Naja dafür müsste man deine questlib sehen entweder ist diese nicht vorhanden oder hat einen ziehmlichen Fehler könnte etwas einfaches sein wie ein Fehlendes end aber auch eine Fehlerhafte Funktion.
Naja dafür müsste man deine questlib sehen entweder ist diese nicht vorhanden oder hat einen ziehmlichen Fehler könnte etwas einfaches sein wie ein Fehlendes end aber auch eine Fehlerhafte Funktion.
Da dürfte eig nichts falsch sein, da auf dem einen Vserver die "Questlib" funktioniert.. und auf diesem Server nicht..
Edit; Das steht in der Console beim Start:
locale/germany/quest/questlib.lua:1777: table index is nil
Glaube das da die Zeile 1777 gemeint ist.. ich markiere sie mal unten in Rot.
--quest.create = function(f) return coroutine.create(f) end
--quest.process = function(co,args) return coroutine.resume(co, args) end
setstate = q.setstate
newstate = q.setstate
q.set_clock = function(name, value) q.set_clock_name(name) q.set_clock_value(value) end
q.set_counter = function(name, value) q.set_counter_name(name) q.set_counter_value(value) end
c_item_name = function(vnum) return ("[ITEM value;"..vnum.."]") end
c_mob_name = function(vnum) return ("[MOB value;"..vnum.."]") end
-- d.set_folder = function (path) raw_script("[SET_PATH path;"..path.."]") end
-- d.set_folder = function (path) path.show_cinematic("[SET_PATH path;"..path.."]") end
-- party.run_cinematic = function (path) party.show_cinematic("[RUN_CINEMATIC value;"..path.."]") end
newline = "[ENTER]"
function color256(r, g, b) return "[COLOR r;"..(r/255.0).."|g;"..(g/255.0).."|b;"..(b/255.0).."]" end
function color(r,g,b) return "[COLOR r;"..r.."|g;"..g.."|b;"..b.."]" end
function delay(v) return "[DELAY value;"..v.."]" end
function setcolor(r,g,b) raw_script(color(r,g,b)) end
function setdelay(v) raw_script(delay(v)) end
function resetcolor(r,g,b) raw_script("[/COLOR]") end
function resetdelay(v) raw_script("[/DELAY]") end
-- minimap¿¡ µ¿±×¶ó¹Ì Ç¥½Ã
function addmapsignal(x,y) raw_script("[ADDMAPSIGNAL x;"..x.."|y;"..y.."]") end
-- minimap µ¿±×¶ó¹Ìµé ¸ðµÎ Ŭ¸®¾î
function clearmapsignal() raw_script("[CLEARMAPSIGNAL]") end
function makequestbutton(name)
raw_script("[QUESTBUTTON idx;")
raw_script(""..q.getcurrentquestindex())
raw_script("|name;")
raw_script(name) raw_script("]")
end
function make_quest_button_ex(name, icon_type, icon_name)
test_chat(icon_type)
test_chat(icon_name)
raw_script("[QUESTBUTTON idx;")
raw_script(""..q.getcurrentquestindex())
raw_script("|name;")
raw_script(name)
raw_script("|icon_type;")
raw_script(icon_type)
raw_script("|icon_name;")
raw_script(icon_name)
raw_script("]")
end
-- Levelbegrenzungen
local lvl = {35, 65, 99}
----
local k=0
for i=1, 3 do
if level<=lvl[i] and k==0 then
k = i
end
end
for i=1, table.getn(mobs[k]) do
for p=mobs[k][i][1], mobs[k][i][2] do
if vnum==p then
return true
end
end
end
for p=metin[k][1], metin[k][2] do
if vnum==p then
return true
end
end
return false
end
function make_quest_button(name) makequestbutton(name) end
function send_letter_ex(name, icon_type, icon_name) make_quest_button_ex(name, icon_type, icon_name) setskin(NOWINDOW) q.set_title(name) q.start() end
function send_letter(name) makequestbutton(name) setskin(NOWINDOW) q.set_title(name) q.start() end
function clear_letter() q.done() end
function say_title(name) say(color256(255, 230, 186)..name..color256(196, 196, 196)) end
function say_reward(name) say(color256(255, 200, 200)..name..color256(196, 196, 196)) end
function say_pc_name() say(pc.get_name()..":") end
function say_size(width, height) say("[WINDOW_SIZE width;"..width.."|height;"..height.."]") end
function setmapcenterposition(x,y)
raw_script("[SETCMAPPOS x;")
raw_script(x.."|y;")
raw_script(y.."]")
end
function say_item(name, vnum, desc)
say("[INSERT_IMAGE image_type;item|idx;"..vnum.."|title;"..name.."|de sc;"..desc.."]")
end
function say_item_vnum(vnum)
say_item(item_name(vnum), vnum, "")
end
function setvarchar(name, var)
local laenge = string.len (var)
local setchar = 0
local save_name = 0
local letter = 0
while laenge > setchar do
setchar = setchar + 1
letter = string.sub (var, setchar, setchar)
letter = string.byte(letter, 1)
save_name = ""..name.."_char_"..setchar..""
pc.setqf(save_name, letter)
end
local save_laenge=""..name.."laenge"
pc.setqf(save_laenge, laenge)
end
function getvarchar(name)
local save_laenge = ""..name.."laenge"
local laenge = pc.getqf(save_laenge)
local save_name = 0
local var = ""
local letter = 0
local getchar = 0
while laenge > getchar do
getchar = getchar + 1
save_name = ""..name.."_char_"..getchar..""
letter = pc.getqf(save_name)
if letter!=0 then
letter = string.char(letter)
else
letter = ""
end
var = ""..var..""..letter..""
end
return var
end
function delvarchar(name)
local save_laenge = ""..name.."laenge"
local laenge = pc.getqf(save_laenge)
local getchar = 0
while laenge > getchar do
getchar = getchar + 1
local save_name = ""..name.."_char_"..getchar..""
pc.delqf(save_name)
end
pc.delqf(save_laenge)
end
function global_setvarchar(name, var)
local laenge = string.len (var)
local setchar = 0
local save_name = 0
local letter = 0
while laenge > setchar do
setchar = setchar + 1
letter = string.sub (var, setchar, setchar)
letter = string.byte(letter)
if letter==91 or letter==93 then
letter=32
end
save_name = ""..name.."_char_"..setchar..""
game.set_event_flag(save_name, letter)
end
local save_laenge=""..name.."laenge"
game.set_event_flag(save_laenge, laenge)
end
function global_getvarchar(name)
local save_laenge = ""..name.."laenge"
local laenge = game.get_event_flag(save_laenge)
local save_name = 0
local var = ""
local letter = 0
local getchar = 0
while laenge > getchar do
getchar = getchar + 1
save_name = ""..name.."_char_"..getchar..""
letter = game.get_event_flag(save_name)
if letter!=0 then
letter = string.char(letter)
else
letter = ""
end
var = ""..var..""..letter..""
end
return var
end
function pc_is_novice()
if pc.get_skill_group()==0 then
return true
else
return false
end
end
function pc_get_exp_bonus(exp, text)
say_reward(text)
pc.give_exp2(exp)
set_quest_state("levelup", "run")
end
function pc_get_village_map_index(index)
return village_map[pc.get_empire()][index]
end
village_map = {
{1, 3},
{21, 23},
{41, 43},
}
function npc_is_same_empire()
if pc.get_empire()==npc.empire then
return true
else
return false
end
end
function npc_get_skill_teacher_race(pc_empire, pc_job, sub_job)
if 1==sub_job then
if 0==pc_job then
return WARRIOR1_NPC_LIST[pc_empire]
elseif 1==pc_job then
return ASSASSIN1_NPC_LIST[pc_empire]
elseif 2==pc_job then
return SURA1_NPC_LIST[pc_empire]
elseif 3==pc_job then
return SHAMAN1_NPC_LIST[pc_empire]
end
elseif 2==sub_job then
if 0==pc_job then
return WARRIOR2_NPC_LIST[pc_empire]
elseif 1==pc_job then
return ASSASSIN2_NPC_LIST[pc_empire]
elseif 2==pc_job then
return SURA2_NPC_LIST[pc_empire]
elseif 3==pc_job then
return SHAMAN2_NPC_LIST[pc_empire]
end
end
return 0
end
function pc_find_square_guard_vid()
if pc.get_empire()==1 then
return find_npc_by_vnum(11000)
elseif pc.get_empire()==2 then
return find_npc_by_vnum(11002)
elseif pc.get_empire()==3 then
return find_npc_by_vnum(11004)
end
return 0
end
function pc_find_skill_teacher_vid(sub_job)
local vnum=npc_get_skill_teacher_race(pc.get_empire(), pc.get_job(), sub_job)
return find_npc_by_vnum(vnum)
end
function pc_find_square_guard_vid()
local pc_empire=pc.get_empire()
if pc_empire==1 then
return find_npc_by_vnum(11000)
elseif pc_empire==2 then
return find_npc_by_vnum(11002)
elseif pc_empire==3 then
return find_npc_by_vnum(11004)
end
end
function npc_is_same_job()
local pc_job=pc.get_job()
local npc_vnum=npc.get_race()
-- test_chat("pc.job:"..pc.get_job())
-- test_chat("npc_race:"..npc.get_race())
-- test_chat("pc.skill_group:"..pc.get_skill_group())
if pc_job==0 then
if table_is_in(WARRIOR1_NPC_LIST, npc_vnum) then return true end
if table_is_in(WARRIOR2_NPC_LIST, npc_vnum) then return true end
elseif pc_job==1 then
if table_is_in(ASSASSIN1_NPC_LIST, npc_vnum) then return true end
if table_is_in(ASSASSIN2_NPC_LIST, npc_vnum) then return true end
elseif pc_job==2 then
if table_is_in(SURA1_NPC_LIST, npc_vnum) then return true end
if table_is_in(SURA2_NPC_LIST, npc_vnum) then return true end
elseif pc_job==3 then
if table_is_in(SHAMAN1_NPC_LIST, npc_vnum) then return true end
if table_is_in(SHAMAN2_NPC_LIST, npc_vnum) then return true end
end
return false
end
function npc_get_job()
local npc_vnum=npc.get_race()
if table_is_in(WARRIOR1_NPC_LIST, npc_vnum) then return COND_WARRIOR_1 end
if table_is_in(WARRIOR2_NPC_LIST, npc_vnum) then return COND_WARRIOR_2 end
if table_is_in(ASSASSIN1_NPC_LIST, npc_vnum) then return COND_ASSASSIN_1 end
if table_is_in(ASSASSIN2_NPC_LIST, npc_vnum) then return COND_ASSASSIN_2 end
if table_is_in(SURA1_NPC_LIST, npc_vnum) then return COND_SURA_1 end
if table_is_in(SURA2_NPC_LIST, npc_vnum) then return COND_SURA_2 end
if table_is_in(SHAMAN1_NPC_LIST, npc_vnum) then return COND_SHAMAN_1 end
if table_is_in(SHAMAN2_NPC_LIST, npc_vnum) then return COND_SHAMAN_2 end
return 0
end
function time_min_to_sec(value)
return 60*value
end
function time_hour_to_sec(value)
return 3600*value
end
function next_time_set(value, test_value)
local nextTime=get_time()+value
if is_test_server() then
nextTime=get_time()+test_value
end
pc.setqf("__NEXT_TIME__", nextTime)
end
function next_time_is_now(value)
if get_time()>=pc.getqf("__NEXT_TIME__") then
return true
else
return false
end
end
function table_get_random_item(self)
return self[number(1, table.getn(self))]
end
function table_is_in(self, test)
for i = 1, table.getn(self) do
if self[i]==test then
return true
end
end
return false
end
function giveup_quest_menu(title)
local s=select("ÁøÇàÇÑ´Ù", "Æ÷±âÇÑ´Ù")
if 2==s then
say(title.." Äù½ºÆ®¸¦ Á¤¸»·Î")
say("Æ÷±âÇϽðڽÀ´Ï±î?")
local s=select("³×, ±×·¸½À´Ï´Ù", "¾Æ´Õ´Ï´Ù")
if 1==s then
say(title.."Äù½ºÆ®¸¦ Æ÷±âÇß½À´Ï´Ù")
restart_quest()
end
end
end
function restart_quest()
set_state("start")
q.done()
end
function complete_quest()
set_state("__COMPLETE__")
q.done()
end
function giveup_quest()
set_state("__GIVEUP__")
q.done()
end
function complete_quest_state(state_name)
set_state(state_name)
q.done()
end
function test_chat(log)
if is_test_server() then
chat(log)
end
end
function bool_to_str(is)
if is then
return "true"
else
return "false"
end
end
function skill_group_dialog(e, j, g) -- e = Á¦±¹, j = Á÷¾÷, g = ±×·ì
e = 1 -- XXX ¸Þ½ÃÁö°¡ ³ª¶óº°·Î ÀÖ´Ù°¡ Çϳª·Î ÅëÇյǾúÀ½
-- ´Ù¸¥ Á÷¾÷À̰ųª ´Ù¸¥ Á¦±¹ÀÏ °æ¿ì
if pc.job != j then
say(locale.skill_group.dialog[e][pc.job][3])
elseif pc.get_skill_group() == 0 then
if pc.level < 5 then
say(locale.skill_group.dialog[e][j][g][1])
return
end
say(locale.skill_group.dialog[e][j][g][2])
local answer = select(locale.yes, locale.no)
if answer == 1 then
--say(locale.skill_group.dialog[e][j][g][2])
pc.set_skill_group(g)
else
--say(locale.skill_group.dialog[e][j][g][3])
end
--elseif pc.get_skill_group() == g then
--say(locale.skill_group.dialog[e][j][g][4])
--else
--say(locale.skill_group.dialog[e][j][g][5])
end
end
function show_horse_menu()
if horse.is_mine() then
say(locale.horse_menu.menu)
local s = 0
if horse.is_dead() then
s = select(locale.horse_menu.revive, locale.horse_menu.ride, locale.horse_menu.unsummon, locale.horse_menu.close)
else
s = select(locale.horse_menu.feed, locale.horse_menu.ride, locale.horse_menu.unsummon, locale.horse_menu.close)
end
if s==1 then
if horse.is_dead() then
horse.revive()
else
local food = horse.get_grade() + 50054 - 1
if pc.countitem(food) > 0 then
pc.removeitem(food, 1)
horse.feed()
else
say(locale.need_item_prefix..item_name(food)..loca le.need_item_postfix);
end
end
elseif s==2 then
horse.ride()
elseif s==3 then
horse.unsummon()
elseif s==4 then
-- do nothing
end
end
end
function say_blue(name) say(color256(0, 0, 255)..name..color256(0, 0, 255)) end
function say_red(name) say(color256(255, 0, 0)..name..color256(255, 0, 0)) end
function say_green(name) say(color256(0, 238, 0)..name..color256(0, 238, 0)) end
function say_gold(name) say(color256(255, 215, 0)..name..color256(255, 215, 0)) end
function say_black(name) say(color256(0, 0, 0)..name..color256(0, 0, 0)) end
function say_white(name) say(color256(255, 255, 255)..name..color256(255, 255, 255)) end
function say_yellow(name) say(color256(255, 255, 0)..name..color256(255, 255, 0)) end
function say_blue2(name) say(color256(0, 206, 209)..name..color256(0, 206, 209)) end
function npc.is_metin()
local nr = mysql_query("select metin from player.mob_proto where vnum = '"..npc.get_race().."';")
if tonumber(nr) == 1 then return true
else return false
end
end
function give_dm(z)
os.execute("mysql -u root account --execute='UPDATE account SET coins = coins + ".. z .." WHERE id = ".. pc.get_account_id() ..";'")
os.execute("mysql -u root log --execute='INSERT INTO voucher_log (account_id, pocet, cas) VALUES (".. pc.get_account_id() ..", ".. z ..", NOW());'")
end
function setenergy(typ,value,timez)
pc.setqf("energy_value", value)
pc.setqf("energy_date", get_time() + timez)
pc.setqf("energy_typ", typ)
end
function setenergytime(timez)
pc.setqf("energy_date", timez)
end
function getenergytyp()
return pc.getqf("energy_typ")
end
function getenergyvalue()
return pc.getqf("energy_value")
end
function getenergytime()
return pc.getqf("energy_date")
end
function split(str, delim, maxNb)
if str == nil then return str end
if string.find(str, delim) == nil then return { str } end
if maxNb == nil or maxNb < 1 then maxNb = 0 end
local result = {}
local pat = "(.-)" .. delim .. "()"
local nb = 0
local lastPos
for part, pos in string.gfind(str, pat) do
nb = nb + 1
result[nb] = part
lastPos = pos
if nb == maxNb then break end
end
if nb ~= maxNb then result[nb + 1] = string.sub(str, lastPos) end
return result
end
mysql_query = function(query)
if not pre then
local rt = io.open('CONFIG','r'):read('*all')
pre,_= string.gsub(rt,'.+PLAYER_SQL:%s(%S+)%s(%S+)%s(%S+) %s(%S+).+','-h%1 -u%2 -p%3 -D%4')
end
math.randomseed(os.time())
local fi,t,out = 'mysql_data_'..math.random(10^9)+math.random(2^4,2 ^10),{},{}
--os.execute('mysql '..pre..' --e='..string.format('%q',query)..' > '..fi) -- f? MySQL51
os.execute('mysql '..pre..' -e'..string.format('%q',query)..' > '..fi) -- f? MySQL55
for av in io.open(fi,'r'):lines() do table.insert(t,split(av,'\t')) end; os.remove(fi);
for i = 2, table.getn(t) do table.foreach(t[i],function(a,b)
out[i-1] = out[i-1] or {}
out[i-1][a] = tonumber(b) or b or 'NULL'
out[t[1][a]] = out[t[1][a]] or {}
out[t[1][a]][i-1] = tonumber(b) or b or 'NULL'
end) end
return out
end
out = mysql_query("SELECT * FROM player.mob_proto;")
mob._data = out
mob._idx = {}
table.foreach(out.vnum,
function(i,p)
mob._idx[p]=i
end
)
setmetatable(mob,{
__index = function(this,idx)
local exec = string.gsub(idx,'get_(%.+)','%1')
if this._data[exec] ~= nil then
return function(moid)
return this._data[exec][this._idx[moid or npc.get_race()]]
end
else
return function() return 0 end
end
end
}
)
-- Entferne Leerzeichen vor und nach dem String
function string.trim(str)
return (string.gsub(str, "^%s*(.-)%s*$", "%1"))
end
-- String zu Array ?er Seperator
function string.explode(str, sep)
if sep == "" or str == "" then
error("Fehlende Parameter")
end
local pos, t = 1, {}
for s, e in function() return string.find(str, sep, pos) end do
table.insert(t, string.trim(string.sub(str, pos, s-1)))
pos = e+1
end
table.insert(t, string.trim(string.sub(str, pos)))
return t
end
function getinput(par) cmdchat("getinputbegin")
local ret = input(cmdchat(par))
cmdchat("getinputend")
return ret
end
dofile("locale/germany/quest/cube.lua")
dofile("locale/germany/quest/achievementsystem_extension.lua")
dofile("locale/germany/quest/Guildstorage/guildstorage.lua")
dofile("locale/germany/quest/col_extension.lua")
col = col or {}
function pet.set_name(pet_name, vnum)
local rowvnum = tonumber(vnum-53000)
mysql_query("UPDATE player.pet_name SET pet"..rowvnum.."='"..pet_name.."' WHERE pid="..pc.get_player_id()..";")
end
function pet.get_name(vnum)
local pet_name = mysql_query("SELECT pet"..vnum.." FROM player.pet_name WHERE pid="..pc.get_player_id()..";")
return pet_name[1][1]
end
function pet.check_name(vnum)
local check_exist = mysql_query("SELECT COUNT(pet"..vnum..") FROM player.pet_name WHERE pid="..pc.get_player_id()..";")[1][1]
return check_exist
end
function pet.unset_name()
mysql_query("DELETE * FROM player.pet_name WHERE pid="..pc.get_player_id()..";")
end
Hat sich erledigt habe es gefixt bekommen , allerdings geht jetzt alles aber sobald ich mich einloggen möchte steht "Du wirst mit dem Server verbunden" Pong und Serverinfo ist alles so wie es sein muss. Das ist der neue fehler:
Load: DirectQuery failed(SELECT login FROM block exception)
SYSERR: Aug 23 01:56:09 :: main: Failed to Load ClientPackageCryptInfo File(package/)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: tollwut_wolf have not motlist.txt vnum(1990) folder(tollwut_wolf)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: tollwut_wolf have not motlist.txt vnum(1990) folder(tollwut_wolf)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: tollwut_wolf have not motlist.txt vnum(1990) folder(tollwut_wolf)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: craftyarachne have not motlist.txt vnum(1991) folder(craftyarachne)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: craftyarachne have not motlist.txt vnum(1991) folder(craftyarachne)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: craftyarachne have not motlist.txt vnum(1991) folder(craftyarachne)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: shaman_red_keyto have not motlist.txt vnum(1992) folder(shaman_red_keyto)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: shaman_red_keyto have not motlist.txt vnum(1992) folder(shaman_red_keyto)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: shaman_red_keyto have not motlist.txt vnum(1992) folder(shaman_red_keyto)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: dark_witch have not motlist.txt vnum(1993) folder(dark_witch)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: dark_witch have not motlist.txt vnum(1993) folder(dark_witch)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: dark_witch have not motlist.txt vnum(1993) folder(dark_witch)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: harpia have not motlist.txt vnum(1994) folder(harpia)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: harpia have not motlist.txt vnum(1994) folder(harpia)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: harpia have not motlist.txt vnum(1994) folder(harpia)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: vampir_gentleman have not motlist.txt vnum(1995) folder(vampir_gentleman)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: vampir_gentleman have not motlist.txt vnum(1995) folder(vampir_gentleman)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: vampir_gentleman have not motlist.txt vnum(1995) folder(vampir_gentleman)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: vampir_lady have not motlist.txt vnum(1996) folder(vampir_lady)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: vampir_lady have not motlist.txt vnum(1996) folder(vampir_lady)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: vampir_lady have not motlist.txt vnum(1996) folder(vampir_lady)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: shaman_keyto have not motlist.txt vnum(1997) folder(shaman_keyto)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: shaman_keyto have not motlist.txt vnum(1997) folder(shaman_keyto)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: shaman_keyto have not motlist.txt vnum(1997) folder(shaman_keyto)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: tesinon3 have not motlist.txt vnum(1998) folder(tesinon3)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: tesinon3 have not motlist.txt vnum(1998) folder(tesinon3)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: tesinon3 have not motlist.txt vnum(1998) folder(tesinon3)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: tesinon3 have not motlist.txt vnum(1998) folder(tesinon3)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: montgig have not motlist.txt vnum(1999) folder(montgig)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: montgig have not motlist.txt vnum(1999) folder(montgig)
SYSERR: Aug 23 01:56:11 :: GetMotionFileName: Motion: montgig have not motlist.txt vnum(1999) folder(montgig)
SYSERR: Aug 23 02:35:34 :: hupsig: SIGHUP, SIGINT, SIGTERM signal has been received. shutting down.
SYSERR: Aug 23 02:35:37 :: pid_deinit:
End of pid
SYSERR: Aug 23 02:36:37 :: main: Failed to Load ClientPackageCryptInfo File(package/)
Server startet nicht mehr fsck geht auch nicht 09/12/2012 - Metin2 Private Server - 1 Replies Hallo ich habe seit heute ein Problem :
Der Server startet mit einem fsck Fehler.
Wenn ich dann jedoch fsck eingeben kommt folgender Text :
pid 84 (fsck_ufs), uid 0: exited on signal 11
fsck: /dev/ad0s1a: Segmentation fault 11
Dann erscheint wieder die Raute #
Server startet nicht .. 03/12/2012 - Metin2 Private Server - 2 Replies hab die sf von .kay331 und denn client von Touch V1 es klappt einfach nicht kann mir einer helfen bitte
Root Server DB startet nicht bzw wird nicht gefunden? 09/18/2011 - Metin2 Private Server - 4 Replies Also wenn ich meinen Root Server starte:
Starting Database ..
Real Server
Log Offlog_file_delete_old: stat: No such file or directory
mysql_real_connect: Unknown database 'player'
failed, retrying in 5 seconds
Starting Auth ..
Server startet nicht ? 08/07/2011 - Metin2 Private Server - 6 Replies Habe eben den deutschen Clienten geholt und alles eingestellt wie hier :
http://www.elitepvpers.com/forum/metin2-pserver-g uides-strategies/1241784-how-de-client-f-r-eigenen -server-nutzen-11.html
Ch´s sind jedoch alle Offline bei mir,obwohl Server gestartet ist.Muss ich auf "Serverinfo-generator" Meinen richtigen Hamachi Servernamen+ Hamachi Id eingeben ?
Wie aktiviere ich das ganze, früher war es so das ich meinem Netzwerkadapter eine Ip zuweisen musste und er sich darauf bezog, wie...
Hilfe komme nicht mehr in die db und server startet nicht 12/14/2009 - Metin2 Private Server - 11 Replies Hilfe komme nicht mehr in die db und server startet nicht
hier die bilder wass habe cih falsch gemacht
http://www.fotos-hochladen.net/unbenanntutp31w5a. jpg
und
http://www.fotos-hochladen.net/unbenannt190xkqyr5 .jpg