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GM-ONLINE LIST FEHLER

Discussion on GM-ONLINE LIST FEHLER within the Metin2 Private Server forum part of the Metin2 category.

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Old   #1
 
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GM-ONLINE LIST FEHLER

Moinz leute als ich versucht habe, die Funktion hinzuzufügen, kam dieser fehler in der Syserr der client closed sich nach dem login direkt hab in der root paar sachen verändert.. die :

die Syserr:
Pxwnz2017 is offline  
Old 08/22/2017, 14:25   #2
 
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Quote:
Originally Posted by Pxwnz2017 View Post
Moinz leute als ich versucht habe, die Funktion hinzuzufügen, kam dieser fehler in der Syserr der client closed sich nach dem login direkt hab in der root paar sachen verändert.. die :

die Syserr:
- Hast du folgendes eingefügt (Schritt 10)?

PHP Code:
        member MessengerTeamGroup(ui.__mem_func__(self.GetSelf))
        
member.Open()
        
member.Show()
        
self.TeamGroup member
        self
.groupList.append(member
- Hast du die "Tabs" richtig eingehalten?
- Hast du probiert es nochmal einzufügen, um sicher zu gehen nichts vergessen zu haben ?
- Ansonsten poste mal deine bearbeiteten Datein als PHP-Code.
Ide. is offline  
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Old 08/22/2017, 14:44   #3
 
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Quote:
Originally Posted by Ide. View Post
- Hast du folgendes eingefügt (Schritt 10)?

PHP Code:
        member MessengerTeamGroup(ui.__mem_func__(self.GetSelf))
        
member.Open()
        
member.Show()
        
self.TeamGroup member
        self
.groupList.append(member
- Hast du die "Tabs" richtig eingehalten?
- Hast du probiert es nochmal einzufügen, um sicher zu gehen nichts vergessen zu haben ?
- Ansonsten poste mal deine bearbeiteten Datein als PHP-Code.
Ja ich versuche es gleich nocheinmal einzufügen
Pxwnz2017 is offline  
Old 08/22/2017, 16:26   #4
 
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Quote:
Originally Posted by Pxwnz2017 View Post
Ja ich versuche es gleich nocheinmal einzufügen
game.py

PHP Code:
import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import localeInfo
import constInfo
import exchange
import ime

from switchbot import Bot 
as mijagobot
import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget

# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST

import mouseModule
import consoleModule
import localeInfo

import playerSettingModule
import interfaceModule

import musicInfo
import debugInfo
import stringCommander

from _weakref import proxy

# TEXTTAIL_LIVINGTIME_CONTROL
#if localeInfo.IsJAPAN():
#    app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL

# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE FALSE
SCREENSHOT_DIR 
None

if localeInfo.IsEUROPE():
    
SCREENSHOT_CWDSAVE TRUE

if localeInfo.IsCIBN10():
    
SCREENSHOT_CWDSAVE FALSE
    SCREENSHOT_DIR 
"YT2W"

cameraDistance 1550.0
cameraPitch 
27.0
cameraRotation 
0.0
cameraHeight 
100.0

testAlignment 
0

class GameWindow(ui.ScriptWindow):
    
def __init__(selfstream):
        
ui.ScriptWindow.__init__(self"GAME")
        
self.SetWindowName("game")
        
net.SetPhaseWindow(net.PHASE_WINDOW_GAMEself)
        
player.SetGameWindow(self)

        
self.quickSlotPageIndex 0
        self
.lastPKModeSendedTime 0
        self
.pressNumber None

        self
.guildWarQuestionDialog None
        self
.interface = None
        self
.targetBoard None
        self
.console None
        self
.mapNameShower None
        self
.affectShower None
        self
.playerGauge None

        self
.stream=stream
        self
.interface = interfaceModule.Interface()
        
self.interface.MakeInterface()
        
self.interface.ShowDefaultWindows()

        
self.curtain uiPhaseCurtain.PhaseCurtain()
        
self.curtain.speed 0.03
        self
.curtain.Hide()

        
self.targetBoard uiTarget.TargetBoard()
        
self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
        
self.targetBoard.Hide()

        
self.console consoleModule.ConsoleWindow()
        
self.console.BindGameClass(self)
        
self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
        
self.console.Hide()

        
self.mapNameShower uiMapNameShower.MapNameShower()
        
self.affectShower uiAffectShower.AffectShower()

        
self.playerGauge uiPlayerGauge.PlayerGauge(self)
        
self.playerGauge.Hide()
        
        
#wj 2014.1.2. ESC۸¦ ´©¸¦ ½Ã ¿ì¼±ÀûÀ¸·Î DropQuestionDialog¸¦ ²ôµµ·Ï ¸¸µé¾ú´Ù. ÇÏÁö¸¸ Ã³À½¿¡ itemDropQuestionDialog°¡ ¼±¾ðµÇ¾î ÀÖÁö ¾Ê¾Æ ERROR°¡ ¹ß»ýÇÏ¿© init¿¡¼* ¼±¾ð°ú µ¿½Ã¿¡ ÃʱâÈ* ½ÃÅ´.
        
self.itemDropQuestionDialog None

        self
.__SetQuickSlotMode()

        
self.__ServerCommand_Build()
        
self.__ProcessPreservedServerCommand()

        
self.switchbot mijagobot()

    
def __del__(self):
        
player.SetGameWindow(0)
        
net.ClearPhaseWindow(net.PHASE_WINDOW_GAMEself)
        
ui.ScriptWindow.__del__(self)

    
def Open(self):
        
app.SetFrameSkip(1)

        
self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())

        
self.quickSlotPageIndex 0
        self
.PickingCharacterIndex = -1
        self
.PickingItemIndex = -1
        self
.consoleEnable FALSE
        self
.isShowDebugInfo FALSE
        self
.ShowNameFlag FALSE

        self
.enableXMasBoom FALSE
        self
.startTimeXMasBoom 0.0
        self
.indexXMasBoom 0

        
global cameraDistancecameraPitchcameraRotationcameraHeight

        app
.SetCamera(cameraDistancecameraPitchcameraRotationcameraHeight)

        
constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
        
constInfo.SET_DEFAULT_CHRNAME_COLOR()
        
constInfo.SET_DEFAULT_FOG_LEVEL()
        
constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
        
constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
        
constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()

        
# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
        
constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
        
# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP

        
import event
        event
.SetLeftTimeString(localeInfo.UI_LEFT_TIME)

        
textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)

        if 
constInfo.PVPMODE_TEST_ENABLE:
            
self.testPKMode ui.TextLine()
            
self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT)
            
self.testPKMode.SetPosition(015)
            
self.testPKMode.SetWindowHorizontalAlignCenter()
            
self.testPKMode.SetHorizontalAlignCenter()
            
self.testPKMode.SetFeather()
            
self.testPKMode.SetOutline()
            
self.testPKMode.Show()

            
self.testAlignment ui.TextLine()
            
self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT)
            
self.testAlignment.SetPosition(035)
            
self.testAlignment.SetWindowHorizontalAlignCenter()
            
self.testAlignment.SetHorizontalAlignCenter()
            
self.testAlignment.SetFeather()
            
self.testAlignment.SetOutline()
            
self.testAlignment.Show()

        
self.__BuildKeyDict()
        
self.__BuildDebugInfo()

        
# PRIVATE_SHOP_PRICE_LIST
        
uiPrivateShopBuilder.Clear()
        
# END_OF_PRIVATE_SHOP_PRICE_LIST

        # UNKNOWN_UPDATE
        
exchange.InitTrading()
        
# END_OF_UNKNOWN_UPDATE

        
if debugInfo.IsDebugMode():
            
self.ToggleDebugInfo()

        
## Sound
        
snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
        
snd.SetSoundVolume(systemSetting.GetSoundVolume())

        
netFieldMusicFileName net.GetFieldMusicFileName()
        if 
netFieldMusicFileName:
            
snd.FadeInMusic("BGM/" netFieldMusicFileName)
        
elif musicInfo.fieldMusic != "":                        
            
snd.FadeInMusic("BGM/" musicInfo.fieldMusic)

        
self.__SetQuickSlotMode()
        
self.__SelectQuickPage(self.quickSlotPageIndex)

        
self.SetFocus()
        
self.Show()
        
app.ShowCursor()

        
net.SendEnterGamePacket()

        
# START_GAME_ERROR_EXIT
        
try:
            
self.StartGame()
        
except:
            
import exception
            exception
.Abort("GameWindow.Open")
        
# END_OF_START_GAME_ERROR_EXIT
        
        # NPC°¡ Å¥ºê½Ã½ºÅÛÀ¸·Î ¸¸µé ¼ö Àִ ¾ÆÀÌÅÛµéÀÇ ¸ñ·ÏÀ» Ä³½Ì
        # ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ]
        
self.cubeInformation = {}
        
self.currentCubeNPC 0
        
    def Close
(self):
        
self.Hide()

        global 
cameraDistancecameraPitchcameraRotationcameraHeight
        
(cameraDistancecameraPitchcameraRotationcameraHeight) = app.GetCamera()

        if 
musicInfo.fieldMusic != "":
            
snd.FadeOutMusic("BGM/"musicInfo.fieldMusic)

        
self.onPressKeyDict None
        self
.onClickKeyDict None

        chat
.Close()
        
snd.StopAllSound()
        
grp.InitScreenEffect()
        
chr.Destroy()
        
textTail.Clear()
        
quest.Clear()
        
background.Destroy()
        
guild.Destroy()
        
messenger.Destroy()
        
skill.ClearSkillData()
        
wndMgr.Unlock()
        
mouseModule.mouseController.DeattachObject()

        if 
self.guildWarQuestionDialog:
            
self.guildWarQuestionDialog.Close()

        
self.guildNameBoard None
        self
.partyRequestQuestionDialog None
        self
.partyInviteQuestionDialog None
        self
.guildInviteQuestionDialog None
        self
.guildWarQuestionDialog None
        self
.messengerAddFriendQuestion None

        
# UNKNOWN_UPDATE
        
self.itemDropQuestionDialog None
        
# END_OF_UNKNOWN_UPDATE

        # QUEST_CONFIRM
        
self.confirmDialog None
        
# END_OF_QUEST_CONFIRM

        
self.PrintCoord None
        self
.FrameRate None
        self
.Pitch None
        self
.Splat None
        self
.TextureNum None
        self
.ObjectNum None
        self
.ViewDistance None
        self
.PrintMousePos None

        self
.ClearDictionary()

        
self.playerGauge None
        self
.mapNameShower None
        self
.affectShower None

        
if self.console:
            
self.console.BindGameClass(0)
            
self.console.Close()
            
self.console=None
        
        
if self.targetBoard:
            
self.targetBoard.Destroy()
            
self.targetBoard None
    
        
if self.interface:
            
self.interface.HideAllWindows()
            
self.interface.Close()
            
self.interface=None

        player
.ClearSkillDict()
        
player.ResetCameraRotation()

        
self.KillFocus()
        
app.HideCursor()

        print 
"---------------------------------------------------------------------------- CLOSE GAME WINDOW"

    
def __BuildKeyDict(self):
        
onPressKeyDict = {}

        
##PressKey ´Â ´©¸£°í Àִ µ¿¾È °è¼Ó Àû¿ëµÇ´Â Å°ÀÌ´Ù.
        
        ## ¼ýÀÚ ´ÜÃàŰ Äü½½·Ô¿¡ ÀÌ¿ëµÈ´Ù.(ÀÌÈÄ ¼ýÀڵ鵵 Äü ½½·Ô¿ë ¿¹¾à)
        ## F12 ´Â Å¬¶ó µð¹ö±×¿ë Å°À̹ǷΠ¾²Áö ¾Ê´Â °Ô ÁÁ´Ù.
        
onPressKeyDict[app.DIK_1]    = lambda self.__PressNumKey(1)
        
onPressKeyDict[app.DIK_2]    = lambda self.__PressNumKey(2)
        
onPressKeyDict[app.DIK_3]    = lambda self.__PressNumKey(3)
        
onPressKeyDict[app.DIK_4]    = lambda self.__PressNumKey(4)
        
onPressKeyDict[app.DIK_5]    = lambda self.__PressNumKey(5)
        
onPressKeyDict[app.DIK_6]    = lambda self.__PressNumKey(6)
        
onPressKeyDict[app.DIK_7]    = lambda self.__PressNumKey(7)
        
onPressKeyDict[app.DIK_8]    = lambda self.__PressNumKey(8)
        
onPressKeyDict[app.DIK_9]    = lambda self.__PressNumKey(9)
        
onPressKeyDict[app.DIK_F1]    = lambda self.__PressQuickSlot(4)
        
onPressKeyDict[app.DIK_F2]    = lambda self.__PressQuickSlot(5)
        
onPressKeyDict[app.DIK_F3]    = lambda self.__PressQuickSlot(6)
        
onPressKeyDict[app.DIK_F4]    = lambda self.__PressQuickSlot(7)
        
onPressKeyDict[app.DIK_F5]    = lambda self.__nopickInfo()
        
onPressKeyDict[app.DIK_F6]    = lambda self.penis()

        
onPressKeyDict[app.DIK_LALT]        = lambda self.ShowName()
        
onPressKeyDict[app.DIK_LCONTROL]    = lambda self.ShowMouseImage()
        
onPressKeyDict[app.DIK_SYSRQ]        = lambda self.SaveScreen()
        
onPressKeyDict[app.DIK_SPACE]        = lambda self.StartAttack()

        
#ij¸¯ÅÍ À̵¿Å°
        
onPressKeyDict[app.DIK_UP]            = lambda self.MoveUp()
        
onPressKeyDict[app.DIK_DOWN]        = lambda self.MoveDown()
        
onPressKeyDict[app.DIK_LEFT]        = lambda self.MoveLeft()
        
onPressKeyDict[app.DIK_RIGHT]        = lambda self.MoveRight()
        
onPressKeyDict[app.DIK_W]            = lambda self.MoveUp()
        
onPressKeyDict[app.DIK_S]            = lambda self.MoveDown()
        
onPressKeyDict[app.DIK_A]            = lambda self.MoveLeft()
        
onPressKeyDict[app.DIK_D]            = lambda self.MoveRight()

        
onPressKeyDict[app.DIK_E]            = lambdaapp.RotateCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_R]            = lambdaapp.ZoomCamera(app.CAMERA_TO_NEGATIVE)
        
#onPressKeyDict[app.DIK_F]            = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_T]            = lambdaapp.PitchCamera(app.CAMERA_TO_NEGATIVE)
        
onPressKeyDict[app.DIK_G]            = self.__PressGKey
        onPressKeyDict
[app.DIK_Q]            = self.__PressQKey

        onPressKeyDict
[app.DIK_NUMPAD9]        = lambdaapp.MovieResetCamera()
        
onPressKeyDict[app.DIK_NUMPAD4]        = lambdaapp.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
        
onPressKeyDict[app.DIK_NUMPAD6]        = lambdaapp.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_PGUP]        = lambdaapp.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
        
onPressKeyDict[app.DIK_PGDN]        = lambdaapp.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_NUMPAD8]        = lambdaapp.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
        
onPressKeyDict[app.DIK_NUMPAD2]        = lambdaapp.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_GRAVE]        = lambda self.PickUpItem()
        
onPressKeyDict[app.DIK_Z]            = lambda self.PickUpItem()
        
onPressKeyDict[app.DIK_C]            = lambda state "STATUS"self.interface.ToggleCharacterWindow(state)
        
onPressKeyDict[app.DIK_V]            = lambda state "SKILL"self.interface.ToggleCharacterWindow(state)
        
#onPressKeyDict[app.DIK_B]            = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
        
onPressKeyDict[app.DIK_N]            = lambda state "QUEST"self.interface.ToggleCharacterWindow(state)
        
onPressKeyDict[app.DIK_I]            = lambda self.interface.ToggleInventoryWindow()
        
onPressKeyDict[app.DIK_O]            = lambda self.interface.ToggleDragonSoulWindowWithNoInfo()
        
onPressKeyDict[app.DIK_M]            = lambda self.interface.PressMKey()
        
#onPressKeyDict[app.DIK_H]            = lambda : self.interface.OpenHelpWindow()
        
onPressKeyDict[app.DIK_ADD]            = lambda self.interface.MiniMapScaleUp()
        
onPressKeyDict[app.DIK_SUBTRACT]    = lambda self.interface.MiniMapScaleDown()
        
onPressKeyDict[app.DIK_L]            = lambda self.interface.ToggleChatLogWindow()
        
onPressKeyDict[app.DIK_COMMA]        = lambda self.ShowConsole()        # "`" key
        
onPressKeyDict[app.DIK_LSHIFT]        = lambda self.__SetQuickPageMode()

        
onPressKeyDict[app.DIK_J]            = lambda self.__PressJKey()
        
onPressKeyDict[app.DIK_H]            = lambda self.__PressHKey()
        
onPressKeyDict[app.DIK_B]            = lambda self.__PressBKey()
        
onPressKeyDict[app.DIK_F]            = lambda self.__PressFKey()

        
# CUBE_TEST
        #onPressKeyDict[app.DIK_K]            = lambda : self.interface.OpenCubeWindow()
        # CUBE_TEST_END

        
self.onPressKeyDict onPressKeyDict

        onClickKeyDict 
= {}
        
onClickKeyDict[app.DIK_UP] = lambda self.StopUp()
        
onClickKeyDict[app.DIK_DOWN] = lambda self.StopDown()
        
onClickKeyDict[app.DIK_LEFT] = lambda self.StopLeft()
        
onClickKeyDict[app.DIK_RIGHT] = lambda self.StopRight()
        
onClickKeyDict[app.DIK_SPACE] = lambda self.EndAttack()

        
onClickKeyDict[app.DIK_W] = lambda self.StopUp()
        
onClickKeyDict[app.DIK_S] = lambda self.StopDown()
        
onClickKeyDict[app.DIK_A] = lambda self.StopLeft()
        
onClickKeyDict[app.DIK_D] = lambda self.StopRight()
        
onClickKeyDict[app.DIK_Q] = lambdaapp.RotateCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_E] = lambdaapp.RotateCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_R] = lambdaapp.ZoomCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_F] = lambdaapp.ZoomCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_T] = lambdaapp.PitchCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_G] = lambdaself.__ReleaseGKey()
        
onClickKeyDict[app.DIK_NUMPAD4] = lambdaapp.MovieRotateCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_NUMPAD6] = lambdaapp.MovieRotateCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_PGUP] = lambdaapp.MovieZoomCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_PGDN] = lambdaapp.MovieZoomCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_NUMPAD8] = lambdaapp.MoviePitchCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_NUMPAD2] = lambdaapp.MoviePitchCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_LALT] = lambdaself.HideName()
        
onClickKeyDict[app.DIK_LCONTROL] = lambdaself.HideMouseImage()
        
onClickKeyDict[app.DIK_LSHIFT] = lambdaself.__SetQuickSlotMode()

        
#if constInfo.PVPMODE_ACCELKEY_ENABLE:
        #    onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()

        
self.onClickKeyDict=onClickKeyDict

    def __PressNumKey
(self,num):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
            if 
num >= and num <= 9:
                if(
chrmgr.IsPossibleEmoticon(-1)):                
                    
chrmgr.SetEmoticon(-1,int(num)-1)
                    
net.SendEmoticon(int(num)-1)
        else:
            if 
num >= and num <= 4:
                
self.pressNumber(num-1)

    
def __ClickBKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            return
        else:
            if 
constInfo.PVPMODE_ACCELKEY_ENABLE:
                
self.ChangePKMode()


    
def    __PressJKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            if 
player.IsMountingHorse():
                
net.SendChatPacket("/unmount")
            else:
                
#net.SendChatPacket("/user_horse_ride")
                
if not uiPrivateShopBuilder.IsBuildingPrivateShop():
                    for 
i in xrange(player.INVENTORY_PAGE_SIZE):
                        if 
player.GetItemIndex(iin (71114711167111871120):
                            
net.SendItemUsePacket(i)
                            break
    
def    __PressHKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
net.SendChatPacket("/user_horse_ride")
        else:
            
self.interface.OpenHelpWindow()

    
def    __PressBKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
net.SendChatPacket("/user_horse_back")
        else:
            
state "EMOTICON"
            
self.interface.ToggleCharacterWindow(state)

    
def    __PressFKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
net.SendChatPacket("/user_horse_feed")    
        else:
            
app.ZoomCamera(app.CAMERA_TO_POSITIVE)

    
def __PressGKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
net.SendChatPacket("/ride")    
        else:
            if 
self.ShowNameFlag:
                
self.interface.ToggleGuildWindow()
            else:
                
app.PitchCamera(app.CAMERA_TO_POSITIVE)

    
def    __ReleaseGKey(self):
        
app.PitchCamera(app.CAMERA_STOP)

    
def __PressQKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            if 
0==interfaceModule.IsQBHide:
                
interfaceModule.IsQBHide 1
                self
.interface.HideAllQuestButton()
            else:
                
interfaceModule.IsQBHide 0
                self
.interface.ShowAllQuestButton()
        else:
            
app.RotateCamera(app.CAMERA_TO_NEGATIVE)

    
def __SetQuickSlotMode(self):
        
self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)

    
def __SetQuickPageMode(self):
        
self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)

    
def __PressQuickSlot(selflocalSlotIndex):
        if 
localeInfo.IsARABIC():
            if 
<= localSlotIndex and localSlotIndex 4:
                
player.RequestUseLocalQuickSlot(3-localSlotIndex)
            else:
                
player.RequestUseLocalQuickSlot(11-localSlotIndex)
        else:
            
player.RequestUseLocalQuickSlot(localSlotIndex)            

    
def __SelectQuickPage(selfpageIndex):
        
self.quickSlotPageIndex pageIndex
        player
.SetQuickPage(pageIndex)

    
def ToggleDebugInfo(self):
        
self.isShowDebugInfo not self.isShowDebugInfo

        
if self.isShowDebugInfo:
            
self.PrintCoord.Show()
            
self.FrameRate.Show()
            
self.Pitch.Show()
            
self.Splat.Show()
            
self.TextureNum.Show()
            
self.ObjectNum.Show()
            
self.ViewDistance.Show()
            
self.PrintMousePos.Show()
        else:
            
self.PrintCoord.Hide()
            
self.FrameRate.Hide()
            
self.Pitch.Hide()
            
self.Splat.Hide()
            
self.TextureNum.Hide()
            
self.ObjectNum.Hide()
            
self.ViewDistance.Hide()
            
self.PrintMousePos.Hide()

    
def __BuildDebugInfo(self):
        
## Character Position Coordinate
        
self.PrintCoord ui.TextLine()
        
self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT)
        
self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 2700)
        
        
## Frame Rate
        
self.FrameRate ui.TextLine()
        
self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT)
        
self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 27020)

        
## Camera Pitch
        
self.Pitch ui.TextLine()
        
self.Pitch.SetFontName(localeInfo.UI_DEF_FONT)
        
self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 27040)

        
## Splat
        
self.Splat ui.TextLine()
        
self.Splat.SetFontName(localeInfo.UI_DEF_FONT)
        
self.Splat.SetPosition(wndMgr.GetScreenWidth() - 27060)
        
        
##
        
self.PrintMousePos ui.TextLine()
        
self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT)
        
self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 27080)

        
# TextureNum
        
self.TextureNum ui.TextLine()
        
self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT)
        
self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270100)

        
# ¿ÀºêÁ§Æ® ±×¸®´Â °³¼ö
        
self.ObjectNum ui.TextLine()
        
self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT)
        
self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270120)

        
# ½Ã¾ß°Å¸®
        
self.ViewDistance ui.TextLine()
        
self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT)
        
self.ViewDistance.SetPosition(00)

    
def __NotifyError(selfmsg):
        
chat.AppendChat(chat.CHAT_TYPE_INFOmsg)

    
def ChangePKMode(self):

        if 
not app.IsPressed(app.DIK_LCONTROL):
            return

        if 
player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
            
self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
            return

        
curTime app.GetTime()
        if 
curTime self.lastPKModeSendedTime constInfo.PVPMODE_ACCELKEY_DELAY:
            return

        
self.lastPKModeSendedTime curTime

        curPKMode 
player.GetPKMode()
        
nextPKMode curPKMode 1
        
if nextPKMode == player.PK_MODE_PROTECT:
            if 
== player.GetGuildID():
                
chat.AppendChat(chat.CHAT_TYPE_INFOlocaleInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
                
nextPKMode 0
            
else:
                
nextPKMode player.PK_MODE_GUILD

        elif nextPKMode 
== player.PK_MODE_MAX_NUM:
            
nextPKMode 0

        net
.SendChatPacket("/PKMode " str(nextPKMode))
        print 
"/PKMode " str(nextPKMode)

    
def OnChangePKMode(self):

        
self.interface.OnChangePKMode()

        try:
            
self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
        
except KeyError:
            print 
"UNKNOWN PVPMode[%d]" % (player.GetPKMode())

        if 
constInfo.PVPMODE_TEST_ENABLE:
            
curPKMode player.GetPKMode()
            
alignmentgrade chr.testGetPKData()
            
self.pkModeNameDict = { "PEACE""REVENGE""FREE""PROTECT", }
            
self.testPKMode.SetText("Current PK Mode : " self.pkModeNameDict.get(curPKMode"UNKNOWN"))
            
self.testAlignment.SetText("Current Alignment : " str(alignment) + " (" localeInfo.TITLE_NAME_LIST[grade] + ")")

    
###############################################################################################
    ###############################################################################################
    ## Game Callback Functions

    # Start
    
def StartGame(self):
        
self.RefreshInventory()
        
self.RefreshEquipment()
        
self.RefreshCharacter()
        
self.RefreshSkill()

    
# Refresh
    
def CheckGameButton(self):
        if 
self.interface:
            
self.interface.CheckGameButton()

    
def RefreshAlignment(self):
        
self.interface.RefreshAlignment()

    
def RefreshStatus(self):
        
self.CheckGameButton()

        if 
self.interface:
            
self.interface.RefreshStatus()

        if 
self.playerGauge:
            
self.playerGauge.RefreshGauge()

    
def RefreshStamina(self):
        
self.interface.RefreshStamina()

    
def RefreshSkill(self):
        
self.CheckGameButton()
        if 
self.interface:
            
self.interface.RefreshSkill()

    
def RefreshQuest(self):
        
self.interface.RefreshQuest()

    
def RefreshMessenger(self):
        
self.interface.RefreshMessenger()

    
def RefreshGuildInfoPage(self):
        
self.interface.RefreshGuildInfoPage()

    
def RefreshGuildBoardPage(self):
        
self.interface.RefreshGuildBoardPage()

    
def RefreshGuildMemberPage(self):
        
self.interface.RefreshGuildMemberPage()

    
def RefreshGuildMemberPageGradeComboBox(self):
        
self.interface.RefreshGuildMemberPageGradeComboBox()

    
def RefreshGuildSkillPage(self):
        
self.interface.RefreshGuildSkillPage()

    
def RefreshGuildGradePage(self):
        
self.interface.RefreshGuildGradePage()

    
def RefreshMobile(self):
        if 
self.interface:
            
self.interface.RefreshMobile()

    
def OnMobileAuthority(self):
        
self.interface.OnMobileAuthority()

    
def OnBlockMode(selfmode):
        
self.interface.OnBlockMode(mode)

    
def OpenQuestWindow(selfskinidx):
        
self.interface.OpenQuestWindow(skinidx)

    
def AskGuildName(self):

        
guildNameBoard uiCommon.InputDialog()
        
guildNameBoard.SetTitle(localeInfo.GUILD_NAME)
        
guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
        
guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
        
guildNameBoard.Open()

        
self.guildNameBoard guildNameBoard

    def ConfirmGuildName
(self):
        
guildName self.guildNameBoard.GetText()
        if 
not guildName:
            return

        if 
net.IsInsultIn(guildName):
            
self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME)
            return

        
net.SendAnswerMakeGuildPacket(guildName)
        
self.guildNameBoard.Close()
        
self.guildNameBoard None
        
return TRUE

    def CancelGuildName
(self):
        
self.guildNameBoard.Close()
        
self.guildNameBoard None
        
return TRUE

    
## Refine
    
def PopupMessage(selfmsg):
        
self.stream.popupWindow.Close()
        
self.stream.popupWindow.Open(msg0localeInfo.UI_OK)

    
def OpenRefineDialog(selftargetItemPosnextGradeItemVnumcostprobtype=0):
        
self.interface.OpenRefineDialog(targetItemPosnextGradeItemVnumcostprobtype)

    
def AppendMaterialToRefineDialog(selfvnumcount):
        
self.interface.AppendMaterialToRefineDialog(vnumcount)

    
def RunUseSkillEvent(selfslotIndexcoolTime):
        
self.interface.OnUseSkill(slotIndexcoolTime)

    
def ClearAffects(self):
        
self.affectShower.ClearAffects()

    
def SetAffect(selfaffect):
        
self.affectShower.SetAffect(affect)

    
def ResetAffect(selfaffect):
        
self.affectShower.ResetAffect(affect)

    
# UNKNOWN_UPDATE
    
def BINARY_NEW_AddAffect(selftypepointIdxvalueduration):
        
self.affectShower.BINARY_NEW_AddAffect(typepointIdxvalueduration)
        if 
chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
            
self.interface.DragonSoulActivate(type chr.NEW_AFFECT_DRAGON_SOUL_DECK1)
        
elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type:
            
self.BINARY_DragonSoulGiveQuilification()

    
def BINARY_NEW_RemoveAffect(selftypepointIdx):
        
self.affectShower.BINARY_NEW_RemoveAffect(typepointIdx)
        if 
chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
            
self.interface.DragonSoulDeactivate()
    
 
 
    
# END_OF_UNKNOWN_UPDATE

    
def ActivateSkillSlot(selfslotIndex):
        if 
self.interface:
            
self.interface.OnActivateSkill(slotIndex)

    
def DeactivateSkillSlot(selfslotIndex):
        if 
self.interface:
            
self.interface.OnDeactivateSkill(slotIndex)

    
def RefreshEquipment(self):
        if 
self.interface:
            
self.interface.RefreshInventory()

    
def RefreshInventory(self):
        if 
self.interface:
            
self.interface.RefreshInventory()

    
def RefreshCharacter(self):
        if 
self.interface:
            
self.interface.RefreshCharacter()

    
def OnGameOver(self):
        
self.CloseTargetBoard()
        
self.OpenRestartDialog()

    
def OpenRestartDialog(self):
        
self.interface.OpenRestartDialog()

    
def ChangeCurrentSkill(selfskillSlotNumber):
        
self.interface.OnChangeCurrentSkill(skillSlotNumber)

    
## TargetBoard
    
def SetPCTargetBoard(selfvidname):
        
self.targetBoard.Open(vidname)
        
        if 
app.IsPressed(app.DIK_LCONTROL):
            
            if 
not player.IsSameEmpire(vid):
                return

            if 
player.IsMainCharacterIndex(vid):
                return        
            
elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
                return

            
self.interface.OpenWhisperDialog(name)
            

    
def RefreshTargetBoardByVID(selfvid):
        
self.targetBoard.RefreshByVID(vid)

    
def RefreshTargetBoardByName(selfname):
        
self.targetBoard.RefreshByName(name)
        
    
def __RefreshTargetBoard(self):
        
self.targetBoard.Refresh()
        
    
def SetHPTargetBoard(selfvidhpPercentage):
        if 
vid != self.targetBoard.GetTargetVID():
            
self.targetBoard.ResetTargetBoard()
            
self.targetBoard.SetEnemyVID(vid)

        
self.targetBoard.SetHP(hpPercentage)
        
self.targetBoard.Show()

    
def CloseTargetBoardIfDifferent(selfvid):
        if 
vid != self.targetBoard.GetTargetVID():
            
self.targetBoard.Close()

    
def CloseTargetBoard(self):
        
self.targetBoard.Close()

    
## View Equipment
    
def OpenEquipmentDialog(selfvid):
        
self.interface.OpenEquipmentDialog(vid)

    
def SetEquipmentDialogItem(selfvidslotIndexvnumcount):
        
self.interface.SetEquipmentDialogItem(vidslotIndexvnumcount)

    
def SetEquipmentDialogSocket(selfvidslotIndexsocketIndexvalue):
        
self.interface.SetEquipmentDialogSocket(vidslotIndexsocketIndexvalue)

    
def SetEquipmentDialogAttr(selfvidslotIndexattrIndextypevalue):
        
self.interface.SetEquipmentDialogAttr(vidslotIndexattrIndextypevalue)

    
# SHOW_LOCAL_MAP_NAME
    
def ShowMapName(selfmapNamexy):

        if 
self.mapNameShower:
            
self.mapNameShower.ShowMapName(mapNamexy)

        if 
self.interface:
            
self.interface.SetMapName(mapName)
    
# END_OF_SHOW_LOCAL_MAP_NAME    

    
def BINARY_OpenAtlasWindow(self):
        
self.interface.BINARY_OpenAtlasWindow()

    
## Chat
    
def OnRecvWhisper(selfmodenameline):
        if 
mode == chat.WHISPER_TYPE_GM:
            
self.interface.RegisterGameMasterName(name)
        
chat.AppendWhisper(modenameline)
        
self.interface.RecvWhisper(name)

    
def OnRecvWhisperSystemMessage(selfmodenameline):
        
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMnameline)
        
self.interface.RecvWhisper(name)

    
def OnRecvWhisperError(selfmodenameline):
        if 
localeInfo.WHISPER_ERROR.has_key(mode):
            
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMnamelocaleInfo.WHISPER_ERROR[mode](name))
        else:
            
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Whisper Unknown Error(mode=%d, name=%s)" % (modename))
        
self.interface.RecvWhisper(name)

    
def RecvWhisper(selfname):
        
self.interface.RecvWhisper(name)

    
def OnPickMoney(selfmoney):
        if 
constInfo.pickInfo == 1:
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocaleInfo.GAME_PICK_MONEY % (money))
        else:
            return

    
def OnShopError(selftype):
        try:
            
self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type])
        
except KeyError:
            
self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type))

    
def OnSafeBoxError(self):
        
self.PopupMessage(localeInfo.SAFEBOX_ERROR)

    
def OnFishingSuccess(selfisFishfishName):
        
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFOlocaleInfo.FISHING_SUCCESS(isFishfishName), 2000)

    
# ADD_FISHING_MESSAGE
    
def OnFishingNotifyUnknown(self):
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocaleInfo.FISHING_UNKNOWN)

    
def OnFishingWrongPlace(self):
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocaleInfo.FISHING_WRONG_PLACE)
    
# END_OF_ADD_FISHING_MESSAGE

    
def OnFishingNotify(selfisFishfishName):
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocaleInfo.FISHING_NOTIFY(isFishfishName))

    
def OnFishingFailure(self):
        
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFOlocaleInfo.FISHING_FAILURE2000)

    
def OnCannotPickItem(self):
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocaleInfo.GAME_CANNOT_PICK_ITEM)

    
# MINING
    
def OnCannotMining(self):
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocaleInfo.GAME_CANNOT_MINING)
    
# END_OF_MINING

    
def OnCannotUseSkill(selfvidtype):
        if 
localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
            
textTail.RegisterInfoTail(vidlocaleInfo.USE_SKILL_ERROR_TAIL_DICT[type])

        if 
localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocaleInfo.USE_SKILL_ERROR_CHAT_DICT[type])

    
def    OnCannotShotError(selfvidtype):
        
textTail.RegisterInfoTail(vidlocaleInfo.SHOT_ERROR_TAIL_DICT.get(typelocaleInfo.SHOT_ERROR_UNKNOWN % (type)))

    
## PointReset
    
def StartPointReset(self):
        
self.interface.OpenPointResetDialog()

    
## Shop
    
def StartShop(selfvid):
        
self.interface.OpenShopDialog(vid)

    
def EndShop(self):
        
self.interface.CloseShopDialog()

    
def RefreshShop(self):
        
self.interface.RefreshShopDialog()

    
def SetShopSellingPrice(selfPrice):
        
pass

    
## Exchange
    
def StartExchange(self):
        
self.interface.StartExchange()

    
def EndExchange(self):
        
self.interface.EndExchange()

    
def RefreshExchange(self):
        
self.interface.RefreshExchange()

    
## Party
    
def RecvPartyInviteQuestion(selfleaderVIDleaderName):
        
partyInviteQuestionDialog uiCommon.QuestionDialog()
        
partyInviteQuestionDialog.SetText(leaderName localeInfo.PARTY_DO_YOU_JOIN)
        
partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUEself.AnswerPartyInvite(arg))
        
partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSEself.AnswerPartyInvite(arg))
        
partyInviteQuestionDialog.Open()
        
partyInviteQuestionDialog.partyLeaderVID leaderVID
        self
.partyInviteQuestionDialog partyInviteQuestionDialog

    def AnswerPartyInvite
(selfanswer):

        if 
not self.partyInviteQuestionDialog:
            return

        
partyLeaderVID self.partyInviteQuestionDialog.partyLeaderVID

        distance 
player.GetCharacterDistance(partyLeaderVID)
        if 
distance 0.0 or distance 5000:
            
answer FALSE

        net
.SendPartyInviteAnswerPacket(partyLeaderVIDanswer)

        
self.partyInviteQuestionDialog.Close()
        
self.partyInviteQuestionDialog None

    def AddPartyMember
(selfpidname):
        
self.interface.AddPartyMember(pidname)

    
def UpdatePartyMemberInfo(selfpid):
        
self.interface.UpdatePartyMemberInfo(pid)

    
def RemovePartyMember(selfpid):
        
self.interface.RemovePartyMember(pid)
        
self.__RefreshTargetBoard()

    
def LinkPartyMember(selfpidvid):
        
self.interface.LinkPartyMember(pidvid)

    
def UnlinkPartyMember(selfpid):
        
self.interface.UnlinkPartyMember(pid)

    
def UnlinkAllPartyMember(self):
        
self.interface.UnlinkAllPartyMember()

    
def ExitParty(self):
        
self.interface.ExitParty()
        
self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())

    
def ChangePartyParameter(selfdistributionMode):
        
self.interface.ChangePartyParameter(distributionMode)

    
## Messenger
    
def OnMessengerAddFriendQuestion(selfname):
        
messengerAddFriendQuestion uiCommon.QuestionDialog2()
        
messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
        
messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
        
messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
        
messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
        
messengerAddFriendQuestion.Open()
        
messengerAddFriendQuestion.name name
        self
.messengerAddFriendQuestion messengerAddFriendQuestion

    def OnAcceptAddFriend
(self):
        
name self.messengerAddFriendQuestion.name
        net
.SendChatPacket("/messenger_auth y " name)
        
self.OnCloseAddFriendQuestionDialog()
        return 
TRUE

    def OnDenyAddFriend
(self):
        
name self.messengerAddFriendQuestion.name
        net
.SendChatPacket("/messenger_auth n " name)
        
self.OnCloseAddFriendQuestionDialog()
        return 
TRUE

    def OnCloseAddFriendQuestionDialog
(self):
        
self.messengerAddFriendQuestion.Close()
        
self.messengerAddFriendQuestion None
        
return TRUE

    
## SafeBox
    
def OpenSafeboxWindow(selfsize):
        
self.interface.OpenSafeboxWindow(size)

    
def RefreshSafebox(self):
        
self.interface.RefreshSafebox()

    
def RefreshSafeboxMoney(self):
        
self.interface.RefreshSafeboxMoney()

    
# ITEM_MALL
    
def OpenMallWindow(selfsize):
        
self.interface.OpenMallWindow(size)

    
def RefreshMall(self):
        
self.interface.RefreshMall()
    
# END_OF_ITEM_MALL

    ## Guild
    
def RecvGuildInviteQuestion(selfguildIDguildName):
        
guildInviteQuestionDialog uiCommon.QuestionDialog()
        
guildInviteQuestionDialog.SetText(guildName localeInfo.GUILD_DO_YOU_JOIN)
        
guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUEself.AnswerGuildInvite(arg))
        
guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSEself.AnswerGuildInvite(arg))
        
guildInviteQuestionDialog.Open()
        
guildInviteQuestionDialog.guildID guildID
        self
.guildInviteQuestionDialog guildInviteQuestionDialog

    def AnswerGuildInvite
(selfanswer):

        if 
not self.guildInviteQuestionDialog:
            return

        
guildLeaderVID self.guildInviteQuestionDialog.guildID
        net
.SendGuildInviteAnswerPacket(guildLeaderVIDanswer)

        
self.guildInviteQuestionDialog.Close()
        
self.guildInviteQuestionDialog None

    
    def DeleteGuild
(self):
        
self.interface.DeleteGuild()

    
## Clock
    
def ShowClock(selfsecond):
        
self.interface.ShowClock(second)

    
def HideClock(self):
        
self.interface.HideClock()

    
## Emotion
    
def BINARY_ActEmotion(selfemotionIndex):
        if 
self.interface.wndCharacter:
            
self.interface.wndCharacter.ActEmotion(emotionIndex)

    
###############################################################################################
    ###############################################################################################
    ## Keyboard Functions

    
def CheckFocus(self):
        if 
FALSE == self.IsFocus():
            if 
TRUE == self.interface.IsOpenChat():
                
self.interface.ToggleChat()

            
self.SetFocus()

    
def SaveScreen(self):
        print 
"save screen"

        
# SCREENSHOT_CWDSAVE
        
if SCREENSHOT_CWDSAVE:
            if 
not os.path.exists(os.getcwd()+os.sep+"screenshot"):
                
os.mkdir(os.getcwd()+os.sep+"screenshot")

            (
succeededname) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
        
elif SCREENSHOT_DIR:
            (
succeededname) = grp.SaveScreenShot(SCREENSHOT_DIR)
        else:
            (
succeededname) = grp.SaveScreenShot()
        
# END_OF_SCREENSHOT_CWDSAVE

        
if succeeded:
            
pass
            
"""
            chat.AppendChat(chat.CHAT_TYPE_INFO, name + localeInfo.SCREENSHOT_SAVE1)
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE2)
            """
        
else:
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocaleInfo.SCREENSHOT_SAVE_FAILURE)

    
def ShowConsole(self):
        if 
debugInfo.IsDebugMode() or TRUE == self.consoleEnable:
            
player.EndKeyWalkingImmediately()
            
self.console.OpenWindow()

    
def ShowName(self):
        
self.ShowNameFlag TRUE
        self
.playerGauge.EnableShowAlways()
        
player.SetQuickPage(self.quickSlotPageIndex+1)

    
# ADD_ALWAYS_SHOW_NAME
    
def __IsShowName(self):

        if 
systemSetting.IsAlwaysShowName():
            return 
TRUE

        
if self.ShowNameFlag:
            return 
TRUE

        
return FALSE
    
# END_OF_ADD_ALWAYS_SHOW_NAME
    
    
def HideName(self):
        
self.ShowNameFlag FALSE
        self
.playerGauge.DisableShowAlways()
        
player.SetQuickPage(self.quickSlotPageIndex)

    
def ShowMouseImage(self):
        
self.interface.ShowMouseImage()

    
def HideMouseImage(self):
        
self.interface.HideMouseImage()

    
def StartAttack(self):
        
player.SetAttackKeyState(TRUE)

    
def EndAttack(self):
        
player.SetAttackKeyState(FALSE)

    
def MoveUp(self):
        
player.SetSingleDIKKeyState(app.DIK_UPTRUE)

    
def MoveDown(self):
        
player.SetSingleDIKKeyState(app.DIK_DOWNTRUE)

    
def MoveLeft(self):
        
player.SetSingleDIKKeyState(app.DIK_LEFTTRUE)

    
def MoveRight(self):
        
player.SetSingleDIKKeyState(app.DIK_RIGHTTRUE)

    
def StopUp(self):
        
player.SetSingleDIKKeyState(app.DIK_UPFALSE)

    
def StopDown(self):
        
player.SetSingleDIKKeyState(app.DIK_DOWNFALSE)

    
def StopLeft(self):
        
player.SetSingleDIKKeyState(app.DIK_LEFTFALSE)

    
def StopRight(self):
        
player.SetSingleDIKKeyState(app.DIK_RIGHTFALSE)

    
def PickUpItem(self):
        
player.PickCloseItem()

    
###############################################################################################
    ###############################################################################################
    ## Event Handler

    
def OnKeyDown(selfkey):
        if 
self.interface.wndWeb and self.interface.wndWeb.IsShow():
            return

        if 
key == app.DIK_ESC:
            
self.RequestDropItem(FALSE)
            
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)

        try:
            
self.onPressKeyDict[key]()
        
except KeyError:
            
pass
        except
:
            
raise

        
return TRUE

    def OnKeyUp
(selfkey):
        try:
            
self.onClickKeyDict[key]()
        
except KeyError:
            
pass
        except
:
            
raise

        
return TRUE

    def OnMouseLeftButtonDown
(self):
        if 
self.interface.BUILD_OnMouseLeftButtonDown():
            return

        if 
mouseModule.mouseController.isAttached():
            
self.CheckFocus()
        else:
            
hyperlink ui.GetHyperlink()
            if 
hyperlink:
                return
            else:
                
self.CheckFocus()
                
player.SetMouseState(player.MBT_LEFTplayer.MBS_PRESS);

        return 
TRUE

    def OnMouseLeftButtonUp
(self):

        if 
self.interface.BUILD_OnMouseLeftButtonUp():
            return

        if 
mouseModule.mouseController.isAttached():

            
attachedType mouseModule.mouseController.GetAttachedType()
            
attachedItemIndex mouseModule.mouseController.GetAttachedItemIndex()
            
attachedItemSlotPos mouseModule.mouseController.GetAttachedSlotNumber()
            
attachedItemCount mouseModule.mouseController.GetAttachedItemCount()

            
## QuickSlot
            
if player.SLOT_TYPE_QUICK_SLOT == attachedType:
                
player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)

            
## Inventory
            
elif player.SLOT_TYPE_INVENTORY == attachedType:

                if 
player.ITEM_MONEY == attachedItemIndex:
                    
self.__PutMoney(attachedTypeattachedItemCountself.PickingCharacterIndex)
                else:
                    
self.__PutItem(attachedTypeattachedItemIndexattachedItemSlotPosattachedItemCountself.PickingCharacterIndex)

            
## DragonSoul
            
elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
                
self.__PutItem(attachedTypeattachedItemIndexattachedItemSlotPosattachedItemCountself.PickingCharacterIndex)
            
            
mouseModule.mouseController.DeattachObject()

        else:
            
hyperlink ui.GetHyperlink()
            if 
hyperlink:
                if 
app.IsPressed(app.DIK_LALT):
                    
link chat.GetLinkFromHyperlink(hyperlink)
                    
ime.PasteString(link)
                else:
                    
self.interface.MakeHyperlinkTooltip(hyperlink)
                return
            else:
                
player.SetMouseState(player.MBT_LEFTplayer.MBS_CLICK)

        
#player.EndMouseWalking()
        
return TRUE

    def __PutItem
(selfattachedTypeattachedItemIndexattachedItemSlotPosattachedItemCountdstChrID):
        if 
player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
            
attachedInvenType player.SlotTypeToInvenType(attachedType)
            if 
TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
                if 
player.IsEquipmentSlot(attachedItemSlotPos) and player.SLOT_TYPE_DRAGON_SOUL_INVENTORY != attachedType:
                    
self.stream.popupWindow.Close()
                    
self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM0localeInfo.UI_OK)
                else:
                    if 
chr.IsNPC(dstChrID):
                        
net.SendGiveItemPacket(dstChrIDattachedInvenTypeattachedItemSlotPosattachedItemCount)
                    else:
                        
net.SendExchangeStartPacket(dstChrID)
                        
net.SendExchangeItemAddPacket(attachedInvenTypeattachedItemSlotPos0)
            else:
                
self.__DropItem(attachedTypeattachedItemIndexattachedItemSlotPosattachedItemCount)

    
def __PutMoney(selfattachedTypeattachedMoneydstChrID):
        if 
TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
            
net.SendExchangeStartPacket(dstChrID)
            
net.SendExchangeElkAddPacket(attachedMoney)
        else:
            
self.__DropMoney(attachedTypeattachedMoney)

    
def __DropMoney(selfattachedTypeattachedMoney):
        
# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿*°í Àִ µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
        
if uiPrivateShopBuilder.IsBuildingPrivateShop():            
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocaleInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return
        
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
        
        
if attachedMoney>=1000:
            
self.stream.popupWindow.Close()
            
self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER0localeInfo.UI_OK)
            return

        
itemDropQuestionDialog uiCommon.QuestionDialog()
        
itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney))
        
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUEself.RequestDropItem(arg))
        
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSEself.RequestDropItem(arg))
        
itemDropQuestionDialog.Open()
        
itemDropQuestionDialog.dropType attachedType
        itemDropQuestionDialog
.dropCount attachedMoney
        itemDropQuestionDialog
.dropNumber player.ITEM_MONEY
        self
.itemDropQuestionDialog itemDropQuestionDialog

    def __DropItem
(selfattachedTypeattachedItemIndexattachedItemSlotPosattachedItemCount):
        
# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿*°í Àִ µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
        
if uiPrivateShopBuilder.IsBuildingPrivateShop():            
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocaleInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return
        
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
        
        
if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos):
            
self.stream.popupWindow.Close()
            
self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM0localeInfo.UI_OK)

        else:
            if 
player.SLOT_TYPE_INVENTORY == attachedType:
                
dropItemIndex player.GetItemIndex(attachedItemSlotPos)

                
item.SelectItem(dropItemIndex)
                
dropItemName item.GetItemName()

                
## Question Text
                
questionText localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemNameattachedItemCount)

                
## Dialog
                
itemDropQuestionDialog uiCommon.QuestionDialog()
                
itemDropQuestionDialog.SetText(questionText)
                
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUEself.RequestDropItem(arg))
                
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSEself.RequestDropItem(arg))
                
itemDropQuestionDialog.Open()
                
itemDropQuestionDialog.dropType attachedType
                itemDropQuestionDialog
.dropNumber attachedItemSlotPos
                itemDropQuestionDialog
.dropCount attachedItemCount
                self
.itemDropQuestionDialog itemDropQuestionDialog

                constInfo
.SET_ITEM_QUESTION_DIALOG_STATUS(1)
            
elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
                
dropItemIndex player.GetItemIndex(player.DRAGON_SOUL_INVENTORYattachedItemSlotPos)

                
item.SelectItem(dropItemIndex)
                
dropItemName item.GetItemName()

                
## Question Text
                
questionText localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemNameattachedItemCount)

                
## Dialog
                
itemDropQuestionDialog uiCommon.QuestionDialog()
                
itemDropQuestionDialog.SetText(questionText)
                
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUEself.RequestDropItem(arg))
                
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSEself.RequestDropItem(arg))
                
itemDropQuestionDialog.Open()
                
itemDropQuestionDialog.dropType attachedType
                itemDropQuestionDialog
.dropNumber attachedItemSlotPos
                itemDropQuestionDialog
.dropCount attachedItemCount
                self
.itemDropQuestionDialog itemDropQuestionDialog

                constInfo
.SET_ITEM_QUESTION_DIALOG_STATUS(1)

    
def RequestDropItem(selfanswer):
        if 
not self.itemDropQuestionDialog:
            return

        if 
answer:
            
dropType self.itemDropQuestionDialog.dropType
            dropCount 
self.itemDropQuestionDialog.dropCount
            dropNumber 
self.itemDropQuestionDialog.dropNumber

            
if player.SLOT_TYPE_INVENTORY == dropType:
                if 
dropNumber == player.ITEM_MONEY:
                    
net.SendGoldDropPacketNew(dropCount)
                    
snd.PlaySound("sound/ui/money.wav")
                else:
                    
# PRIVATESHOP_DISABLE_ITEM_DROP
                    
self.__SendDropItemPacket(dropNumberdropCount)
                    
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
            
elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType:
                    
# PRIVATESHOP_DISABLE_ITEM_DROP
                    
self.__SendDropItemPacket(dropNumberdropCountplayer.DRAGON_SOUL_INVENTORY)
                    
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

        
self.itemDropQuestionDialog.Close()
        
self.itemDropQuestionDialog None

        constInfo
.SET_ITEM_QUESTION_DIALOG_STATUS(0)

    
# PRIVATESHOP_DISABLE_ITEM_DROP
    
def __SendDropItemPacket(selfitemVNumitemCountitemInvenType player.INVENTORY):
        if 
uiPrivateShopBuilder.IsBuildingPrivateShop():
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocaleInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return

        
net.SendItemDropPacketNew(itemInvenTypeitemVNumitemCount)
    
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

    
def OnMouseRightButtonDown(self):

        
self.CheckFocus()

        if 
TRUE == mouseModule.mouseController.isAttached():
            
mouseModule.mouseController.DeattachObject()

        else:
            
player.SetMouseState(player.MBT_RIGHTplayer.MBS_PRESS)

        return 
TRUE

    def OnMouseRightButtonUp
(self):
        if 
TRUE == mouseModule.mouseController.isAttached():
            return 
TRUE

        player
.SetMouseState(player.MBT_RIGHTplayer.MBS_CLICK)
        return 
TRUE

    def OnMouseMiddleButtonDown
(self):
        
player.SetMouseMiddleButtonState(player.MBS_PRESS)

    
def OnMouseMiddleButtonUp(self):
        
player.SetMouseMiddleButtonState(player.MBS_CLICK)

    
def OnUpdate(self):    
        
app.UpdateGame()
        if 
self.switchbot.bot_shown == 0:
            
self.switchbot.OnUpdate()
        
        if 
self.mapNameShower.IsShow():
            
self.mapNameShower.Update()

        if 
self.isShowDebugInfo:
            
self.UpdateDebugInfo()

        if 
self.enableXMasBoom:
            
self.__XMasBoom_Update()

        
self.interface.BUILD_OnUpdate()
        
        
    
def UpdateDebugInfo(self):
        
#
        # Ä³¸¯ÅÍ ÁÂÇ¥ ¹× FPS Ãâ·Â
        
(xyz) = player.GetMainCharacterPosition()
        
nUpdateTime app.GetUpdateTime()
        
nUpdateFPS app.GetUpdateFPS()
        
nRenderFPS app.GetRenderFPS()
        
nFaceCount app.GetFaceCount()
        
fFaceSpeed app.GetFaceSpeed()
        
nST=background.GetRenderShadowTime()
        (
fAveRTnCurRT) =  app.GetRenderTime()
        (
iNumfFogStartfFogEndfFarCilp) = background.GetDistanceSetInfo()
        (
iPatchiSplatfSplatRatiosTextureNum) = background.GetRenderedSplatNum()
        if 
iPatch == 0:
            
iPatch 1

        
#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()

        
self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (xyzapp.GetAvailableTextureMemory()/(1024*1024)))
        
xMouseyMouse wndMgr.GetMousePosition()
        
self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouseyMouse))            

        
self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPSnUpdateTimefFaceSpeed))

        if 
fAveRT>1.0:
            
self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPSfAveRTnCurRTnFaceCountnFaceCount/fAveRT))

        
self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatchiSplatfSplatRatio))
        
#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
        #self.TextureNum.SetText("TN : %s" % (sTextureNum))
        #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
        
self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNumfFogStartfFogEndfFarCilp))

    
def OnRender(self):
        
app.RenderGame()
        
        if 
self.console.Console.collision:
            
background.RenderCollision()
            
chr.RenderCollision()

        (
xy) = app.GetCursorPosition()

        
########################
        # Picking
        ########################
        
textTail.UpdateAllTextTail()

        if 
TRUE == wndMgr.IsPickedWindow(self.hWnd):

            
self.PickingCharacterIndex chr.Pick()

            if -
!= self.PickingCharacterIndex:
                
textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
            if 
!= self.targetBoard.GetTargetVID():
                
textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())

            
# ADD_ALWAYS_SHOW_NAME
            
if not self.__IsShowName():
                
self.PickingItemIndex item.Pick()
                if -
!= self.PickingItemIndex:
                    
textTail.ShowItemTextTail(self.PickingItemIndex)
            
# END_OF_ADD_ALWAYS_SHOW_NAME
            
        ## Show all name in the range
        
        # ADD_ALWAYS_SHOW_NAME
        
if self.__IsShowName():
            
textTail.ShowAllTextTail()
            
self.PickingItemIndex textTail.Pick(xy)
        
# END_OF_ADD_ALWAYS_SHOW_NAME

        
textTail.UpdateShowingTextTail()
        
textTail.ArrangeTextTail()
        if -
!= self.PickingItemIndex:
            
textTail.SelectItemName(self.PickingItemIndex)

        
grp.PopState()
        
grp.SetInterfaceRenderState()

        
textTail.Render()
        
textTail.HideAllTextTail()

    
def OnPressEscapeKey(self):
        if 
app.TARGET == app.GetCursor():
            
app.SetCursor(app.NORMAL)

        
elif TRUE == mouseModule.mouseController.isAttached():
            
mouseModule.mouseController.DeattachObject()

        else:
            
self.interface.OpenSystemDialog()

        return 
TRUE

    def OnIMEReturn
(self):
        if 
app.IsPressed(app.DIK_LSHIFT):
            
self.interface.OpenWhisperDialogWithoutTarget()
        else:
            
self.interface.ToggleChat()
        return 
TRUE

    def OnPressExitKey
(self):
        
self.interface.ToggleSystemDialog()
        return 
TRUE

    
## BINARY CALLBACK
    ######################################################################################
    
    # WEDDING
    
def BINARY_LoverInfo(selfnamelovePoint):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.OnAddLover(namelovePoint)
        if 
self.affectShower:
            
self.affectShower.SetLoverInfo(namelovePoint)

    
def BINARY_UpdateLovePoint(selflovePoint):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
        if 
self.affectShower:
            
self.affectShower.OnUpdateLovePoint(lovePoint)
    
# END_OF_WEDDING
    
    # QUEST_CONFIRM
    
def BINARY_OnQuestConfirm(selfmsgtimeoutpid):
        
confirmDialog uiCommon.QuestionDialogWithTimeLimit()
        
confirmDialog.Open(msgtimeout)
        
confirmDialog.SetAcceptEvent(lambda answer=TRUEpid=pidnet.SendQuestConfirmPacket(answerpid) or self.confirmDialog.Hide())
        
confirmDialog.SetCancelEvent(lambda answer=FALSEpid=pidnet.SendQuestConfirmPacket(answerpid) or self.confirmDialog.Hide())
        
self.confirmDialog confirmDialog
    
# END_OF_QUEST_CONFIRM

    # GIFT command
    
def Gift_Show(self):
        
self.interface.ShowGift()

    
# CUBE
    
def BINARY_Cube_Open(selfnpcVNUM):
        
self.currentCubeNPC npcVNUM
        
        self
.interface.OpenCubeWindow()

        
        if 
npcVNUM not in self.cubeInformation:
            
net.SendChatPacket("/cube r_info")
        else:
            
cubeInfoList self.cubeInformation[npcVNUM]
            
            
0
            
for cubeInfo in cubeInfoList:                                
                
self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
                
                
0                
                
for materialList in cubeInfo["materialList"]:
                    for 
materialInfo in materialList:
                        
itemVnumitemCount materialInfo
                        self
.interface.wndCube.AddMaterialInfo(ijitemVnumitemCount)
                    
1                        
                        
                i 
1
                
            self
.interface.wndCube.Refresh()

    
def BINARY_Cube_Close(self):
        
self.interface.CloseCubeWindow()

    
# Á¦ÀÛ¿¡ ÇÊ¿äÇÑ °ñµå, ¿¹»óµÇ´Â ¿Ï¼ºÇ°ÀÇ VNUM°ú °³¼ö Á¤º¸ update
    
def BINARY_Cube_UpdateInfo(selfgolditemVnumcount):
        
self.interface.UpdateCubeInfo(golditemVnumcount)
        
    
def BINARY_Cube_Succeed(selfitemVnumcount):
        print 
"Å¥ºê Á¦ÀÛ ¼º°ø"
        
self.interface.SucceedCubeWork(itemVnumcount)
        
pass

    def BINARY_Cube_Failed
(self):
        print 
"Å¥ºê Á¦ÀÛ ½ÇÆÐ"
        
self.interface.FailedCubeWork()
        
pass

    def BINARY_Cube_ResultList
(selfnpcVNUMlistText):
        
# ResultList Text Format : 72723,1/72725,1/72730.1/50001,5  ÀÌ·±½ÄÀ¸·Î "/" ¹®ÀڷΠ±¸ºÐµÈ ¸®½ºÆ®¸¦ ÁÜ
        #print listText
        
        
if npcVNUM == 0:
            
npcVNUM self.currentCubeNPC
        
        self
.cubeInformation[npcVNUM] = []
        
        try:
            for 
eachInfoText in listText.split("/"):
                
eachInfo eachInfoText.split(",")
                
itemVnum    int(eachInfo[0])
                
itemCount    int(eachInfo[1])

                
self.cubeInformation[npcVNUM].append({"vnum"itemVnum"count"itemCount})
                
self.interface.wndCube.AddCubeResultItem(itemVnumitemCount)
            
            
resultCount len(self.cubeInformation[npcVNUM])
            
requestCount 7
            modCount 
resultCount requestCount
            splitCount 
resultCount requestCount
            
for i in xrange(splitCount):
                
#print("/cube r_info %d %d" % (i * requestCount, requestCount))
                
net.SendChatPacket("/cube r_info %d %d" % (requestCountrequestCount))
                
            if 
modCount:
                
#print("/cube r_info %d %d" % (splitCount * requestCount, modCount))                
                
net.SendChatPacket("/cube r_info %d %d" % (splitCount requestCountmodCount))

        
except RuntimeErrormsg:
            
dbg.TraceError(msg)
            return 
0
            
        pass
        
    def BINARY_Cube_MaterialInfo
(selfstartIndexlistCountlistText):
        
# Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
        
try:
            
#print listText
            
            
if len(listText):
                
dbg.TraceError("Wrong Cube Material Infomation")
                return 
0

            
            
            eachResultList 
listText.split("@")

            
cubeInfo self.cubeInformation[self.currentCubeNPC]            
            
            
itemIndex 0
            
for eachResultText in eachResultList:
                
cubeInfo[startIndex itemIndex]["materialList"] = [[], [], [], [], []]
                
materialList cubeInfo[startIndex itemIndex]["materialList"]
                
                
gold 0
                splitResult 
eachResultText.split("/")
                if 
len(splitResult):
                    
gold int(splitResult[1])
                    
                
#print "splitResult : ", splitResult
                
eachMaterialList splitResult[0].split("&")
                
                
0
                
for eachMaterialText in eachMaterialList:
                    
complicatedList eachMaterialText.split("|")
                    
                    if 
len(complicatedList):
                        for 
complicatedText in complicatedList:
                            (
itemVnumitemCount) = complicatedText.split(",")
                            
itemVnum int(itemVnum)
                            
itemCount int(itemCount)
                            
self.interface.wndCube.AddMaterialInfo(itemIndex startIndexiitemVnumitemCount)
                            
                            
materialList[i].append((itemVnumitemCount))
                            
                    else:
                        
itemVnumitemCount eachMaterialText.split(",")
                        
itemVnum int(itemVnum)
                        
itemCount int(itemCount)
                        
self.interface.wndCube.AddMaterialInfo(itemIndex startIndexiitemVnumitemCount)
                        
                        
materialList[i].append((itemVnumitemCount))
                        
                    
1
                    
                    
                    
                itemIndex 
itemIndex 1
                
            self
.interface.wndCube.Refresh()
            
                
        
except RuntimeErrormsg:
            
dbg.TraceError(msg)
            return 
0
            
        pass
    
    
# END_OF_CUBE
    
    # ¿ëÈ¥¼®    
    
def BINARY_Highlight_Item(selfinven_typeinven_pos):
        
self.interface.Highligt_Item(inven_typeinven_pos)
    
    
def BINARY_DragonSoulGiveQuilification(self):
        
self.interface.DragonSoulGiveQuilification()
        
    
def BINARY_DragonSoulRefineWindow_Open(self):
        
self.interface.OpenDragonSoulRefineWindow()

    
def BINARY_DragonSoulRefineWindow_RefineFail(selfreasoninven_typeinven_pos):
        
self.interface.FailDragonSoulRefine(reasoninven_typeinven_pos)

    
def BINARY_DragonSoulRefineWindow_RefineSucceed(selfinven_typeinven_pos):
        
self.interface.SucceedDragonSoulRefine(inven_typeinven_pos)
    
    
# END of DRAGON SOUL REFINE WINDOW
    
    
def BINARY_SetBigMessage(selfmessage):
        
self.interface.bigBoard.SetTip(message)

    
def BINARY_SetTipMessage(selfmessage):
        
self.interface.tipBoard.SetTip(message)        

    
def BINARY_AppendNotifyMessage(selftype):
        if 
not type in localeInfo.NOTIFY_MESSAGE:
            return
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocaleInfo.NOTIFY_MESSAGE[type])

    
def BINARY_Guild_EnterGuildArea(selfareaID):
        
self.interface.BULID_EnterGuildArea(areaID)

    
def BINARY_Guild_ExitGuildArea(selfareaID):
        
self.interface.BULID_ExitGuildArea(areaID)

    
def BINARY_GuildWar_OnSendDeclare(selfguildID):
        
pass

    def BINARY_GuildWar_OnRecvDeclare
(selfguildIDwarType):
        
mainCharacterName player.GetMainCharacterName()
        
masterName guild.GetGuildMasterName()
        if 
mainCharacterName == masterName:
            
self.__GuildWar_OpenAskDialog(guildIDwarType)

    
def BINARY_GuildWar_OnRecvPoint(selfgainGuildIDopponentGuildIDpoint):
        
self.interface.OnRecvGuildWarPoint(gainGuildIDopponentGuildIDpoint)    

    
def BINARY_GuildWar_OnStart(selfguildSelfguildOpp):
        
self.interface.OnStartGuildWar(guildSelfguildOpp)

    
def BINARY_GuildWar_OnEnd(selfguildSelfguildOpp):
        
self.interface.OnEndGuildWar(guildSelfguildOpp)

    
def BINARY_BettingGuildWar_SetObserverMode(selfisEnable):
        
self.interface.BINARY_SetObserverMode(isEnable)

    
def BINARY_BettingGuildWar_UpdateObserverCount(selfobserverCount):
        
self.interface.wndMiniMap.UpdateObserverCount(observerCount)

    
def __GuildWar_UpdateMemberCount(selfguildID1memberCount1guildID2memberCount2observerCount):
        
guildID1 int(guildID1)
        
guildID2 int(guildID2)
        
memberCount1 int(memberCount1)
        
memberCount2 int(memberCount2)
        
observerCount int(observerCount)

        
self.interface.UpdateMemberCount(guildID1memberCount1guildID2memberCount2)
        
self.interface.wndMiniMap.UpdateObserverCount(observerCount)

    
def __GuildWar_OpenAskDialog(selfguildIDwarType):

        
guildName guild.GetGuildName(guildID)

        
# REMOVED_GUILD_BUG_FIX
        
if "Noname" == guildName:
            return
        
# END_OF_REMOVED_GUILD_BUG_FIX

        
import uiGuild
        questionDialog 
uiGuild.AcceptGuildWarDialog()
        
questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
        
questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
        
questionDialog.Open(guildNamewarType)

        
self.guildWarQuestionDialog questionDialog

    def __GuildWar_CloseAskDialog
(self):
        
self.guildWarQuestionDialog.Close()
        
self.guildWarQuestionDialog None

    def __GuildWar_OnAccept
(self):

        
guildName self.guildWarQuestionDialog.GetGuildName()

        
net.SendChatPacket("/war " guildName)
        
self.__GuildWar_CloseAskDialog()

        return 
1

    def __GuildWar_OnDecline
(self):

        
guildName self.guildWarQuestionDialog.GetGuildName()

        
net.SendChatPacket("/nowar " guildName)
        
self.__GuildWar_CloseAskDialog()

        return 
1
    
## BINARY CALLBACK
    ######################################################################################

    
def __ServerCommand_Build(self):
        
serverCommandList={
            
"ConsoleEnable"            self.__Console_Enable,
            
"DayMode"                self.__DayMode_Update
            
"PRESERVE_DayMode"        self.__PRESERVE_DayMode_Update
            
"CloseRestartWindow"    self.__RestartDialog_Close,
            
"OpenPrivateShop"        self.__PrivateShop_Open,
            
"PartyHealReady"        self.PartyHealReady,
            
"ShowMeSafeboxPassword"    self.AskSafeboxPassword,
            
"CloseSafebox"            self.CommandCloseSafebox,
            
"Teamler_on"            self.__Team_On,
            
"Teamler_off"           self.__Team_Off,  
            
"getinputbegin"            self.__Inputget1,
            
"getinputend"            self.__Inputget2,
            
"getinput"                self.__Inputget3,
            
            
#Gildenlager
            
"GUILDSTORAGE"            self._GuildStorageCMD,
            
"GUILDSTORAGE_ADDITEM"    self._GuildStorageAddItem,
            
"GUILDSTORAGE_ADDITEMSLOT" self._GuildStorageAddItemSlot,
            
"GUILDSTORAGE_ADDMEMBER" self._GuildStorageAddMemberToList,
            
"GUILDSTORAGE_ADDTEMPSLOT" self._GuildStorageTempSlotsAdd,
            
"GUILDSTORAGE_ADDLOG"        self._GuildStorageAddLog,

            
# ITEM_MALL
            
"CloseMall"                self.CommandCloseMall,
            
"ShowMeMallPassword"    self.AskMallPassword,
            
"item_mall"                self.__ItemMall_Open,
            
# END_OF_ITEM_MALL

            
"RefineSuceeded"        self.RefineSuceededMessage,
            
"RefineFailed"            self.RefineFailedMessage,
            
"xmas_snow"                self.__XMasSnow_Enable,
            
"xmas_boom"                self.__XMasBoom_Enable,
            
"xmas_song"                self.__XMasSong_Enable,
            
"xmas_tree"                self.__XMasTree_Enable,
            
"newyear_boom"            self.__XMasBoom_Enable,
            
"PartyRequest"            self.__PartyRequestQuestion,
            
"PartyRequestDenied"    self.__PartyRequestDenied,
            
"horse_state"            self.__Horse_UpdateState,
            
"hide_horse_state"        self.__Horse_HideState,
            
"WarUC"                    self.__GuildWar_UpdateMemberCount,
            
"test_server"            self.__EnableTestServerFlag,
            
"mall"            self.__InGameShop_Show,

            
# WEDDING
            
"lover_login"            self.__LoginLover,
            
"lover_logout"            self.__LogoutLover,
            
"lover_near"            self.__LoverNear,
            
"lover_far"                self.__LoverFar,
            
"lover_divorce"            self.__LoverDivorce,
            
"PlayMusic"                self.__PlayMusic,
            
# END_OF_WEDDING
            # BUFF
            
"buff5"                    self.__buff5
            
"buff6"                    self.__buff6
            
# BUFF
            # PRIVATE_SHOP_PRICE_LIST
            
"MyShopPriceList"        self.__PrivateShop_PriceList,
            
# END_OF_PRIVATE_SHOP_PRICE_LIST
        
}

        
self.serverCommander=stringCommander.Analyzer()
        for 
serverCommandItem in serverCommandList.items():
            
self.serverCommander.SAFE_RegisterCallBack(
                
serverCommandItem[0], serverCommandItem[1]
            )

    
def BINARY_ServerCommand_Run(selfline):
        
#dbg.TraceError(line)
        
try:
            
#print " BINARY_ServerCommand_Run", line
            
return self.serverCommander.Run(line)
        
except RuntimeErrormsg:
            
dbg.TraceError(msg)
            return 
0

    
# BUFF
    
def __buff5(self): 
        
net.SendChatPacket("(buff5)")
    
def __buff6(self): 
        
net.SendChatPacket("(buff6)")
    
# BUFF

    
def __ProcessPreservedServerCommand(self):
        try:
            
command net.GetPreservedServerCommand()
            while 
command:
                print 
" __ProcessPreservedServerCommand"command
                self
.serverCommander.Run(command)
                
command net.GetPreservedServerCommand()
        
except RuntimeErrormsg:
            
dbg.TraceError(msg)
            return 
0

    def PartyHealReady
(self):
        
self.interface.PartyHealReady()

    
def AskSafeboxPassword(self):
        
self.interface.AskSafeboxPassword()

    
# ITEM_MALL
    
def AskMallPassword(self):
        
self.interface.AskMallPassword()

    
def __ItemMall_Open(self):
        
self.interface.OpenItemMall();

    
def CommandCloseMall(self):
        
self.interface.CommandCloseMall()
    
# END_OF_ITEM_MALL

    
def RefineSuceededMessage(self):
        
snd.PlaySound("sound/ui/make_soket.wav")
        
self.PopupMessage(localeInfo.REFINE_SUCCESS)

    
def RefineFailedMessage(self):
        
snd.PlaySound("sound/ui/jaeryun_fail.wav")
        
self.PopupMessage(localeInfo.REFINE_FAILURE)

    
def CommandCloseSafebox(self):
        
self.interface.CommandCloseSafebox()

    
# PRIVATE_SHOP_PRICE_LIST
    
def __PrivateShop_PriceList(selfitemVNumitemPrice):
        
uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNumitemPrice)    
    
# END_OF_PRIVATE_SHOP_PRICE_LIST

    
def __Horse_HideState(self):
        
self.affectShower.SetHorseState(000)

    
def __Horse_UpdateState(selflevelhealthbattery):
        
self.affectShower.SetHorseState(int(level), int(health), int(battery))

    
def __IsXMasMap(self):
        
mapDict = ( "metin2_map_n_flame_01",
                    
"metin2_map_n_desert_01",
                    
"metin2_map_spiderdungeon",
                    
"metin2_map_deviltower1", )

        if 
background.GetCurrentMapName() in mapDict:
            return 
FALSE

        
return TRUE

    def __XMasSnow_Enable
(selfmode):

        
self.__XMasSong_Enable(mode)

        if 
"1"==mode:

            if 
not self.__IsXMasMap():
                return

            print 
"XMAS_SNOW ON"
            
background.EnableSnow(1)

        else:
            print 
"XMAS_SNOW OFF"
            
background.EnableSnow(0)

    
def __XMasBoom_Enable(selfmode):
        if 
"1"==mode:

            if 
not self.__IsXMasMap():
                return

            print 
"XMAS_BOOM ON"
            
self.__DayMode_Update("dark")
            
self.enableXMasBoom TRUE
            self
.startTimeXMasBoom app.GetTime()
        else:
            print 
"XMAS_BOOM OFF"
            
self.__DayMode_Update("light")
            
self.enableXMasBoom FALSE

    def __XMasTree_Enable
(selfgrade):

        print 
"XMAS_TREE "grade
        background
.SetXMasTree(int(grade))

    
def __XMasSong_Enable(selfmode):
        if 
"1"==mode:
            print 
"XMAS_SONG ON"

            
XMAS_BGM "xmas.mp3"

            
if app.IsExistFile("BGM/" XMAS_BGM)==1:
                if 
musicInfo.fieldMusic != "":
                    
snd.FadeOutMusic("BGM/" musicInfo.fieldMusic)

                
musicInfo.fieldMusic=XMAS_BGM
                snd
.FadeInMusic("BGM/" musicInfo.fieldMusic)

        else:
            print 
"XMAS_SONG OFF"

            
if musicInfo.fieldMusic != "":
                
snd.FadeOutMusic("BGM/" musicInfo.fieldMusic)

            
musicInfo.fieldMusic=musicInfo.METIN2THEMA
            snd
.FadeInMusic("BGM/" musicInfo.fieldMusic)

    
def __RestartDialog_Close(self):
        
self.interface.CloseRestartDialog()

    
def __Console_Enable(self):
        
constInfo.CONSOLE_ENABLE TRUE
        self
.consoleEnable TRUE
        app
.EnableSpecialCameraMode()
        
ui.EnablePaste(TRUE)

    
## PrivateShop
    
def __PrivateShop_Open(self):
        
self.interface.OpenPrivateShopInputNameDialog()

    
def BINARY_PrivateShop_Appear(selfvidtext):
        
self.interface.AppearPrivateShop(vidtext)

    
def BINARY_PrivateShop_Disappear(selfvid):
        
self.interface.DisappearPrivateShop(vid)

    
## DayMode
    
def __PRESERVE_DayMode_Update(selfmode):
        if 
"light"==mode:
            
background.SetEnvironmentData(0)
        
elif "dark"==mode:

            if 
not self.__IsXMasMap():
                return

            
background.RegisterEnvironmentData(1constInfo.ENVIRONMENT_NIGHT)
            
background.SetEnvironmentData(1)

    
def __DayMode_Update(selfmode):
        if 
"light"==mode:
            
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
        
elif "dark"==mode:

            if 
not self.__IsXMasMap():
                return

            
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)

    
def __DayMode_OnCompleteChangeToLight(self):
        
background.SetEnvironmentData(0)
        
self.curtain.FadeIn()

    
def __DayMode_OnCompleteChangeToDark(self):
        
background.RegisterEnvironmentData(1constInfo.ENVIRONMENT_NIGHT)
        
background.SetEnvironmentData(1)
        
self.curtain.FadeIn()

    
## XMasBoom
    
def __XMasBoom_Update(self):

        
self.BOOM_DATA_LIST = ( (25), (52), (73), (103), (205) )
        if 
self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
            return

        
boomTime self.BOOM_DATA_LIST[self.indexXMasBoom][0]
        
boomCount self.BOOM_DATA_LIST[self.indexXMasBoom][1]

        if 
app.GetTime() - self.startTimeXMasBoom boomTime:

            
self.indexXMasBoom += 1

            
for i in xrange(boomCount):
                
self.__XMasBoom_Boom()

    
def __XMasBoom_Boom(self):
        
xyplayer.GetMainCharacterPosition()
        
randX app.GetRandom(-150150)
        
randY app.GetRandom(-150150)

        
snd.PlaySound3D(x+randX, -y+randYz"sound/common/etc/salute.mp3")

    
def __PartyRequestQuestion(selfvid):
        
vid int(vid)
        
partyRequestQuestionDialog uiCommon.QuestionDialog()
        
partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT)
        
partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT)
        
partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY)
        
partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUEself.__AnswerPartyRequest(arg))
        
partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSEself.__AnswerPartyRequest(arg))
        
partyRequestQuestionDialog.Open()
        
partyRequestQuestionDialog.vid vid
        self
.partyRequestQuestionDialog partyRequestQuestionDialog

    def __AnswerPartyRequest
(selfanswer):
        if 
not self.partyRequestQuestionDialog:
            return

        
vid self.partyRequestQuestionDialog.vid

        
if answer:
            
net.SendChatPacket("/party_request_accept " str(vid))
        else:
            
net.SendChatPacket("/party_request_deny " str(vid))

        
self.partyRequestQuestionDialog.Close()
        
self.partyRequestQuestionDialog None

    def __PartyRequestDenied
(self):
        
self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED)

    
def __EnableTestServerFlag(self):
        
app.EnableTestServerFlag()

    
def __InGameShop_Show(selfurl):
        if 
constInfo.IN_GAME_SHOP_ENABLE:
            
self.interface.OpenWebWindow(url)

    
# WEDDING
    
def __LoginLover(self):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.OnLoginLover()

    
def __LogoutLover(self):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.OnLogoutLover()
        if 
self.affectShower:
            
self.affectShower.HideLoverState()

    
def __LoverNear(self):
        if 
self.affectShower:
            
self.affectShower.ShowLoverState()

    
def __LoverFar(self):
        if 
self.affectShower:
            
self.affectShower.HideLoverState()

    
def __LoverDivorce(self):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.ClearLoverInfo()
        if 
self.affectShower:
            
self.affectShower.ClearLoverState()

    
def __PlayMusic(selfflagfilename):
        
flag int(flag)
        if 
flag:
            
snd.FadeOutAllMusic()
            
musicInfo.SaveLastPlayFieldMusic()
            
snd.FadeInMusic("BGM/" filename)
        else:
            
snd.FadeOutAllMusic()
            
musicInfo.LoadLastPlayFieldMusic()
            
snd.FadeInMusic("BGM/" musicInfo.fieldMusic)

    
# END_OF_WEDDING


    
def __nopickInfo(self):
        if 
constInfo.pickInfo == 0:
            
constInfo.pickInfo  1
            chat
.AppendChat(chat.CHAT_TYPE_INFO"Deine Yangdropanzeige wurde aktiviert")
        
elif constInfo.pickInfo  == 1:
            
constInfo.pickInfo  0
            chat
.AppendChat(chat.CHAT_TYPE_INFO"Deine Yangdropanzeige wurde deaktiviert")

    
def _GuildStorageCMD(selfcommand):
        
cmd command.split("/")
        
        if 
cmd[0] == "OPEN":
            
self.interface.GuildStorageWindow.Open(int(cmd[1]))
        
elif cmd[0] == "REFRESH":
            
self.interface.GuildStorageWindow.RefreshSlots()
        
elif cmd[0] == "REFRESH_MONEY":
            
self.interface.GuildStorageWindow.SetMoney(cmd[1])
        
elif cmd[0] == "REFRESH_MEMBERS":
            
self.interface.GuildStorageWindow.Adminpanel["board"].RefreshMembers()
        
elif cmd[0] == "CLEAR_TEMPSLOTS":
            
constInfo.GUILDSTORAGE["tempslots"] = {"TAB0" : {},"TAB1" : {},"TAB2" : {}}
        
elif cmd[0] == "COMPARE_TEMPSLOTS":
            for 
i in range(3):
                if 
constInfo.GUILDSTORAGE["tempslots"]["TAB"+str(i)] != constInfo.GUILDSTORAGE["slots"]["TAB"+str(i)]:
                    
constInfo.GUILDSTORAGE["slots"]["TAB"+str(i)] = {}
                    
constInfo.GUILDSTORAGE["slots"]["TAB"+str(i)] = constInfo.GUILDSTORAGE["tempslots"]["TAB"+str(i)]
                    
self.interface.GuildStorageWindow.RefreshSlots()
        
elif cmd[0] == "QID":
            
self.GuildStorageQID(cmd[1])
        
elif cmd[0] == "QUESTCMD":
            
self._GuildStorageQuestCMD()
        
elif cmd[0] == "MEMBER_COMPLETE":
            
constInfo.GUILDSTORAGE["members"] = {}
            
self.interface.GuildStorageWindow.ClearMembers()
            
import event
            constInfo
.GUILDSTORAGE["questCMD"] = "GETMEMBERLIST"
            
event.QuestButtonClick(int(constInfo.GUILDSTORAGE["qid"]))
                
    
def _GuildStorageAddItemSlot(selfslottab ,itemVnumcountsocket0socket1socket2socket3socket4socket5attrtype0,attrvalue0attrtype1,attrvalue1attrtype2attrvalue2attrtype3attrvalue3attrtype4attrvalue4attrtype5attrvalue5attrtype6attrvalue6):
        
self.interface.GuildStorageWindow.AddItemSlot(slottab ,itemVnumcountsocket0socket1socket2socket3socket4socket5attrtype0,attrvalue0attrtype1,attrvalue1attrtype2attrvalue2attrtype3attrvalue3attrtype4attrvalue4attrtype5attrvalue5attrtype6attrvalue6)
    
    
def _GuildStorageAddItem(selfslot ,itemVnumcountsocket0socket1socket2socket3socket4socket5attrtype0,attrvalue0attrtype1,attrvalue1attrtype2attrvalue2attrtype3attrvalue3attrtype4attrvalue4attrtype5attrvalue5attrtype6attrvalue6):
        
slotsWidth 15
        slotsHeight 
8
        slot 
int(slot)
        if 
slot <= 120:
            
constInfo.GUILDSTORAGE["slots"]["TAB0"][slot] = [int(itemVnum),int(count), int(socket0), int(socket1), int(socket2), int(socket3), int(socket4), int(socket5), int(attrtype0),int(attrvalue0), int(attrtype1),int(attrvalue1), int(attrtype2), int(attrvalue2), int(attrtype3), int(attrvalue3), int(attrtype4), int(attrvalue4), int(attrtype5), int(attrvalue5), int(attrtype6), int(attrvalue6)]
        
elif slot 120 and slot <= 240:
            
constInfo.GUILDSTORAGE["slots"]["TAB1"][slot-120] = [int(itemVnum),int(count), int(socket0), int(socket1), int(socket2), int(socket3), int(socket4), int(socket5), int(attrtype0),int(attrvalue0), int(attrtype1),int(attrvalue1), int(attrtype2), int(attrvalue2), int(attrtype3), int(attrvalue3), int(attrtype4), int(attrvalue4), int(attrtype5), int(attrvalue5), int(attrtype6), int(attrvalue6)]
        
elif slot 240 and slot <= 360:
            
constInfo.GUILDSTORAGE["slots"]["TAB2"][slot-240] = [int(itemVnum),int(count), int(socket0), int(socket1), int(socket2), int(socket3), int(socket4), int(socket5), int(attrtype0),int(attrvalue0), int(attrtype1),int(attrvalue1), int(attrtype2), int(attrvalue2), int(attrtype3), int(attrvalue3), int(attrtype4), int(attrvalue4), int(attrtype5), int(attrvalue5), int(attrtype6), int(attrvalue6)]
    
    
def _GuildStorageTempSlotsAdd(self,slot ,itemVnumcountsocket0socket1socket2socket3socket4socket5attrtype0,attrvalue0attrtype1,attrvalue1attrtype2attrvalue2attrtype3attrvalue3attrtype4attrvalue4attrtype5attrvalue5attrtype6attrvalue6):
        
slot int(slot)
        if 
slot <= 120:
            
constInfo.GUILDSTORAGE["tempslots"]["TAB0"][slot] = [int(itemVnum),int(count), int(socket0), int(socket1), int(socket2), int(socket3), int(socket4), int(socket5), int(attrtype0),int(attrvalue0), int(attrtype1),int(attrvalue1), int(attrtype2), int(attrvalue2), int(attrtype3), int(attrvalue3), int(attrtype4), int(attrvalue4), int(attrtype5), int(attrvalue5), int(attrtype6), int(attrvalue6)]
        
elif slot 120 and slot <= 240:
            
constInfo.GUILDSTORAGE["tempslots"]["TAB1"][slot-120] = [int(itemVnum),int(count), int(socket0), int(socket1), int(socket2), int(socket3), int(socket4), int(socket5), int(attrtype0),int(attrvalue0), int(attrtype1),int(attrvalue1), int(attrtype2), int(attrvalue2), int(attrtype3), int(attrvalue3), int(attrtype4), int(attrvalue4), int(attrtype5), int(attrvalue5), int(attrtype6), int(attrvalue6)]
        
elif slot 240 and slot <= 360:
            
constInfo.GUILDSTORAGE["tempslots"]["TAB2"][slot-240] = [int(itemVnum),int(count), int(socket0), int(socket1), int(socket2), int(socket3), int(socket4), int(socket5), int(attrtype0),int(attrvalue0), int(attrtype1),int(attrvalue1), int(attrtype2), int(attrvalue2), int(attrtype3), int(attrvalue3), int(attrtype4), int(attrvalue4), int(attrtype5), int(attrvalue5), int(attrtype6), int(attrvalue6)]
        
    
def _GuildStorageAddLog(self,id,name,date,type,do,desc):
        
self.interface.GuildStorageWindow.LogsInsert(id,name,date,type,do,desc)
        
constInfo.GUILDSTORAGE["logs"][int(id)] = [name,date,type,do,desc]
        
    
def _GuildStorageQuestCMD(self):
        
net.SendQuestInputStringPacket(str(constInfo.GUILDSTORAGE["questCMD"]))
        
constInfo.GUILDSTORAGE["questCMD"] = "NULL#"
    
    
def GuildStorageQID(selfqid):
        
constInfo.GUILDSTORAGE["qid"] = int(qid)
        
    
def _GuildStorageAddMemberToList(self,memberId,member,authority0,authority1,authority2,authority3):
        
constInfo.GUILDSTORAGE["members"]["member"+memberId] = [member,int(authority0),int(authority1),int(authority2),int(authority3)]

    
def __Inputget1(self):
        
constInfo.INPUT_IGNORE 

    def __Inputget2
(self):
        
constInfo.INPUT_IGNORE 0

    def __Inputget3
(self): 
        
net.SendQuestInputStringPacket("1")

    
def penis(self):
        if 
self.switchbot.bot_shown == 1:
            
self.switchbot.Hide()
        else:
            
self.switchbot.Show()
            
    
def __Team_On(selfname):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.OnLogin(2name)

    
def __Team_Off(selfname):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.OnLogout(2name

uimessenger.py
PHP Code:
import app
import ui
import grp
import net
import guild
import messenger
import localeInfo
import constInfo
import uiToolTip
import uiGameOption

import uiCommon
from _weakref import proxy

FRIEND 
0
GUILD 
1
TEAM 
2

class MessengerItem(ui.Window):

    
def __init__(selfgetParentEvent):
        
ui.Window.__init__(self)

        
self.SetParent(getParentEvent())
        
self.AddFlag("float")

        
self.name ""
        
self.image ui.ImageBox()
        
self.image.AddFlag("not_pick")
        
self.image.SetParent(self)
        
self.image.Show()
        
self.text ui.TextLine()
        
self.text.SetParent(self)
        
self.text.SetPosition(202)
        
self.text.Show()

        
self.lovePoint = -1
        self
.lovePointToolTip None

        self
.isSelected FALSE

        self
.getParentEvent getParentEvent

    def SetName
(selfname):
        
self.name name
        
if name:
            
self.text.SetText(name)
            
self.SetSize(20 6*len(name) + 416)

            if 
localeInfo.IsARABIC():
                
self.text.SetPosition(20 6*len(name) + 42)

    
def SetLovePoint(selflovePoint):
        
self.lovePoint lovePoint

    def Select
(self):
        
self.isSelected TRUE

    def UnSelect
(self):
        
self.isSelected FALSE

    def GetName
(self):
        return 
self.name

    def GetStepWidth
(self):
        return 
0

    
# Whisper
    
def CanWhisper(self):
        return 
FALSE

    def IsOnline
(self):
        return 
FALSE

    def IsMobile
(self):
        return 
FALSE

    def OnWhisper
(self):
        
pass

    def OnMobileMessage
(self):
        
pass

    
# Remove
    
def CanRemove(self):
        return 
FALSE

    def OnRemove
(self):
        return 
FALSE

    
# Warp
    
def CanWarp(self):
        return 
FALSE

    def OnWarp
(self):
        
pass

    def OnMouseOverIn
(self):
        if -
!= self.lovePoint:
            if 
not self.lovePointToolTip:
                
self.lovePointToolTip uiToolTip.ToolTip(100)
                
self.lovePointToolTip.SetTitle(self.name)
                
self.lovePointToolTip.AppendTextLine(localeInfo.AFF_LOVE_POINT % (self.lovePoint))
                
self.lovePointToolTip.ResizeToolTip()
            
self.lovePointToolTip.ShowToolTip()

    
def OnMouseOverOut(self):
        if 
self.lovePointToolTip:
            
self.lovePointToolTip.HideToolTip()

    
def OnMouseLeftButtonDown(self):
        
self.getParentEvent().OnSelectItem(self)

    
def OnMouseLeftButtonDoubleClick(self):
        
self.getParentEvent().OnDoubleClickItem(self)

    
def OnRender(self):
        if 
self.isSelected:
            
xself.GetGlobalPosition()
            
grp.SetColor(grp.GenerateColor(0.00.00.70.7))
            
grp.RenderBar(x+16yself.GetWidth()-16self.GetHeight())

class 
MessengerMemberItem(MessengerItem):

    
STATE_OFFLINE 0
    STATE_ONLINE 
1
    STATE_MOBILE 
2

    IMAGE_FILE_NAME 
= {    "ONLINE" "d:/ymir work/ui/game/windows/messenger_list_online.sub",
                        
"OFFLINE" "d:/ymir work/ui/game/windows/messenger_list_offline.sub",
                        
"MOBILE" "d:/ymir work/ui/game/windows/messenger_list_mobile.sub", }

    
def __init__(selfgetParentEvent):
        
MessengerItem.__init__(selfgetParentEvent)
        
self.key None
        self
.state self.STATE_OFFLINE
        self
.mobileFlag FALSE
        self
.Offline()

    
def GetStepWidth(self):
        return 
15

    def SetKey
(selfkey):
        
self.key key

    def IsSameKey
(selfkey):
        return 
self.key == key

    def IsOnline
(self):
        if 
self.STATE_ONLINE == self.state:
            return 
TRUE

        
return FALSE

    def IsMobile
(self):
        if 
self.STATE_MOBILE == self.state:
            return 
TRUE

        
return FALSE

    def Online
(self):
        
self.image.LoadImage(self.IMAGE_FILE_NAME["ONLINE"])
        
self.state self.STATE_ONLINE

    def Offline
(self):
        if 
self.mobileFlag:
            
self.image.LoadImage(self.IMAGE_FILE_NAME["MOBILE"])
            
self.state self.STATE_MOBILE

        
else:
            
self.image.LoadImage(self.IMAGE_FILE_NAME["OFFLINE"])
            
self.state self.STATE_OFFLINE

    def SetMobile
(selfflag):
        
self.mobileFlag flag

        
if not self.IsOnline():
            
self.Offline()

    
def CanWhisper(self):
        if 
self.IsOnline():
            return 
TRUE

        
return FALSE

    def OnWhisper
(self):
        if 
self.IsOnline():
            
self.getParentEvent().whisperButtonEvent(self.GetName())

    
def OnMobileMessage(self):
        if 
not uiGameOption.MOBILE:
            return

        if 
not self.IsMobile():
            return

        
self.getParentEvent().SendMobileMessage(self.GetName())

    
def Select(self):
        
MessengerItem.Select(self)

class 
MessengerGroupItem(MessengerItem):

    
IMAGE_FILE_NAME = {    "OPEN" "d:/ymir work/ui/game/windows/messenger_list_open.sub",
                        
"CLOSE" "d:/ymir work/ui/game/windows/messenger_list_close.sub", }

    
def __init__(selfgetParentEvent):
        
self.isOpen FALSE
        self
.memberList = []

        
MessengerItem.__init__(selfgetParentEvent)

    
def AppendMember(selfmemberkeyname):
        
member.SetKey(key)
        
member.SetName(name)
        
self.memberList.append(member)
        return 
member

    def RemoveMember
(selfitem):
        for 
i in xrange(len(self.memberList)):
            if 
item == self.memberList[i]:
                
del self.memberList[i]
                return

    
def ClearMember(self):
        
self.memberList = []

    
def FindMember(selfkey):
        list = 
filter(lambda argMemberargKey=keyargMember.IsSameKey(argKey), self.memberList)
        if list:
            return list[
0]

        return 
None

    def GetLoginMemberList
(self):
        return 
filter(MessengerMemberItem.IsOnlineself.memberList)

    
def GetLogoutMemberList(self):
        return 
filter(lambda argnot arg.IsOnline(), self.memberList)

    
def IsOpen(self):
        return 
self.isOpen

    def Open
(self):
        
self.image.LoadImage(self.IMAGE_FILE_NAME["OPEN"])
        
self.isOpen TRUE

    def Close
(self):
        
self.image.LoadImage(self.IMAGE_FILE_NAME["CLOSE"])
        
self.isOpen FALSE

        map
(ui.Window.Hideself.memberList)

    
def Select(self):

        if 
self.IsOpen():
            
self.Close()
        else:
            
self.Open()

        
MessengerItem.Select(self)
        
self.getParentEvent().OnRefreshList()

class 
MessengerFriendItem(MessengerMemberItem):

    
def __init__(selfgetParentEvent):
        
MessengerMemberItem.__init__(selfgetParentEvent)

    
def CanRemove(self):
        return 
TRUE

    def OnRemove
(self):
        
messenger.RemoveFriend(self.key)
        
net.SendMessengerRemovePacket(self.keyself.name)
        return 
TRUE
        
class MessengerTeamItem(MessengerMemberItem):

    
def __init__(selfgetParentEvent):
        
MessengerMemberItem.__init__(selfgetParentEvent)

    
def CanRemove(self):
        return 
FALSE

    def OnRemove
(self):
        
messenger.RemoveFriend(self.key)
        
net.SendMessengerRemovePacket(self.keyself.name)
        return 
FALSE  

class MessengerGuildItem(MessengerMemberItem):

    
def __init__(selfgetParentEvent):
        
MessengerMemberItem.__init__(selfgetParentEvent)

    
def CanWarp(self):
        if 
not self.IsOnline():
            return 
FALSE
        
return TRUE

    def OnWarp
(self):
        
net.SendGuildUseSkillPacket(155self.key)

    
def CanRemove(self):
        for 
i in xrange(guild.ENEMY_GUILD_SLOT_MAX_COUNT):
            if 
guild.GetEnemyGuildName(i) != "":
                return 
FALSE

        
if guild.MainPlayerHasAuthority(guild.AUTH_REMOVE_MEMBER):
            if 
guild.IsMemberByName(self.name):
                return 
TRUE

        
return FALSE

    def OnRemove
(self):
        
net.SendGuildRemoveMemberPacket(self.key)
        return 
TRUE

class MessengerFriendGroup(MessengerGroupItem):

    
def __init__(selfgetParentEvent):
        
MessengerGroupItem.__init__(selfgetParentEvent)
        
self.SetName(localeInfo.MESSENGER_FRIEND)

    
def AppendMember(selfkeyname):
        
item MessengerFriendItem(self.getParentEvent)
        return 
MessengerGroupItem.AppendMember(selfitemkeyname)
        
class 
MessengerTeamGroup(MessengerGroupItem):

    
def __init__(selfgetParentEvent):
        
MessengerGroupItem.__init__(selfgetParentEvent)
        
self.SetName("-Teamler-")

    
def AppendMember(selfkeyname):
        
item MessengerTeamItem(self.getParentEvent)
        return 
MessengerGroupItem.AppendMember(selfitemkeyname)

class 
MessengerGuildGroup(MessengerGroupItem):

    
def __init__(selfgetParentEvent):
        
MessengerGroupItem.__init__(selfgetParentEvent)
        
self.SetName(localeInfo.MESSENGER_GUILD)
        
self.AddFlag("float")

    
def AppendMember(selfkeyname):
        
item MessengerGuildItem(self.getParentEvent)
        return 
MessengerGroupItem.AppendMember(selfitemkeyname)

class 
MessengerFamilyGroup(MessengerGroupItem):

    
def __init__(selfgetParentEvent):
        
MessengerGroupItem.__init__(selfgetParentEvent)
        
self.SetName(localeInfo.MESSENGER_FAMILY)
        
self.AddFlag("float")

        
self.lover None

    def AppendMember
(selfkeyname):
        
item MessengerGuildItem(self.getParentEvent)
        
self.lover item
        
return MessengerGroupItem.AppendMember(selfitemkeyname)

    
def GetLover(self):
        return 
self.lover

###################################################################################################
###################################################################################################
###################################################################################################

class MessengerWindow(ui.ScriptWindow):

    
START_POSITION 40

    
class ResizeButton(ui.DragButton):

        
def OnMouseOverIn(self):
            
app.SetCursor(app.VSIZE)

        
def OnMouseOverOut(self):
            
app.SetCursor(app.NORMAL)

    
def __init__(self):
        
ui.ScriptWindow.__init__(self)
        
messenger.SetMessengerHandler(self)

        
self.board None
        self
.groupList = []
        
self.showingItemList = []
        
self.selectedItem None
        self
.whisperButtonEvent lambda *argNone
        self
.familyGroup None

        self
.guildButtonEvent None

        self
.showingPageSize 0
        self
.startLine 0
        self
.hasMobilePhoneNumber TRUE

        self
.isLoaded 0

        self
.__AddGroup()
        
messenger.RefreshGuildMember()

    
def Show(self):
        if 
self.isLoaded==0:
            
self.isLoaded=1

            self
.__LoadWindow()
            
self.OnRefreshList()
            
self.OnResizeDialog()

        
ui.ScriptWindow.Show(self)

    
def __LoadWindow(self):

        
pyScrLoader ui.PythonScriptLoader()
        
pyScrLoader.LoadScriptFile(self"UIScript/MessengerWindow.py")        

        try:
            
self.board self.GetChild("board")
            
self.scrollBar self.GetChild("ScrollBar")
            
self.whisperButton self.GetChild("WhisperButton")
            
self.mobileButton self.GetChild("MobileButton")
            
self.removeButton self.GetChild("RemoveButton")
            
self.addFriendButton self.GetChild("AddFriendButton")
            
self.guildButton self.GetChild("GuildButton")
        
except:
            
import exception
            exception
.Abort("MessengerWindow.__LoadWindow.__Bind")

        
self.board.SetCloseEvent(ui.__mem_func__(self.Close))
        
self.scrollBar.SetScrollEvent(ui.__mem_func__(self.OnScroll))
        
self.whisperButton.SetEvent(ui.__mem_func__(self.OnPressWhisperButton))
        
self.mobileButton.SetEvent(ui.__mem_func__(self.OnPressMobileButton))
        
self.removeButton.SetEvent(ui.__mem_func__(self.OnPressRemoveButton))
        
self.addFriendButton.SetEvent(ui.__mem_func__(self.OnPressAddFriendButton))
        
self.guildButton.SetEvent(ui.__mem_func__(self.OnPressGuildButton))

        if 
not uiGameOption.MOBILE#constInfo.SEND_MOBILE_PHONE_MESSAGE_ENABLE:
            
self.mobileButton.Hide()
            
width self.GetWidth()
            
height self.GetHeight()
            
self.addFriendButton.SetPosition(-6030)
            
self.whisperButton.SetPosition(-2030)
            
self.removeButton.SetPosition(2030)
            
self.guildButton.SetPosition(6030)

        
self.whisperButton.Disable()
        
self.mobileButton.Disable()
        
self.removeButton.Disable()

        
resizeButton self.ResizeButton()
        
resizeButton.AddFlag("restrict_x")
        
resizeButton.SetParent(self)
        
resizeButton.SetSize(self.GetWidth(), 10)
        
resizeButton.SetWindowVerticalAlignBottom()
        
resizeButton.SetPosition(00)
        
resizeButton.Show()
        
self.resizeButton resizeButton
        self
.resizeButton.SetMoveEvent(ui.__mem_func__(self.OnResizeDialog))
        
self.resizeButton.SetPosition(0300)

        for list 
in self.groupList:
            list.
SetTop()

    
def __del__(self):
        
messenger.SetMessengerHandler(None)
        
ui.ScriptWindow.__del__(self)

    
def Destroy(self):
        
self.board None
        self
.scrollBar None
        self
.resizeButton None
        self
.friendNameBoard None
        self
.questionDialog None
        self
.popupDialog None
        self
.inputDialog None
        self
.familyGroup None

        self
.whisperButton None
        self
.mobileButton None
        self
.removeButton None

    def OnCloseQuestionDialog
(self):
        
self.questionDialog.Close()
        
self.questionDialog None
        
return TRUE

    def Close
(self):
        
self.questionDialog None
        self
.Hide()

    
def SetSize(selfwidthheight):
        
ui.ScriptWindow.SetSize(selfwidthheight)
        if 
self.board:
            
self.board.SetSize(widthheight)

    
def OnResizeDialog(self):
        
xself.resizeButton.GetLocalPosition()
        if 
140:
            
self.resizeButton.SetPosition(x140)
            return
        
self.SetSize(self.GetWidth(), self.resizeButton.GetHeight())

        
self.showingPageSize - (self.START_POSITION 26)
        
self.scrollBar.SetScrollBarSize(self.showingPageSize)

        
self.__LocateMember()

        
self.resizeButton.TurnOffCallBack()
        
self.UpdateRect()
        
self.resizeButton.TurnOnCallBack()

    
def __LocateMember(self):

        if 
self.isLoaded==0:
            return

        if 
self.showingPageSize/20 >= len(self.showingItemList):
            
self.scrollBar.Hide()
            
self.startLine 0
        
else:
            if 
self.showingItemList:
                
self.scrollBar.SetMiddleBarSize(float(self.showingPageSize/20) / float(len(self.showingItemList)))
            
self.scrollBar.Show()

        
#####

        
yPos self.START_POSITION
        heightLimit 
self.GetHeight() - (self.START_POSITION 13)

        
map(ui.Window.Hideself.showingItemList)

        for 
item in self.showingItemList[self.startLine:]:
            
item.SetPosition(20 item.GetStepWidth(), yPos)
            
item.SetTop()
            
item.Show()

            
yPos += 20
            
if yPos heightLimit:
                break

    
def __AddGroup(self):
        
member MessengerFriendGroup(ui.__mem_func__(self.GetSelf))
        
member.Open()
        
member.Show()
        
self.groupList.append(member)

        
member MessengerGuildGroup(ui.__mem_func__(self.GetSelf))
        
member.Open()
        
member.Show()
        
self.groupList.append(member)
        
        
member MessengerTeamGroup(ui.__mem_func__(self.GetSelf))
        
member.Open()
        
member.Show()
        
self.TeamGroup member
        self
.groupList.append(member)

    
def __AddFamilyGroup(self):
        
member MessengerFamilyGroup(ui.__mem_func__(self.GetSelf))
        
member.Open()
        
member.Show()

        
self.familyGroup member

    def ClearGuildMember
(self):
        
self.groupList[GUILD].ClearMember()

    
def SetWhisperButtonEvent(selfevent):
        
self.whisperButtonEvent=event

    def SetGuildButtonEvent
(selfevent):
        
self.guildButtonEvent=event

    def SendMobileMessage
(selfname):
        if 
not uiGameOption.MOBILE:
            return

        if 
not self.hasMobilePhoneNumber:
            
questionDialog uiCommon.QuestionDialog2()
            
questionDialog.SetText1(localeInfo.MESSENGER_INPUT_MOBILE_PHONE_NUMBER_1)
            
questionDialog.SetText2(localeInfo.MESSENGER_INPUT_MOBILE_PHONE_NUMBER_2)
            
questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnAcceptInputMobilePhoneNumber))
            
questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCancelInputMobilePhoneNumber))
            
questionDialog.SetWidth(400)
            
questionDialog.Open()
            
self.questionDialog questionDialog
            
return

        
## Input Sending Mobile Message
        
inputDialog uiCommon.InputDialog()
        
inputDialog.SetTitle(localeInfo.MESSENGER_SEND_MOBILE_MESSAGE_TITLE)
        
inputDialog.SetMaxLength(50)
        
inputDialog.SetAcceptEvent(ui.__mem_func__(self.OnInputMobileMessage))
        
inputDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseInputDialog))
        
inputDialog.name name
        inputDialog
.Open()
        
self.inputDialog inputDialog

    def OnAcceptInputMobilePhoneNumber
(self):
        if 
not uiGameOption.MOBILE:
            return

        
## Input Mobile Phone Number
        
inputDialog uiCommon.InputDialog()
        
inputDialog.SetTitle(localeInfo.MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE)
        
inputDialog.SetMaxLength(13)
        
inputDialog.SetAcceptEvent(ui.__mem_func__(self.OnInputMobilePhoneNumber))
        
inputDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseInputDialog))
        
inputDialog.Open()
        
self.inputDialog inputDialog
        self
.OnCancelInputMobilePhoneNumber()

    
def OnCancelInputMobilePhoneNumber(self):
        if 
not uiGameOption.MOBILE:
            return
        
self.questionDialog.Close()
        
self.questionDialog None
        
return TRUE

    def OnInputMobilePhoneNumber
(self):
        if 
not uiGameOption.MOBILE:
            return

        
text self.inputDialog.GetText()

        if 
not text:
            return

        
text.replace('-''')
        
net.SendChatPacket("/mobile " text)
        
self.OnCloseInputDialog()
        return 
TRUE

    def OnInputMobileMessage
(self):
        if 
not uiGameOption.MOBILE:
            return

        
text self.inputDialog.GetText()

        if 
not text:
            return

        
net.SendMobileMessagePacket(self.inputDialog.nametext)
        
self.OnCloseInputDialog()
        return 
TRUE

    def OnCloseInputDialog
(self):
        
self.inputDialog.Close()
        
self.inputDialog None
        
return TRUE

    def OnPressGuildButton
(self):
        
self.guildButtonEvent()

    
def OnPressAddFriendButton(self):
        
friendNameBoard uiCommon.InputDialog()
        
friendNameBoard.SetTitle(localeInfo.MESSENGER_ADD_FRIEND)
        
friendNameBoard.SetAcceptEvent(ui.__mem_func__(self.OnAddFriend))
        
friendNameBoard.SetCancelEvent(ui.__mem_func__(self.OnCancelAddFriend))
        
friendNameBoard.Open()
        
self.friendNameBoard friendNameBoard

    def OnAddFriend
(self):
        
text self.friendNameBoard.GetText()
        if 
text:
            
net.SendMessengerAddByNamePacket(text)
        
self.friendNameBoard.Close()
        
self.friendNameBoard None
        
return TRUE

    def OnCancelAddFriend
(self):
        
self.friendNameBoard.Close()
        
self.friendNameBoard None
        
return TRUE

    def OnPressWhisperButton
(self):
        if 
self.selectedItem:
            
self.selectedItem.OnWhisper()

    
def OnPressMobileButton(self):
        if 
self.selectedItem:
            
self.selectedItem.OnMobileMessage()

    
def OnPressRemoveButton(self):
        if 
self.selectedItem:
            if 
self.selectedItem.CanRemove():
                
self.questionDialog uiCommon.QuestionDialog()
                
self.questionDialog.SetText(localeInfo.MESSENGER_DO_YOU_DELETE)
                
self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnRemove))
                
self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
                
self.questionDialog.Open()

    
def OnRemove(self):
        if 
self.selectedItem:
            if 
self.selectedItem.CanRemove():
                
map(lambda argargDeletingItem=self.selectedItemarg.RemoveMember(argDeletingItem), self.groupList)
                
self.selectedItem.OnRemove()
                
self.selectedItem.UnSelect()
                
self.selectedItem None
                self
.OnRefreshList()

        
self.OnCloseQuestionDialog()

    
def OnScroll(self):
        
scrollLineCount len(self.showingItemList) - (self.showingPageSize/20)
        
startLine int(scrollLineCount self.scrollBar.GetPos())

        if 
startLine != self.startLine:
            
self.startLine startLine
            self
.__LocateMember()

    
def OnPressEscapeKey(self):
        
self.Close()
        return 
TRUE

    
## CallBack
    
def OnSelectItem(selfitem):

        if 
self.selectedItem:
            if 
item != self.selectedItem:
                
self.selectedItem.UnSelect()

        
self.selectedItem item

        
if self.selectedItem:
            
self.selectedItem.Select()

            if 
self.selectedItem.CanWhisper():
                
self.whisperButton.Enable()
            else:
                
self.whisperButton.Disable()

            if 
self.selectedItem.IsMobile():
                
self.mobileButton.Enable()
            else:
                
self.mobileButton.Disable()

            if 
self.selectedItem.CanRemove():
                
self.removeButton.Enable()
            else:
                
self.removeButton.Disable()

    
def OnDoubleClickItem(selfitem):

        if 
not self.selectedItem:
            return

        if 
self.selectedItem.IsOnline():
            
self.OnPressWhisperButton()

        
elif self.selectedItem.IsMobile():
            
self.OnPressMobileButton()

    
def GetSelf(self):
        return 
self

    def OnRefreshList
(self):
        
self.showingItemList = []

        if 
self.familyGroup:
            
self.showingItemList.append(self.familyGroup)
            if 
self.familyGroup.GetLover():
                
self.showingItemList.append(self.familyGroup.GetLover())

        for 
group in self.groupList:

            
self.showingItemList.append(group)

            if 
group.IsOpen():

                
loginMemberList group.GetLoginMemberList()
                
logoutMemberList group.GetLogoutMemberList()

                if 
loginMemberList or logoutMemberList:
                    for 
member in loginMemberList:
                        
self.showingItemList.append(member)
                    for 
member in logoutMemberList:
                        
self.showingItemList.append(member)

                else:
                    
item MessengerItem(ui.__mem_func__(self.GetSelf))
                    
item.SetName(localeInfo.MESSENGER_EMPTY_LIST)
                    
self.showingItemList.append(item)

        
self.__LocateMember()

    
def RefreshMessenger(self):
        
self.OnRefreshList()

    
## EventHandler
    
def __AddList(selfgroupIndexkeyname):
        
group self.groupList[groupIndex]
        
member group.FindMember(key)
        if 
not member:
            
member group.AppendMember(keyname)
            
self.OnSelectItem(None)
        return 
member

    def OnRemoveList
(selfgroupIndexkey):
        
group self.groupList[groupIndex]
        
group.RemoveMember(group.FindMember(key))
        
self.OnRefreshList()

    
def OnRemoveAllList(selfgroupIndex):
        
group self.groupList[groupIndex]
        
group.ClearMember()
        
self.OnRefreshList()

    
def OnLogin(selfgroupIndexkeyname=None):
        if 
not name:
            
name key
        group 
self.groupList[groupIndex]
        
member self.__AddList(groupIndexkeyname)
        
member.SetName(name)
        
member.Online()
        
self.OnRefreshList()

    
def OnLogout(selfgroupIndexkeyname=None):
        
group self.groupList[groupIndex]
        
member self.__AddList(groupIndexkeyname)
        if 
not name:
            
name key
        member
.SetName(name)
        
member.Offline()
        
self.OnRefreshList()

    
def OnMobile(selfgroupIndexkeymobileFlag):
        
group self.groupList[groupIndex]
        
member group.FindMember(key)
        if 
not member:
            return
        
member.SetMobile(mobileFlag)
        
self.OnRefreshList()

    
def OnAddLover(selfnamelovePoint):
        if 
not self.familyGroup:
            
self.__AddFamilyGroup()

        
member self.familyGroup.AppendMember(0name)

        
member.SetName(name)
        
member.SetLovePoint(lovePoint)
        
member.Offline()
        
self.OnRefreshList()

    
def OnUpdateLovePoint(selflovePoint):
        if 
not self.familyGroup:
            return

        
lover self.familyGroup.GetLover()
        if 
not lover:
            return

        
lover.SetLovePoint(lovePoint)

    
def OnLoginLover(self):
        if 
not self.familyGroup:
            return

        
lover self.familyGroup.GetLover()
        if 
not lover:
            return

        
lover.Online()

    
def OnLogoutLover(self):
        if 
not self.familyGroup:
            return

        
lover self.familyGroup.GetLover()
        if 
not lover:
            return

        
lover.Offline()

    
def ClearLoverInfo(self):
        if 
not self.familyGroup:
            return

        
self.familyGroup.ClearMember()
        
self.familyGroup None
        self
.OnRefreshList() 
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[LIST] WarRock Privat Server List! [LIST]
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http://archiv.so/images/2013/03/01/bQaXx.png Hallo elitepvpers Community! Da es in letzter Zeit viele unnötige Threads, mit Fragen zu guten Privat Servern gab, möchte ich es Neulingen (Newbies) etwas erleichern! Und das ganze soll durch diese Liste an mir bekannten WarRock P-Servern geschehen. Sollten euch noch weitere Server bekannt sein, schreibt den Thread-Link & Namen als Kommentar, damit ich diesen Server eventueller Weise auch noch rein editieren kann.



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