I found with a program "GiveGold" 227 times in 113 files ... xD
I will start looking but if someone knows already please post it because is too much for me to look in so many files xD
Bad searching ... it searched in .o files which are compressed and unreadable ....
I'm not using visual studio because i don't work with the source,i was just curious about this ... this is my first time i search in the source ...
I found these after another search in char_item.cpp :
PHP Code:
void CHARACTER::GiveGold(int iAmount)
{
if (iAmount <= 0)
return;
if (dwMyAmount > 1000) // 천원 이상만 기록한다.
LogManager::instance().CharLog(this, dwMyAmount, "GET_GOLD", "");
}
else
{
PointChange(POINT_GOLD, iAmount, true);
// 브라질에 돈이 없어진다는 버그가 있는데,
// 가능한 시나리오 중에 하나는,
// 메크로나, 핵을 써서 1000원 이하의 돈을 계속 버려 골드를 0으로 만들고,
// 돈이 없어졌다고 복구 신청하는 것일 수도 있다.
// 따라서 그런 경우를 잡기 위해 낮은 수치의 골드에 대해서도 로그를 남김.
if (LC_IsBrazil() == true)
{
if (iAmount >= 213)
LogManager::instance().CharLog(this, iAmount, "GET_GOLD", "");
}
else
{
if (iAmount > 1000) // 천원 이상만 기록한다.
LogManager::instance().CharLog(this, iAmount, "GET_GOLD", "");
}
}
}
This is the function,does it mean that the level doesn't interact with mob's level and you get the same amount of yang at the all levels by killing the same mob ?
You can also find another givegold in char_item.cpp and char_battle.cpp but i don't understant those sentences ... can you look there ?
for (TDamageMap::iterator it = m_map_kDamage.begin(); it != m_map_kDamage.end(); ++it)
{
int iDamage = it->second.iTotalDamage;
if (iDamage > 0)
{
LPCHARACTER ch = CHARACTER_MANAGER::instance().Find(it->first);
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