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[RELEASE]Moonlight Event

Discussion on [RELEASE]Moonlight Event within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.

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Old 01/05/2012, 19:34   #16
 
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Meinermeinung nach sinnlos weil die droppchance in der game reicht mir^^
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Old 01/05/2012, 19:42   #17
 
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Hätte das jemand anderes gepostet (also die Quest), stünde hier nach 20 Minuten 10x "reported"...

Die Quest ist nun wirklich nicht sehr schwer zu sripten...
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Old 01/05/2012, 20:02   #18
 
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Ja aber es haben auch nicht alle
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Old 01/06/2012, 02:16   #19
 
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Wie hoch ist die droppchonze? habs getestet und zwar nichts gedropt.
Hab in sd2 viele umhänge gezoggen.
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Old 02/03/2012, 20:43   #20
 
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Es geht darum das die Flag "moon_drop" in der Game datei ist und deswegen wird kein " when kill begin" benötigt
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Old 04/04/2012, 13:06   #21
 
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kann sein das du dann was falsch gemacht hast^^
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Old 07/27/2012, 14:16   #22
 
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bei welchen npcs wird das dann aktiviert o.O hab keine quest an der seite XP
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Old 07/27/2012, 14:19   #23
 
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Wenn ich mich nicht täusche bei dem NPC mit der Value 9010
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Old 07/27/2012, 14:38   #24
 
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Quote:
Originally Posted by *~.ιηνιη¢ιвℓє.~* View Post
bei welchen npcs wird das dann aktiviert o.O hab keine quest an der seite XP
Benutz meine :
PHP Code:
quest mondlicht_truhen begin
    state start begin
        when login begin
            
if game.get_event_flag("mondlicht_event") == 1 then
                notice
("Das Mondlicht Event auf Servername wurde gestartet!")
                
notice("Die Dropchance einer Truhe liegt bei " ..game.get_event_flag("mond_drop_chance").. "%")
            
end
        end
        when kill begin
            local m_ind 
pc.get_map_index()
            if 
npc.is_pc() then
            
else
                if 
m_ind == or m_ind == or m_ind == 21 or m_ind == 23 or m_ind == 41 or m_ind == 43 and pc.get_level() <= 20 then
                    
if game.get_event_flag("mondlicht_event") == 1 then
                        local chance 
number(1100)
                        
local chance_max game.get_event_flag("mond_drop_chance")
                        if 
chance <= chance_max then
                            pc
.give_item2(50011)
                            --
game.drop_item(50011)
                        else
                        
end
                    
else
                    
end
                
elseif m_ind == 63 or m_ind == 64 and pc.get_level() <= 40 then
                    
if game.get_event_flag("mondlicht_event") == 1 then
                        local chance 
number(1100)
                        
local chance_max game.get_event_flag("mond_drop_chance")
                        if 
chance <= chance_max then
                            pc
.give_item2(50011)
                            --
game.drop_item(50011)
                        else
                        
end
                    
else
                    
end
                
elseif m_ind == 65 or m_ind == 61 or m_ind == 104 and pc.get_level() <= 60 then
                    
if game.get_event_flag("mondlicht_event") == 1 then
                        local chance 
number(1100)
                        
local chance_max game.get_event_flag("mond_drop_chance")
                        if 
chance <= chance_max then
                            pc
.give_item2(50011)
                            --
game.drop_item(50011)
                        else
                        
end
                    
else
                    
end
                
elseif m_ind == 62 or m_ind == 71 or m_ind == 67 and pc.get_level() <= 70 then
                    
if game.get_event_flag("mondlicht_event") == 1 then
                        local chance 
number(1100)
                        
local chance_max game.get_event_flag("mond_drop_chance")
                        if 
chance <= chance_max then
                            pc
.give_item2(50011)
                            --
game.drop_item(50011)
                        else
                        
end
                    
else
                    
end
                
elseif m_ind == 68 or m_ind == 72 or m_ind == 73 or m_ind == 66 and pc.get_level() <= 90 then
                    
if game.get_event_flag("mondlicht_event") == 1 then
                        local chance 
number(1100)
                        
local chance_max game.get_event_flag("mond_drop_chance")
                        if 
chance <= chance_max then
                            pc
.give_item2(50011)
                            --
game.drop_item(50011)
                        else
                        
end
                    
else
                    
end
                
elseif m_ind == 103 or m_ind == 70 or m_imd == 69 and pc.get_level() <= 250 then
                    
if game.get_event_flag("mondlicht_event") == 1 then
                        local chance 
number(1100)
                        
local chance_max game.get_event_flag("mond_drop_chance")
                        if 
chance <= chance_max then
                            pc
.give_item2(50011)
                            --
game.drop_item(50011)
                        else
                        
end
                    
else
                    
end
                end
            end
        end
        when 9004.chat
."GM: Mondlicht Event" with pc.is_gm() begin
            
if game.get_event_flag("mondlicht_event") == 1 then
                say_title
("Event Managment:")
                
say("")
                
say("Mondlicht Event Status: Gestartet")
                
say("")
                
say_reward("Event Beenden?")
                
local s=select("Ja""Nein")
                if 
s==1 then
                    say_title
("Event Managment:")
                    
say("")
                    
say("Event wurde beendet.")
                    
say("Viel Spaß noch.")
                    
game.set_event_flag("mondlicht_event"0)
                    
char_log(0"Mondlicht_event_end from" ..pc.get_name())
                    
notice_all("Das Mondlicht Event wurde beendet.")
                elseif 
s==2 then
                    say_title
("Event Managment:")
                    
say("")
                    
say("Man sieht sich.")
                
end
            
else
                
say_title("Event Managment:")
                
say("")
                
say("Mondlicht Event Status: Beendet")
                
say("")
                
say_reward("Event Starten?")
                
local s=select("Ja""Nein")
                if 
s==1 then
                    say_title
("Event Managment:")
                    
say("")
                    
say("Event wurde gestartet.")
                    
say("Viel Spaß noch.")
                    
game.set_event_flag("mondlicht_event"1)
                    
char_log(0"Mondlicht_event_start from" ..pc.get_name())
                    
notice_all("Das Mondlicht Event wurde gestartet.")
                    
notice_all("Viel Spaß!")
                elseif 
s==2 then
                    say_title
("Event Managment:")
                    
say("")
                    
say("Man sieht sich.")
                
end
            end
        end
        when 9004.chat
."GM: Mondlicht Event Drop Chance" with pc.is_gm() begin
            
if pc.get_name() == "[SA]4Live" or pc.get_name() == "[GA]Three" or pc.get_name() == "[SA]Azasur" then
                say_title
("Event Managment:")
                
say("")
                
say("Wie hoch soll die Dropchance sein?")
                
say("")
                
say_reward("1-100")
                
say("")
                
local new_chance tonumber(input())
                if 
new_chance or new_chance 100 then
                    say_title
("Event Managment:")
                    
say("")
                    
say("Fehlerhafte Eingabe!")
                else
                    
char_log(0"Mondlicht_event_chance from" ..pc.get_name().. " to " ..new_chance.. "%")
                    
game.set_event_flag("mond_drop_chance"new_chance)
                    
say_title("Event Managment:")
                    
say("")
                    
say("Dropchance auf " ..new_chance.. " gesetzt.")
                    
say("Man sieht sich.")
                
end
            
else
                
say_title("Event Managment:")
                
say("")
                
say("Du hast nicht die Nötigen rechte um dies auszuführen.")
            
end
        end
    end
end 
Dann mach mal /m 9004 dann sollte der eventhelfer da stehen

mfg
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Old 07/30/2012, 19:17   #25
 
*~.ιηνιη¢ιвℓє.~*'s Avatar
 
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Quote:
Originally Posted by £αšεℜ™ View Post
Benutz meine :
PHP Code:
quest mondlicht_truhen begin
    state start begin
        when login begin
            
if game.get_event_flag("mondlicht_event") == 1 then
                notice
("Das Mondlicht Event auf Servername wurde gestartet!")
                
notice("Die Dropchance einer Truhe liegt bei " ..game.get_event_flag("mond_drop_chance").. "%")
            
end
        end
        when kill begin
            local m_ind 
pc.get_map_index()
            if 
npc.is_pc() then
            
else
                if 
m_ind == or m_ind == or m_ind == 21 or m_ind == 23 or m_ind == 41 or m_ind == 43 and pc.get_level() <= 20 then
                    
if game.get_event_flag("mondlicht_event") == 1 then
                        local chance 
number(1100)
                        
local chance_max game.get_event_flag("mond_drop_chance")
                        if 
chance <= chance_max then
                            pc
.give_item2(50011)
                            --
game.drop_item(50011)
                        else
                        
end
                    
else
                    
end
                
elseif m_ind == 63 or m_ind == 64 and pc.get_level() <= 40 then
                    
if game.get_event_flag("mondlicht_event") == 1 then
                        local chance 
number(1100)
                        
local chance_max game.get_event_flag("mond_drop_chance")
                        if 
chance <= chance_max then
                            pc
.give_item2(50011)
                            --
game.drop_item(50011)
                        else
                        
end
                    
else
                    
end
                
elseif m_ind == 65 or m_ind == 61 or m_ind == 104 and pc.get_level() <= 60 then
                    
if game.get_event_flag("mondlicht_event") == 1 then
                        local chance 
number(1100)
                        
local chance_max game.get_event_flag("mond_drop_chance")
                        if 
chance <= chance_max then
                            pc
.give_item2(50011)
                            --
game.drop_item(50011)
                        else
                        
end
                    
else
                    
end
                
elseif m_ind == 62 or m_ind == 71 or m_ind == 67 and pc.get_level() <= 70 then
                    
if game.get_event_flag("mondlicht_event") == 1 then
                        local chance 
number(1100)
                        
local chance_max game.get_event_flag("mond_drop_chance")
                        if 
chance <= chance_max then
                            pc
.give_item2(50011)
                            --
game.drop_item(50011)
                        else
                        
end
                    
else
                    
end
                
elseif m_ind == 68 or m_ind == 72 or m_ind == 73 or m_ind == 66 and pc.get_level() <= 90 then
                    
if game.get_event_flag("mondlicht_event") == 1 then
                        local chance 
number(1100)
                        
local chance_max game.get_event_flag("mond_drop_chance")
                        if 
chance <= chance_max then
                            pc
.give_item2(50011)
                            --
game.drop_item(50011)
                        else
                        
end
                    
else
                    
end
                
elseif m_ind == 103 or m_ind == 70 or m_imd == 69 and pc.get_level() <= 250 then
                    
if game.get_event_flag("mondlicht_event") == 1 then
                        local chance 
number(1100)
                        
local chance_max game.get_event_flag("mond_drop_chance")
                        if 
chance <= chance_max then
                            pc
.give_item2(50011)
                            --
game.drop_item(50011)
                        else
                        
end
                    
else
                    
end
                end
            end
        end
        when 9004.chat
."GM: Mondlicht Event" with pc.is_gm() begin
            
if game.get_event_flag("mondlicht_event") == 1 then
                say_title
("Event Managment:")
                
say("")
                
say("Mondlicht Event Status: Gestartet")
                
say("")
                
say_reward("Event Beenden?")
                
local s=select("Ja""Nein")
                if 
s==1 then
                    say_title
("Event Managment:")
                    
say("")
                    
say("Event wurde beendet.")
                    
say("Viel Spaß noch.")
                    
game.set_event_flag("mondlicht_event"0)
                    
char_log(0"Mondlicht_event_end from" ..pc.get_name())
                    
notice_all("Das Mondlicht Event wurde beendet.")
                elseif 
s==2 then
                    say_title
("Event Managment:")
                    
say("")
                    
say("Man sieht sich.")
                
end
            
else
                
say_title("Event Managment:")
                
say("")
                
say("Mondlicht Event Status: Beendet")
                
say("")
                
say_reward("Event Starten?")
                
local s=select("Ja""Nein")
                if 
s==1 then
                    say_title
("Event Managment:")
                    
say("")
                    
say("Event wurde gestartet.")
                    
say("Viel Spaß noch.")
                    
game.set_event_flag("mondlicht_event"1)
                    
char_log(0"Mondlicht_event_start from" ..pc.get_name())
                    
notice_all("Das Mondlicht Event wurde gestartet.")
                    
notice_all("Viel Spaß!")
                elseif 
s==2 then
                    say_title
("Event Managment:")
                    
say("")
                    
say("Man sieht sich.")
                
end
            end
        end
        when 9004.chat
."GM: Mondlicht Event Drop Chance" with pc.is_gm() begin
            
if pc.get_name() == "[SA]4Live" or pc.get_name() == "[GA]Three" or pc.get_name() == "[SA]Azasur" then
                say_title
("Event Managment:")
                
say("")
                
say("Wie hoch soll die Dropchance sein?")
                
say("")
                
say_reward("1-100")
                
say("")
                
local new_chance tonumber(input())
                if 
new_chance or new_chance 100 then
                    say_title
("Event Managment:")
                    
say("")
                    
say("Fehlerhafte Eingabe!")
                else
                    
char_log(0"Mondlicht_event_chance from" ..pc.get_name().. " to " ..new_chance.. "%")
                    
game.set_event_flag("mond_drop_chance"new_chance)
                    
say_title("Event Managment:")
                    
say("")
                    
say("Dropchance auf " ..new_chance.. " gesetzt.")
                    
say("Man sieht sich.")
                
end
            
else
                
say_title("Event Managment:")
                
say("")
                
say("Du hast nicht die Nötigen rechte um dies auszuführen.")
            
end
        end
    end
end 
Dann mach mal /m 9004 dann sollte der eventhelfer da stehen

mfg
geht nicht ihr shop wird geöffnet :&

kannse mir das vllt. umschreiben auf Wächter des Dorfplatzes.
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Old 07/30/2012, 21:40   #26
 
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Sollte so klappen
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