Dear Celestial World Players,
the following Patchlog is for the Update on 19.07.2017 at 12:00 CEST (expected time, can still change)
Main-Features
Paragon-Prestige
With Paragon-Level 2000 you have the possibility to earn "Paragon-Prestige". To get this, you need to talk with "Lancel" (NPC on the new Farmmap, more information below).
When earning a new Prestige-Level your level will be reset to 1 and you lose all Paragon-Points.
For each Paragon-Prestige-Level you earn 1% Ultimate-Defense, 10.000 Manapoints and 100.000 Healthpoints.
Additionally you earn a Prism-Diamond, which will be used for the new Runesystem (more informations below) aswell a Prestige-Trophy (used to upgrade certain items).
At Paragon-Prestige I you earn only 50% from Paragon-Quests and additionally 5% less for each Paragon-prestige-level.
At Paragon-Prestige I you can earny experience only from Rifts, Paragon-Quests and Paragon-Scrolls (more information below).
Maximum Prestige is X (= 10)
New Farmmap, Golden Desert
You can enter the Golden Desert at Paragon-level 1500.
Boss-monsters are instanced, which means you need to talk with a NPC to fight them.
Metins don't spawn at the same location.
There are 4 different "Rare-Mobs" who will be needed for Bountys (more information below).
Monsters, Boss-monsters and Metins dropp litterly nothing. Primary you optain Loot from Bountys.
Erathdefense and Strong against Animals will be required.
Monsters have high Accuracy, be aware of that!
Bountys
Bountys are the main feature of the new Farmmap. You optain your loot primary from them.
For each Bounty you need to complete 5 missions.
Bountys are available on normal, heroic and mystic difficulty.
Can be done as a group, but all kills count only for the leader, even when you have the same mission.
7 different types of missions: Kill monsters, kill metins, kill boss-monsters, kill rare-monsters, defend waves, destroy watchtower, gather items.
All missions have to be completet in the golden desert.
New Runesystem
Fundamental changes
Runes won't be placed in the sash. They are now used in a new interface. You can remove them at the ghoststone-alchemist. For each additional socket you earn one Cosmic matter.
Two new rune-types: Aura-Runes and Ghost-Runes.
Class-Runes
6 Sockets for Class-Runes. 2 of them are available at the beginning. The 3rd and 4th socket are unlocked with cosmic matter, the 5th and 6th with cosmic matter+.
New Set of Class-Runes: docs.google.com/spreadsheets/d…Rn6tVPw-jSwCZkxmU/pubhtml.
The red Value will be rolled when you drop the rune.
The new set aswell as cosmic matter+ can be obtained from bountys.
Ghost-Runes
Ghost Runes can be worn by any class and don't havy any special effect. They only grant a bonus, like Strong against monsters or HP.
There are 8 slots for Ghost-Runes which are all available (= no unlock needed).
Small chance for a legendary Ghost-Rune which increases it's basic value by a lot.
Ghost-Runes consume "Ghost-Rune-Points".
Ghost-Runes can be enhanced with blacksmithing and have no max level (like amulet).
The higher level a rune has, the more points it consumes.
You get 3 Points every 100 level (60 at 2000).
You can use only so many ghost runes as you have enough points available.
Runes exist in 4 different colours. Same colour as the slot = needed pints are cut in half; Slot has no colour = standart amount of points needed; Slot has different colour = double the points are needed.
You can change the colour of a slot with a prism diamond (obtained with paragon-prestige).
Ghost-Runes are obtained from Bountys.
Aura-Runes
Aura-Runes give you a special effect, just like class-runes. They can increse your ghost-rune-points aswell.
Can be used by all classes.
3 Sockets are available which you don't need to unlock.
Obtained from Bountys.
The Set: docs.google.com/spreadsheets/d…YBTWVRq_9TSBn1jsY/pubhtml-
The red value will be rolled when you drop the rune.
Heroic and Mystic Difficulty for Red Dragon-Fortress
You can enter with paragon 1250 (heroic) and 1500 (mystic).
You get the key from the Guardian.
New Boss: Zuton (razador wonÄt dropp anything at heroic or mystic).
The dungeon is really hard!
Additional changes to Red Dragon-Fortress
Now in english available.
Monster in "Stone of Maat"-stage are redoced, dropchance increased as compensation.
Amulett-Fusion
You can merge two amulets at "Gilly" who is found in the golden desert.
The target amulet earns the 2nd standart bonus, the special effect and the soul level of the amulet who will be used as sacrifice.
The "sacrifice" will be destroyed.
The soul level of the target amulet has to be 15.
Higher soul level won't be considered and will be reset to 15. The maximum obtainable soul level will be 30.
If you merge an already merged amulet the Values from the "old sacrifice" will be deleted.
You need "Arkenstones" to merge amulets, obtained from Zuton in Red Dragon-Fortress.
The higher the level difference is (the "+" value) the more Arkenstones you need.
Amulet of the Wild and Amulet of Rage can't be merged.
Pet-Artefact bonus change
You can change one bonus from a pet-artifact at Gilly.
When you have choosen on bonus, you can only change this one again. Choose wisely.
You need "Lava-Orb" to change a bonus, earned from Zuton.
Heroic and Mystic Difficulty for Ruins
You can enter them with Paragon-Level 750 (Heroic) and 1000 (Mystic).
To enter, you need a mystic Abyss-key. You can craft it just like the normal key, but you need "Abyss-keyfragment" instead.
You get the fragments from key warden in "The Abyss" (more information below).
2 new boss-monsters named Idem and Ignis which you need to fight at the same time.
They can heal each other and even revive their counterpart.
For completing the dungeon you get the items required to craft "Ring of Consecration".
The Abyss
Same dungeon but with stronger monsters.
To enter the abyss you need to craft "potion of the abyss" at Ezio. When used, the chance to open the abyss when killing a normal key warden is increased.
If the abyss doesn't open, the chance will be slightly lowered.
If the abyss opens, the chance resets to 0.
To open the abyss, you need to kill the key warden on it's "home map" (works with key warden scrolls) //Authors note: "home map" means where the key warden naturally spawns.
You can enter the abyss as a group, but the leader has to use the potion.
Offline-Shop Add-on for Tradepost
You can now sell your items from the Tradepost in a privat store.
Store will bet created automaticly, you only need to choose a name.
Store pdates automaticly (when remove/add something to tradepost).
Lifetime for 8 hours (12 hours for premium users).
Premium users can extend the lifetime after 8 hours for another 12 hours.
The size of the store can be increased with "Vellum of the trader".
New Equipment and items:
New PvM-Weapon
Crafted from draconic weapons.
Needed Paragon-Level of 100-1000.
Same special effect as draconic weapons, but higher value.
New amulet: Amulet of Reschef
Gives HP and Mountattributes (standart attributes, not the skin).
Special-effect: Hit-range incresed when using a mount.
Obtained from Zuton in Red Dragon-Fortress.
New Ring: Ring of Consecration
Crafted from "Ring with 100% Blessing"
Special-effect: rotates between cooldown-reduction, critchance, drillchance (Authoers note: is that even a name?
), strong against monsters, reflect damage and critical damage.
New Item: Serum of the mind
Increases maximum pet level by 5.
Usable at pet level 500 up to 745.
New Item: Serum of experience
Instantly increases pet experience for 1-30% (value will be rolled when item dropps).
Obtained from Red Dragon-Fortress, Boss-monsters in the golden desert and Bountys.
New Item: Paragon-Scroll
Instantly increases paragon experience for 1-50% (value will ge rolled when item dropps).
Obtained from Red Dragon-Fortress, Boss-monsters in the golden desert and Bountys.
New Item: Green Tea
Increases experience rate for all players for 1-125% (value will be rolled when item dropps) for 24 hours.
Obtained from Red Dragon-Fortress, Boss-monsters in the golden desert and Bountys.
Can't be used when a green tea is active.
Additional Changes and Improvements
You can change the Field of View in the options.
You can disable a few visual effects in the options.
The leader of a group gets a inquiry when a group member wants to open a portal.
Improved the performance of the "owend mounts" leaderbord.
Pets no langer have a collision.
Switchbot can now use different switcher.
Vendor now has different stacks of "Lagerscheine".
Pets can only leveld to level 10 in the capital city of each nation.
New Command "/unstuck": kicks monster out of the savezone.
Pet-seals can now be souldbound.
Paragon-Quest-Books are now in a chest when dropped, each in another for the different quests //Authoers note: kill metins, bosses etc.
Paragon-Quest-books can only be dropped after level 300.
You can enter the reward-level from astral-reagenzen directly.
You get a PM when seeling something on the tradepost.
Super-elite-enemys don't die when the rift boss spawns.
Amulets don't show the sacrificed souls when the level is 15.
Special characters won't be shown in the paragon-playtime leaderbord.
Average damage/skill damage leaderbord shows name of the item.
Teleport menu in the lobbys now has a "close" button.
Maps with paragon level as required use the highest paragon reached, not the current.
Paragon-quest for elite rifts added.
Balancing
General
Oils only work against monsters and metins.
Storm-effect from the thunder-totem only works triggers against monsters and metins.
Poison-bonus considers paragon level (= level + paragon.level).
Azrael-head and armor give 25% darkness ressistance instead of 30%.
Chance to trigger explosion effect from elite monster reduced (25% -> 1.5%)
Runes
Tiwaz Rune: New effect: Sword blow pulls the target to you and stuns it for 3 seconds. Cooldown is increased by 100%.
Blue Raidho rune: New effect: Lightning throw has a 10% chance to cast a curse on enemy players who blocks all healing effects and instead transfers the heal value of 40-75% to you (Cooldown: 1 minuite).
Changes to Hunter-Meda
l
Defense bonus: 50% -> 20%
Average damage/skill damage: 1000% -> 500%
Cooldown reduction: 1000% -> 500%
Max. HP/MP: x5 -> x3
1 Hour cooldown
Bugfixes
Fixed a bug where diablo knife used 2 instead of 1 slot and staff 3 instead of 2.
Fixed a bug where shamans would be pushed back when hit by enemys.
Fixed a bug where totems could drop Yang, experience and items.
Fixed a bug where totems could spawn event metins.
Metin stones won't be polymorphed from the "witch" titel.
Fixed a bug where the mount seal could disappear in the devils catacomb.
Fixed a bug where NPC Shops sometimes showed upgrade level /aszendence level.
Fixed a bug where opening a private store caused disconnects.
Fixed a bug where you character would stand at the beginning of fireland when chaning channel/logging in.
Fixed a bug where the sash had a wrong icon at +1.
Fixed a bug where Timearray rifts showed the wrong Rank.
Fixed a bug where the leaderboard for devils catacomb, timearray rifts and survival rifts didnt show up.
Fixed a bug where a few metin stones didnt spawn monsters in rifts.
Fixed a bug where gildnames could be used more then once.
Fixed a bug where the switchbot couldnt switch 6/7 bonus.
Fixed a bug where Shword blow had no projectile on L-level.
Fixed a bug where you couldn't change channel on Thunder hills.
Fixed a bug where the effect of the PvM armor occoured more often as planned.
Fixed a bug where the complete stacks of "Goldenes Hufeisen" would be used when opening reschefs rift,
Fixed a bug where stone of silence+11 would be upgraded to stone of rage+12.
Fixed a bug where hunter medal would be consumed but didn't get activated.
Fixed a bug where the close button from Ezio Auditore would show a wrong message.
Fixed a bug where Poison cloud would be considered magic and physical damage.
Fixed a bug where some paragon quests would grant too uch experience.
Fixed a bug where the visual effect of "Metin der Natur" would be missing.
Fixed a bug where some items would grant monster defense when upped with aszendence.
Fixed a bug where questions in the OX-Event would be shown in the wrong language.
Items are buyable from the Tradepost-link again.
Fixed a bug where the paragon-quest didnt work for greater rifts.
Totems are no longer considered metin stones by the compass of the metin stones.
Fixed a bug where you would get status points with paragon level 2000.
Again, my english is garbage, take it with another grain of salt. <3