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[RELEASE]Moonlight Event
Discussion on [RELEASE]Moonlight Event within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.
01/05/2012, 19:34
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#16
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elite*gold: 135
Join Date: Oct 2007
Posts: 1,088
Received Thanks: 210
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Meinermeinung nach sinnlos weil die droppchance in der game reicht mir^^
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01/05/2012, 19:42
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#17
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elite*gold: 0
Join Date: Jan 2011
Posts: 593
Received Thanks: 204
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Hätte das jemand anderes gepostet (also die Quest), stünde hier nach 20 Minuten 10x "reported"...
Die Quest ist nun wirklich nicht sehr schwer zu sripten...
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01/05/2012, 20:02
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#18
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elite*gold: 0
Join Date: Jan 2011
Posts: 2,903
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Ja aber es haben auch nicht alle
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01/06/2012, 02:16
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#19
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elite*gold: 1
Join Date: May 2011
Posts: 623
Received Thanks: 153
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Wie hoch ist die droppchonze? habs getestet und zwar nichts gedropt.
Hab in sd2 viele umhänge gezoggen.
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02/03/2012, 20:43
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#20
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elite*gold: 0
Join Date: Mar 2009
Posts: 124
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Es geht darum das die Flag "moon_drop" in der Game datei ist und deswegen wird kein " when kill begin" benötigt
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04/04/2012, 13:06
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#21
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elite*gold: 0
Join Date: Jul 2011
Posts: 174
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kann sein das du dann was falsch gemacht hast^^
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07/27/2012, 14:16
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#22
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elite*gold: 5
Join Date: Dec 2011
Posts: 1,823
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bei welchen npcs wird das dann aktiviert o.O hab keine quest an der seite XP
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07/27/2012, 14:19
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#23
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elite*gold: 0
Join Date: Jul 2012
Posts: 55
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Wenn ich mich nicht täusche bei dem NPC mit der Value 9010
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07/27/2012, 14:38
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#24
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elite*gold: 0
Join Date: Jan 2011
Posts: 2,903
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Quote:
Originally Posted by *~.ιηνιη¢ιвℓє.~*
bei welchen npcs wird das dann aktiviert o.O hab keine quest an der seite XP
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Benutz meine :
PHP Code:
quest mondlicht_truhen begin
state start begin
when login begin
if game.get_event_flag("mondlicht_event") == 1 then
notice("Das Mondlicht Event auf Servername wurde gestartet!")
notice("Die Dropchance einer Truhe liegt bei " ..game.get_event_flag("mond_drop_chance").. "%")
end
end
when kill begin
local m_ind = pc.get_map_index()
if npc.is_pc() then
else
if m_ind == 1 or m_ind == 3 or m_ind == 21 or m_ind == 23 or m_ind == 41 or m_ind == 43 and pc.get_level() <= 20 then
if game.get_event_flag("mondlicht_event") == 1 then
local chance = number(1, 100)
local chance_max = game.get_event_flag("mond_drop_chance")
if chance <= chance_max then
pc.give_item2(50011)
--game.drop_item(50011)
else
end
else
end
elseif m_ind == 63 or m_ind == 64 and pc.get_level() <= 40 then
if game.get_event_flag("mondlicht_event") == 1 then
local chance = number(1, 100)
local chance_max = game.get_event_flag("mond_drop_chance")
if chance <= chance_max then
pc.give_item2(50011)
--game.drop_item(50011)
else
end
else
end
elseif m_ind == 65 or m_ind == 61 or m_ind == 104 and pc.get_level() <= 60 then
if game.get_event_flag("mondlicht_event") == 1 then
local chance = number(1, 100)
local chance_max = game.get_event_flag("mond_drop_chance")
if chance <= chance_max then
pc.give_item2(50011)
--game.drop_item(50011)
else
end
else
end
elseif m_ind == 62 or m_ind == 71 or m_ind == 67 and pc.get_level() <= 70 then
if game.get_event_flag("mondlicht_event") == 1 then
local chance = number(1, 100)
local chance_max = game.get_event_flag("mond_drop_chance")
if chance <= chance_max then
pc.give_item2(50011)
--game.drop_item(50011)
else
end
else
end
elseif m_ind == 68 or m_ind == 72 or m_ind == 73 or m_ind == 66 and pc.get_level() <= 90 then
if game.get_event_flag("mondlicht_event") == 1 then
local chance = number(1, 100)
local chance_max = game.get_event_flag("mond_drop_chance")
if chance <= chance_max then
pc.give_item2(50011)
--game.drop_item(50011)
else
end
else
end
elseif m_ind == 103 or m_ind == 70 or m_imd == 69 and pc.get_level() <= 250 then
if game.get_event_flag("mondlicht_event") == 1 then
local chance = number(1, 100)
local chance_max = game.get_event_flag("mond_drop_chance")
if chance <= chance_max then
pc.give_item2(50011)
--game.drop_item(50011)
else
end
else
end
end
end
end
when 9004.chat."GM: Mondlicht Event" with pc.is_gm() begin
if game.get_event_flag("mondlicht_event") == 1 then
say_title("Event Managment:")
say("")
say("Mondlicht Event Status: Gestartet")
say("")
say_reward("Event Beenden?")
local s=select("Ja", "Nein")
if s==1 then
say_title("Event Managment:")
say("")
say("Event wurde beendet.")
say("Viel Spaß noch.")
game.set_event_flag("mondlicht_event", 0)
char_log(0, "Mondlicht_event_end from" ..pc.get_name())
notice_all("Das Mondlicht Event wurde beendet.")
elseif s==2 then
say_title("Event Managment:")
say("")
say("Man sieht sich.")
end
else
say_title("Event Managment:")
say("")
say("Mondlicht Event Status: Beendet")
say("")
say_reward("Event Starten?")
local s=select("Ja", "Nein")
if s==1 then
say_title("Event Managment:")
say("")
say("Event wurde gestartet.")
say("Viel Spaß noch.")
game.set_event_flag("mondlicht_event", 1)
char_log(0, "Mondlicht_event_start from" ..pc.get_name())
notice_all("Das Mondlicht Event wurde gestartet.")
notice_all("Viel Spaß!")
elseif s==2 then
say_title("Event Managment:")
say("")
say("Man sieht sich.")
end
end
end
when 9004.chat."GM: Mondlicht Event Drop Chance" with pc.is_gm() begin
if pc.get_name() == "[SA]4Live" or pc.get_name() == "[GA]Three" or pc.get_name() == "[SA]Azasur" then
say_title("Event Managment:")
say("")
say("Wie hoch soll die Dropchance sein?")
say("")
say_reward("1-100")
say("")
local new_chance = tonumber(input())
if new_chance < 0 or new_chance > 100 then
say_title("Event Managment:")
say("")
say("Fehlerhafte Eingabe!")
else
char_log(0, "Mondlicht_event_chance from" ..pc.get_name().. " to " ..new_chance.. "%")
game.set_event_flag("mond_drop_chance", new_chance)
say_title("Event Managment:")
say("")
say("Dropchance auf " ..new_chance.. " gesetzt.")
say("Man sieht sich.")
end
else
say_title("Event Managment:")
say("")
say("Du hast nicht die Nötigen rechte um dies auszuführen.")
end
end
end
end
Dann mach mal /m 9004 dann sollte der eventhelfer da stehen
mfg
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07/30/2012, 19:17
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#25
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elite*gold: 5
Join Date: Dec 2011
Posts: 1,823
Received Thanks: 951
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Quote:
Originally Posted by £αšεℜ™
Benutz meine :
PHP Code:
quest mondlicht_truhen begin
state start begin
when login begin
if game.get_event_flag("mondlicht_event") == 1 then
notice("Das Mondlicht Event auf Servername wurde gestartet!")
notice("Die Dropchance einer Truhe liegt bei " ..game.get_event_flag("mond_drop_chance").. "%")
end
end
when kill begin
local m_ind = pc.get_map_index()
if npc.is_pc() then
else
if m_ind == 1 or m_ind == 3 or m_ind == 21 or m_ind == 23 or m_ind == 41 or m_ind == 43 and pc.get_level() <= 20 then
if game.get_event_flag("mondlicht_event") == 1 then
local chance = number(1, 100)
local chance_max = game.get_event_flag("mond_drop_chance")
if chance <= chance_max then
pc.give_item2(50011)
--game.drop_item(50011)
else
end
else
end
elseif m_ind == 63 or m_ind == 64 and pc.get_level() <= 40 then
if game.get_event_flag("mondlicht_event") == 1 then
local chance = number(1, 100)
local chance_max = game.get_event_flag("mond_drop_chance")
if chance <= chance_max then
pc.give_item2(50011)
--game.drop_item(50011)
else
end
else
end
elseif m_ind == 65 or m_ind == 61 or m_ind == 104 and pc.get_level() <= 60 then
if game.get_event_flag("mondlicht_event") == 1 then
local chance = number(1, 100)
local chance_max = game.get_event_flag("mond_drop_chance")
if chance <= chance_max then
pc.give_item2(50011)
--game.drop_item(50011)
else
end
else
end
elseif m_ind == 62 or m_ind == 71 or m_ind == 67 and pc.get_level() <= 70 then
if game.get_event_flag("mondlicht_event") == 1 then
local chance = number(1, 100)
local chance_max = game.get_event_flag("mond_drop_chance")
if chance <= chance_max then
pc.give_item2(50011)
--game.drop_item(50011)
else
end
else
end
elseif m_ind == 68 or m_ind == 72 or m_ind == 73 or m_ind == 66 and pc.get_level() <= 90 then
if game.get_event_flag("mondlicht_event") == 1 then
local chance = number(1, 100)
local chance_max = game.get_event_flag("mond_drop_chance")
if chance <= chance_max then
pc.give_item2(50011)
--game.drop_item(50011)
else
end
else
end
elseif m_ind == 103 or m_ind == 70 or m_imd == 69 and pc.get_level() <= 250 then
if game.get_event_flag("mondlicht_event") == 1 then
local chance = number(1, 100)
local chance_max = game.get_event_flag("mond_drop_chance")
if chance <= chance_max then
pc.give_item2(50011)
--game.drop_item(50011)
else
end
else
end
end
end
end
when 9004.chat."GM: Mondlicht Event" with pc.is_gm() begin
if game.get_event_flag("mondlicht_event") == 1 then
say_title("Event Managment:")
say("")
say("Mondlicht Event Status: Gestartet")
say("")
say_reward("Event Beenden?")
local s=select("Ja", "Nein")
if s==1 then
say_title("Event Managment:")
say("")
say("Event wurde beendet.")
say("Viel Spaß noch.")
game.set_event_flag("mondlicht_event", 0)
char_log(0, "Mondlicht_event_end from" ..pc.get_name())
notice_all("Das Mondlicht Event wurde beendet.")
elseif s==2 then
say_title("Event Managment:")
say("")
say("Man sieht sich.")
end
else
say_title("Event Managment:")
say("")
say("Mondlicht Event Status: Beendet")
say("")
say_reward("Event Starten?")
local s=select("Ja", "Nein")
if s==1 then
say_title("Event Managment:")
say("")
say("Event wurde gestartet.")
say("Viel Spaß noch.")
game.set_event_flag("mondlicht_event", 1)
char_log(0, "Mondlicht_event_start from" ..pc.get_name())
notice_all("Das Mondlicht Event wurde gestartet.")
notice_all("Viel Spaß!")
elseif s==2 then
say_title("Event Managment:")
say("")
say("Man sieht sich.")
end
end
end
when 9004.chat."GM: Mondlicht Event Drop Chance" with pc.is_gm() begin
if pc.get_name() == "[SA]4Live" or pc.get_name() == "[GA]Three" or pc.get_name() == "[SA]Azasur" then
say_title("Event Managment:")
say("")
say("Wie hoch soll die Dropchance sein?")
say("")
say_reward("1-100")
say("")
local new_chance = tonumber(input())
if new_chance < 0 or new_chance > 100 then
say_title("Event Managment:")
say("")
say("Fehlerhafte Eingabe!")
else
char_log(0, "Mondlicht_event_chance from" ..pc.get_name().. " to " ..new_chance.. "%")
game.set_event_flag("mond_drop_chance", new_chance)
say_title("Event Managment:")
say("")
say("Dropchance auf " ..new_chance.. " gesetzt.")
say("Man sieht sich.")
end
else
say_title("Event Managment:")
say("")
say("Du hast nicht die Nötigen rechte um dies auszuführen.")
end
end
end
end
Dann mach mal /m 9004 dann sollte der eventhelfer da stehen
mfg
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geht nicht ihr shop wird geöffnet :&
kannse mir das vllt. umschreiben auf Wächter des Dorfplatzes.
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07/30/2012, 21:40
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#26
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elite*gold: 0
Join Date: Jul 2012
Posts: 194
Received Thanks: 154
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PHP Code:
quest mondlicht_truhen begin state start begin when login begin if game.get_event_flag("mondlicht_event") == 1 then notice("Das Mondlicht Event auf Servername wurde gestartet!") notice("Die Dropchance einer Truhe liegt bei " ..game.get_event_flag("mond_drop_chance").. "%") end end when kill begin local m_ind = pc.get_map_index() if npc.is_pc() then else if m_ind == 1 or m_ind == 3 or m_ind == 21 or m_ind == 23 or m_ind == 41 or m_ind == 43 and pc.get_level() <= 20 then if game.get_event_flag("mondlicht_event") == 1 then local chance = number(1, 100) local chance_max = game.get_event_flag("mond_drop_chance") if chance <= chance_max then pc.give_item2(50011) --game.drop_item(50011) else end else end elseif m_ind == 63 or m_ind == 64 and pc.get_level() <= 40 then if game.get_event_flag("mondlicht_event") == 1 then local chance = number(1, 100) local chance_max = game.get_event_flag("mond_drop_chance") if chance <= chance_max then pc.give_item2(50011) --game.drop_item(50011) else end else end elseif m_ind == 65 or m_ind == 61 or m_ind == 104 and pc.get_level() <= 60 then if game.get_event_flag("mondlicht_event") == 1 then local chance = number(1, 100) local chance_max = game.get_event_flag("mond_drop_chance") if chance <= chance_max then pc.give_item2(50011) --game.drop_item(50011) else end else end elseif m_ind == 62 or m_ind == 71 or m_ind == 67 and pc.get_level() <= 70 then if game.get_event_flag("mondlicht_event") == 1 then local chance = number(1, 100) local chance_max = game.get_event_flag("mond_drop_chance") if chance <= chance_max then pc.give_item2(50011) --game.drop_item(50011) else end else end elseif m_ind == 68 or m_ind == 72 or m_ind == 73 or m_ind == 66 and pc.get_level() <= 90 then if game.get_event_flag("mondlicht_event") == 1 then local chance = number(1, 100) local chance_max = game.get_event_flag("mond_drop_chance") if chance <= chance_max then pc.give_item2(50011) --game.drop_item(50011) else end else end elseif m_ind == 103 or m_ind == 70 or m_imd == 69 and pc.get_level() <= 250 then if game.get_event_flag("mondlicht_event") == 1 then local chance = number(1, 100) local chance_max = game.get_event_flag("mond_drop_chance") if chance <= chance_max then pc.give_item2(50011) --game.drop_item(50011) else end else end end end end when 11000 or 11002 or 11004.chat."GM: Mondlicht Event" with pc.is_gm() begin if game.get_event_flag("mondlicht_event") == 1 then say_title("Event Managment:") say("") say("Mondlicht Event Status: Gestartet") say("") say_reward("Event Beenden?") local s=select("Ja", "Nein") if s==1 then say_title("Event Managment:") say("") say("Event wurde beendet.") say("Viel Spaß noch.") game.set_event_flag("mondlicht_event", 0) char_log(0, "Mondlicht_event_end from" ..pc.get_name()) notice_all("Das Mondlicht Event wurde beendet.") elseif s==2 then say_title("Event Managment:") say("") say("Man sieht sich.") end else say_title("Event Managment:") say("") say("Mondlicht Event Status: Beendet") say("") say_reward("Event Starten?") local s=select("Ja", "Nein") if s==1 then say_title("Event Managment:") say("") say("Event wurde gestartet.") say("Viel Spaß noch.") game.set_event_flag("mondlicht_event", 1) char_log(0, "Mondlicht_event_start from" ..pc.get_name()) notice_all("Das Mondlicht Event wurde gestartet.") notice_all("Viel Spaß!") elseif s==2 then say_title("Event Managment:") say("") say("Man sieht sich.") end end end when 11000 or 11002 or 11004.chat."GM: Mondlicht Event Drop Chance" with pc.is_gm() begin if pc.get_name() == "[SA]4Live" or pc.get_name() == "[GA]Three" or pc.get_name() == "[SA]Azasur" then say_title("Event Managment:") say("") say("Wie hoch soll die Dropchance sein?") say("") say_reward("1-100") say("") local new_chance = tonumber(input()) if new_chance < 0 or new_chance > 100 then say_title("Event Managment:") say("") say("Fehlerhafte Eingabe!") else char_log(0, "Mondlicht_event_chance from" ..pc.get_name().. " to " ..new_chance.. "%") game.set_event_flag("mond_drop_chance", new_chance) say_title("Event Managment:") say("") say("Dropchance auf " ..new_chance.. " gesetzt.") say("Man sieht sich.") end else say_title("Event Managment:") say("") say("Du hast nicht die Nötigen rechte um dies auszuführen.") end end end end
Sollte so klappen
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