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[RELEASE]Moonlight Event
Discussion on [RELEASE]Moonlight Event within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.
07/31/2011, 15:36
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#1
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[RELEASE]Moonlight Event
Es gibt in DE ein Moonlight Event wo man Moonlighttruhen droppt wenn man es aktiviert
Die Texte stimmen nicht mit denen von DE überein aber sonst egal
Man kann es als GM beim Npc 9010 aktivieren und deaktivieren
Quest:
PHP Code:
quest moonlight begin state start begin when 9010.chat."Moonlight Event GM" with pc.is_gm() begin if game.get_event_flag("moon_drop") == 0 then say("Das Moonlight Event ist deaktiviert") say("Möchtest du es aktivieren?") local s = select("Ja","Nein") if s == 1 then say("Moonlight Event wurde aktiviert!") game.set_event_flag("moon_drop", 1) notice_all("Das Moonlight Event wurde aktiviert!") else return end else say("Das Moonlight Event ist aktiviert") say("Möchtest du es deaktivieren?") local s = select("Ja","Nein") if s == 1 then say("Das Moonlight Event wurde deaktiviert!") game.set_event_flag("moon_drop", 0) notice_all("Das Moonlight Event wurde deaktiviert!") else return end end end end end
thx an Risan für den den flag moon_drop
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07/31/2011, 15:42
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#2
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Ja, aber deine befehle sind Falsch. Wenn Gamecore genauer anschaust wirst du sehen das der Befehl für das Mondlichtschatztruhen event anders lautet.
moon_drop
Würde es eher sein!
Ich zum meinem Teil hab alle Eventbefehle entbuggt und funktionen gegeben.
EDIT: Deine Quest kannst in tonne hauen und würde alle anderen Quest blockieren!
Hab deine Quest mal abgeändert..
PHP Code:
quest moonlight begin state start begin when 9010.chat."Moonlight Event GM" with pc.is_gm() begin if game.get_event_flag("moon_drop") == 0 then say("Das Moonlight Event ist deaktiviert") say("Möchtest du es aktivieren?") local s = select("Ja","Nein") if s == 1 then say("Moonlight Event wurde aktiviert!") game.set_event_flag("moon_drop", 1) notice_all("Das Moonlight Event wurde aktiviert!") else return end else say("Das Moonlight Event ist aktiviert") say("Möchtest du es deaktivieren?") local s = select("Ja","Nein") if s == 1 then say("Das Moonlight Event wurde deaktiviert!") game.set_event_flag("moon_drop", 0) notice_all("Das Moonlight Event wurde deaktiviert!") else return end end end end end
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07/31/2011, 16:38
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#3
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Habe gewusst das es das event durch ein Befehlt aktiv wird
aber so geht es leichter
Danke .Howan und Risan
Wie groß ist die warscheinlichkeit eine zu droppen, also ohne raten?
MfG
Kriegergeist^^
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07/31/2011, 20:06
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#4
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Thanks Howan
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07/31/2011, 20:13
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#5
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Quote:
Originally Posted by .Joko2
Thanks Howan
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Für sowas gibts den Thanks Button.
Und ich finde es eher angebracht Risan ein Thx zu geben
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07/31/2011, 20:23
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#6
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Kleine Frage, kann man diese quest so um schreiben, das man also das ganze Weihnnachts Event aktivert?
Wen ja, wie?
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07/31/2011, 20:26
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#7
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Ja geht, such dir die Eventflags hierfür raus und bau sie ein.
Kann sogar ein Anfänger.
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08/08/2011, 18:44
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#8
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weis eigentlich wer genau wie monarch-system funktioniert
Also keine Quest oder Sonst was sondern nur eine Beschreibung wie das abläuft
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08/08/2011, 18:55
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#9
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welche monster droppen die truhen dann alle oder? als zufalls drop ne?
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08/09/2011, 20:02
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#10
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iwie dropp ich diese turhen nicht wenn ich das event mit der quest aktiviere..
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08/11/2011, 06:21
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#11
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server# python make.py
QUEST : moonlight
STATE : start
WHEN : 9010.chat ("Moonlight Event GM")
with pc . is_gm ( )
Error occured on compile drop.quest
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01/05/2012, 16:47
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#12
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Man dropt nichts, von daher hats kein Sin
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01/05/2012, 16:49
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#13
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man droppt was also hats sinn xD
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01/05/2012, 17:55
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#14
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Necropost. Easy-Going.
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01/05/2012, 18:04
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#15
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PHP Code:
quest mondlicht_truhen begin state start begin when login begin if game.get_event_flag("mondlicht_event") == 1 then notice("Das Mondlicht Event auf Servername wurde gestartet!") notice("Die Dropchance einer Truhe liegt bei " ..game.get_event_flag("mond_drop_chance").. "%") end end when kill begin local m_ind = pc.get_map_index() if npc.is_pc() then else if m_ind == 1 or m_ind == 3 or m_ind == 21 or m_ind == 23 or m_ind == 41 or m_ind == 43 and pc.get_level() <= 20 then if game.get_event_flag("mondlicht_event") == 1 then local chance = number(1, 100) local chance_max = game.get_event_flag("mond_drop_chance") if chance <= chance_max then pc.give_item2(50011) --game.drop_item(50011) else end else end elseif m_ind == 63 or m_ind == 64 and pc.get_level() <= 40 then if game.get_event_flag("mondlicht_event") == 1 then local chance = number(1, 100) local chance_max = game.get_event_flag("mond_drop_chance") if chance <= chance_max then pc.give_item2(50011) --game.drop_item(50011) else end else end elseif m_ind == 65 or m_ind == 61 or m_ind == 104 and pc.get_level() <= 60 then if game.get_event_flag("mondlicht_event") == 1 then local chance = number(1, 100) local chance_max = game.get_event_flag("mond_drop_chance") if chance <= chance_max then pc.give_item2(50011) --game.drop_item(50011) else end else end elseif m_ind == 62 or m_ind == 71 or m_ind == 67 and pc.get_level() <= 70 then if game.get_event_flag("mondlicht_event") == 1 then local chance = number(1, 100) local chance_max = game.get_event_flag("mond_drop_chance") if chance <= chance_max then pc.give_item2(50011) --game.drop_item(50011) else end else end elseif m_ind == 68 or m_ind == 72 or m_ind == 73 or m_ind == 66 and pc.get_level() <= 90 then if game.get_event_flag("mondlicht_event") == 1 then local chance = number(1, 100) local chance_max = game.get_event_flag("mond_drop_chance") if chance <= chance_max then pc.give_item2(50011) --game.drop_item(50011) else end else end elseif m_ind == 103 or m_ind == 70 or m_imd == 69 and pc.get_level() <= 250 then if game.get_event_flag("mondlicht_event") == 1 then local chance = number(1, 100) local chance_max = game.get_event_flag("mond_drop_chance") if chance <= chance_max then pc.give_item2(50011) --game.drop_item(50011) else end else end end end end when 9004.chat."GM: Mondlicht Event" with pc.is_gm() begin if game.get_event_flag("mondlicht_event") == 1 then say_title("Event Managment:") say("") say("Mondlicht Event Status: Gestartet") say("") say_reward("Event Beenden?") local s=select("Ja", "Nein") if s==1 then say_title("Event Managment:") say("") say("Event wurde beendet.") say("Viel Spaß noch.") game.set_event_flag("mondlicht_event", 0) char_log(0, "Mondlicht_event_end from" ..pc.get_name()) notice_all("Das Mondlicht Event wurde beendet.") elseif s==2 then say_title("Event Managment:") say("") say("Man sieht sich.") end else say_title("Event Managment:") say("") say("Mondlicht Event Status: Beendet") say("") say_reward("Event Starten?") local s=select("Ja", "Nein") if s==1 then say_title("Event Managment:") say("") say("Event wurde gestartet.") say("Viel Spaß noch.") game.set_event_flag("mondlicht_event", 1) char_log(0, "Mondlicht_event_start from" ..pc.get_name()) notice_all("Das Mondlicht Event wurde gestartet.") notice_all("Viel Spaß!") elseif s==2 then say_title("Event Managment:") say("") say("Man sieht sich.") end end end when 9004.chat."GM: Mondlicht Event Drop Chance" with pc.is_gm() begin if pc.get_name() == "[SA]4Live" or pc.get_name() == "[GA]Three" or pc.get_name() == "[SA]Azasur" then say_title("Event Managment:") say("") say("Wie hoch soll die Dropchance sein?") say("") say_reward("1-100") say("") local new_chance = tonumber(input()) if new_chance < 0 or new_chance > 100 then say_title("Event Managment:") say("") say("Fehlerhafte Eingabe!") else char_log(0, "Mondlicht_event_chance from" ..pc.get_name().. " to " ..new_chance.. "%") game.set_event_flag("mond_drop_chance", new_chance) say_title("Event Managment:") say("") say("Dropchance auf " ..new_chance.. " gesetzt.") say("Man sieht sich.") end else say_title("Event Managment:") say("") say("Du hast nicht die Nötigen rechte um dies auszuführen.") end end end end
Da kann man die droppchangse einstellem
mfg
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