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k mache ich :
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-- Main Quest LV1
-- ³qª¾°Ý
----------------------------------
quest main_quest_lv1 begin
state start begin
when login or levelup with pc.get_level() == 1 begin
set_state( gotoinfomation )
end
end
state gotoinfomation begin
when letter begin
send_letter("Åwªï¨Ó Às¾s")
end
when button or info begin
say_title("Åwªï¨Ó Às¾s")
----"1234567890123456789012345678901234567890123456789 0"|
say("±q²{¦b°_,±z*̳£¶}©l¶i¤J¨ì¾Ôª§.")
say("*º¥ý½Ð±z*Ì¥h§ä¦b«°¥«ªº±Ð©x,")
say("¥L·|±Ð±z°ò¥»ªº´¼ÃÑ©M¤£¦Pªº¥ô°È.")
say("·s§L±Ð©x¥¿¦b§ä±z, ½Ð±z§Ö¥h¨£¥L§a.")
say("ÁÙ¦³±z·Q¶}©l¥´©Çª«ªº¸Ü, ")
say("§A¥i¥H¥ý¥h§ä¦b¤p¦a¹Ï¤W*±ªí¥Üªº¬õÂIªº¦a¤è")
say("¶}©lªº®É*Ô, ¥ý¥´¥®¯T¤ñ¸û¦n.")
say("¯¬±z¦n¹B. ")
say("")
set_state( gototeacher )
end
end
state gototeacher begin
when letter begin
local v=find_npc_by_vnum(20354)
if 0==v then
else
target.vid("__TARGET__", v, "¥h§ä·s§L±Ð©x")
end
end
when letter begin
send_letter("¥h§ä·s§L±Ð©x!")
end
when button or info begin
say_title("¥h§ä·s§L±Ð©x!")
say("¥h§ä·s§L±Ð©x, ¸ò¥L¹ï¸Ü")
say("")
----------"1234567890123456789012345678901234567890123456789 0"|
say_reward("½Ð±z§ä¦³½b¼Lªº NPC «á, ½ÐÂùÀ».")
say_reward("¦pªG, µe*±¤W¬Ý¤£¥X¨Ó NPC ªº¸Ü,")
say_reward("±z*n°l¤p¦a¹Ï¤Wªº°{«GÂI.")
say("")
end
when __TARGET__.target.click begin
target.delete("__TARGET__")
say("·s§L±Ð©x :")
----"1234567890123456789012345678901234567890123456789 0"|
say("±z¬O¤£¬O·s¤â? *ü*ü, §Aªº°Ê§@ºC±o*n©R")
say("§A*n§Ö~ §Ö°Ê§@!")
say("§A¥H«e°V½m¹L¶Ü? ¬Ý§A¯¸µÛªº«º¶Õ...")
say("§Ú¤w¸g¶}©l¾á¤ß§A·|¤£·|¥´©Çª«.")
say("¨þ¨þ, §AÁÙ¨S°_¿ô. ¬Ý¬Ý§Aªº°Ê§@ !")
say("¦nªº, §A¤°»ò®É*Ô³£*n«O«ùĵ±§, ³o¼Ë¦b¾Ôª§¤¤¤~¥i¥H¥Í¦s.")
say("±N¨Ó, §Aªºµ¥¯Å¨ì10¯Å")
say("§Ú·|*nµ¹§A°µ«D±`»Å¬rªº°V½m. ")
say("§A¤@©w¦n¦n·Ç³Æ!")
say("")
wait()
say("·s§L±Ð©x :")
say("²{¦b§A¥h¾Ç²ß°ò¥»¤W¥´©Çª«ªº¤èªk§a. ")
say("ÁÙ¦³, §A¥i¥H¥h¬Ý¤@¬Ý¼s³õ¤]¦n.")
say("§Aªºµ¥¯Å¨ì 2 ¯Åªº®É*Ô, ¦A¨Ó§ä§Ú.")
say("")
clear_letter()
set_quest_state("find_squareguard", "find")
set_quest_state("main_quest_lv2","run")
set_state( __COMPLETE__ )
end
end
state __COMPLETE__ begin
end
end
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