These functions should usually be contained in the common questlib.lua (color256()) and in the gamecore (get_locale_base_path()). I think it should be sufficient to add the two function names to the quest_functions file of the quest directory.
std::function of a function returning an std::function 11/11/2013 - C/C++ - 19 Replies Nun muss ich nach langer Zeit auch mal wieder einen Thread erstellen, weil mir Google nicht mehr weiterhelfen kann.
Ich verzweifle an Folgendem Vorhaben:
#include <Windows.h>
#include <string>
#include <iostream>
using namespace std;
Running Function 2 after Function 1 finished 09/15/2013 - AutoIt - 3 Replies Hey, its me again.
Im stuck on a problem since yesterday and as much as i hate to ask for help, i really dont know what else to try. I want Function 2 to run after Function 1 has finished. I tried GuiCtrlSetOnEvent and MsgLoop, but i dont really understand it. I tried to read tutorials but they didnt help at all.
The line that are underline is what im talking about. I want gamestart() to run first and when its finished, i want iniviteteam() to run.
#AutoIt3Wrapper_UseX64=n...
[HELP]Function LUA 08/21/2012 - Metin2 - 3 Replies Hello guys, I have a problem with a function ..
does anyone know how does it work?
purge_area ()
[VIP-function] ToxicSYS [VIP-function] 08/14/2010 - WarRock Hacks, Bots, Cheats & Exploits - 1 Replies heeeey E-pvpers :pimp:
this is a new hack by TSYS
Status : UNDETECTED
Functions (VIDEO) :
YouTube - WarRock - Bikini event VIP hack
[HELP] Function 08/02/2010 - EO PServer Hosting - 2 Replies Where can I find this function "gamecard> = 1" within my