcessPreservedServerCommand(self): try: command = net.GetPreservedServerCommand() while command: print " __ProcessPreservedServerCommand", command self.serverCommander.Run(command) command = net.GetPreservedServerCommand() except RuntimeError, msg: dbg.TraceError(msg) return 0
def PartyHealReady(self): self.interface.PartyHealReady()
def AskSafeboxPassword(self): self.interface.AskSafeboxPassword()
# ITEM_MALL def AskMallPassword(self): self.interface.AskMallPassword()
def __ItemMall_Open(self): self.interface.OpenItemMall();
def CommandCloseMall(self): self.interface.CommandCloseMall() # END_OF_ITEM_MALL
def RefineSuceededMessage(self): snd.PlaySound("sound/ui/make_soket.wav") self.PopupMessage(locale.REFINE_SUCCESS)
def RefineFailedMessage(self): snd.PlaySound("sound/ui/jaeryun_fail.wav") self.PopupMessage(locale.REFINE_FAILURE)
def CommandCloseSafebox(self): self.interface.CommandCloseSafebox()
# PRIVATE_SHOP_PRICE_LIST def __PrivateShop_PriceList(self, itemVNum, itemPrice): uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice) # END_OF_PRIVATE_SHOP_PRICE_LIST
def __Horse_HideState(self): self.affectShower.SetHorseState(0, 0, 0)
def __Horse_UpdateState(self, level, health, battery): self.affectShower.SetHorseState(int(level), int(health), int(battery))
def __IsXMasMap(self): mapDict = ( "metin2_map_n_flame_01", "metin2_map_n_desert_01", "metin2_map_spiderdungeon", "metin2_map_deviltower1", )
if background.GetCurrentMapName() in mapDict: return FALSE
return TRUE
def __XMasSnow_Enable(self, mode):
self.__XMasSong_Enable(mode)
if "1"==mode:
if not self.__IsXMasMap(): return
print "XMAS_SNOW ON" background.EnableSnow(1)
else: print "XMAS_SNOW OFF" background.EnableSnow(0)
def __XMasBoom_Enable(self, mode): if "1"==mode:
if not self.__IsXMasMap(): return
print "XMAS_BOOM ON" self.__DayMode_Update("dark") self.enableXMasBoom = TRUE self.startTimeXMasBoom = app.GetTime() else: print "XMAS_BOOM OFF" self.__DayMode_Update("light") self.enableXMasBoom = FALSE
def __XMasTree_Enable(self, grade):
print "XMAS_TREE ", grade background.SetXMasTree(int(grade))
def __XMasSong_Enable(self, mode): if "1"==mode: print "XMAS_SONG ON"
XMAS_BGM = "xmas.mp3"
if app.IsExistFile("BGM/" + XMAS_BGM)==1: if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
musicInfo.fieldMusic=XMAS_BGM snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
else: print "XMAS_SONG OFF"
if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
musicInfo.fieldMusic=musicInfo.METIN2THEMA snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
def __RestartDialog_Close(self): self.interface.CloseRestartDialog()
def __Console_Enable(self): constInfo.CONSOLE_ENABLE = TRUE self.consoleEnable = TRUE app.EnableSpecialCameraMode() ui.EnablePaste(TRUE)
## PrivateShop def __PrivateShop_Open(self): self.interface.OpenPrivateShopInputNameDialog()
def BINARY_PrivateShop_Appear(self, vid, text): self.interface.AppearPrivateShop(vid, text)
def BINARY_PrivateShop_Disappear(self, vid): self.interface.DisappearPrivateShop(vid)
## DayMode def __PRESERVE_DayMode_Update(self, mode): if "light"==mode: background.SetEnvironmentData(0) elif "dark"==mode:
if not self.__IsXMasMap(): return
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) background.SetEnvironmentData(1)
def __DayMode_Update(self, mode): if "light"==mode: self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight) elif "dark"==mode:
if not self.__IsXMasMap(): return
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)
def __DayMode_OnCompleteChangeToLight(self): background.SetEnvironmentData(0) self.curtain.FadeIn()
def __DayMode_OnCompleteChangeToDark(self): background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) background.SetEnvironmentData(1) self.curtain.FadeIn()
## XMasBoom def __XMasBoom_Update(self):
self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) ) if self.indexXMasBoom >= len(self.BOOM_DATA_LIST): return
boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0] boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]
if app.GetTime() - self.startTimeXMasBoom > boomTime:
self.indexXMasBoom += 1
for i in xrange(boomCount): self.__XMasBoom_Boom()
def __XMasBoom_Boom(self): x, y, z = player.GetMainCharacterPosition() randX = app.GetRandom(-150, 150) randY = app.GetRandom(-150, 150)
snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")
def __PartyRequestQuestion(self, vid): vid = int(vid) partyRequestQuestionDialog = uiCommon.QuestionDialog() partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + locale.PARTY_DO_YOU_ACCEPT) partyRequestQuestionDialog.SetAcceptText(locale.UI_ACCEPT) partyRequestQuestionDialog.SetCancelText(locale.UI_DENY) partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg)) partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg)) partyRequestQuestionDialog.Open() partyRequestQuestionDialog.vid = vid self.partyRequestQuestionDialog = partyRequestQuestionDialog
def __AnswerPartyRequest(self, answer): if not self.partyRequestQuestionDialog: return
vid = self.partyRequestQuestionDialog.vid
if answer: net.SendChatPacket("/party_request_accept " + str(vid)) else: net.SendChatPacket("/party_request_deny " + str(vid))
self.partyRequestQuestionDialog.Close() self.partyRequestQuestionDialog = None
def __PartyRequestDenied(self): self.PopupMessage(locale.PARTY_REQUEST_DENIED)
def __EnableTestServerFlag(self): app.EnableTestServerFlag()
def __InGameShop_Show(self, url): if constInfo.IN_GAME_SHOP_ENABLE: self.interface.OpenWebWindow(url)
# WEDDING def __LoginLover(self): if self.interface.wndMessenger: self.interface.wndMessenger.OnLoginLover()
def __LogoutLover(self): if self.interface.wndMessenger: self.interface.wndMessenger.OnLogoutLover() if self.affectShower: self.affectShower.HideLoverState()
def __LoverNear(self): if self.affectShower: self.affectShower.ShowLoverState()
def __LoverFar(self): if self.affectShower: self.affectShower.HideLoverState()
def __LoverDivorce(self): if self.interface.wndMessenger: self.interface.wndMessenger.ClearLoverInfo() if self.affectShower: self.affectShower.ClearLoverState()
def __PlayMusic(self, flag, filename): flag = int(flag) if flag: snd.FadeOutAllMusic() musicInfo.SaveLastPlayFieldMusic() snd.FadeInMusic("BGM/" + filename) else: snd.FadeOutAllMusic() musicInfo.LoadLastPlayFieldMusic() snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
# END_OF_WEDDING # Achievement System START def __ShowAchievementPoints(self, points): import uiAchievement import uiTaskbar self.uiAchievement = uiAchievement.AchievementDialog() uiAchievement.AchievementPoints = int(points) def __AchievementTest(self, archivement): import uiAchievement self.uiAchievement = uiAchievement.AchievementDialog() self.uiAchievement.Show(1, str(archivement)) self.uiAchievement.SetTop() # Achievement System END def __zeit(self, localtime): self.zeitanzeige.SetText(localtime) self.zeitanzeige.Show() def Trailer_Show(self, url): import uitrailer self.wndtrailer = uitrailer.WebWindow() self.wndtrailer.LoadWindow() self.wndtrailer.Hide() self.wndtrailer.Open(url)
Schau es bei mir ab  leider kannst du sie nicht nutzen habe noch andere sachen drinn dir du vllt nicht hast
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01/11/2012, 22:28
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#25
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elite*gold: 5
Join Date: Nov 2009
Posts: 1,863
Received Thanks: 2,778
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Ich habe dadrin leider nicht so viel Ahnung sonst hätte ich es ja schon selber hinbekommen :x trotzdem danke für deine hilfe
€:
wo ich jetzt das hinzugefügt habe von Darmi007 kommt immer:
syserr:
PHP Code:
0111 22:41:23798 :: File "networkModule.py", line 231, in SetGamePhase
0111 22:41:23798 :: File "system.py", line 130, in __pack_import
0111 22:41:23798 :: File " 0111 22:41:23798 :: <string> 0111 22:41:23798 :: ", line 0111 22:41:23798 :: 1956 0111 22:41:23798 ::
0111 22:41:23798 :: 0111 22:41:23798 :: Gamemaster1 = constInfo.GM1Name
0111 22:41:23798 :: 0111 22:41:23798 :: 0111 22:41:23798 :: 0111 22:41:23798 :: 0111 22:41:23798 :: 0111 22:41:23798 :: 0111 22:41:23798 :: 0111 22:41:23798 :: 0111 22:41:23798 :: 0111 22:41:23798 :: 0111 22:41:23798 :: 0111 22:41:23798 :: ^
0111 22:41:23798 :: IndentationError 0111 22:41:23798 :: : 0111 22:41:23798 :: expected an indented block 0111 22:41:23798 ::
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01/12/2012, 00:30
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#26
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elite*gold: 58
Join Date: Jun 2008
Posts: 2,311
Received Thanks: 8,420
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0111 22:41:23798 :: IndentationError
0111 22:41:23798 :: :
0111 22:41:23798 :: expected an indented block
0111 22:41:23798 ::
=
Falsche Einrückungen. Immer schön mit der TAB-Taste arbeiten
Padmak
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01/12/2012, 01:59
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#27
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elite*gold: 5
Join Date: Nov 2009
Posts: 1,863
Received Thanks: 2,778
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Quote:
Originally Posted by Padmak
0111 22:41:23798 :: IndentationError
0111 22:41:23798 :: :
0111 22:41:23798 :: expected an indented block
0111 22:41:23798 ::
=
Falsche Einrückungen. Immer schön mit der TAB-Taste arbeiten
Padmak
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Danke,
Habs angepasst und nun gehts
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01/12/2012, 14:40
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#28
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elite*gold: 0
Join Date: Apr 2008
Posts: 159
Received Thanks: 80
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Quote:
Originally Posted by Padmak
0111 22:41:23798 :: IndentationError
0111 22:41:23798 :: :
0111 22:41:23798 :: expected an indented block
0111 22:41:23798 ::
=
Falsche Einrückungen. Immer schön mit der TAB-Taste arbeiten
Padmak
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versteh ich jetzt ehrlich gesagt nicht der fehler kam bei mir auch und ich hab mit tab taste gearbeitet
beim 2 mal ging es dann sofort haste dafür auch ne erklärung und in syserr kam der selbe fehler
bei andern fehlern entfernt mal den trailer mod falls ihr ihn nicht selbst in eurem clienten habt
Quote:
Quote:
Ja.
Ansonsten:
Scheint so als könnten nur Leute, die nicht schreiben/lesen/reden/rechnen können, in der EDV was erreichen
Und drüberhinaus kann ich RealFreak nur zustimmen
Padmak
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mom rechnen kann ich und es ist auch wichtig für edv schreiben und lesen auch nur die deutsche gramatik nicht
und wo drüberhinaus kannste realfreak nur zustimmen worauf war es bezogen
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01/12/2012, 16:23
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#29
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elite*gold: 58
Join Date: Jun 2008
Posts: 2,311
Received Thanks: 8,420
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Quote:
Originally Posted by DaRealFreak
Wait a second xD
Nach dem Zitat hab ich mir das ganze doch mal runtergeladen und verglichen:
Was fällt dir bei diesem Vergleich auf?
Unten sind paar Buttons mehr, wofür xCPx damals nen Tutorial gemacht hatte wie das geht.
Sonst ist fast alles gleich xD
Würde sagen mit komplett selbst geschrieben stimmt nicht so ganz^^
Mir ists scheiß egal was ihr mit den Scripts anstellt, aber solche Zitate kannste ja mal gleich weglassen, insofern es nicht stimmt 
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^this hier meinte ich.
Du scheinst die Ironie meiner Aussage nicht ganz zu begreifen..
Ich hab damit gemeint, DASS man das alles können muss
Und schreiben kannst du nicht (auch wenn du u.U. nichts dafür kannst - aber trotzdem  )
Padmak
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01/12/2012, 18:52
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#30
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elite*gold: 20
Join Date: Jun 2011
Posts: 2,901
Received Thanks: 3,341
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Padmak da muss ich dir rechtgeben.
Tut mir Leid aber wer schon Python nicht blickt, sollte mit Metin2 Servern nichts zu tun haben.
Denn das ist (abgesehen von MySQL) das einfachste an der ganzen Arbeit.
Ich persönlich finde das einfügen von Mobs (oh ja scheiß pfade anpassen) schlimmer als neue Clientmods zu entwerfen.
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[Release]Metin2-Allround (Buttons & Board-Grafiken & Render etc.)[Release]
07/27/2012 - Metin2 PServer Guides & Strategies - 74 Replies
http://img191.imageshack.us/img191/2605/bannerycv. png
So, hier meine Versprochenen Rang-Grafiken für Eure Forums
Ich werde auch immer wieder neue machen sobald ich genug
Zeit habe, da ich genug zutun habe.
Die frage kommt sicher:
Was mache ich mit diese Sachen, oder
was kann ich dammit machen?
Hier ein Beispiel, was ich aus langweille gemacht habe:
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[S] Design / Team für allgamerz.de Board!
06/14/2011 - Artist Trading - 0 Replies
Hallo.
Ich möchte ein Board aufmachen, indem es um alle Dinge rund um Spiele geht.
Pserver tricks tipps usw.
Nun suche ich noch Sectionsmoderatoren und einen Designer.
Für das Design würde ich ca 10 - 20 Euro über Paypal bezahlen.
Die Moderatoren sollten sich mit dem Spiel, dessen Forum sie verwalten Erfahren sein. Sie sollten auf die Rechtschreibung achten und nicht durch unnötige Posts auffallen. Sie sollten Vorrbilder für die neue Communnity sein.
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[Suche]Team fürs Board
05/04/2010 - Off Topic - 1 Replies
Hallo leute ich habe mein Forum eröffnet es handelt sich um Emulatoren & Coding & Gaming. Foren Software vBulletin 4.0.3 .Ich suche noch ein zuverlässiges team das auch zeit dafür nimmt und sich auch um seine Sachen kümmert.
Bei interessen PN mich.
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