As title states the functions in quest is not working in most cases*
for eg..*
quest guild_building_melt begin
** *state start begin
** *** *function GetOreRefineCost(cost)
** *** *** *if pc.empire != npc.empire then
** *** *** *** *return 3 * cost
** *** *** *end
** *** *** *if pc.get_guild() == npc.get_guild() then
** *** *** *** *return cost * 0.9
** *** *** *end
** *** *** *return cost
** *** *end
** *** *function GetOreRefineGoodPct()
** *** *** *return 60
** *** *end
** *** *function GetOreRefineBadPct()
** *** *** *return 30
** *** *end
** *** *function GetMyRefineNum(race)
** *** *** *return({
** *** *** *** *[20060] = 50601,
** *** *** *** *[20061] = 50602,
** *** *** *** *[20062] = 50603,
** *** *** *** *[20063] = 50604,
** *** *** *** *[20064] = 50605,
** *** *** *** *[20065] = 50606,
** *** *** *** *[20066] = 50607,
** *** *** *** *[20067] = 50608,
** *** *** *** *[20068] = 50609,
** *** *** *** *[20069] = 50610,
** *** *** *** *[20070] = 50611,
** *** *** *** *[20071] = 50612,
** *** *** *** *[20072] = 50613,
** *** *** *** *[33009] = 50614,
** *** *** *** *[33010] = 50615,
** *** *** *** *[33011] = 50616,
** *** *** *** *[33012] = 50617,
** *** *** *** *[33013] = 50618
** *** *** *})[race]
** *** *** *--return race - 20060 + 50601 or race - 33009 + 50614
** *** *end
** *** *function IsRefinableRawOre(vnum)
** *** *** *return vnum >= 50601 and vnum <= 50618
** *** *end
** *** *function DoRefineDiamond(pct)
** *** *** *local from_postfix
** *** *** *local from_name = item_name(item.vnum)
** *** *** *local to_vnum = item.vnum + 20
** *** *** *local to_name = item_name(to_vnum)
** *** *** *local to_postfix
** *** *** *if under_han(from_name) then
** *** *** *** *from_postfix = "something"
** *** *** *else
** *** *** *** *from_postfix = "something"
** *** *** *end
** *** *** *if under_han(to_name) then
** *** *** *** *to_postfix = "after"
** *** *** *else
** *** *** *** *to_postfix = "with"
** *** *** *end
** *** *** *say_title("Alchemist:")
** *** *** *say("")
** *** *** *say("You must collect 100 " .. from_name .." so I can")
** *** *** *say("produce "..to_name .. ".")
** *** *** *say("")
** *** *** *if item.count >= 100 then
** *** *** *** *say("The success rate is "..pct.."% and you need "..guild_building_melt.GetOreRefineCost(10000) .." Yang.")
** *** *** *** *say("")
** *** *** *** *say("Do you want to try it?")
** *** *** *** *say("")
** *** *** *** *local s = select("Yes", "No")
** *** *** *** *if s == 1 then
** *** *** *** *** *if pc.get_gold() < guild_building_melt.GetOreRefineCost(10000) then
** *** *** *** *** *** *say_title("Alchemist:")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *say("Sorry but you need more Yang. It's not free.")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *return
** *** *** *** *** *end
** *** *** *** *** *if pc.diamond_refine(10000, pct) then
** *** *** *** *** *** *say_title("Alchemist:")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *say("Congratulations - the refining was successful!")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *say("You now have:")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *say_item(to_name, to_vnum, "")
** *** *** *** *** *** *say("")
** *** *** *** *** *else
** *** *** *** *** *** *say_title("Alchemist:")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *say("The refining was not successful. Sorry.")
** *** *** *** *** *** *say("")
** *** *** *** *** *end
** *** *** *** *end
** *** *** *else
** *** *** *** *say("First collect 100 ores.")
** *** *** *end
** *** *end
** *** *function DoRefine(pct)
** *** *** *local from_postfix
** *** *** *local from_name = item_name(item.vnum)
** *** *** *local to_vnum = item.vnum + 20
** *** *** *local to_name = item_name(to_vnum)
** *** *** *local to_postfix
** *** *** *if under_han(from_name) then
** *** *** *** *from_postfix = "Object"
** *** *** *else
** *** *** *** *from_postfix = "Object"
** *** *** *end
** *** *** *if under_han(to_name) then
** *** *** *** *to_postfix = "After"
** *** *** *else
** *** *** *** *to_postfix = "With"
** *** *** *end
** *** *** *say_title("Alchemist:")
** *** *** *say("")
** *** *** *say("You must collect 100 " .. from_name .." and a")
** *** *** *say("Spirit Stone +0, +1 or +2 to produce "..to_name..".")
** *** *** *say("")
** *** *** *if item.count >= 100 then
** *** *** *** *say("There is a "..pct.."% chance to succeed and you")
** *** *** *** *say("need "..guild_building_melt.GetOreRefineCost(3000). ." Yang.")
** *** *** *** *say("")
** *** *** *** *say("Do you want to try it?")
** *** *** *** *say("")
** *** *** *** *local s = select("Yes", "No")
** *** *** *** *if s == 1 then
** *** *** *** *** *if pc.get_gold() < guild_building_melt.GetOreRefineCost(3000) then
** *** *** *** *** *** *say_title("Alchemist:")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *say("Sorry, you need more Yang for this.")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *return
** *** *** *** *** *end
** *** *** *** *** *local selected_item_cell = select_item()
** *** *** *** *** *if selected_item_cell == 0 then
** *** *** *** *** *** *say_title("Alchemist:")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *say("Find the required materials and then talk to me.")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *return
** *** *** *** *** *end
** *** *** *** *** *local old_item = item.get_id()
** *** *** *** *** *if not item.select_cell(selected_item_cell) then
** *** *** *** *** *** *say_title("Alchemist:")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *say("That is not the item that is needed.")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *return
** *** *** *** *** *end
** *** *** *** *** *-- check whether the material is
** *** *** *** *** *if item.vnum < 28000 or item.vnum >= 28300 then
** *** *** *** *** *** *say_title("Alchemist:")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *say("You have chosen the wrong item.")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *return
** *** *** *** *** *end
** *** *** *** *** *item.select(old_item)
** *** *** *** *** *if pc.ore_refine(3000, pct, selected_item_cell) then
** *** *** *** *** *** *----"1234567890123456789012345678901234567890123456789 01234567890"|
** *** *** *** *** *** *say_title("Alchemist:")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *say("Congratulations - the refining was successful!")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *say("You now have:")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *say_item(to_name, to_vnum, "")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *return
** *** *** *** *** *else
** *** *** *** *** *** *say_title("Alchemist:")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *say("The refining was not successful. Sorry!")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *return
** *** *** *** *** *end
** *** *** *** *end
** *** *** *else
** *** *** *** *wait()
** *** *** *** *say_title("Alchemist:")
** *** *** *** *say("")
** *** *** *** *say_reward("Collect the required materials first.")
** *** *** *** *say("")
** *** *** *** *return
** *** *** *end
** *** *end
** *** *when 20060.take or 20061.take or 20062.take or 20063.take or 20064.take or 20065.take or 20066.take or
** *** *** * 20067.take or 20068.take or 20069.take or 20070.take or 20071.take or 20072.take or*
** *** *** * 33009.take or 33010.take or 33011.take or 33012.take or 33013.take
** *** *** *with guild_building_melt.IsRefinableRawOre(item.vnum) begin
** *** *** *--Good
** *** *** *if guild_building_melt.GetMyRefineNum(npc.race) == item.vnum then
** *** *** *** *if item.vnum == 50601 then
** *** *** *** *** *guild_building_melt.DoRefineDiamond(guild_buildin g_melt.GetOreRefineGoodPct())
** *** *** *** *else
** *** *** *** *** *guild_building_melt.DoRefine(guild_building_melt. GetOreRefineGoodPct())
** *** *** *** *end
** *** *** *else--Bad
** *** *** *** *if item.vnum == 50601 then
** *** *** *** *** *guild_building_melt.DoRefineDiamond(guild_buildin g_melt.GetOreRefineBadPct())
** *** *** *** *else
** *** *** *** *** *guild_building_melt.DoRefine(guild_building_melt. GetOreRefineBadPct())
** *** *** *** *end
** *** *** *end
** *** *end
** *** *when 20060.click or 20061.click or 20062.click or 20063.click or 20064.click or 20065.click or 20066.click or
** *** *** * 20067.click or 20068.click or 20069.click or 20070.click or 20071.click or 20072.click or*
** *** *** * 33009.click or *33010.click or 33011.click or *33012.click or 33013.click begin
** *** *** *if npc.get_guild() == pc.get_guild() and pc.isguildmaster() then
** *** *** *** *say_title("Alchemist:")
** *** *** *** *say("")
** *** *** *** *say("If you own 3.000.000 Yang, you can replace your ")
** *** *** *** *say("current alchemist with a different one.")
** *** *** *** *say("")
** *** *** *** *wait()
** *** *** *** *if pc.get_gold() < 3000000 then
** *** *** *** *** *say_title("Alchemist:")
** *** *** *** *** *say("")
** *** *** *** *** *say_reward("Bring me 3.000.000 Yang.")
** *** *** *** *** *say("")
** *** *** *** *** *return
** *** *** *** *end
** *** *** *** *local sel = 0
** *** *** *** *local timetable1 = {"Diamonds", "Fossils", "Copper", "Silver", "Gold", "Jade", "Next", "Close"}
** *** *** *** *local valuetable1 = {14043, 14045, 14046, 14047, 14048, 14049, 1, 3}
** *** *** *** *local timetable2 = {"Ebony", "Pearls", "White Gold", "Crystal", "Amethyst", "Next", "Back", "Close"}
** *** *** *** *local valuetable2 = {14050, 10451, 14052, 14053, 14054, 2, 0, 3}
** *** *** *** *local timetable3 = {"Heaven's Tear", "Soul Crystal", "Ruby", "Garnet", "Emerald", "Sapphire", "Back", "Close"}
** *** *** *** *local valuetable3 = {14055, 26992, 26993, 26994, 26995, 26996, 1, 3}
** *** *** *** *repeat
** *** *** *** *** *say_size(300, 350)
** *** *** *** *** *say_title("System:")
** *** *** *** *** *say("Which Alchemist do you want to create?")
** *** *** *** *** *if sel == 0 then
** *** *** *** *** *** *local s = select_table(timetable1)
** *** *** *** *** *** *sel = valuetable1[s]
** *** *** *** *** *elseif sel == 1 then
** *** *** *** *** *** *local s = select_table(timetable2)
** *** *** *** *** *** *sel = valuetable2[s]
** *** *** *** *** *elseif sel == 2 then
** *** *** *** *** *** *local s = select_table(timetable3)
** *** *** *** *** *** *sel = valuetable3[s]
** *** *** *** *** *end
** *** *** *** *until sel > 2
** *** *** *** *if sel != 3 then
** *** *** *** *** *npc_num = sel + 20060 - 14043
** *** *** *** *** *--chat("#debug#sel:"..sel.."#npc_num:"..npc_num)
** *** *** *** *** *if npc_num == npc.get_race() then
** *** *** *** *** *** *say("This Alchemist is working already.")
** *** *** *** *** *else
** *** *** *** *** *** *pc.changegold(-3000000)
** *** *** *** *** *** *building.reconstruct(sel)
** *** *** *** *** *end
** *** *** *** *end
** *** *** *else
** *** *** *** *say_title("Alchemist:")
** *** *** *** *say("")
** *** *** *** *----"1234567890123456789012345678901234567890123456789 0"|
** *** *** *** *say("Hello, I am the guild alchemist. If you bring 100")
** *** *** *** *say("raw ores and a Spirit Stone +0, +1 or +2,")
** *** *** *** *say("I can try to refine them into a Gem.")
** *** *** *** *say("")
** *** *** *** *say("Refined gems can boost the properties of your")
** *** *** *** *say("accessories when inserted into sockets.")
** *** *** *** *say("")
** *** *** *** *say("To create a socket in an accessory, you will first")
** *** *** *** *say("need a refined Diamond.")
** *** *** *** *say("")
** *** *** *** *say("Come back anytime!")
** *** *** *** *say("")
** *** *** *end
** *** *end
** *end
end
** *state start begin
** *** *function GetOreRefineCost(cost)
** *** *** *if pc.empire != npc.empire then
** *** *** *** *return 3 * cost
** *** *** *end
** *** *** *if pc.get_guild() == npc.get_guild() then
** *** *** *** *return cost * 0.9
** *** *** *end
** *** *** *return cost
** *** *end
** *** *function GetOreRefineGoodPct()
** *** *** *return 60
** *** *end
** *** *function GetOreRefineBadPct()
** *** *** *return 30
** *** *end
** *** *function GetMyRefineNum(race)
** *** *** *return({
** *** *** *** *[20060] = 50601,
** *** *** *** *[20061] = 50602,
** *** *** *** *[20062] = 50603,
** *** *** *** *[20063] = 50604,
** *** *** *** *[20064] = 50605,
** *** *** *** *[20065] = 50606,
** *** *** *** *[20066] = 50607,
** *** *** *** *[20067] = 50608,
** *** *** *** *[20068] = 50609,
** *** *** *** *[20069] = 50610,
** *** *** *** *[20070] = 50611,
** *** *** *** *[20071] = 50612,
** *** *** *** *[20072] = 50613,
** *** *** *** *[33009] = 50614,
** *** *** *** *[33010] = 50615,
** *** *** *** *[33011] = 50616,
** *** *** *** *[33012] = 50617,
** *** *** *** *[33013] = 50618
** *** *** *})[race]
** *** *** *--return race - 20060 + 50601 or race - 33009 + 50614
** *** *end
** *** *function IsRefinableRawOre(vnum)
** *** *** *return vnum >= 50601 and vnum <= 50618
** *** *end
** *** *function DoRefineDiamond(pct)
** *** *** *local from_postfix
** *** *** *local from_name = item_name(item.vnum)
** *** *** *local to_vnum = item.vnum + 20
** *** *** *local to_name = item_name(to_vnum)
** *** *** *local to_postfix
** *** *** *if under_han(from_name) then
** *** *** *** *from_postfix = "something"
** *** *** *else
** *** *** *** *from_postfix = "something"
** *** *** *end
** *** *** *if under_han(to_name) then
** *** *** *** *to_postfix = "after"
** *** *** *else
** *** *** *** *to_postfix = "with"
** *** *** *end
** *** *** *say_title("Alchemist:")
** *** *** *say("")
** *** *** *say("You must collect 100 " .. from_name .." so I can")
** *** *** *say("produce "..to_name .. ".")
** *** *** *say("")
** *** *** *if item.count >= 100 then
** *** *** *** *say("The success rate is "..pct.."% and you need "..guild_building_melt.GetOreRefineCost(10000) .." Yang.")
** *** *** *** *say("")
** *** *** *** *say("Do you want to try it?")
** *** *** *** *say("")
** *** *** *** *local s = select("Yes", "No")
** *** *** *** *if s == 1 then
** *** *** *** *** *if pc.get_gold() < guild_building_melt.GetOreRefineCost(10000) then
** *** *** *** *** *** *say_title("Alchemist:")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *say("Sorry but you need more Yang. It's not free.")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *return
** *** *** *** *** *end
** *** *** *** *** *if pc.diamond_refine(10000, pct) then
** *** *** *** *** *** *say_title("Alchemist:")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *say("Congratulations - the refining was successful!")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *say("You now have:")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *say_item(to_name, to_vnum, "")
** *** *** *** *** *** *say("")
** *** *** *** *** *else
** *** *** *** *** *** *say_title("Alchemist:")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *say("The refining was not successful. Sorry.")
** *** *** *** *** *** *say("")
** *** *** *** *** *end
** *** *** *** *end
** *** *** *else
** *** *** *** *say("First collect 100 ores.")
** *** *** *end
** *** *end
** *** *function DoRefine(pct)
** *** *** *local from_postfix
** *** *** *local from_name = item_name(item.vnum)
** *** *** *local to_vnum = item.vnum + 20
** *** *** *local to_name = item_name(to_vnum)
** *** *** *local to_postfix
** *** *** *if under_han(from_name) then
** *** *** *** *from_postfix = "Object"
** *** *** *else
** *** *** *** *from_postfix = "Object"
** *** *** *end
** *** *** *if under_han(to_name) then
** *** *** *** *to_postfix = "After"
** *** *** *else
** *** *** *** *to_postfix = "With"
** *** *** *end
** *** *** *say_title("Alchemist:")
** *** *** *say("")
** *** *** *say("You must collect 100 " .. from_name .." and a")
** *** *** *say("Spirit Stone +0, +1 or +2 to produce "..to_name..".")
** *** *** *say("")
** *** *** *if item.count >= 100 then
** *** *** *** *say("There is a "..pct.."% chance to succeed and you")
** *** *** *** *say("need "..guild_building_melt.GetOreRefineCost(3000). ." Yang.")
** *** *** *** *say("")
** *** *** *** *say("Do you want to try it?")
** *** *** *** *say("")
** *** *** *** *local s = select("Yes", "No")
** *** *** *** *if s == 1 then
** *** *** *** *** *if pc.get_gold() < guild_building_melt.GetOreRefineCost(3000) then
** *** *** *** *** *** *say_title("Alchemist:")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *say("Sorry, you need more Yang for this.")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *return
** *** *** *** *** *end
** *** *** *** *** *local selected_item_cell = select_item()
** *** *** *** *** *if selected_item_cell == 0 then
** *** *** *** *** *** *say_title("Alchemist:")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *say("Find the required materials and then talk to me.")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *return
** *** *** *** *** *end
** *** *** *** *** *local old_item = item.get_id()
** *** *** *** *** *if not item.select_cell(selected_item_cell) then
** *** *** *** *** *** *say_title("Alchemist:")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *say("That is not the item that is needed.")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *return
** *** *** *** *** *end
** *** *** *** *** *-- check whether the material is
** *** *** *** *** *if item.vnum < 28000 or item.vnum >= 28300 then
** *** *** *** *** *** *say_title("Alchemist:")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *say("You have chosen the wrong item.")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *return
** *** *** *** *** *end
** *** *** *** *** *item.select(old_item)
** *** *** *** *** *if pc.ore_refine(3000, pct, selected_item_cell) then
** *** *** *** *** *** *----"1234567890123456789012345678901234567890123456789 01234567890"|
** *** *** *** *** *** *say_title("Alchemist:")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *say("Congratulations - the refining was successful!")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *say("You now have:")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *say_item(to_name, to_vnum, "")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *return
** *** *** *** *** *else
** *** *** *** *** *** *say_title("Alchemist:")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *say("The refining was not successful. Sorry!")
** *** *** *** *** *** *say("")
** *** *** *** *** *** *return
** *** *** *** *** *end
** *** *** *** *end
** *** *** *else
** *** *** *** *wait()
** *** *** *** *say_title("Alchemist:")
** *** *** *** *say("")
** *** *** *** *say_reward("Collect the required materials first.")
** *** *** *** *say("")
** *** *** *** *return
** *** *** *end
** *** *end
** *** *when 20060.take or 20061.take or 20062.take or 20063.take or 20064.take or 20065.take or 20066.take or
** *** *** * 20067.take or 20068.take or 20069.take or 20070.take or 20071.take or 20072.take or*
** *** *** * 33009.take or 33010.take or 33011.take or 33012.take or 33013.take
** *** *** *with guild_building_melt.IsRefinableRawOre(item.vnum) begin
** *** *** *--Good
** *** *** *if guild_building_melt.GetMyRefineNum(npc.race) == item.vnum then
** *** *** *** *if item.vnum == 50601 then
** *** *** *** *** *guild_building_melt.DoRefineDiamond(guild_buildin g_melt.GetOreRefineGoodPct())
** *** *** *** *else
** *** *** *** *** *guild_building_melt.DoRefine(guild_building_melt. GetOreRefineGoodPct())
** *** *** *** *end
** *** *** *else--Bad
** *** *** *** *if item.vnum == 50601 then
** *** *** *** *** *guild_building_melt.DoRefineDiamond(guild_buildin g_melt.GetOreRefineBadPct())
** *** *** *** *else
** *** *** *** *** *guild_building_melt.DoRefine(guild_building_melt. GetOreRefineBadPct())
** *** *** *** *end
** *** *** *end
** *** *end
** *** *when 20060.click or 20061.click or 20062.click or 20063.click or 20064.click or 20065.click or 20066.click or
** *** *** * 20067.click or 20068.click or 20069.click or 20070.click or 20071.click or 20072.click or*
** *** *** * 33009.click or *33010.click or 33011.click or *33012.click or 33013.click begin
** *** *** *if npc.get_guild() == pc.get_guild() and pc.isguildmaster() then
** *** *** *** *say_title("Alchemist:")
** *** *** *** *say("")
** *** *** *** *say("If you own 3.000.000 Yang, you can replace your ")
** *** *** *** *say("current alchemist with a different one.")
** *** *** *** *say("")
** *** *** *** *wait()
** *** *** *** *if pc.get_gold() < 3000000 then
** *** *** *** *** *say_title("Alchemist:")
** *** *** *** *** *say("")
** *** *** *** *** *say_reward("Bring me 3.000.000 Yang.")
** *** *** *** *** *say("")
** *** *** *** *** *return
** *** *** *** *end
** *** *** *** *local sel = 0
** *** *** *** *local timetable1 = {"Diamonds", "Fossils", "Copper", "Silver", "Gold", "Jade", "Next", "Close"}
** *** *** *** *local valuetable1 = {14043, 14045, 14046, 14047, 14048, 14049, 1, 3}
** *** *** *** *local timetable2 = {"Ebony", "Pearls", "White Gold", "Crystal", "Amethyst", "Next", "Back", "Close"}
** *** *** *** *local valuetable2 = {14050, 10451, 14052, 14053, 14054, 2, 0, 3}
** *** *** *** *local timetable3 = {"Heaven's Tear", "Soul Crystal", "Ruby", "Garnet", "Emerald", "Sapphire", "Back", "Close"}
** *** *** *** *local valuetable3 = {14055, 26992, 26993, 26994, 26995, 26996, 1, 3}
** *** *** *** *repeat
** *** *** *** *** *say_size(300, 350)
** *** *** *** *** *say_title("System:")
** *** *** *** *** *say("Which Alchemist do you want to create?")
** *** *** *** *** *if sel == 0 then
** *** *** *** *** *** *local s = select_table(timetable1)
** *** *** *** *** *** *sel = valuetable1[s]
** *** *** *** *** *elseif sel == 1 then
** *** *** *** *** *** *local s = select_table(timetable2)
** *** *** *** *** *** *sel = valuetable2[s]
** *** *** *** *** *elseif sel == 2 then
** *** *** *** *** *** *local s = select_table(timetable3)
** *** *** *** *** *** *sel = valuetable3[s]
** *** *** *** *** *end
** *** *** *** *until sel > 2
** *** *** *** *if sel != 3 then
** *** *** *** *** *npc_num = sel + 20060 - 14043
** *** *** *** *** *--chat("#debug#sel:"..sel.."#npc_num:"..npc_num)
** *** *** *** *** *if npc_num == npc.get_race() then
** *** *** *** *** *** *say("This Alchemist is working already.")
** *** *** *** *** *else
** *** *** *** *** *** *pc.changegold(-3000000)
** *** *** *** *** *** *building.reconstruct(sel)
** *** *** *** *** *end
** *** *** *** *end
** *** *** *else
** *** *** *** *say_title("Alchemist:")
** *** *** *** *say("")
** *** *** *** *----"1234567890123456789012345678901234567890123456789 0"|
** *** *** *** *say("Hello, I am the guild alchemist. If you bring 100")
** *** *** *** *say("raw ores and a Spirit Stone +0, +1 or +2,")
** *** *** *** *say("I can try to refine them into a Gem.")
** *** *** *** *say("")
** *** *** *** *say("Refined gems can boost the properties of your")
** *** *** *** *say("accessories when inserted into sockets.")
** *** *** *** *say("")
** *** *** *** *say("To create a socket in an accessory, you will first")
** *** *** *** *say("need a refined Diamond.")
** *** *** *** *say("")
** *** *** *** *say("Come back anytime!")
** *** *** *** *say("")
** *** *** *end
** *** *end
** *end
end
In this quest the guild alchemist not taking any ore say " Diamond alchemist is not taking any diamond ore " rather when i click it says the last sentence " come back anytime" and not refining.. same for many other quest.. Could anyone tell me whats the problem?*
Hope i get solution by someone*
thanks in advance*
Human






